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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Brokk Witgenstein
Extreme Agony The Wraithguard.
358
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Posted - 2016.07.02 13:17:29 -
[1] - Quote
What is wrong with it, is the same thing that's wrong with a lot of session changes and landing on/off grid related stuff:
TARGET IS INVULNERABLE.
There are similar situations, where for example you see a command destroyer break its cloak, spool up its jumpdrive and eventually sit 100km from you talking smack while you still haven't gotten the chance to lock the damn thing. Because :invulnerable:.
Between instawarping ceptors, nullified T3s, small craft glitching a few seconds of invulnerability on their side, what we don't need is a colossal structure pipebombing you without a chance to shoot back. And I don't mean going out of our way to back back around 5 AM for the rest of the week-- I mean at the exact same time it's shooting at us!
I like the idea. Bubbles were originally supposed to catch on-grid anyway, back when grids weren't thousands of km. Consider this a belated bugfix. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
369
|
Posted - 2016.07.04 18:08:02 -
[2] - Quote
Cade Windstalker wrote:CCP Larrikin wrote:Q) What about adding killmails for mobile bubbles, and/or adding an expiry timer for mobile bubbles? A) I think these are pretty good ideas. CSM 10 also suggested the expiry timer. We'll see :) How about letting us Entosis bubbles to unanchor them *and* generate a "we stole your stuff" killmail? Adds incentives people not to leave bubbles just laying around, lets people steal them which is always fun (what Eve player doesn't like stealing stuff?), shows who stole them thus creating content, and generates loss tracking for something that costs as much as a T2 Frigate hull.
Yes. I'd pick Steal over expire any day. Which does not preclude killmails in case you don't steal them of course ;-)
YaY for Free Bubblez! |
Brokk Witgenstein
Extreme Agony The Wraithguard.
374
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Posted - 2016.07.06 23:54:57 -
[3] - Quote
...or perhaps since you don't have a physics degree you're just quoting stuff anyone can find on Youtube with no practical application, most certainly nothing dragbubble related? |
Brokk Witgenstein
Extreme Agony The Wraithguard.
378
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Posted - 2016.07.08 03:40:57 -
[4] - Quote
Sgt Ocker wrote: Like the guy/s who sits cloaked at the edge of the bubbles, will let anything he can't or won't fight because he might lose slowboat to the gate but if something that poses no risk to him (hauler for example) lands in his bubble trap he will race to kill it (notice i said kill it, not fight it).
No risk, all reward.
Till the hauler lights his cyno that is. Till something comes through he can kill, followed by a ceptorfleet. Till the ship turns out to be a deadspace death machine. Till undersized guns. Till another cloaky shows up and waits for the camper to make a move. Till bait Nereus. ..... no risk confirmed.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
533
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Posted - 2016.08.02 10:12:20 -
[5] - Quote
Problem with citadels was they're immune. Any other kind of gatecamp can at least be engaged. Just because they can be circumvented doesn't make an immune doomsday alright. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
568
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Posted - 2016.08.05 18:45:14 -
[6] - Quote
It also works anywhere within those 500km ;-)
Anchor a small bubble, anchor a larger one inside the first; and behold: targets will land at the edge of the small bubble [wicked grin]
PROFIT!
This is a good thing imho. Light ships often don't even land in the bubble and warp straight off unless you have an svinstapul handy. |
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