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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
34090
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Posted - 2016.07.03 10:48:18 -
[211] - Quote
That bothers me, but what also gets me are the warp-in times when logging in from space. I don't get access to my controls until i'm almost landed, and that includes covops cloaking. If I wasn't a cloaky that would be fine but when I should have that ability to cloak in warp it's a huge vulnerability.
What I'd like to know is if the blackscreen gets shorter if I have a faster computer.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Ahuraa
Caldari Provisions Caldari State
2
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Posted - 2016.07.03 12:01:05 -
[212] - Quote
Have maid two tickets regarding the event and how i get screwed(like a turning screw, just turning and turning ) and still no one even started to look at these tickets. |
Drago Shouna
Royal Amarr Institute Amarr Empire
448
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Posted - 2016.07.03 13:15:13 -
[213] - Quote
At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both. |
Marcus Tedric
Zebra Corp Goonswarm Federation
84
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Posted - 2016.07.03 15:32:25 -
[214] - Quote
Been through all 3 Citadel Issues threads and haven't seen this.........
So:
It seems that access to the Fuel Hanger in a Citadel is restricted to only the Admin/Mngrs of the owning Corp.
It doesn't matter what roles (other chars in other Corps are CEOs and Directors) other (non-owning Corp) pilots have; they cannot access the Fuel Hanger - it says they "don't have the necessary roles").
Those other Admin/Mngrs do have access to the Fighter Bay and Ammo Bay - and the fittings, etc.
Just Fuel Bay is the issue/problem.
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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FT Diomedes
The Graduates
2619
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Posted - 2016.07.03 19:08:28 -
[215] - Quote
Drago Shouna wrote:At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both.
This sounds like it is working as intended.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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u3pog
Caldari Provisions Caldari State
749
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Posted - 2016.07.03 20:46:36 -
[216] - Quote
As of today I experience a new kind of bug. Sometimes when I warp somewhere, the ship stops following my commands. If I double click to any point it just goes upwards. If I click approach on a target it doesn't do it. I then click "stop ship", but it doesn't work either. The only command it obeys is warp to.
Right now I warped an entire fleet of my accounts. When they reached their destination, they all bugged. This bug is not triggered only by warping somewhere. I undocked from Jita recently and the ship immedately went upwards again...At this point I couldn't stop it or anything, just dock back.
The only thing that resolves the problem is client restart, but after some time it happens again. I'll submit a bug report also.
PS. I am in orbit camera and not clicking and of the WASD buttons or any button for that matter, so its not something I am doing at this very moment. |
Sakura Nihil
Faded Light
389
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Posted - 2016.07.03 22:17:02 -
[217] - Quote
When trying to update your corp logo, one seems to be able to change the icons on the left-hand side (such as symbols, backgrounds, etc.), but are only able to change the colors of one of the three selections. It's a bit weird.
Glory
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Drago Shouna
Royal Amarr Institute Amarr Empire
448
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Posted - 2016.07.04 07:19:46 -
[218] - Quote
FT Diomedes wrote:Drago Shouna wrote:At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both. This sounds like it is working as intended.
How do you work that out?
They are both asking for the same thing, as they are 2 differently named challenges taking down 1 assembly point should count as 1 kill to both challenges.
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Rivr Luzade
Kenshin. DARKNESS.
2633
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Posted - 2016.07.04 09:26:19 -
[219] - Quote
Not that I am surprised, but why do neither Navy, Customs nor Concord NPC engage Angel Cartel or Serpentis Pirate NPC on gates?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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FT Diomedes
The Graduates
2619
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Posted - 2016.07.04 13:26:42 -
[220] - Quote
Drago Shouna wrote:FT Diomedes wrote:Drago Shouna wrote:At the minute I have 2 nearly identical Angel missions which are..
Terrorize The Angels and Intimidate The Angels.
They both ask you to destroy Angel Cartel Assembly Points, the first is for 10, the second for 5.
But only the first counts them, at this rate I'll have to find 15 to complete them both rather than 10 completing both. This sounds like it is working as intended. How do you work that out? They are both asking for the same thing, as they are 2 differently named challenges taking down 1 assembly point should count as 1 kill to both challenges.
If I go to two different agents and they both give me the Blockade, I have to run the Blockade twice, not just once. Completing ten sites and completing five sites are two different missions.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Geritan Makitos
Tule Industrial and Mining Enterprises
1
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Posted - 2016.07.04 16:32:09 -
[221] - Quote
The docking animation seems to interfere with activating some ships from a pod under certain conditions. If I dock in a pod (in an NPC station), and make certain ships active before the docking animation is complete, some modules on the ship I've activated are taken offline. I've only observed this with shield extenders, shield hardeners, and armor plates, and it doesn't happen with all ship types. |
Rain6637
GoonWaffe Goonswarm Federation
34093
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Posted - 2016.07.04 16:33:07 -
[222] - Quote
Geritan Makitos wrote:The docking animation seems to interfere with activating some ships from a pod under certain conditions. If I dock in a pod (in an NPC station), and make certain ships active before the docking animation is complete, some modules on the ship I've activated are taken offline. I've only observed this with shield extenders, shield hardeners, and armor plates, and it doesn't happen with all ship types. This is happening with my stealth bomber's torp launchers.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
34093
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Posted - 2016.07.04 16:37:31 -
[223] - Quote
Hey Geritan, cheers buddy. I've been trying to figure that out for a few days now.
I've run into the issue consistenly because of my pod swapping. I stay in a citadel and jump out of a +5 implant set to go on fleets from an NPC station. So when I activate a ship it's always from a pod.
I just tested it now and sure enough, two of my launchers are disabled when I enter a ship from a pod (and not when I enter a ship from another ship).
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Sgt Ocker
Kenshin. DARKNESS.
1099
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Posted - 2016.07.05 12:56:54 -
[224] - Quote
Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
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Posted - 2016.07.05 13:05:14 -
[225] - Quote
Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Could this be related to the patch to fix the Citadel orders bug? |
Sgt Ocker
Kenshin. DARKNESS.
1099
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Posted - 2016.07.05 13:18:46 -
[226] - Quote
Bad Bobby wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Could this be related to the patch to fix the Citadel orders bug? I don't know, did the patch notes say anything about cancelling all sell orders? Only reference I see is one about corp contracts, which has nothing to do with sell orders.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Rivr Luzade
Kenshin. DARKNESS.
2635
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Posted - 2016.07.05 13:28:55 -
[227] - Quote
Bad Bobby wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Could this be related to the patch to fix the Citadel orders bug? I suspect the fuel consumption fix:
Quote: Gameplay:
Service modules in Citadels are now correctly consuming fuel after server downtimes. Several of my orders, but not nearly all, also got kicked out of the market, the Orders tab in the market now shows 14 free slots but when I try to reenter them into the market, I get the error notification that I have 123 out of 125 slots used. So, something broke with either of these fixes.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
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Posted - 2016.07.05 13:31:24 -
[228] - Quote
Rivr Luzade wrote:Several of my orders, but not nearly all, also got kicked out of the market, the Orders tab in the market now shows 14 free slots but when I try to reenter them into the market, I get the error notification that I have 123 out of 125 slots used. So, something broke with either of these fixes. Were these orders restricted to Citadels, or do you feel NPC stations were also impacted?
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Rivr Luzade
Kenshin. DARKNESS.
2635
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Posted - 2016.07.05 14:02:44 -
[229] - Quote
Only Citadel sell orders, all very far away from their expiry date.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1441
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Posted - 2016.07.05 15:40:36 -
[230] - Quote
Rivr Luzade wrote:Only Citadel sell orders, all very far away from their expiry date. Yep, that matches my experience. I've gone through several characters that have 300+ orders beforehand and the NPC station traders have not been impacted. I was fortunate enough that my citadel based orders (all buys) had been filled and did not fail. |
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Professor JinMine
Project Fruit House Solyaris Chtonium
0
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Posted - 2016.07.05 16:12:14 -
[231] - Quote
I'm also having the same citadel sell orders issue:
After today's patch, all my sell orders placed on 10th JUN 2016 at a fortizar are cancelled and items returned to delivery. Funny enough, API says those orders are still up and valid, and when I try to re-list the items for sale I get the message I do not have enough free order slots (although the sell interface tells me I got plenty) |
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CCP Habakuk
C C P C C P Alliance
1563
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Posted - 2016.07.05 18:55:55 -
[232] - Quote
Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened.
Unfortunately we were able to confirm that many market orders in Citadels were indeed canceled after DT due to a bug, which was triggered by a fix for fuel consumption of structure modules (but the problem is not directly related to fuel consumption).
We are currently working on resolving this problem (we will probably revert the fuel consumption fix tomorrow at DT and deploy a proper solution later).
We are very sorry about those canceled market orders. If you lost any money in taxes due to this problem: Feel free to contact our customer support.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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Sgt Ocker
Kenshin. DARKNESS.
1101
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Posted - 2016.07.05 22:17:28 -
[233] - Quote
CCP Habakuk wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Unfortunately we were able to confirm that many market orders in Citadels were indeed canceled after DT due to a bug, which was triggered by a fix for fuel consumption of structure modules (but the problem is not directly related to fuel consumption). We are currently working on resolving this problem (we will probably revert the fuel consumption fix tomorrow at DT and deploy a proper solution later). We are very sorry about those canceled market orders. If you lost any money in taxes due to this problem: Feel free to contact our customer support. Not worried about the minimum taxes being refunded (customer support is so slow anyway, the weeks it takes to get a response to tickets is not worth it) but would like to know if I can put orders up without risk of them being cancelled again. Or should I just wait until there is a proper solution for the issue deployed?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Jared Tobin
Bloodstone Industries B.S.I.
289
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Posted - 2016.07.06 06:19:31 -
[234] - Quote
I have a (hopefully) stupid/simple-to-answer question:
In the Patchnotes for 118.6 Release 1.2 (Published on Thursday, June 30th, 2016), the only "change" noted under "Features & Changes" was 1 single "User Interface" fix/change/addition stating:
"Added toggles for combat log messages 'Ore Mined' and 'NPC Bounty'."
However, funnily, I'm having an unexpectedly difficult (palm-toface moment, perhaps) time trying to locate where exactly the toggle is to turn off them in my opinion, frustratingly pointless messages popping up on my screen telling me "You have mined XXXX units of XXXX."
If this was included in the patch previous to this current July 5th patch, I'd appreciate an answer.
Thank you. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1449
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Posted - 2016.07.06 06:29:13 -
[235] - Quote
Jared Tobin wrote:I have a (hopefully) stupid/simple-to-answer question:
In the Patchnotes for 118.6 Release 1.2 (Published on Thursday, June 30th, 2016), the only "change" noted under "Features & Changes" was 1 single "User Interface" fix/change/addition stating:
"Added toggles for combat log messages 'Ore Mined' and 'NPC Bounty'."
However, funnily, I'm having an unexpectedly difficult (palm-toface moment, perhaps) time trying to locate where exactly the toggle is to turn off them in my opinion, frustratingly pointless messages popping up on my screen telling me "You have mined XXXX units of XXXX."
If this was included in the patch previous to this current July 5th patch, I'd appreciate an answer.
Thank you. I'd guess it's in the notification settings that you access by clicking on the little cog in the corner of the expanded notification panel. But I haven't found it yet! |
Rivr Luzade
Kenshin. DARKNESS.
2637
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Posted - 2016.07.06 08:56:17 -
[236] - Quote
Nope, these settings are not related to the Notification feed. You find these settings in the Logs and Messages window (EVE Menu -> Accessories -> Logs and Messages) when you click on Combat Settings.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
1449
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Posted - 2016.07.06 09:02:02 -
[237] - Quote
Rivr Luzade wrote:Nope, these settings are not related to the Notification feed. You find these settings in the Logs and Messages window (EVE Menu -> Accessories -> Logs and Messages) when you click on Combat Settings. Well it's great to have a unified notification system isn't it :) |
Drago Shouna
Royal Amarr Institute Amarr Empire
451
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Posted - 2016.07.06 09:11:53 -
[238] - Quote
Rivr Luzade wrote:Nope, these settings are not related to the Notification feed. You find these settings in the Logs and Messages window (EVE Menu -> Accessories -> Logs and Messages) when you click on Combat Settings.
Found it, thanks a lot. :)
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Rivr Luzade
Kenshin. DARKNESS.
2638
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Posted - 2016.07.06 09:18:52 -
[239] - Quote
Well, technically the Notifications in the mail window and the damage scroll/module notifications are 2 separate systems and separate settings make sense.
CCP Habakuk wrote:Sgt Ocker wrote:Fortizar market issue. Prior to DT I put up several sell orders in a corp owned Citadel. Post DT, I logged in to complete my sell orders only to find the ones I had done earlier, not for sale as should be but the items returned to my hangar.
Taxes have not been refunded, market is online, I'm confused as to why this happened. Unfortunately we were able to confirm that many market orders in Citadels were indeed canceled after DT due to a bug, which was triggered by a fix for fuel consumption of structure modules (but the problem is not directly related to fuel consumption). We are currently working on resolving this problem (we will probably revert the fuel consumption fix tomorrow at DT and deploy a proper solution later). We are very sorry about those canceled market orders. If you lost any money in taxes due to this problem: Feel free to contact our customer support. I hope that this interim fix solves the problem with the order slots still being taken, yet displayed as free at the same time. Or do affected people need to use the customer service to get them actually freed up?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
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CCP Habakuk
C C P C C P Alliance
1567
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Posted - 2016.07.06 09:47:54 -
[240] - Quote
Sgt Ocker wrote:Not worried about the minimum taxes being refunded (customer support is so slow anyway, the weeks it takes to get a response to tickets is not worth it) but would like to know if I can put orders up without risk of them being cancelled again. Or should I just wait until there is a proper solution for the issue deployed?
Orders should be safe again, as we are deploying the temporary fix (=revert) in today's DT.
CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)
Bug reporting | Mass Testing
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