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baltec1
Bat Country Pandemic Legion
17710
|
Posted - 2016.07.27 09:10:39 -
[1] - Quote
Darkwing Fiftytwo wrote:They should try advertising on sci-fi channels.
Those channels don't show sci-fi these days. |

baltec1
Bat Country Pandemic Legion
17728
|
Posted - 2016.07.29 14:37:54 -
[2] - Quote
Jenn aSide wrote:Malcanis wrote:Herzog Wolfhammer wrote:I think there are less players because the world is getting to be a dangerous place and people are waking up and finding video games boring.
Seriously: when you see on the news what's going on, who needs Eve Online? The whole RL world is getting way more interesting.
And that, BTW, is the natural human condition. Not this playtime. With the crap going on in the world these days, if someone near me starts harping about some MMO nerd drama as if (or in place of) it was a bad relationship with a woman or business deals, my first impulse is to punch him in the brain stem and take his stuff. Nobody is going to care about your stats or how much ISK you have when things go down IRL.
(Ok maybe I have played too much Eve but why should stuff be wasted in the possession of the stupid?) Eve launched 2 years after 9/11, when the west was involved in 2 active wars. Exactly. People may be outgrowing MMOs, and there may be a general perception that the world is getting worse, but that perception is false.We simply live in a time of 24/7 news and instant reporting (everyone has a camera phone) that makes things seem way worse. The fact that western society is aging is also part of it, the older we get the worse things seem.
Hard to argue this year isn't exceptionally ****. |

baltec1
Bat Country Pandemic Legion
17748
|
Posted - 2016.08.01 06:16:11 -
[3] - Quote
Detshni wrote:Lex Gabinia wrote:Nana Skalski wrote:
Well, so much for safe high sec then... You will see this game staying EVE for eternity, and with small playerbase.
Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway? You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment. Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care.
Fun fact.
As the game has become safer the rate of growth has declined. |

baltec1
Bat Country Pandemic Legion
17750
|
Posted - 2016.08.01 09:29:48 -
[4] - Quote
Lucy Lollipops wrote:Teckos Pech wrote:Detshni wrote:Lex Gabinia wrote:Nana Skalski wrote:
Well, so much for safe high sec then... You will see this game staying EVE for eternity, and with small playerbase.
Ok, this sounds good to me. Why do we need all the extra players in a Multiplayer game that want it to be a solo game anyway? You want these extra players, because these extra players are "costumers." If you only got people left in the game that ONLY want to blow stuff up because nowhere is safe anymore, well sheesh, I can't start to even explain to you how dumb that is. Hahaha, that is great material for a stund up show right there. To give it to you so you understand: The community would self implode, and I do believe that is exactly what is happening at this very moment. Think minecraft. I think it is about time that the game evolved. Because if CCP doesn't have the balls to let it do that, it can burn down to ashes for all I care. Or you could...you know...learn how to avoid being blown up by other players instead of having CCP make it farmville online. Farmville online....this is becoming ridicolous... Gankers/wardeccers has plenty of places to go here in Eve online if they want to do (real) Pvp, from Factional Warfare to Wormholes, to exploration to nullsec.... A ton of places and opportunities to do Pvp. The truth is that it's much more convenient to stay in hisec waiting for preys at the trading hubs or using cheap ships and gaining a huge amount of isks by it. Eve is already incredibly challenging/hard/cruel everywhere, don't be ridiculous about farmville online.. Farmville online it's gankers/ardeccers playing it now..it's so clear. It's Gankville/Wardecville here....
Pirates go where the trade lanes are, their content does not exist outside of highsec. |

baltec1
Bat Country Pandemic Legion
17750
|
Posted - 2016.08.01 09:38:37 -
[5] - Quote
Lucy Lollipops wrote:"Being able to ruin somebodies day is one of the cornerstones of Eve, hisec is not exempt from that cornerstone and CCP Falcons statement reflects it."
Maybe if you make it very easy for players that love to ruin somebodies day so they can do it on a industrial scale the result is that you have less users playing....
maybe...
EVE was growing at its fastest rate back when ganking was much much easier. |

baltec1
Bat Country Pandemic Legion
17750
|
Posted - 2016.08.01 09:57:11 -
[6] - Quote
March rabbit wrote:baltec1 wrote: Fun fact.
As the game has become safer the rate of growth has declined.
... EVE was growing at its fastest rate back when ganking was much much easier.
Is it correlation or coincidence? for example in past: - there was not fozzie-fatique - there was no t3ds - exploration was different - there was not 'c00l new icons' - ...
Doesn't really matter. Ganking does not negatively impact sub numbers. |

baltec1
Bat Country Pandemic Legion
17751
|
Posted - 2016.08.01 10:41:54 -
[7] - Quote
Giovanni erkelens2 wrote:Jonah Gravenstein wrote:Lucy Lollipops wrote:"Being able to ruin somebodies day is one of the cornerstones of Eve, hisec is not exempt from that cornerstone and CCP Falcons statement reflects it."
Maybe if you make it very easy for players that love to ruin somebodies day so they can do it on a industrial scale the result is that you have less users playing....
maybe... Hisec is mechanically safer than it ever has been, if you don't do something daft. Suicide ganking has never been more labour intensive and expensive, war has never offered such a poor return on investment; the only reason that there is any risk left in hisec is that the people who provide it have adapted to each and every change that sought to curtail their activities. Can flipping is gone. Awoxing is for all intents and purposes gone as it can be simply avoided by flipping a "switch" The safety catch was implemented to stop people accidentally flagging themselves for Concordokken. Concord response times have been buffed, as have their ships. Crimewatch 2.0 simplified the confusing maze that used to be hisec aggression mechanics, and allows anybody to shoot a suspect. Mining ships have been changed to offer choice. Haulers have been changed to offer choice. Insurance has been removed from ships used to gank. War has never been more expensive or hard to prosecute. Suicide ganking is now an expensive and labour intensive activity. TL;DR You're safer than you have ever been. God help you if Helicity shows up and organises another epic event to show you how unsafe it can be with a big wallet and a concerted effort by hundreds of players. suicide ganking isnt expensive, nor it is labour intensive, unless you target big frieghters, but even then its simple and doesnt require much more effort than steering a ship and pressing a button. as for solo ganking, all u do is to sit in some spot, wait for a target to come in, and press a button and poof, done. target gone. awoxing isnt gone, only for corp hopping awoxers, awoxing corps can still do whatever they want.
Your post just screams "opinion made on zero experience or knowledge". |

baltec1
Bat Country Pandemic Legion
17753
|
Posted - 2016.08.01 11:16:01 -
[8] - Quote
March rabbit wrote:baltec1 wrote:March rabbit wrote:baltec1 wrote: Fun fact.
As the game has become safer the rate of growth has declined.
... EVE was growing at its fastest rate back when ganking was much much easier.
Is it correlation or coincidence? for example in past: - there was not fozzie-fatique - there was no t3ds - exploration was different - there was not 'c00l new icons' - ... Doesn't really matter. Ganking does not negatively impact sub numbers. And again. Where are proofs? One could say that ganking negatively impacts sub numbers and other factors hide it by positively impact these. So when there is less these 'other factors' ganking becomes major factor and sub numbers start to decrease.
I'd say it's up to you to prove ganking does have an impact given that subs were rising at their fastest rate while ganking was much easier. |

baltec1
Bat Country Pandemic Legion
17755
|
Posted - 2016.08.01 11:56:41 -
[9] - Quote
March rabbit wrote: So this is anecdotal evidence. Thanks.
More evidence than the "ganking hurts sub numbers" has. |

baltec1
Bat Country Pandemic Legion
17757
|
Posted - 2016.08.01 13:03:06 -
[10] - Quote
Lucy Lollipops wrote: I've seen CCP wants to update mining ships, let's see what will happen...
Hopefully they undo the raw hp buff they did last time and instead give them the buff via fitting options so that at least some skill is returned to flying them and people have a reason to all of them. I would also revamp the ore holds so cargo expanders can be a real option. Bring back hard decisions when fitting these ships a bit of verity. |

baltec1
Bat Country Pandemic Legion
17758
|
Posted - 2016.08.01 13:22:47 -
[11] - Quote
Dracvlad wrote:baltec1 wrote:Lucy Lollipops wrote: I've seen CCP wants to update mining ships, let's see what will happen...
Hopefully they undo the raw hp buff they did last time and instead give them the buff via fitting options so that at least some skill is returned to flying them and people have a reason to use all of them. I would also revamp the ore holds so cargo expanders can be a real option. Bring back hard decisions when fitting these ships and a bit of verity. I think that would be suicidal for CCP, though you never know they do tend to make it easy for you lot...
Gonna have to explain why giving more options to miners to fit their ships in a meaningful way would be suicidal for CCP. Especially given that every single combat ship operates in this way. |

baltec1
Bat Country Pandemic Legion
17758
|
Posted - 2016.08.01 13:43:53 -
[12] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:baltec1 wrote:Lucy Lollipops wrote: I've seen CCP wants to update mining ships, let's see what will happen...
Hopefully they undo the raw hp buff they did last time and instead give them the buff via fitting options so that at least some skill is returned to flying them and people have a reason to use all of them. I would also revamp the ore holds so cargo expanders can be a real option. Bring back hard decisions when fitting these ships and a bit of verity. I think that would be suicidal for CCP, though you never know they do tend to make it easy for you lot... Gonna have to explain why giving more options to miners to fit their ships in a meaningful way would be suicidal for CCP. Especially given that every single combat ship operates in this way. Undoing the raw hp buff would be suicide for CCP and reinforce the perception hat they are only interested in giving easy kills to gankers. However making it so the cargo expanders could affect the ore bay I would agree with so you can continue to prey on the stupid or those more committed to yield.
But the hp buff would still be there, you Just have to actively choose to fit it. |

baltec1
Bat Country Pandemic Legion
17758
|
Posted - 2016.08.01 13:53:35 -
[13] - Quote
Brokk Witgenstein wrote:"choose". Except every choice other than tank is "stupid" -- why insist on choice if all you ever say is what people should choose anyway?
This I would like to know. I have three lowslots. I don't feel like I have any choice-- an Orca gets more EHP than my triple bulkhead freighter. So there's that.
The choice would be max tank, max yeild, max cargo or a mixture of all of the above. Exactly the options given on all combat ships ( max gank, max tank, max utility or a mix of the above). |

baltec1
Bat Country Pandemic Legion
17758
|
Posted - 2016.08.01 14:03:30 -
[14] - Quote
Brokk Witgenstein wrote:...which we would then call "Retriever" and call that our Choice, yes?
If you want less than the mach will provide both in tank and cargo then yes. Equally if you want less yield than the Covetor and hulk provides or less combat capability than the skiff and proc provide. |

baltec1
Bat Country Pandemic Legion
17760
|
Posted - 2016.08.01 14:41:01 -
[15] - Quote
Dracvlad wrote:baltec1 wrote:Brokk Witgenstein wrote:...which we would then call "Retriever" and call that our Choice, yes? If you want less than the mach will provide both in tank and cargo then yes. Equally if you want less yield than the Covetor and hulk provides or less combat capability than the skiff and proc provide. To be clear, if I was given to opportunity to rebalance mining barges I would not simply undo the hp buff, I would strip all of the ships bare and rework every in from their hit points to their bonus and their fitting slots. The would be radically different to what we have today are more resemble cruisers and heavy assault cruisers than the simplistic ships we have right now. Mach, what the hell is that ship, don't you mean the Mack? Yes of course you would undo the ehp buff, because you want easy kills, we know that. In my opinion the Coveter / Hulk and Retriever / Mackinaw all need raw ehp buffs.
The only easy kills would be the ones where people chose to make themselves easy to kill. Risk vs reward in action. |

baltec1
Bat Country Pandemic Legion
17760
|
Posted - 2016.08.01 14:55:16 -
[16] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:baltec1 wrote:Brokk Witgenstein wrote:...which we would then call "Retriever" and call that our Choice, yes? If you want less than the mach will provide both in tank and cargo then yes. Equally if you want less yield than the Covetor and hulk provides or less combat capability than the skiff and proc provide. To be clear, if I was given to opportunity to rebalance mining barges I would not simply undo the hp buff, I would strip all of the ships bare and rework every in from their hit points to their bonus and their fitting slots. The would be radically different to what we have today are more resemble cruisers and heavy assault cruisers than the simplistic ships we have right now. Mach, what the hell is that ship, don't you mean the Mack? Yes of course you would undo the ehp buff, because you want easy kills, we know that. In my opinion the Coveter / Hulk and Retriever / Mackinaw all need raw ehp buffs. The only easy kills would be the ones where people chose to make themselves easy to kill. Risk vs reward in action. They take a risk in fitting for yield with mining lasers in the low and use a mid for a survey scanner which is the reward, working as intended mate.
What risk is there for a max yeild skiff? Nothing is going to bother it because it still tanks like a beast. The hulk and Mack have next to no customisation options as you can't alter the cargo on either. The ships are forced into just one role simply because their bonuses and fitting give very little option to customise to your liking. The barge lineup is poorly balanced. |

baltec1
Bat Country Pandemic Legion
17760
|
Posted - 2016.08.01 14:58:03 -
[17] - Quote
Lucy Lollipops wrote:Jenn aSide wrote:Shae Tadaruwa wrote:Dracvlad wrote:So the AG are by definition incompetent,... I think that's one thing everyone can agree on. /thread I don't know if I would use the word 'incompetent'. I would use the words 'delusional' and 'reactionary'. Delusional because they don't understand themselves (the 1st part of success in anything is understanding yourself 1st). Most anti-ganker types, like most high sec resident types, are loners and asocial people for whom cooperation is hard. Each of them thinks they are unique and smarter than everyone else and each has his/her own agenda and are trying to use the ag 'movement' to further those goals. I've visited some in game AG channels and those places are SICK and full of angst. AGs don't like each other almost as much as they hate gankers. The whole thing is reactionary because they don't exist to have fun (like the ganekrs do), they exist for the purpose of stopping someone else (ie reacting). The gankers on the other hand 'fit' together much better, they are having fun, they aren't bitter, and they are impressed as hell when someone outthinks them. That's how I became actual friends with gankers, by earning their respect while thwarting their attempts to kill my hauling ships and deadspace fit mission running ships. Because anti-gankers (like all 'fighters of grave injustice' types lol) are focused on external forces ("CCP is for the gankers!") and simply can't understand that their biggest enemies are their own screwed up personalities and personal agendas. I think to say that hisec players are asocial and so on is very unfair... For what I saw so far many of the hisec players are persons that are not very young ( IRL I mean ) and cannot have the dedication to play together with others. I don't know the age of the forum posters here but I can tell you that if you are 30/40/50 or more years old and have family and children, to find spare time hours to focus in front of your pc without leaving it even for a minute can be very very hard. You can say: " If you haven't time for it, you should quit it" Yes, it's an option too. It's the reason I think some months with Concord on strike would give CCP developers a clear idea about how many "mature" players are actually on Eve. I said mature, not asocial.
I think the average age is mid 30s for all of eve. Most people I know are working and have families so it's not a highsec only thing=ƒÿë |

baltec1
Bat Country Pandemic Legion
17764
|
Posted - 2016.08.01 16:41:16 -
[18] - Quote
Dracvlad wrote: My dear boy, the Skiff has a lower base yield then the Mackinaw and Hulk, that is why in areas where CODE are too lazy to operate you see them. But most people who go for yield go for the Retreiver as Brokk quite rightly pointed out, it is cheap too and the yield will make a big enough difference over a couple of hours to more than pay for its inability to tank a single Catalyst....
Which illiterates my point, the barge balance was a bad one as ships like the covetor are relegated to the bin. |

baltec1
Bat Country Pandemic Legion
17764
|
Posted - 2016.08.01 16:45:08 -
[19] - Quote
Brokk Witgenstein wrote: There is a reason Skiffs mine in flocks. On its own, it is indeed quite dead quite fast.
Skiff gets more tank than some fully fitted cruisers right out of the box. They are anything but easily killable. |

baltec1
Bat Country Pandemic Legion
17764
|
Posted - 2016.08.01 16:53:11 -
[20] - Quote
xxxTRUSTxxx wrote:baltec1 wrote:Brokk Witgenstein wrote: There is a reason Skiffs mine in flocks. On its own, it is indeed quite dead quite fast.
Skiff gets more tank than some fully fitted cruisers right out of the box. They are anything but easily killable. yup,, and a well fit one can hit 120k hit points easy. but working in a fleet does add support. that's a given.
Oh true, a gang of these things can be downright nasty. |

baltec1
Bat Country Pandemic Legion
17765
|
Posted - 2016.08.01 17:15:12 -
[21] - Quote
So to put things into context the Skiff gets 26.1k ehp (without any skills or mods), the oracle battlecruiser only gets 8.33k ehp and the Scorpion battleship only has 1.4k more ehp.
That is utterly bonkers.
A more realistic number would be around the 7k ehp mark which puts it on par with a combat recon and then give it more fitting slots and up the CPU and PG so that you can fit it reasonably but not enough so that you can fit the best of everything, just like every other ship. The bonuses too make little sense, its supposed to be the more brawler of bunch so why give it a 150% bonus to strip miner yield? All that does is cut into the draw of getting a hulk which should be the go to ship for yield. Lose that bonus and the hulk become much more viable an option than today. It doesn't need 3 bonuses.
The ore bay is equally a bad idea, it means you can do nothing to expand your hold to take in more ore which means less options. We should be giving people as many options as possible with ships. Frankly this change seems to only be there to stop people from hurting themselves. Lastly, I honestly think these ships should be armour tank. Why? Because making them armour tankers means they are forced to make hard choices between tank, capacity and yield in the same way that people such as myself are forced to chose between tank, firepower, speed, application and so on. People making hard choices, even if they are bad ones, is good for the game.
|

baltec1
Bat Country Pandemic Legion
17766
|
Posted - 2016.08.01 18:47:31 -
[22] - Quote
Herzog Wolfhammer wrote:Ralph King-Griffin wrote:March rabbit wrote: So this is anecdotal evidence. Thanks.
So is everything said running conter to it. Ccp have stated that one of the largest factors that negativly effect retention is non-engagement with the community, Ganking objectivly produces this , just look at the ammount of op's we have had recently with fire in their belly about it. The only reason they dont ed up as antiganking white knights is the established ones are hilariously incompitant and incapable of forming a counter movement, so the come here an **** and moan about it not being fair. Yeah im aware thats my biased opinion but thats all year going to get from this thread anyway. Edit: I hate this phone. Funny but every time I told people I played Eve, the number one complaint was other players. Ganking was not high on the list though. About midway perhaps. Nerd drama and general ass-hattery where higher. Even when you beat someone at their own game, the sperging nerd-rage is enough to make you wonder if you even want to be associated with them in any way, not even in the "playing the same game". E1 for example.
Ever been on X-box live? |

baltec1
Bat Country Pandemic Legion
17771
|
Posted - 2016.08.02 08:58:53 -
[23] - Quote
Dracvlad wrote:Teckos Pech wrote:Dirty Forum Alt wrote:Teckos Pech wrote:Were they doing things like not using a scout. Autopiloting? No webber? No escort at all? TBH I only saw a few groups... but 2 of them did not use scouts, and the third used a *very* expensively fit tengu to scout... He did manage to get his orca through with that one - but we still got 4 billion isk in loot from the tengu escort, so we were happy lol. Idiocy is not limited to high-sec in EVE - it is universe-wide. Absolutely. But I would argue we tend to see more complaints coming from HS people than LS/NS (AFK cloaking aside, and even then seems to me the complainers there are often renters). As I pointed out earlier its all about mechanics which aid the gankers, CCP just needs to do a balance pass. 1. More consequences for ganking as laid out by me and others in previous locked threads, most notably lock out of NPC Stations in hisec. 2. Look at the loot scooping and adjust for consequences 3. implement the bumping mechanic FFS 4. Grade in the EHP wreck to 15,000 so the emrgent gameplay around ganking wrecks is not destroyed outright That is the idiocy in plain view of many players.
What you just demanded is the near removal of ganking, thats not balance. |

baltec1
Bat Country Pandemic Legion
17772
|
Posted - 2016.08.02 09:12:46 -
[24] - Quote
Dracvlad wrote: Rubbish, it makes it a bit harder that is all, it creates consequences, like other people in the game have mate.
Yes it makes it harder by making it near impossible.
Tell me, what other activity in highsec has the same level of punishments as ganking? |

baltec1
Bat Country Pandemic Legion
17772
|
Posted - 2016.08.02 09:33:41 -
[25] - Quote
Dracvlad wrote:
Hauling...
NB Actually worse than ganking in terms of punishment...
So they lose sec status when they complete a run? They lose their ship after every attempt to transport cargo? They get a kill right against them after every attempt at transporting cargo? They get no insurance when they die? They get attacked by the faction police? At the end of of their cargo run every stack and all their mods stand a 50% chance of being destroyed?
No, the real risk to hauling is infact only from the very very rare chance they get targeted by a ganker. So rare infact that over the span of over a million gate jumps they stand a less than 0.01% chance of getting killed by a ganker. Try again.
|

baltec1
Bat Country Pandemic Legion
17772
|
Posted - 2016.08.02 09:40:42 -
[26] - Quote
Dracvlad wrote: Where did you get that number from, pull it out of Jenn's megaphone?
Red freight, the largest freight organisation in EVE.
|

baltec1
Bat Country Pandemic Legion
17772
|
Posted - 2016.08.02 10:16:14 -
[27] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote: Where did you get that number from, pull it out of Jenn's megaphone?
Red freight, the largest freight organisation in EVE. Not representative of all haulers mate... If I said the same thing about ganking you would be crawling all over me for it.
Data collected over 1,883,479 gate jumps and 2,786,739 jumps from the previous year. Its representative of freighters, you won't find a larger collection of data. |

baltec1
Bat Country Pandemic Legion
17772
|
Posted - 2016.08.02 10:21:03 -
[28] - Quote
Dracvlad wrote:Demica Diaz wrote:Ganking has many small effects on EVE but that is nowhere near the reason why EVE has less players playing. Not even close. And can you back that up with figures, do you know miners during the gankfest of wet paper bag tanks who were ganked and stayed on, I had contacts from before that period and none of them play the game now, all dropped out during that period after getting ganked so easily. Come on I am all ears....
These wet paper tanks being on par with cruisers. |

baltec1
Bat Country Pandemic Legion
17773
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Posted - 2016.08.02 10:47:54 -
[29] - Quote
Shae Tadaruwa wrote:Dracvlad wrote:Demica Diaz wrote:Ganking has many small effects on EVE but that is nowhere near the reason why EVE has less players playing. Not even close. And can you back that up with figures, do you know miners during the gankfest of wet paper bag tanks who were ganked and stayed on, I had contacts from before that period and none of them play the game now, all dropped out during that period after getting ganked so easily. Come on I am all ears.... Can you back up anything at all with figures? You reference CCP devs and then can't post the evidence and every time you are asked for figures to support your arguments, you duck and cover.
I literally just posted some that disproves what he is saying. |

baltec1
Bat Country Pandemic Legion
17774
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Posted - 2016.08.02 15:51:32 -
[30] - Quote
Dracvlad wrote:
If red frog did all the hauling in the game then yes, but they don't:...
Don't need to look at every hauler to see a trend. If ganking is such a big problem then why is it having such an insignificant impact on the largest freight organisation? |

baltec1
Bat Country Pandemic Legion
17774
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Posted - 2016.08.02 16:16:14 -
[31] - Quote
Dirty Forum Alt wrote: The scientific method is an intentionally difficult, long, and rigorous process to remove discrepancies of this type and to ensure that the results are actually *proven* - not merely indicated by 1 potentially skewed set of uncontrolled observations.
Thankfully we have several.
Many times in the past we have looked at the number of freighters getting ganked and found the number to be tiny compared to the amount passing through choke points. Tippia one went through records to see the difference between the rate of mining barges getting ganked back in 2011 and 2015 and found it had dropped. In this thread I have also pointed out why barges are poorly balanced and done it using real numbers.
The problem with the anti gankers is not a single argument they have can be backed up with any evidence that supports it, they never provide any evidence even, its always people like me that has to go out and look into these things. We also always see the same responses too. "oh that doesn't count", "they don't represent the norm" but by far the most common response is them ignoring anything that doesn't back up their argument.
|

baltec1
Bat Country Pandemic Legion
17774
|
Posted - 2016.08.02 16:53:06 -
[32] - Quote
Dirty Forum Alt wrote: You have statistics, you have evidence - you do not have a method of scientifically sound, *controlled and repeatable testing* - so you will never progress beyond step 3 of the scientific method. You will never have *PROOF* that would stand up to true scientific review. It would be silly to even try for it - it is a game.
Look as I say I agree with you on this point. I *don't* think it is significantly impacting the game.
I was just offended that shae called it "scientific method" and implied that it was scientifically proven. As I say - it is a pet peeve of mine.
I don't bother the call it scientific or not, to me its just data. |

baltec1
Bat Country Pandemic Legion
17776
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Posted - 2016.08.02 20:08:20 -
[33] - Quote
Dirty Forum Alt wrote: So you still got literally not one scrap of empirical data other than all the whining on the forums by BadsGäó.
I'm guessing that due to some issues I addressed earlier the actual number for Red Frog Freight specifically is at around 1% of their runs that get ganked. This is not based on hard data sadly - but it seems like a pretty reasonable estimate for them. [/quote]
Actually its 0.25% and that includes all failed contracts not just ganked. |

baltec1
Bat Country Pandemic Legion
17776
|
Posted - 2016.08.02 20:15:42 -
[34] - Quote
Gadget Helmsdottir wrote:And we circle back to the beginning...
How does the true new player (flying whatever new flavor of entrance miner) mystically know what to look for to avoid getting ganked by a pilot that has decided that Lulz & Tears is better currency than ISK?
--Gadget
Two ways.
Go look it up or learn from experience. When I first started I chose to try doing missions in a balckbird because I thought it looked cool, I also bought an arbitrator because that too looked cool. Both died horribly. Right now I am learning capital ships, namely the dreadnought and by god have I made some mistakes. |

baltec1
Bat Country Pandemic Legion
17776
|
Posted - 2016.08.03 00:18:44 -
[35] - Quote
Paranoid Loyd wrote:Brokk Witgenstein wrote:And me? I'm still looking for me glass eye lad. Heh, I might have a spare implant around if you can't find your eye. Ok sorry to derail, back to talking in circles without enough data. 
More data. |

baltec1
Bat Country Pandemic Legion
17782
|
Posted - 2016.08.03 09:17:32 -
[36] - Quote
Dracvlad wrote: I repeat so even you lot can get it, I am focused on real hisec based players, people who spend nearly all their time in hisec, that is the sample I am interested in.
So red freight and the new players CCP looked into.
|

baltec1
Bat Country Pandemic Legion
17782
|
Posted - 2016.08.03 09:30:03 -
[37] - Quote
Caleb Seremshur wrote: Causes of these failures to convert: ??
I would say a reduction in player interaction in highsec has had an impact. If we look back what what was different back when the game was growing compared to now one standout thing is the level of safety has gone up but at the cost of reducing the amount of pvp. This game is built upon player interaction so it can't be a coincidence that the numbers staying has gone down as pvp options have been reduced.
For example mining. Today the risk to miners is next to zero, only CODE attack them and not in any meaningful way, its just random terrorist attacks. In the past you had a reason to attack them and the attacks were targeted which meant there was some skill involved with fitting and flying a barge. We had things like hulkageddon and the ice interdictions, Dracvlad will scream about their targeting of miners but these events created a lot of content in highsec for everyone including the miners.
The constant nerfs to highsec PvP has resulted in a lot of content being removed from highsec. Its not the only thing but it has to be significant. |

baltec1
Bat Country Pandemic Legion
17782
|
Posted - 2016.08.03 09:33:28 -
[38] - Quote
voetius wrote: @Teckos. There is one fatal flaw with the example statistic that people use about ganked players and player retention and that is that it can also be explained by "survivorship bias".
From Wikipedia:
Survivorship bias, or survival bias, is the logical error of concentrating on the people or things that "survived" some process and inadvertently overlooking those that did not because of their lack of visibility. This can lead to false conclusions in several different ways.
This is not to say that CCP are incorrect, it would need more data to determine the answer either way. So your point may be valid or it may not, but the argument based on ganking and retention needs a it more work to be conclusive.
How much more?
We looked at the largest freight organisation in eve, CCP looked at a huge number of new accounts and zkill all say the exact same thing. Ganking is very very rare. Where exactly is the evidence to say ganking is a problem? |

baltec1
Bat Country Pandemic Legion
17782
|
Posted - 2016.08.03 09:50:56 -
[39] - Quote
Geronimo McVain wrote:Teckos Pech wrote: None of this necessitates at change of mechanics and requires only letting new players know about things like the Eve Uni Wiki and other sources of information.
So you are proposing to just keep going because the player base is growing at an incredible rate?  Because it worked yesterday doesn't mean that it will work tomorrow. When the player base is going down you have to change something. What do you propose to change?
Undo the changes that have removed content from highsec? |

baltec1
Bat Country Pandemic Legion
17787
|
Posted - 2016.08.03 12:14:34 -
[40] - Quote
Caleb Seremshur wrote:
I really don't identify with these nerfs - I actually no longer remember what changes were introduced. The removal of insurance from gank ships?
That was actually one of the smarter nerfs, even the most ardent ganker thought free battleships was a silly thing.
By far the biggest nerf was when CCP did the two barge balance passes. They effectively killed jetcan piracy, interdictions, hulkageddon and so on. They basically said miners are too stupid to be trusted to fit their own ships so did it for them and at the same time removed all the content that used to revolve around mining in highsec. We have also seen other changes such as increased tank on all ships, reduced concord response times and so on.
There is no arguing that we have lost a great deal of content from highsec over the last few years. |

baltec1
Bat Country Pandemic Legion
17792
|
Posted - 2016.08.03 17:15:31 -
[41] - Quote
Gadget Helmsdottir wrote:Dracvlad wrote:Shae Tadaruwa wrote:Dracvlad wrote:.The same issue in terms of buffing ganking by increasing the EHP of the freighter wreck from 500 EHP to 15,000 EHP. I'm beginning to really appreciate this change. You're continually crying like a stuck pig because of it. That's quite entertaining. Of course you would appreciate the change, but my issue is really that it removed a fun bit of gameplay for the AG players where they could be aggressive and the gankers had to defend against ganking themselves, which of course was too much for them. So they ran off and cried about it. But what annoys me is that CCP not knowing what was going on in hisec just blundered into making the change without thinking it through, then when they realised they buffed freighter EHP to balance out against it. Personally I would like the two reversed. But when you hear the gankers go on about the buff to freighters and Jump Freighters when the DCU II got made passive, just bear in mind that this was done to balance out against the freighter wreck EHP bufff (but you will not of courese) and in fact does not balance out at all in terms of gameplay. What got me to actually point it out was the numerous times I saw gankers whining about nerfs and including this in their whine. So if a loser like you thinks it is entertaining that bothers me not. All I am interested in is showing the hypocrisy of gankers and their shrills, plus point out the balance issues around ganking of which this is one part. And there you go. The DCU change from an active to passive module has been requested for years. One of the problems in changing this module was that they didn't want the module to be mandatory to have on every combat ship. Active DCU's sometimes lost out in cap warfare, so there was a real choice not to use one over a passive module. However, if they were made passive and kept the more than double EHP boost... what non suicide ship wouldn't take one? The illusion of choice is not a choice, so the debate raged on for some time. Finally they decided what we have now. Give everyone a boost to hull resists, make the DCU passive, but have the module offer less in protection. In essence it offers about the same protection as before, but since all ships now have a better hull resist profile, there's now a real choice to use or not use the device. Then someone noticed how this might affect freighters and other indies. CCP decided to implement it anyway. CCP's spiel about buff/nerf balance was simple PR. However, the decision to change hull resists was not made in response to the wreck issue. It was made much earlier... months, if not years, in design process. The wrecks issue was spit out in a few weeks. There is no big conspiracy. --Gadget
It also failed in its primary goal, the mod is still a must have on everything that fitted them before. Not only that but the protection offered by it is slightly improved on the T2 and greatly improved with the faction variants. So in the end they are more must have than before and ships like the Anshar suddenly got the tank of another freighter dumped onto its already massive tank for no reason (it couldn't even fit a DCU). It was a terrible change and a prime example of why blanket buffs/nerfs are a terrible idea when it comes to ship balance. |

baltec1
Bat Country Pandemic Legion
17792
|
Posted - 2016.08.03 17:17:15 -
[42] - Quote
Caleb Seremshur wrote: I thought the definition of 'content' was stuff that CCP makes and inserts in to the game as activities or npcs or sites. That's their official stance anyway. What we as players do is play in the sandbox with the toys provided, nothing is true; everything is permitted.
CCP add the tools, we make the content. When CCP nerfs/removes the tools then they also nerf the content that can be created. |

baltec1
Bat Country Pandemic Legion
17792
|
Posted - 2016.08.03 17:52:00 -
[43] - Quote
Lucy Lollipops wrote:
You create no content.
You simply play your char as anyone else does.
Back in 2012 my corp shut down all caldari ice mining in highsec for a month, caused a huge spike in caldari ice prices and everything associated with it. We killed something like 600 barges and went through over 1000 gank ships.
So in that month we provided content all across caldari space, for all miners in it, content for people trying to defend them, content for ship, ammo and mod producers, content for people playing the market and impacted people from the lowly miner in highsec to the titan pilot in null who ended up paying out the nose for their fuel.
All from 30 people in a single corp.
Just one man was responsible for the battle of Asakai, so yes we do infact make the content. |

baltec1
Bat Country Pandemic Legion
17795
|
Posted - 2016.08.03 19:25:20 -
[44] - Quote
Brokk Witgenstein wrote:
Both you and Drac sure cry a lot so I'm thinking everything is fine in EvE. "back in the good old days my 2 mil destroyer could elite PvP a 260 mil exhumer in under 20 sec" -- surely you have to realise how entitled that sounds?
That same catalyst will solo any 250 mil t2 or t3 cruiser. The one and only reason it worked was because miners fitted no tank at all. |

baltec1
Bat Country Pandemic Legion
17795
|
Posted - 2016.08.03 19:32:09 -
[45] - Quote
Brokk Witgenstein wrote: LOL? Solo a recon, a HAC or even a T3 cruiser in a catalyst?? Dude. Please. You can't even solo a Rupture with it. Now scoot.
Fit them like miners fitted their ships and you will. |

baltec1
Bat Country Pandemic Legion
17796
|
Posted - 2016.08.03 19:49:07 -
[46] - Quote
Brokk Witgenstein wrote:Ahaaaa LOL yea that may be true. Back then. If they still do so today, by all means blow 'em up Sir! 
Thats the funny thing. If you slap t2 mods onto just about any sub battleship hull, no tank mods and slip in a few cargo expanders then you will turn a profit killing them. Barges are the exception to the rule. |

baltec1
Bat Country Pandemic Legion
17796
|
Posted - 2016.08.03 19:54:33 -
[47] - Quote
Brokk Witgenstein wrote:
Then shoot them. With my blessings- godspeed! Working as intended, that.
This, however, is taking us away from the "CCP is fitting their ships for them" complaint or the "but they keep nerfing my playstyle". Are you telling me the targets are still there and therefore that playstyle is still valid? Then we are in agreement. Nothing to see here, move along.
Even unfitted with zero skills the skiff gets 1.6k less EHP than a Scorpion and it will hit just a little less yield than the hulk can. |

baltec1
Bat Country Pandemic Legion
17796
|
Posted - 2016.08.03 20:21:38 -
[48] - Quote
Brokk Witgenstein wrote: How do you figure? I take a Hurricane and fit it with 220mm vulcans, scram/web and a 50Mn AB. Damage control, gyrostab, tracking enhancer, the rest in cargo expanders.
Using 2x cheap catalysts off the top of my head should net 2-3 mil potential profit.
Star of the show however is the gank nado, 60 mil in potential drops and it requires roughly 6.7k damage to kill it. |

baltec1
Bat Country Pandemic Legion
17797
|
Posted - 2016.08.03 20:29:19 -
[49] - Quote
Teckos Pech wrote:
Edit: T2 mining ships that is. Not sure about retrievers.
Its a ship best avoided, fitting room is basically nothing, 3 lows, one mid and two highs gives you zero options in fitting it. As I said, CCP have already fitted it for you. |

baltec1
Bat Country Pandemic Legion
17797
|
Posted - 2016.08.03 20:30:58 -
[50] - Quote
Dracvlad wrote:The silly thing is that CCP said it was not their intent that people who ganked would make a profit from ganking any T2 fit ship and it would be only if they wanted to kill someone for reasons.
The profit has to come from cargo and from bling fitting. That is their decision on game balance, and something they have got right. Well done CCP...
CCP said people ganking a t2 hull with nothing fitted should not be profitable. Almost all subcaps lower than a battleship are profitable to gank if you fit t2 mods and no tank. |

baltec1
Bat Country Pandemic Legion
17797
|
Posted - 2016.08.03 20:43:37 -
[51] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:The silly thing is that CCP said it was not their intent that people who ganked would make a profit from ganking any T2 fit ship and it would be only if they wanted to kill someone for reasons.
The profit has to come from cargo and from bling fitting. That is their decision on game balance, and something they have got right. Well done CCP... CCP said people ganking a t2 hull with nothing fitted should not be profitable. Almost all subcaps lower than a battleship are profitable to gank if you fit t2 mods and no tank.  You are like a stuck needle on a gramophone record.... Well one of my corp mates got ganked in a T2 fitted T3D and it had no tank as it was a kiting ship and they did not make a profit out of that. Working as intended...
Lets see that KM. |

baltec1
Bat Country Pandemic Legion
17799
|
Posted - 2016.08.03 21:40:27 -
[52] - Quote
Brokk Witgenstein wrote:This of course taking into account a 65 mil tornado can drop 60 mil in loot so in how far that math is viable .... bob only knows..
Fittings for a gank nado stands at 60 mil, total cost for the ship and fittings is roughly 135 million. Three T1 catalysts will kill it so you are spending 7 million to gank a tornado for potential profit of 60 million. |

baltec1
Bat Country Pandemic Legion
17800
|
Posted - 2016.08.04 08:19:51 -
[53] - Quote
Teckos Pech wrote:
But how often do HACs run around with no tank?
I believe the criteria that baltec used was you fit the zealot with a t2 fit and then filled the lows with cargo expanders...wow...you found no kills like that. That tells us....what I don't have a clue, but probably not what you think it does.
Anyhow, such a zealot would have, on average a 5.5 million loot drop with an EHP (with my skills) of 9,059. So yeah, a ship like that could be easily ganked by a single catalyst....and not make a profit if we look at just the modules.
But comparing it to say the skiff, it has a **** tank out of the box, with a half ass tank, and with the best tank you could fit on a zealot with implants, boosts, and anything else you can think of in looking at EHP. Compared to the skiff it does not have anywhere near the same tank....which I believe was baltec's primary point. One could argue that sig tanking is a possibility with the zealot, but EHP wise there does seem to be alot more tank on skiffs than what is considered a fairly tanky HAC. Baltec's point that the skiff has been pretty much "pre fit" to have an awesome tank is not without some basis. Maybe he is still wrong--i.e. the skiff should have that kind of a tank.
Thats exactly my point and what this conversation is about. Once again the usual suspects are moving goalposts and changing arguments as I show facts to try and confuse the conversation. Its no wonder I have to keep on posting the same things over and over when these people ignore what was posted and decide to go off on a tangent because they simple cannot keep within the context of the argument.
So lets bring this back to what I said, the barge lineup is poorly balanced because CCP decided to pre fit barges which means they are both out of whack with each other and the rest of the ships in EVE. Yes, you can profitably gank most T2 fitted subcaps below battleships if they fit like miners do (no tank) which is partly why the skiff and procurer are out of whack. |

baltec1
Bat Country Pandemic Legion
17800
|
Posted - 2016.08.04 08:24:05 -
[54] - Quote
Rek Seven wrote: It is stupid to describe what CCP add and what players add as both being content. It is just your oversimplification of the word due to a limited vocabulary. By your definition even chatting to someone in local is content... which is really dumb.
So sorry the burst your bubble but you are nothing but a player
CCP didn't bring the interdictions, players did. CCP didn't organise and run burn jita events, players did. CCP didnt turn around and say ok we are now going to run the fall of the Imperium, players did that.
This is a sandbox game, the whole idea behind it is that players make the content and they can be more than "just another player". |

baltec1
Bat Country Pandemic Legion
17800
|
Posted - 2016.08.04 08:52:57 -
[55] - Quote
Rek Seven wrote: Non of that is in-game content.
Its all content.
My pet hobby of never not flying a megathron is content for me and others. CCP had nothing to do with it. |

baltec1
Bat Country Pandemic Legion
17801
|
Posted - 2016.08.04 09:07:18 -
[56] - Quote
Rek Seven wrote:
Then call it what it is instead of using the catch all word "content".
Just to point out
EVE Online 11 September 2013 -+ Atlanta, GA, United States -+ Player-made content is the best content in gaming. The second of Gamesradar's articles exploring the Fountain War.
CCP do not agree with you. |

baltec1
Bat Country Pandemic Legion
17801
|
Posted - 2016.08.04 09:35:33 -
[57] - Quote
Lucy Lollipops wrote:Rek Seven wrote:Teckos Pech wrote:Rek Seven wrote:Then call it what it is instead of using the catch all word "content". What the **** do you call it then? If CCP gives you something to do in game....oooohhh it is content. Wow. A player gives you something to do in game and it is.....? Shall we call Beverly?  If that "something to do" is mining, call it mining, if it's shooting someone call it a fight or PVP, if CCP say "we are adding wormholes" call that a content expansion.  Exactly. It happens that in this game there are players ( usually gankers ) that seem to show off what they do claiming that what they do is special and that they "are creating content". No, they aren't and they are not special at all, they are playing the game exactly as everyone else.
So we are going to ignore the fact that CCP also calls it player made content? |

baltec1
Bat Country Pandemic Legion
17801
|
Posted - 2016.08.04 09:54:10 -
[58] - Quote
Rek Seven wrote:Perpetuating a fallacy does not make it any less a fallacy  The article was titled: EVE Online's Fountain War - Prelude to the biggest PVP battle in gaming's history. What eve players call "content" rest of the world calls a PVP battles or player conflict.
So far its only two of you not calling it content.
|

baltec1
Bat Country Pandemic Legion
17802
|
Posted - 2016.08.04 09:59:15 -
[59] - Quote
Rek Seven wrote:
So hop on the idiot train?
Well so far you have less support for your view than the flat earth society. |

baltec1
Bat Country Pandemic Legion
17802
|
Posted - 2016.08.04 10:19:13 -
[60] - Quote
Rek Seven wrote:I don't require support to prove my point, the dictionary and the rest of the gaming community does that for me.
The eve community overused the word to the point were it has become a slang term for PVP or a general aggressive action. We know what is meant when eve players use the word content but that doesn't mean they are correct.
Its always been used for sandbox games. |

baltec1
Bat Country Pandemic Legion
17805
|
Posted - 2016.08.04 17:27:52 -
[61] - Quote
Blood Retributor wrote: Maybe Eve was intended as a sandbox, but it is not (especially for a new player). I looked on the recruitment forum to find a corp to join, that is in a WH/null. What do I find? Logi/mining ship/bait frigate skills for null, 20 mill SP for WH. Is that an open world/go wherever/do whatever you want environment? Hardly so!
Join Pandemic Hoard, Karmafleet or Brave.
Dedicated organisations that help newbies be less bad at EVE. I also hear Dreddit is recruiting. |

baltec1
Bat Country Pandemic Legion
17808
|
Posted - 2016.08.04 17:54:19 -
[62] - Quote
Dirty Forum Alt wrote:It is interesting, looking at prices of modern mining items...
While every other ship type and module type in EVE has been getting more expensive... the mining ships/equipment have actually gone *down* in price pretty noticeably in the past few years.
I wonder if this is an over-reaction by the industrial section of the game trying to compensate for the perception that tons of miners are being ganked - so they are going to need new ships/gear?
I don't have a way to track it, and CCP doesn't care enough, but it would be interesting to find out.
It would be ironic if all the ganking these past few years has actually made it easier for new players to get into mining by indirectly driving down all the prices on the equipment...
We did find that mining ship ganks have noticeably dropped from 2012 so oversupply due to a lack of demand to replace ships and mods makes sense.
Some of the biggest donations to events such as hulkageddon came from industry players because they made a ton of isk on the back of the destruction. You could argue that they are infact the biggest beneficiaries of ganking as they supply both sides. |

baltec1
Bat Country Pandemic Legion
17810
|
Posted - 2016.08.05 01:04:36 -
[63] - Quote
Sarah Flynt wrote: Not in the post I quoted. I didn't read the whole thread though, so I must have missed it, sorry about that. Anyway, that explains it then: While mining mods were indeed spiking for a short time due to the mining changes, there is more to it. Not long before that, drone alloys were removed from Rogue Drones and as such the mineral market as a whole was in turmoil (that's actually the really big long lasting spike in april 2012 and the months following, when you pull up the market history on eve-marketdata.com). That took a while to settle but for several years now the module is at around 2 mil.
The spike is better explained with what was going on at the time, the barge rebalance saw the end of the mining interdictions, to give you a idea of the level of the change, my corp went into Caldari highsec for one of these events with just 30 people and racked up over 600 exhumer kills in just 2 weeks (I don't have figures for T1 barges but it was just as bloody). Now that is a lot of ships and equipment that needed to be replaced (The number of gank catalysts was incredibly high too and at that time there was no copy/paste fitting, they were all put together by hand. Took 2 months to get ready for it).
You can probably see the event in the catalyst history as a spike back in February 2012 when we ran out of ships and had to buy more stock. The price of the hulk for example rose from 220 million to a high of 326 million before slowly falling back down to around 220 million some 6 months later as people got the funds together to replace losses. Mining equipment doubled in that time too.
It was a very good time to be building mining ships/mods. |

baltec1
Bat Country Pandemic Legion
17823
|
Posted - 2016.08.07 21:06:41 -
[64] - Quote
Geronimo McVain wrote:[quote=Teckos Pech] Well, must it be something that changed?
Highsec is more boring now. As much as some people around here hate the idea of hulkageddon these events did bring in the players and made headlines in the gaming world. It was often said that people who didn't like EVE loved to read about it. |

baltec1
Bat Country Pandemic Legion
17824
|
Posted - 2016.08.07 22:08:06 -
[65] - Quote
Vaerah Vahrokha wrote:First time I agree with you about something. Hulkageddon sucked and was awesome at the same time. Depending on one of 3 choices: gankee, ganker or industrialist 
Industrialists won hands down in these events. |

baltec1
Bat Country Pandemic Legion
17826
|
Posted - 2016.08.08 11:30:40 -
[66] - Quote
Jonah Gravenstein wrote:Quote:The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do. I mined when can flipping was actually a thing, I mined through hulkageddon, I still mine today; it's only as boring as you make it for yourself.
To be fair mining is a lot more boring than 4 years ago. |

baltec1
Bat Country Pandemic Legion
17836
|
Posted - 2016.08.12 10:47:44 -
[67] - Quote
Captain Tardbar wrote:Simple answer. The player base is made up of a majority of sociopaths.
And I suppose you think the people who play battlefield are pro mass shootings too |

baltec1
Bat Country Pandemic Legion
17838
|
Posted - 2016.08.12 12:51:52 -
[68] - Quote
Dracvlad wrote:baltec1 wrote:Captain Tardbar wrote:Simple answer. The player base is made up of a majority of sociopaths. And I suppose you think the people who play battlefield are pro mass shootings too  Why would he think that?
Because they have already jumped to that conclusion with one game. |

baltec1
Bat Country Pandemic Legion
17838
|
Posted - 2016.08.12 13:21:35 -
[69] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:baltec1 wrote:Captain Tardbar wrote:Simple answer. The player base is made up of a majority of sociopaths. And I suppose you think the people who play battlefield are pro mass shootings too  Why would he think that? Because they have already jumped to that conclusion with one game. No he didn't
so-+ci-+o-+path
/-ês+ìs-ô+ì-îpaTH/
noun
noun: sociopath; plural noun: sociopaths
a person with a personality disorder manifesting itself in extreme antisocial attitudes and behaviour and a lack of conscience.
|

baltec1
Bat Country Pandemic Legion
17839
|
Posted - 2016.08.12 13:39:30 -
[70] - Quote
Dracvlad wrote:
Clap clap clap, you can quote from a dictionary, gold star to you and a pat on the head, means nothing though.
He is calling me a sociopath because I pvp in a game that has a focus on pvp. That's exactly like calling someone who shoots people in battlefield a mass shooter supporter because they shoot lots of people in battlefield.
|

baltec1
Bat Country Pandemic Legion
17840
|
Posted - 2016.08.12 13:56:03 -
[71] - Quote
Dracvlad wrote:
Actually no, he is likely suggesting that people who have a fixation on tear gathering may have issues, which is something slightly different to just playing a game and having fun at blowing others up. Perhaps he thinks that those people who get more of a kick from other players reactions are developing worrying attitudes. But to simplistically say it is every player in Eve is not what he said.
Captain Tardbar wrote:Simple answer. The player base is made up of a majority of sociopaths.
Nope, he clearly says most of the playerbase are sociopaths. |

baltec1
Bat Country Pandemic Legion
17841
|
Posted - 2016.08.12 14:18:45 -
[72] - Quote
Dracvlad wrote:baltec1 wrote:Dracvlad wrote:
Actually no, he is likely suggesting that people who have a fixation on tear gathering may have issues, which is something slightly different to just playing a game and having fun at blowing others up. Perhaps he thinks that those people who get more of a kick from other players reactions are developing worrying attitudes. But to simplistically say it is every player in Eve is not what he said.
Captain Tardbar wrote:Simple answer. The player base is made up of a majority of sociopaths. Nope, he clearly says most of the playerbase are sociopaths. Well perhaps he thinks that is what is largely left in Eve... EDIT: For example baltec1 you in that other thread said you went to the effort of producing a complaints form when you ganked miners and enjoyed their replies. I was always polite to people I blew up, and accepted their need to vent at me, especially those in bling fitted ratting ships.
It was a deflection device to take the rage away from corp members and our CEO. As I said, we didn't keep the records although we probably should have for historical references. |

baltec1
Bat Country Pandemic Legion
17841
|
Posted - 2016.08.12 14:24:01 -
[73] - Quote
Solecist Project wrote: If the majority of gankers were actual sociopaths, highsec would be locked down permanently.
The most visible ganking requires gankers to be social so its a tad ironic too. |

baltec1
Bat Country Pandemic Legion
17841
|
Posted - 2016.08.12 14:51:51 -
[74] - Quote
Dracvlad wrote:baltec1 wrote:It was a deflection device to take the rage away from corp members and our CEO. As I said, we didn't keep the records although we probably should have for historical references. I saw quite a few of these forms and they were all setup to wind up the person after the event, I found reading one or two a bit amusing, but I came across people who would religiously send one to every gank victim which seemed a bit obsessive to me. It is like minerbumping.com, some of the stories I found amusing because I had people blow up at me, but after a short while reading some of the stories it seemed like the people at that site were trying too hard. But that is just my opinion.
Doesn't work if you don't hand it out to everyone.
They get the form which says blah blah this is an anti-bot operation if you are not a bot please fill out this form yadda yadda. They fill it out, go through the automated process that takes a day or two and by the time they realise its a fake its been a few days and the anger is gone 99% of the time.
No death threats for us and they get the vent at something. Win win. |

baltec1
Bat Country Pandemic Legion
17841
|
Posted - 2016.08.12 15:09:51 -
[75] - Quote
Dracvlad wrote:especially as most player miners really hate bots... That's why we said it. |

baltec1
Bat Country Pandemic Legion
17852
|
Posted - 2016.08.13 17:49:37 -
[76] - Quote
Manaconda Jones wrote:One of the things which always drew me to this game and has kept me coming back over the past several years is that each person determines their own fate and that in game behaviors rule the universe.
Build a corporation, organize it get some reputation, move up in the world. Move up too much, get smacked back down. It's a fun balance and it leads to a complex social and political game where there is give and take on just about every action in the game.
This has all ended over the past year and frankly it's making the game terrible. Traditional enemies, traditional friends, personal relationships and back room dealing has given away to massive payments from shady internet betting companies being the most powerful force in the game.
I think that the bravest thing that CCP has done in the past 10 years was to ban the cancer that was Somer Blink from the game and freeze out all of their assets.
I think the stupidest thing that CCP has done ever was the World of Darkness MMO, but second to that, the stupidest thing they have done is their tacit promotion of online gambling and enabling those outside forces to markedly change the game.
It's impossible to balance a game when one group of people through means outside the game literally dump trillions of isk against random people for no reason. It's one thing to fund wars against the Goons in the north, but it's completely different to break up small alliances with payments of 500B isk
There isn't any real way for a group in the game using in game methods to stand up to someone spending 7 trillion isk to fight them in a 6 month period. How does CCP not realize that this is wrecking their game? We're getting an absolutely terrible reputation amongst the different MMO's for being too 'pay to win' now. CCP, follow the lead of Steam and get rid of the BS gambling sites that are wrecking the game.
Thanks
Goons used to have a larger warchest, before that it was WN and before them it was BoB. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.14 18:18:47 -
[77] - Quote
Aaron wrote:Ok, so you guys have discussed the reasons for why less users are playing each year, Could we focus on solutions that do not involve CCP changing anything?
Not really possible as its changes that have caused the problem.
85% of people who quit after their trial do so having done no pvp. All the evidence points to the more conflict you have the more people join the game. CCP have shown this in graphs and we have past evidence of higher growth back when EVE had more conflict going on. This doesn't mean make groups such as miners, haulers and so on helpless but it does mean reworking mistakes made in the past. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.14 18:47:17 -
[78] - Quote
Wanda Fayne wrote:
edit. What is needed is a change in mindset. Mechanics alone will not do that.
Change in mindset goes hand in hand with changes in mechanics and ship balance. Inject a bit of danger into an activity and people will adapt to the danger.
For example, Null needed to have its power projection nerfed and when it happened there was a bitchfit by a fairly loud chunk but the outcome was great. No more flying across the galaxy the third party a fight and then back again in 2 hours. EVE got big again. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.14 19:35:08 -
[79] - Quote
Aaron wrote:
This is what I mean about ignorance, yes of course the mechanics affect the way people play. My point is that we should work harder to make something out of this regardless of the mechanic.
I've been living out in Stain for god knows how long and yes mechanic changes affect me too, It is hard for me to get stuff to hisec yes....Do I stop logging on and complain about the changes on forums? No. I roll my sleeves up, scan out the nearest wormhole and eventually find a route to hi sec....Can you see what I did here?
I learned quickly that if you adapt to the mechanics it makes things easier. You have a negative way at looking at these issues, I see mechanic changes as a challenge you see them as a problem. Positive mental attitude can help.
All the positive thoughts in the world won't bring back Hulkageddon, ice interdictions, jetcan piracy and a reason the fly the hulk over a skiff.
|

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.14 20:08:49 -
[80] - Quote
Use a web to get the freighter into warp before its even a problem. Bump the bumpers. Get a fast ship out in front of the bumped freighter and warp to that. Gank the bumper. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.15 20:25:17 -
[81] - Quote
Vaerah Vahrokha wrote:Dirty Forum Alt wrote:Explorers: The only group in EVE who are actually *angry* that CCP made what they do *easier*
I mean, I understand why, I really do. I'm not saying you are wrong to be angry. I'd be angry too, if I were an explorer...
But it is kind of funny, if you think about it... Well, it'd be the same if you built a nice highway to the top of Mount Everest. Sure, Average Joe would be happy, he'd bring his son, wife and dog and have a nice pic-nic. However, mountain climbers would throw a fit: one of the biggest challenges, a sort of ritual of initiation, has just been destroyed.
I have to agree that scanning and probing were better when it was an actual challange. Good probers were a valued asset. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.08.15 22:30:50 -
[82] - Quote
Lex Gabinia wrote:Nitshe Razvedka wrote:typical of this generation of junkie degenerate slackers who want to take but not contribute So what is a largely solo playstyle miner that is AFK for a majority of the time contributing?
Crushed rocks of varying size. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.20 05:52:08 -
[83] - Quote
Milla Goodpussy wrote: so why are there less players every year?? cause players are finally getting fed up waiting for eve online to catch up with other games!!
EVE has out lived all of those other MMOs, even the mighty WOW has bled millions of subs.
The problem is EVE has been moved to be more like those other games and as it has done so it has lost content and thus players. We no longer see the big ticket events not because people don't want to run them but because CCP have removed the ability to run them. We no longer see things like ninja salvaging and jetcan piracy, not because people dont want to do it but because CCP have all but removed it.
We have lost a lot of content over the last 5-6 years. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.23 10:34:05 -
[84] - Quote
Jovian Death wrote:Not sure what CCP are doing but what ever they are trying is falling on deaf ears.
Average for the latter quarter hasnt really pushed about the 30k mark. Im presuming they will say we will get the numbers back by introducing the free to play option.
Then when the new people joining EvE will get the bug and start a subscription.
However over the past 5 years I dont think the decline is out of the stagnant issues of EvE. I think its down to the game play and the ideas they have brought in and implemented.
It seems they are constantly asking how can we improve and in my mind its not by adding new ships, new races and this and that.
If you take the set up of EvE 5 years ago it was pretty run of the mill and constant. Then came in the nerf ball bat and pretty much wrecked everything people are used to.
Taking away a lot of what your used to and forcing you to do something else can make players basically quit.
If you look at it they fixed something with a brilliant idea and they have been correcting it ever since.
Some Examples
MWD nerf Ice mining nerf build processing bat PLEX Skill injectors New ships Drifters Watch List
If you take all of those into consideration its a constant we are doing this so tough even though the sandbox was built by EvE players. Basically CCP you gave it to us so stop screwing around with it.
I dont think the new incentive will work and the idea to get skill points by logging on and popping a ship is plain hilarious
Now add all the nerfs to PvP over the years.
Hulkageddon, Burn Jita, Ice interdictions, Jetcan piracy, Ninja salvaging, for profit miner ganking, targeted merc wars. All either gone completely or borderline extinct. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.23 16:41:51 -
[85] - Quote
Gneeznow wrote:Serene Repose wrote: LOL. Hooked every damn one of you. "Blah blah blah blah blah."
Well played, I didn't see the replies since my forum experience looks like this, but I'm sure the butthurt was very real. It usually is from people who post here for 14 hours a day. Al Nomadi wrote:The CODE. damage to the game simply start to take its accumulative effect. Would you keep playing if you get one of that messages after get suddenly ganked in high sec? :
"It gets even worse from here. You have been added to our hitlist, which means the next time our scouts see you in local we will kill you on sight." Also this, new players join game, die ad-nauseum to high sec gankers and quit. I don't blame them tbh, they're cannon fodder even in high sec and they realise it and leave.
Actually it's the opposite, people who get illegally killed tend to stay longer. The problem is the 85% who quit having taken part in no PvP which is why it is important to bring back all of the content that has been lost. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.24 00:17:09 -
[86] - Quote
Sobaan Tali wrote:Don Pera Saissore wrote:believe it or not but there are players who simply arent interested in pvp True enough, though honestly that's like going to a strip club with no interests in watching others perform erotic dancing, but you like the food. Not saying you're wrong (hell I'm one of those types), I guess it's just that in my head that makes just as much sense is all. That reminds me, there was this one place that had killer fries and their pizza was the best I've ever had. Sucks that it was when I was stationed on Okinawa and will never see it again unless I go back there. Can't remember the name of it anyways. Man, I miss being in my twenties already.
Please.
You have access to honey toast and Nectar White peach drinks. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.24 11:56:27 -
[87] - Quote
Milla Goodpussy wrote:Shae Tadaruwa wrote:erg cz wrote: I recall CCP admited, that most player quited after their first PAYED month. Proof or it never happened. Actually, don't worry about the proof, there isn't any. That never happened. Baltec1 however was correct and it's been posted here many times over the last couple of years. that was mentioned by a ccp dev that's no longer with the company during a fan fest round table.. when they opened up and discussed new player experience and began tackling the problem. ccp ytterbium (sp) was the one giving the presentation if i remember correctly.. and yes its very true.. many new bros come and stick around for the trial phase or 1 month worth of time to check out eve online.. just to meet its real sword by gankers, cheap shots, and the scum that exist. sorry dude but its true.. unless the new player finds a decent group or is guided to a decent group.. his or her hopes for survival are slim to none.. too many jerks have ruined the chances of retaining players. this is the raw truth, they increase risk thinking folks enjoy the torture.. some do.. most dont and leave. only insane people will constantly continue trying the same thing over and over again and fail doing so.. this is what ccp continues to try to counter.. yet they keep on failing..i wonder why? perhaps the "play like me" mindset has taken far too much over and killed what was supposed to be a sandbox.. perhaps it was implementation of more gimmicks and ganker toys ( yes you can blatantly see some items were put in just to help out with ganking and griefing..catchphrasing it as "content" and new "gamestyle mechanic".. all of that was just BS. and the smart consumer can see it for what it really is. take a quick look around these parts, you have some of the most rudest, condescending comments on a gaming forum. matter of fact i just read one which would be deemed hostile, overly aggressive and just plain out rude in other gaming forums ( and while the poster who did would be BANNED! from forums for life).. Eve online, CCP, and ISD needs to begin really putting folks in check.. how else are new sign ups going to feel comfortable and welcome when we have so much "forum pvp" here. its no wonder our sub numbers are dropping faster than a rare piece of loot. of course you can remain in denial but once again.. i say.. the real numbers of eve online are now showing and despite the banning of bots and isboxers (which is a good thing).. we have a huge hill to climb to get back up top and break the record for most active logins in a single day. hey remember when ccp tried to brag about us having 500k subs.. where the hec did they go? ooh thats right they blurred truth. thats between two servers or something and surely not all on Tranquility where it matters atleast to main players. will we ever connect to china? doubtful highly doubtful.. so what can we do as a community to get people to play, pay, and stay playing and playing?
EVE was growing at its fastest rate when there was a lot more pvp. As safety has gone up the player retention has gone down. The reason is very simple, less pvp = less content.
There is no evidence at all that any pvp has a negative impact on player retention, all the evidence shows the opposite. The problem is we have lost a huge amount of content over the last 5 years and it's the 85% that take part in no pvp at all that then quit is the problem that needs addressed. We need to reverse the trend of less pvp because pve is never going to keep people interested in this game. |

baltec1
Bat Country Pandemic Legion
18174
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Posted - 2016.09.24 14:27:43 -
[88] - Quote
Railyn Quisqueya wrote:baltec1 wrote: EVE was growing at its fastest rate when there was a lot more pvp. As safety has gone up the player retention has gone down. The reason is very simple, less pvp = less content.
There is no evidence at all that any pvp has a negative impact on player retention, all the evidence shows the opposite. The problem is we have lost a huge amount of content over the last 5 years and it's the 85% that take part in no pvp at all that then quit is the problem that needs addressed. We need to reverse the trend of less pvp because pve is never going to keep people interested in this game.
I have to say, and this very well may be anecdote, the majority of people I have met over the years that played Eve and left, left due to 'grief' play or some experience related to it. Yes, I know this isn't an official poll. But not one implied they left because Eve wasn't hardcore enough or because it was losing its cold. So when I see statements implying that Eve needs to be more hardcore to better retention, it pretty much goes against what I've personally observed. "But what about CCP facts and data and all that?"... I'll just say that CCP isn't exactly known for its transparency or its willingness to engage in topics such as these. In fact, as far as I can tell, devs bring forth bits and pieces of 'evidence' in accordance to their own personal promotional views and agendas, just like players.
As posted above, its not just Dev personal opinions, these are hard numbers both from CCP and from the data available to us.
Its not about making EVE hardcore its about bringing back a lot of lost content. You can't remove a large amount of content from a game and not expect a fall in players. |

baltec1
Bat Country Pandemic Legion
18176
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Posted - 2016.09.24 15:44:52 -
[89] - Quote
Railyn Quisqueya wrote:baltec1 wrote:
As posted above, its not just Dev personal opinions, these are hard numbers both from CCP and from the data available to us.
Its not about making EVE hardcore its about bringing back a lot of lost content. You can't remove a large amount of content from a game and not expect a fall in players.
Your definition of content varies slightly from my definition. I dare say your 'loss of content' revolves around the loss in ability to gank/scam/grief players with ease. And although there have been instances where this is true, you cannot take that statement as a whole and claim this is THE reason player retention is down. In fact, this proves my point that facts are presented in ways that accommodate our personal agendas, just like claiming the fact that worldwide piracy has been on a linear decline as global warming rises. It simply makes no sense to me. If it were true and really that simple, why hasn't CCP simply just gone all out and have undone the changes plus add more gravy in the form of your definition of content? This means more subscription, more money, more pants.
Same reason why CCP has done nothing to balance t3 cruisers and t3 destroyers.
Content is content, be it chewing on rocks or firing a DD in a battle over a keepstar. Just because you don't like an activity does not mean that activity should be removed from other players. |

baltec1
Bat Country Pandemic Legion
18176
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Posted - 2016.09.24 17:52:54 -
[90] - Quote
Rain6637 wrote:This is pretty clearly a case of a player leaving after they discover the end of unexpected content. I don't think the PVP statistic is a result of another player's influence. It could just as easily be provided by an NPC but the NPC content isn't there.
NPCs cant replace players. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.24 17:59:05 -
[91] - Quote
Lucy Lollipops wrote:Rain6637 wrote:did you know high sec ganking is not a problem outside of high sec? If it ruins the reputation of the game you play and makes your game smaller and smaller it could be a problem for you too, even if your are in null or living in a wh as I usually do.
Ganking doesn't have any negative impact on player retention. In fact it has a positive impact, CCP have shown this and we have clearly seen it back when mining interdictions happened. Ganking has never ruined the reputation of EVE, it helped to forge the reputation of EVE as the only MMO with actual piracy. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.24 18:44:54 -
[92] - Quote
Rain6637 wrote:how is it replacing players when you can fly around for ten minutes and not get shot and adding NPCs would fix that
Because NPC's can never compete with players. They will never be as dangerous or as adaptable as players, just look at burner missions. They were supposed to be more pvp like but in the end they were farmed the moment the arrived on tranquility.
They also don't provide as much content as players. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.24 19:06:58 -
[93] - Quote
Rain6637 wrote: Those statements are true but right now I'm talking about adding NPCs. You can add NPCs without replacing players.
are you doing this on purpose? this is a very simple idea.
They did try this with incursions but it got scrapped before it hit tranquility. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.24 19:19:00 -
[94] - Quote
Rain6637 wrote:baltec1 wrote:Rain6637 wrote: Those statements are true but right now I'm talking about adding NPCs. You can add NPCs without replacing players.
are you doing this on purpose? this is a very simple idea.
They did try this with incursions but it got scrapped before it hit tranquility. What I'm thinking of is more like adding gate rats to gates and stations 100% of the time. So like incursion rats but weaker, perhaps just one long point in the whole gang of NPCs so you can evade with a core stab. For the sake of forcing interaction with the game world, unlike right now where the game is emptyyyy. And yeah there are other players in high sec (for example) but they're not guaranteed to shoot you. You also can't shoot them immediately or without consequence. My main point is that EVE feels empty very quickly and could use more critters. It was a really great point that a player will probably notice something is wrong when they can fly around for five minutes without any interaction with the game.
Its a fair enough point. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.24 21:22:01 -
[95] - Quote
Ava Kurvora wrote:
No, you're just a stupid piece of **** who's mad because it takes a little bit more effort than in the past to gank someone, even though its still incredibly easy. Like every other elitist **** on these forums, you don't know how to have fun when your not ruining someone else's day.
The hauler has to take into account all manner of logistics and how many assholes he may or may not encounter. The burden is placed almost entirely on him. The ganker is free to do as he pleases, with little to no consequence.
This burden being a less than 0.2% chance to be ganked over 1.8 million jumps.
Incidentally, who is the bigger elitist **** here? The guy playing pirate or the guy who gets entire play styles enjoyed by thousands removed from the game? |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.27 09:28:38 -
[96] - Quote
March rabbit wrote:Jonah Gravenstein wrote:Keko Khaan wrote:So yea you go adapt as much you want i did too by unsubbing. Adapting would require that you change the way you play, not playing at all is running away. it's still adapting. Not the way YOU (and CCP) would like but it is. For example: you came to cinema to watch something spaceship starwars related. And suddenly at some point spaceships turned to dogs and you find yourself watching some christmas film. Now you could 'adapt': try to enjoy it or leave and get your enjoyment somewhere else.
Quitting is not adapting, it's quitting.
That said, the jump changes were needed. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.29 19:52:11 -
[97] - Quote
Darek Castigatus wrote:Galaxy Duck wrote:This thread can get to 100 pages, we just have to believe. And yet nothing new will have been said, at all. Its the same sides having the same arguments in the same ways just like every other time this subject has come up.
One side does have an ever growing body of evidence to back them up though. |

baltec1
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Posted - 2016.09.30 07:17:30 -
[98] - Quote
Arcelian wrote:
If that was true, we wouldn't be back down to 2006 levels player base wise.
CCP have removed a large amount of pvp from EVE, mostly in highsec. Its no coincidence that as safety has gone up the retention has gone down. You can't remove a large body of content from a game and not expect subs to go down. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.30 08:35:56 -
[99] - Quote
March rabbit wrote:This list was given as indication that there was many changes in the last years. I'm pretty sure you got it tho....  Not sure if it would help if i or some other will really spent effort and compile list of changes which were made exactly in 2011. You will still decline all of it and continue with 'only nerf to ganking matters'....
Its post 2011 that the decline happened so thats where we need to look.
What we have seen is the removal of a lot of content, all of it just about PvP content and almost all of it from highsec. For example ninja salvaging is gone, an easy to get into activity that new players could do. Jetcan piracy is gone, this was once huge and provided a lot of content. Targeted merc wars are now all but impossible which has removed a lot of content. Mining barge piracy is gone, again, a lot of content went out of the door with that.
There is less to do today in EVE, a lot less, than 6 years ago. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.30 09:37:02 -
[100] - Quote
Arcelian wrote:baltec1 wrote:Arcelian wrote:
If that was true, we wouldn't be back down to 2006 levels player base wise.
CCP have removed a large amount of pvp from EVE, mostly in highsec. Its no coincidence that as safety has gone up the retention has gone down. You can't remove a large body of content from a game and not expect subs to go down. I agree with this. Things like the watch list removal, in my opinion, were a huge step backward. Maybe I'm showing my ignorance here, but other than that what has been removed from high sec pvp? You can still war dec, hell you can still can flip afaik, just no one can mines anymore. Ninja salvaging did get removed IIRC, not sure why. Ganking is more prevalent now with code and what not than it was ever in the past.
Ganking is at a record low. The only miner gankers these days is code, a terrorist organisation than only exists so long as people keep on donating money to them. We used to have an entire pirate industry that revolved around the targeting of profitable to gank miners. CCP hit ganking with so many nerfs over the years that profitable ganking of miners became impossible. This resulted in not only the death of mining piracy but also in the death of the mining interdictions and hulkageddon events. We have a situation where ganks are now done randomly by just one organisation so there is no reward for fitting and piloting your miner well.
This is something the grr ganker mob simply cannot understand. Their nerfs has resulted in not just content being removed from gankers but also content being removed from the miners too. You don't see miners grouping together like they used to, they don't talk to each other like the used to, they don't get involved with the wider community like they used to, simply because they have no need to. They play alone, face no challenge and most of them quit because it is boring.
|

baltec1
Bat Country Pandemic Legion
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Posted - 2016.09.30 20:59:19 -
[101] - Quote
Arcelian wrote:This may be a contributing factor, I won't deny that. But I think it's hardly the only factor that caused the decline. Any lack of conflict is bad. I don't think ganking caused a significant amount of players to quit either.....even though having been on the giving end of ganks myself,I know I have caused some players to never show up again. Or rather. shortly after the gank occured they never logged in again, I don't know if I caused it. Ultimately I believe it boils down to the NPE, CCP has stated themselves that most people quit early on. Most of those probably never engaged in pvp at all. Maybe have Aura give new players a stack of 10 t1 frigates, and the tutorial gives a reward of 5 million isk for every one of those that gets blown up by another capsuleer? 
NPE could do with work but its not the primary problem. The issue is a lack of easily accessible content that used to exist but no longer does. |

baltec1
Bat Country Pandemic Legion
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Posted - 2016.10.01 09:58:35 -
[102] - Quote
Arcelian wrote: So what you are saying is the primary problem is that it's now harder to gank people. That is the primary cause of the loss of thousands of subs. Is that what you are saying?
What I am saying is that a lot of content has been removed. Ganking is just one of the affected areas, we have seen some activities entirely destroyed. Ninja salvaging, jetcan piracy and targeted wardecs are now best described as extinct. Your response is exactly what I was talking about, you don't understand that by continually nerfing ganking has had a negetive effect on the very miners you want to protect.
It used to be that miner ganking was focused on profitable targets, if you fitted a good tank on your hulk you would not be ganked. Now its a case of every hulk is a target to the one organisation left doing miner ganking because every miner is now unprofitable. So while miner ganks have collapsed in number the miners are infact less safe in a hulk because the gankers that are left no longer have a reason to target specific barges, they target anyone.
Then we also have the loss of jetcan mining and the pirates jetcan flipping. You no longer see miners willing to jump into a pvp ship to fight pirates because there is no need. You also don't see them making traps for these pirates anymore because, again, due to the changes there is no need for jetcans and thus, no pirates to trap.
And then we move onto the targeted wardecs, which thanks to the removal of the watch list are all but impossible, which means miners that get a war dec are far less likely to have to defend themselves if they move around in the outskirts of highsec.
Now you will probably be thinking "Great! Miners are less likely to be killed!" and you are right, they are far far less likely to be shot at as a miner in 2016 than in 2011. But, that also means as a miner you have a fraction of the content you used to have in 2011, a fraction of the challenges, a far more boring world to play in. The end result is more people quit not only because all of the nerfs to the people who think of themselves as PvP players but also the PvE players, simply because mining is a lot more boring and a lot less social today than 5 years ago.
And this is just a small part of the content we have lost. |

baltec1
Bat Country Pandemic Legion
18239
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Posted - 2016.10.02 11:14:51 -
[103] - Quote
Drago Shouna wrote:
Rubbish, you're just after easy kills..
Any player now can log in for 15 mins and find as much pvp as he/she wants in Provi and other places..The only ones screaming for more HS pvp are the ones who can't face players perfectly willing and able to shoot back.
Try again. |

baltec1
Bat Country Pandemic Legion
18239
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Posted - 2016.10.02 11:22:54 -
[104] - Quote
Drago Shouna wrote:
I have no need to.
Drago Shouna wrote: The only ones screaming for more HS pvp are the ones who can't face players perfectly willing and able to shoot back.
Oh I think you do. |
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