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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sonya Corvinus
Grant Village
252
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Posted - 2016.07.01 14:51:45 -
[1] - Quote
Please god no. Why nerf bubbles just because null seccers are too lazy to use pings in unscouted and unfamiliar systems?
Stop nerfing gameplay to reward the lazy. |
Sonya Corvinus
Grant Village
254
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Posted - 2016.07.01 16:00:00 -
[2] - Quote
Vendettus wrote:there was not even once a point in eve where an (mostly)INVINCIBLE!!!! structure would guard a gate while beeing player built/controlled. nothing to do with beeing lazy or not scouting. this is on a level with how skynet used to be ... just even less risk involved.
also tell that the solo pvp player ... if i warp into a gate camp i can just kill it, if i warp into a bubbled citadel i cant even shoot back.
Then fix citadels so that they can't be on grid with a gate. Don't universally nerf bubbles because of a citadel problem. |
Sonya Corvinus
Grant Village
259
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Posted - 2016.07.01 20:58:06 -
[3] - Quote
Skia Aumer wrote: Alright, I see it as a fair point. Now, if we agree that this is a real problem, we could elaborate some solution. For example: if citadel uses its weapons, it becomes vulnerable for 15 minutes. Discuss!
EDIT. I mean, we have an engagement mechanics for ships, which includes 1-minute weapon timer. Why shouldnt similar mechanics be in place for citadels?
Why not just make it so that citadels can't be anchored on grid with gates? Fix citadels, not bubbles which have worked fine for years |
Sonya Corvinus
Grant Village
259
|
Posted - 2016.07.01 21:39:57 -
[4] - Quote
Skia Aumer wrote:Fixing citadels is exactly what I'm talking about. But why do you want them to be removed from gates?
Funny how your fix for citadels doesn't change them at all, but instead changes a part of the game that's used far beyond citadels.
Why should a space ship that's invulnerable 90% of the time be able to be on grid with a gate? |
Sonya Corvinus
Grant Village
261
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Posted - 2016.07.01 22:51:25 -
[5] - Quote
Skia Aumer wrote:Dude, can you even read? If citadel is agressed -> then it becomes vulnerable. That's what I have suggested.
My point since post #1 in this thread has been to get citadels off gates. Don't respond to me with your own agenda when I never responded to you, mate.
Get citadels off gate grids. Gates are a great place for small gang fights, making a citadel on a gate vulnerable means exactly nothing to a small gang. What do you think, small gang roams have 7 day siege plans for citadels when roaming? |
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