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Ron Stone
Caldari Firebane's Elite
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Posted - 2007.03.08 02:04:00 -
[1]
How many wardecs can an alliance issue at one time?
Thank you, Ron Stone Firebane's Elite Co-CEO Freighter Service |
Victor Valka
Caldari Archon Industries
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Posted - 2007.03.08 06:18:00 -
[2]
Originally by: Ron Stone How many wardecs can an alliance issue at one time?
50, I think. Don't quote me on this, tho.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Shanur
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Posted - 2007.03.08 08:09:00 -
[3]
Isn't it dependent on how many corps are in the alliance? |
Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
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Posted - 2007.03.08 08:32:00 -
[4]
Edited by: Vir Hellnamin on 08/03/2007 08:28:30 The chapter 12 (Corporations) of Player Guide only mentions that Alliance wardec costs are function of 1) number of corps in alliance, 2) number of wars on-going on the alliance:
1,000,000 ISK * (the number of corporations in the alliance) * (1 + the number of wars the alliance is involved in currently)
No maximum mentioned (mentioned only 3 for a corp's war dec. max).
-- V.H. |
Deivian Terrant
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Posted - 2007.03.08 18:09:00 -
[5]
Edited by: Deivian Terrant on 08/03/2007 18:07:22 Here are the rules straight off of the website. Following these rules...there is a limit to the number of wardecs that can be issued at one time.
WARS Wars between corporations and alliances are most definitely possible. One of the main purposes of corporations and alliances is to allow formal wars over resources, trade routes, strategic systems, or simple pride. Players belonging to a warring corporation or alliance may attack the opposition without impunity or loss of security status.
In order to keep things interesting and retain a bit of realism, declarations of war do not require a mutual agreement, just as in the real world. The declaration of war is sent from one CEO to another and the fight begins. Corporations are limited to three declared wars at a time, though the number of wars in which a corporation can be involved is limitless. For example, if corporation A has declared war on corporations B, C, and D, the CEO must surrender - or force the CEO of B, C, or D to surrender - before he can declare war on corporation E; however, if corporation A has declared war on corporations B, C, and D, corporation E may declare war on corporation A.
All wars that do not involve an alliance as aggressor or victim are classified as normal corporation war. Normal corporation wars cost 1,000,000 ISK * (the number of wars the corporation is currently involved in) to initiate. The update cost is the 1,000,000 ISK.
For wars declared by an alliance, the starting cost is 1,000,000 ISK * (the number of corporations in the alliance) * (1 + the number of wars the alliance is involved in currently). Each week the war goes on a new bill is calculated using the same formula and issued to the alliance.
If there is an unpaid bill for a war that is overdue, the war will be cancelled.
My Corporation or Alliance 's Wars Here you can see a list of all the wars that your corporation is involved in. If your corporation is a member of an alliance then the wars of the alliance are shown. You should note that it is not possible for a corporation that is a member of an alliance to be at war with another corporation or alliance. Instead, the wars that are applicable to the members of a corporation that is a member of an alliance are the wars of the alliance. If a corporation that has wars declared against it joins an alliance, those wars are adopted by the alliance. Conversely if a corporation that is a member of an alliance leaves the alliance then all the wars that the alliance are involved in are copied to the corporation, but are placed in a state of being retracted or surrendered, and no bills are issued for these wars.
Other Wars In this view, you can select to view the wars of another corporation or alliance. If you want to view the wars of a corporation that is a member of an alliance then you should search for the alliance that the corporation is a member of.
Alliances and Wars
The corporations which make up an Alliance can not declare a war on their own initiative. Only the executor corporation can delcare war on behalf of the entire Alliance. When an Alliance is at war it means that all member corporations are at war.
Alliance members are not able to shoot at each other indiscriminately in Empire Space. Shooting an Alliance member who is not in your corporation will ellicit a CONCORD response.
If only the executor corporation can declare war on behalf of the entire alliance, then they are limited to three total wars as outlined by the max number of wars a corporation can declare at one time.
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Shanur
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Posted - 2007.03.09 08:20:00 -
[6]
I am sure Privateers are involved in more than 3 wars. Maybe it's 3*the number of corporations in an alliance? |
Mole Skin
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Posted - 2007.03.09 08:45:00 -
[7]
Originally by: Deivian Terrant Edited by: Deivian Terrant on 08/03/2007 18:07:22 Here are the rules straight off of the website. Following these rules...there is a limit to the number of wardecs that can be issued at one time.
All wars that do not involve an alliance as aggressor or victim are classified as normal corporation war. Normal corporation wars cost 1,000,000 ISK * (the number of wars the corporation is currently involved in) to initiate. The update cost is the 1,000,000 ISK.
Could you explain that for a brainless player:
What are "update costs"?
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SCIERRIA
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Posted - 2007.03.09 11:30:00 -
[8]
Why allow war decs in empire??? is this just not a way for older players to slaughter newer players in empire?
i know it seems to be the current solution for the big isk being made in the new region...having privateers blind side players in empire comming in from kali. sure is alot of fun having two weeks of work wiped out in 30 seconds at a gate camp with 3 of my friends..but hey i have already been told by the gms that they dont give a crap weather i play here or not.....
i dont know about where you live but i cant pay my local cops for the legal right to go out and kill people
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Kumu Honua
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Posted - 2007.03.09 11:42:00 -
[9]
Ridiculous analogy.
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Maximillian Power
Minmatar The Dark Protectorate
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Posted - 2007.03.09 11:56:00 -
[10]
Originally by: Kumu Honua Ridiculous analogy.
At first I agreed - but unfortunately in many countries you can do exactly that if you know the right people.
Maybe its not such a bad analogy after all!!
So.... |
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SCIERRIA
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Posted - 2007.03.09 13:50:00 -
[11]
but you are paying for the right to kill where it is so illegal to kill that the law will kill you... and if the law fails to do so...from what i hear...that ccp assumes you used an exploit (rules to cover poor game mechanics) and bans you.
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Vir Hellnamin
Minmatar Gradient Namtz'aar k'in
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Posted - 2007.03.09 13:59:00 -
[12]
Edited by: Vir Hellnamin on 09/03/2007 13:56:46 The war.dec payment can be thought in character as a bribe for CONCORD that makes them look away from this little "quarrel". Other way to put it: CONCORD sanctioned piracy :P
The exploit you mean has to be with situation where there is no war.declarationg on-going. If a player at that time agresses in high.sec space and manages to evade CONCORD retaliation, it is considered exploit.
Originally by: SCIERRIA
i dont know about where you live but i cant pay my local cops for the legal right to go out and kill people
This is where your analogy fails, since number of countries / places can be easily named where you can accomplish bribery of officials (cops, armies even... etc.) -- V.H. |
Letouk Mernel
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Posted - 2007.03.09 14:21:00 -
[13]
Edited by: Letouk Mernel on 09/03/2007 14:19:51
The update cost is the cost to keep the war going, paid weekly. You see, the war declarations are sanctioned, and so there's an initial fee to set up the war, then there's an on-going fee to keep the war going.
If you declare war, you can shoot the enemy and they can shoot you. If things are going well for you, maybe the enemy surrenders and their CEO pays you some cash to stop the war, which you can do. If things aren't going well for you, you can just stop the fee and cancel the war.
If they counter-declare war on you to prevent you running away when they win, then neither side has to pay the on-going war fees.
As far as what limits there are, I'm not sure. The more members you have, and the more wars you have, the more expensive it gets, but I don't know if there's a limit.
Oh yeah, finally, CCP did implement this empire war declaration system, and not by mistake. They said it's a PVP game, and if you go **** someone off, they should have a means to retaliate without being killed by Concord. The only way to avoid being war-declared is to stay in an NPC corporation, and some people do just that. Disbanding your corp whenever you're war-declaring, and reforming as soon as the enemy gives up is also illegal.
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SCIERRIA
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Posted - 2007.03.09 15:05:00 -
[14]
ok so this is how i see it now bob and lv will run the south ra will run kali d2 will run the north and everyone else can just go back to thier npc corps with privateer running empire fun
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Letouk Mernel
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Posted - 2007.03.09 15:17:00 -
[15]
You're starting to troll.
The game has been out for 3+ years. There have been alliances coming and going way before any of the current ones have gotten popular.
There have also been lots of corps surviving both in Empire space and in 0.0. Some get war declared, and they fight. The point of the game is to have fun fighting other people, not to hide in your little corner of space, mine asteroids all day long, and pretend that watching your wallet fatten up is "fun".
This is a PVP game. It's like, "OMG, PVP clans are taking over Lineage2, ruining the game for people like me who want to play solo PVE! What can I do?!?! I can't take any castles solo, I must be in a clan!"
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Shimizu Taiki
Gallente Terra Incognita Confederation of Independent Corporations
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Posted - 2007.03.10 03:42:00 -
[16]
To be fair, not everyone wants to PvP, and it shouldn't be forced upon them just so corps like Privateers can have a laugh. ----------------------- Yea, Tho I Walk Through The Valley Of The Shadow Of Death, I Shall Fear No Evil
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Gartel Reiman
Project F3
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Posted - 2007.03.10 15:31:00 -
[17]
That's not exactly how it is. CCP are not forcing PvP on anyone, but they are allowing for a system that incorporates PvP. Given that (and it's been said time and time again) EVE is a PvP game, I don't think you can turn around and say that a player can opt out of PvP entirely if they so wish. Hell, you can even be podded in 1.0 security space without an active wardec if someone is so inclined, and prepared to lose their ship.
Such is the nature of EVE. Besides, if someone does wardec your corp, you can often pay them off to retract the declaration. And if they/you don't, no-one is forcing you per se to fight. You can carry on about your business, but you're going to need a PvP-ready escort, be it from other corp/alliance members, or mercenaries you hire for that purpose.
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