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Kip Winger
Garoun Investment Bank Gallente Federation
0
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Posted - 2016.07.18 17:03:05 -
[1] - Quote
Gankers/looters have been using this little trick for sometime, and it seems to be growing in popularity because it is successful in circumventing risk vs reward crime mechanic.
Step one - Gank Step two - Bring in a noob or a cheap frig to the wreck. Step Three - Bring a Bustard to wreck Step Four - Use Noobship as the sacrificial ship to move the wreck items into the Bustard. Noob ship goes suspect, but bustard stays normal. Even though it is now holding ganked illegal loot. If noob ship gets popped, repeat step four.
Step five - Fly illegal loot away safely in bustard that is not flashy yellow with no risk.
Even though everyone on grid saw it happen, there is minimal things that can be done since it is a flaw in the mechanic. Yes, the looter can be popped, then they can bring it back... However the transfer of loot is so quick that by the time the ship has transferred it and is suspect, it is too late.
How to fix it., two options I can think of to fix it.
1 - If you go suspect you can't transfer cargo into another ship (in highsec).
2 - If the loot is transferred into another ship, it goes suspect as well. (It is a crime to be the get away driver of a bank hist (even if your not the first one)).
* another option for #2
2(b) - If the loot is transferred into another ship, it goes suspect ONLY for everyone on grid with it (those that saw the transaction). If it warps away to a station, and no one station was at the gank site they would not know what happened and not see the looter as suspect.
Open to other ideas that prevent this loop hole in the mechanic, but lets stay on topic.
Thanks! Kip
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Bumblefck
Kerensky Initiatives
12599
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Posted - 2016.07.18 17:26:49 -
[2] - Quote
This sounds like it could be an exploit, but then again you never know. Have you petitioned it?
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Dirty Forum Alt
Royal Amarr Institute Amarr Empire
234
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Posted - 2016.07.18 17:50:56 -
[3] - Quote
I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering. |

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
16889
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Posted - 2016.07.18 18:13:29 -
[4] - Quote
this has been around for at least as long as i have been playing, yeah the hauler should inherit the flag. then again crimewatch as a whole needs a good looking at and this i would imagine is quite far down the list of stuff to unfuck
Better the Devil you know.
=]|[=
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Mortlake
Devils Rejects 666
2348
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Posted - 2016.07.18 19:20:28 -
[5] - Quote
Ralph King-Griffin wrote:this has been around for at least as long as i have been playing, yeah the hauler should inherit the flag. then again crimewatch as a whole needs a good looking at and this i would imagine is quite far down the list of stuff to unfuck
Definietly. There's a lot of unfucked stuff that needs upfucking first, like cameras etc.
Father to a murdered son. Husband to a murdered wife. Truth be told, I've been pretty unlucky.
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4412
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Posted - 2016.07.18 19:31:53 -
[6] - Quote
Ralph King-Griffin wrote:this has been around for at least as long as i have been playing, yeah the hauler should inherit the flag. then again crimewatch as a whole needs a good looking at and this i would imagine is quite far down the list of stuff to unfuck
Because you can loot from a suspect without gaining a flag all the rookie ship pilot would have to do is jettison his 1 trit and move the gank loot into that can and anyone can take the contents without gaining any kind of flag. It's inherently impossible for anyone to gain a flag for moving items that are currently "owned" by a suspect flagged character.
This is what happens when you let someone who doesn't actually care about gameplay design game mechanics.
As a whole suspect flagging is a trash tier mechanic. |

Salah ad-Din al-Jawahiri
New Order Logistics CODE.
486
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Posted - 2016.07.18 20:33:45 -
[7] - Quote
Agreed. Crimewatch is trash and has only made things worse for everyone, while all they need to do is make highsec safe. Prohibit using any weapons. Poof! - problem solved. |

Crinnfika
Republic Military School Minmatar Republic
13
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Posted - 2016.07.19 00:06:43 -
[8] - Quote
Dirty Forum Alt wrote:I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering.
Presumably they would make it so the orca can refuse sketchy loot, and/or the weapon safety would also govern the ability of sketchy people to place sketchy loot in one's hold. |

Kip Winger
Garoun Investment Bank Gallente Federation
1
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Posted - 2016.07.19 00:21:33 -
[9] - Quote
Salah ad-Din al-Jawahiri wrote:Agreed. Crimewatch is trash and has only made things worse for everyone, while all they need to do is make highsec safe. Prohibit using any weapons. Poof! - problem solved.
This has nothing to do with ganking. Ganking is a valid mechanic of the game, high sec should NOT be completely safe. Lets stay on topic. Its is about the exploit of looting. |

Kip Winger
Garoun Investment Bank Gallente Federation
1
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Posted - 2016.07.19 00:24:31 -
[10] - Quote
Dirty Forum Alt wrote:I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering.
Lol! Nice! That would be hilarious!! Howerver, maybe If your suspect, maybe the orca owner will get a message stating that a suspect wants to put into their cargo hold. You will become suspect... do you want to allow?
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Kip Winger
Garoun Investment Bank Gallente Federation
1
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Posted - 2016.07.19 00:27:59 -
[11] - Quote
Crinnfika wrote:Dirty Forum Alt wrote:I vote for #2. I would love to be able to join random mining fleets and turn their orcas into suspects ripe for murdering. Presumably they would make it so the orca can refuse sketchy loot, and/or the weapon safety would also govern the ability of sketchy people to place sketchy loot in one's hold.
Beat me to it! THat is what I was thinking! |

Kip Winger
Garoun Investment Bank Gallente Federation
1
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Posted - 2016.07.19 00:32:20 -
[12] - Quote
Bumblefck wrote:This sounds like it could be an exploit, but then again you never know. Have you petitioned it?
I don't think its a hack exploit... Like Ralph King-Griffin said... I just think it was one of those things over looked but that should be refined and addressed. |

Jason Kusion
The Conference Elite CODE.
16
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Posted - 2016.07.19 00:56:07 -
[13] - Quote
Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. |

StonerPhReaK
AFK Inc.
436
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Posted - 2016.07.19 01:48:27 -
[14] - Quote
So it was vexor loot?
Things have really gone downhill. Both in mechanics and complaints. 
Signatures wer cooler when we couldn't remove them completely.
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Shallanna Yassavi
Imperial Academy Amarr Empire
261
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Posted - 2016.07.19 01:54:23 -
[15] - Quote
Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. Show me where on the blinky Bustard where the anti-ganker looked at you funny.
A signature :o
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Kip Winger
Garoun Investment Bank Gallente Federation
1
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Posted - 2016.07.19 01:58:25 -
[16] - Quote
Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon.
Please Jason, stay on topic. Do you have any real suggestions on how to fix this circumvention of the suspect timer? |

Jason Kusion
The Conference Elite CODE.
16
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Posted - 2016.07.19 02:52:42 -
[17] - Quote
Kip Winger wrote:Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. Please Jason, stay on topic. Do you have any real suggestions on how to fix this circumvention of the suspect timer?
1. This mechanic has been around forever. You seem to be implying it is somehow getting around the rules or intentions of the mechanics, but I don't see any reason why this is anything but working as intended. Afterall, CCP would have done something after years of pilots utilizing this mechanic if it was truly broken.
2. You are thinking through the process incorrectly. The suspecting frigate isn't really moving from the can directly to the fleet hangar. This mechanic is essentially a duplicate of how POS structures transfer stuff. The only requirement to move any m3 of stuff between structures is that you be in a ship, not a just a pod. Why is this? Well, the stuff isn't really moving directly into the next structure. What actually would need to happen is the stuff be loaded into your ship and you fly it over to the next structure. Obviously, this would make for some very dull content so CCP does it for you. All you see is the stuff moving from structure to structure as if it was being jettisoned into space towards the next structure like some high stakes space frisbee golf. The same process happens during the looting process. Stuff gets moved from the wreck, to your cargo, to the fleet hangar. All this is done automatically for you because who wants to sit there and unload a 1,000,000 m3 wreck 500 m3 at a time with their heron.
3. As others have started to point out, even if you remove the ability to safely move loot into a fleet hangar there are a handful of alternatives to perform the same task and still produce secured loot and a green safety DST. "Fixing" this mechanic isn't going to change much, only make a currently simple process more complex. CCP has been trying to remove unnecessary complexity from Eve for quite some time, I doubt they will ever reverse that trend.
4. Just because you can't find a consistent counter to this type of looting doesn't mean there isn't one out there already. Maybe all it takes to "fix" this mechanic is a bit of ingenuity on your end. Not to mention there are plenty of scenarios where looting into a fleet hangar with a throwaway frigate or rookie ship isn't viable or the situations where you have no choice but to suspect the DST/orca/freighter. |

Noragen Neirfallas
Rabble Inc. Rabble Alliance
2928
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Posted - 2016.07.19 03:44:37 -
[18] - Quote
gank the bustard?
Member and Judge of the Court of Crime and Punishment
Confirming that we all play in Noragen's eve. - BeBopAReBop RhubarbPie
ISD Max Trix favourite ISD
'"****station games" - Sun Tzu' - Ralph King-Griffin
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Nitshe Razvedka
910
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Posted - 2016.07.19 03:45:36 -
[19] - Quote
It is tempting to throw a grenade amongst the cluster of crying codies, they are talking about unisex showers in the Intergallactic Summit
*priorities*
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Kip Winger
Garoun Investment Bank Gallente Federation
2
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Posted - 2016.07.19 03:47:59 -
[20] - Quote
Jason Kusion wrote:Kip Winger wrote:Jason Kusion wrote:Kippy, you've been back to antiganking me for how long? Two days now? And you're already crying to CCP? I guess I shouldn't expect much more from an antiganker, but it does seem a bit too soon. Please Jason, stay on topic. Do you have any real suggestions on how to fix this circumvention of the suspect timer? 1. This mechanic has been around forever. You seem to be implying it is somehow getting around the rules or intentions of the mechanics, but I don't see any reason why this is anything but working as intended. Afterall, CCP would have done something after years of pilots utilizing this mechanic if it was truly broken. 2. You are thinking through the process incorrectly. The suspecting frigate isn't really moving from the can directly to the fleet hangar. This mechanic is essentially a duplicate of how POS structures transfer stuff. The only requirement to move any m3 of stuff between structures is that you be in a ship, not a just a pod. Why is this? Well, the stuff isn't really moving directly into the next structure. What actually would need to happen is the stuff be loaded into your ship and you fly it over to the next structure. Obviously, this would make for some very dull content so CCP does it for you. All you see is the stuff moving from structure to structure as if it was being jettisoned into space towards the next structure like some high stakes space frisbee golf. The same process happens during the looting process. Stuff gets moved from the wreck, to your cargo, to the fleet hangar. All this is done automatically for you because who wants to sit there and unload a 1,000,000 m3 wreck 500 m3 at a time with their heron. 3. As others have started to point out, even if you remove the ability to safely move loot into a fleet hangar there are a handful of alternatives to perform the same task and still produce secured loot and a green safety DST. "Fixing" this mechanic isn't going to change much, only make a currently simple process more complex. CCP has been trying to remove unnecessary complexity from Eve for quite some time, I doubt they will ever reverse that trend. 4. Just because you can't find a consistent counter to this type of looting doesn't mean there isn't one out there already. Maybe all it takes to "fix" this mechanic is a bit of ingenuity on your end. Not to mention there are plenty of scenarios where looting into a fleet hangar with a throwaway frigate or rookie ship isn't viable or the situations where you have no choice but to suspect the DST/orca/freighter.
1 - I agree with ya that it has been around for along time, but it does not mean it has to stay that way. Games evolve, and like the watch list, can be taken away even though its been around for a long time.
2. - That is all good. that does kinda fill in the blanks, but still the concept that it is stolen loot, that it should have an effect on anything it is placed in. How ever it gets there. Just because it went though a process from CCP to make POS easier does not mean that it should avoid the criminal timer. The suspect timer should follow the loot, not the person. No matter what is done with it.
3. The process can stay the same. As with #2, the loot is what is tainted (till the timer is up). Don't work on your POS when suspect. Should not effect low/null.
4. Yes, I have see the situations when you have to still use the DST or freighter due to size restrictions, large ship can't be moved. But yes, then your transport goes FY. That is legit, and if you can get away, then you get the reward. That is the risk/reward I am talking about. That is exactly what should happen no matter how small it is going into the transport.
I am not saying you don't deserve a reward for the gank, cause when you get it good and there is minimal people to stop you, you can get away, but when the fleet is around you, and you can just effortlessly move stuff to a hauler with no risk to it. Seems a tad one sided. |
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Brokk Witgenstein
Extreme Agony The Wraithguard.
416
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Posted - 2016.07.19 03:54:21 -
[21] - Quote
I'm thinking the flag is on the container, not on the items contained therein.
Not sure how to fix- example: if you offload the goods by ejecting a legit container (YaY for free trit), you'd want that container to go suspect? But it really shouldn't because it was legit yours.
Only quick fix I can see is being unable to move stuff that doesn't fit in your cargohold-- forcing the Bustard pilot to grab the large stuff himself. I don't think you can "fix" that suspect flag because it seems to be working as intended.
Typical :highsec things: ..... it always looks broken but it really ain't. 7000 lawyers couldn't fix highsec even if they wanted to. *yawn* |

Black Pedro
Yammerschooner
2627
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Posted - 2016.07.19 05:33:27 -
[22] - Quote
Unfortunately there is nothing you can do that will not easily be circumvented by using other containers and/or put those that use fleet hangers as risked at being suspect flagged through no action of their own. There is no point wasting development time on an attempted solution that will just be circumvented almost as easily, or make using fleet hangers much more risky to solve this.
The correct solution is to make the goods themselves "stolen" and holding them turn you suspect rather than the flag being given for just looting. Perhaps then stolen flag can be then removed from the goods at a station for a small fee or after some time. But unfortunately the database doesn't work that way and giving items that flag isn't possible so we are left with a system where players can launder the stolen goods in space.
There are other options though. If you are trying to mess with gankers, their looters are doing nothing that you can't also do. You too can steal the loot with minimal risk using an noobship. It's maybe a little more risk than sitting there behind the protection of CONCORD in a fast-locking ship waiting for a target to go suspect so you can shoot them like fish in a barrel, but not much. Just get a friend with a fleet hanger and scoop the loot before the gankers. Or scoop it in a combat ship, stabbed hauler or one of the many other ways you can grab the loot.
It always comes back to the fact that if you give players safety, the bad guys will find ways to use that safety against other players. Moving goods around highsec is extremely safe so in the end there is not much you are going to be able to do once the loot has been scooped. In this case, the pirate is the one who can secure the goods using safety of highsec giving the anti-gankers a taste of the problem of removing loot from another player who is under the protection of highsec mechanics.
Why Do They Gank?
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Brokk Witgenstein
Extreme Agony The Wraithguard.
417
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Posted - 2016.07.19 05:48:13 -
[23] - Quote
Not to mention they've already lost their ships .... not too much to ask they can retrieve their cargo thru proper coordination. |

Dracvlad
Taishi Combine Second-Dawn
1908
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Posted - 2016.07.19 06:32:07 -
[24] - Quote
People need to bump the Bustard and the freighter so they are not close enough together, simple really.
Because the OP missed out the important part, the noob ship pilot is moving it into the Bustard, but at the same time the other playing is moving it into the freighter from the bustard.
I would not change it, its fine as it is.
COHE, the Coalition of Hisec Entities is now in operation, time to make hisec work for people who operate there.
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Ima Wreckyou
The Conference Elite CODE.
2648
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Posted - 2016.07.19 13:40:19 -
[25] - Quote
Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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afk phone
Repo Industries
6
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Posted - 2016.07.19 14:33:53 -
[26] - Quote
Ima Wreckyou wrote:Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP
If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style.
Don't call them whiners, call them winners! (it's more accurate)
Delicious!
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Deveth Wareld
Viziam Amarr Empire
1
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Posted - 2016.07.19 14:34:46 -
[27] - Quote
Ima Wreckyou wrote:Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP I think if you would have actually read the other posts in this thread, you would have genuinely seen that the OP and others here are not crying.
Kip Winger wrote:Gankers/looters have been using this little trick for sometime, and it seems to be growing in popularity because it is successful in circumventing risk vs reward crime mechanic.
Step one - Gank Step two - Bring in a noob or a cheap frig to the wreck. Step Three - Bring a Bustard to wreck Step Four - Use Noobship as the sacrificial ship to move the wreck items into the Bustard. Noob ship goes suspect, but bustard stays normal. Even though it is now holding ganked illegal loot. If noob ship gets popped, repeat step four.
Step five - Fly illegal loot away safely in bustard that is not flashy yellow with no risk.
Whether it has been around for a long time or not, this IS circumventing one of the main ideas of the game. RISK. There is still a risk that you get ganked flying any ship in space, however there is a whole lot less risk in what the OP described. Also for anyone who says as an argument against the OP that anyone including anti-gankers can also start doing this: Anti-gankers or anyone really should not HAVE to also circumvent the system just to counter the looters/gankers. |

Elenahina
Agony Unleashed Agony Empire
972
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Posted - 2016.07.19 14:43:51 -
[28] - Quote
Kip Winger wrote:Salah ad-Din al-Jawahiri wrote:Agreed. Crimewatch is trash and has only made things worse for everyone, while all they need to do is make highsec safe. Prohibit using any weapons. Poof! - problem solved. This has nothing to do with ganking. Ganking is a valid mechanic of the game, high sec should NOT be completely safe. Lets stay on topic. Its is about the exploit of looting.
I think your sarcasm meter may need a tune up
Eve is like an addiction; you can't quit it until it quits you.
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Ima Wreckyou
The Conference Elite CODE.
2648
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Posted - 2016.07.19 15:01:12 -
[29] - Quote
afk phone wrote:Ima Wreckyou wrote:Anti ganking back at what they are doing best: crying on the forums.
Thanks for your tears OP If you take a step back and look at the big picture. They are changing the game in ways that are ruining the way you choose to play it. They aren't actually whining, they are a slow methodical steam roller that is outright flattening you play style. Don't call them whiners, call them winners! (it's more accurate) Delicious! Not sure why you call whining to the developers to change the game because you are to bad at it to win if they don't change it in your favor is winning. Must be some new thing from another generation.
Also just to be clear, I am almost always in favor of the ideas the anti-gankers bring up to fix something, since they are usually so stupid it would completely break the game in a way that would allow us to wreck highsec even more.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Dirty Forum Alt
Royal Amarr Institute Amarr Empire
238
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Posted - 2016.07.19 15:02:40 -
[30] - Quote
Ima Wreckyou wrote:...in a way that would allow us to wreck highsec even more. Wait...I thought you guys were *saving* high sec...
*dreams shattered*
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