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Mortis
Minmatar Old Gits INC
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Posted - 2007.03.10 11:27:00 -
[1]
Edited by: Mortis on 10/03/2007 11:24:57 I guess what im looking for is advice really on setups . I am guessing that high slots is a given in that they will have some kind of launcher and maybe a cloak..
Im looking for a good fleet setup, but not sure on what types or how many of each type of jammers to fit, and not sure about the other remaining meds.
Im also looking for a good solo setup .but also not to sure about how many and type of jammers and remaining meds.
Any advice on setups and tactics would be helpful
also if there are any good recent guides or articles could you point me in the right direction plz
Thanks in advance Mortis
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hantwo
S.A.S Cruel Intentions
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Posted - 2007.03.10 11:47:00 -
[2]
don't fit a cloak on the rook
Use best named jammers if you can afford them as opposed to T2 which will suck your cap
Use the low slot ecm strenght boosting modules who's names escape me atm
Use the ECM boosting rigs
point click jam (hopefully)
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Zylatis
The Inner Legion
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Posted - 2007.03.10 12:08:00 -
[3]
yeh def dont fit a cloak. whilst its a combat recon dont expect, in a fleet or sizeable gang anyway, to be doing serious damage. i, personally, fit my high slots for self defence, small guns and smartbombs and the like. i also agree with using best named jammers as the cap saving is pretty good tho t2 isnt terrible with recon 4/5. i just fit 5 jammers and a t2 shield extender to help get away should it all go **** up
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Chewan Mesa
Interstellar eXodus R0ADKILL
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Posted - 2007.03.10 12:41:00 -
[4]
Hhmm, I always use 6 Racial IIs, never have any cap problems, even in long fights and warping around.
1-2 Shield Extender in the mids help survive a tad longer to warp out, otherwise you'll instapop in a fleet.
Lows are usually best spend on 2 ECM strength mods, not much of a "tank" you can muster in there anyway.
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Mortis
Minmatar Old Gits INC
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Posted - 2007.03.10 12:46:00 -
[5]
yea i have recon 5
currently im thinking for meds
4 racial's (geared up to what race types i will normaly be facing)
would that be a large tech II shield extender or med?
maybe 1 multi
and an AB
in the lows ive got 2 signal disrortion amp II's and atm just 1 jamming strength rig
how does that sound? or do i need a better defense
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Chewan Mesa
Interstellar eXodus R0ADKILL
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Posted - 2007.03.10 13:35:00 -
[6]
Large extender yeah, as said I'd fit 1, and 6 racial IIs.
Ideally you warp in at 150km+ and jamm from there, another racial is more useful than an AB imho, but I guess it depends on your flavor :)
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Mortis
Minmatar Old Gits INC
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Posted - 2007.03.10 17:55:00 -
[7]
concerning rigs , which would be better do you think
2x jammer strength 2x optimal range or a combination of both
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kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.03.10 18:02:00 -
[8]
Your jammer range is already good on the rook. You always need more Strength after the jammer nerf.
Killboard
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.10 18:16:00 -
[9]
Edited by: Aramendel on 10/03/2007 18:13:38 Jam strength rigs share diminishing returns with the lowslot mods, so their efficiency is rather limited. If you use already 2 lowslot mods the first strength rig will give you only a ~6% boost and the 2nd a ~3% boost.
With the range rigs you will have an 200k *optimal* for racial ECM with one and a 230k optimal with two (assuming maxxed long range jamming skill).
If range rigs are a good idea or not really depends how good your preperation is. If are able to get 220-240k bookmarks for a battle you can with range rigs jam the enemy with him being unable to primary you unless their fleet has lots of t2 fitted rokhs. If you usually only warp to 100 or to 150-180k snipers with the rest of the fleet the range rigs are pretty much useless.
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Mortis
Minmatar Old Gits INC
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Posted - 2007.03.10 22:42:00 -
[10]
another thing ive noticed on some rook setups is the use off a single sensor booster, i this really necessary? with sig analysis 5
ok well this is my setup atm, based on some of the advice ive been given
Highs 5x heavy launchers 1x something else , not sure what as a cloak isnt recomended
Meds 6x racials 1x large sheild extender tech II
Lows 2x Signal distortion amp's II
rigs 1x Particle Disperion aug. (no other rigs atm , dont want to commit myself yet as they are a bit pricey)
Also i notice on a few setups the use of a 1600 plate in the one of the lows, wouldn't this make it slower for the ship to warp out?
i can understand it though as the EM shield resit on a rook is a big fat 0% and the EM armour resist isnt that bad meaning the armour would probably last longer than the shield. This would also of course mean one less signal distortion amp meaning less jammer strength.
any thoughts on this or my setup
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Mortis
Minmatar Old Gits INC
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Posted - 2007.03.11 17:15:00 -
[11]
anyone?
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.03.11 17:38:00 -
[12]
Rooks are the most basic of ships to setup:
7 racials, 5 heavy launchers, 2 sig distortion (maybe swap one out for an 800 plate)
DO NOT shield tank. And do not use your med slots for anything other than ecm.
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Mortis
Minmatar Old Gits INC
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Posted - 2007.03.12 18:14:00 -
[13]
but if you dont put some kind of sheild extender (or other shield mod) or a plate in a low slot wont you insta pop?
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.03.12 18:55:00 -
[14]
Not at 160km range you wont.
And if you keep you transversal high, your only fear will be tacklers getting close to you - At which point you bring out the launchers. The 800 plate can keep you alive for a while, and if you really are that fussed, just fit assault launchers, with bloodclaw or something, and fit a 1600 plate instead.
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Acama Asante
Amarr Unity Star
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Posted - 2007.03.12 19:00:00 -
[15]
Originally by: Mortis another thing ive noticed on some rook setups is the use off a single sensor booster, i this really necessary? with sig analysis 5
I'm guessing it's for lock range rather than lock speed.
The skill you want for lock range is Long Range Targeting
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AbdullahAhmed
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Posted - 2007.03.12 19:03:00 -
[16]
What about a solo pvp setup for the rook ?
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Torkal Norvon
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Posted - 2007.03.12 19:08:00 -
[17]
I'm not sure why so many people saying no on the cloak. Some justification would be nice. Personally, I love warping to my corpmate's cloaked Rook that's sitting 2,000m from my target... ___________
Yes, I'm an alt. |
GetergdeKaasboer
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Posted - 2007.03.12 19:16:00 -
[18]
at 2km hes uncloaked,
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.12 20:32:00 -
[19]
Sure you are not confusing the falcon with the rook?
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2007.03.12 20:50:00 -
[20]
- 5 assault lanchers - 1 recon probe launcher (not mandatory)
- 1 t2 LSE - 6 named racial jammers
- 2 ECM strength amplifiers
- 1 ECM strength rig
I had ECM strength at 11.2. In the old days, it was at 12.x.
It's pretty effective, but don't let yourself get tackled...
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Eternal Light
Caldari Global Solutions
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Posted - 2007.03.12 22:42:00 -
[21]
5 Assault launcher arbalest', 1 improved cloack 7 named racial 1 hypnos signal distorsion 1 plate 1600mm tungsten
1 ecm strength rig 1 rig lock fast (i forget the name)
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Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.03.12 22:49:00 -
[22]
Originally by: Eternal Light 5 Assault launcher arbalest', 1 improved cloack 7 named racial 1 hypnos signal distorsion 1 plate 1600mm tungsten
1 ecm strength rig 1 rig lock fast (i forget the name)
My two cents......this guy knows what hes talking about.
100% my vote
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Chewan Mesa
Interstellar eXodus R0ADKILL
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Posted - 2007.03.13 11:17:00 -
[23]
Originally by: AbdullahAhmed What about a solo pvp setup for the rook ?
The dmg sucks on soloing, and you need ab/mwd, web/scram which takes away from ECM-Slots...
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Xendie
Celestial Apocalypse Insurgency
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Posted - 2007.03.13 11:41:00 -
[24]
Originally by: Acama Asante
Originally by: Mortis another thing ive noticed on some rook setups is the use off a single sensor booster, i this really necessary? with sig analysis 5
I'm guessing it's for lock range rather than lock speed.
The skill you want for lock range is Long Range Targeting
the sensor booster is useful in both regards. if you lock the enemy ECM ship faster then they can lock you or your dmg dealers you can jam them and effectively take out their ECM capabilities and turn the tide of battle fast.
Originally by: "darth solo" bad men came, bad men didnt go home, bad men left containers.
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Dai Kyoko
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Posted - 2007.03.13 11:42:00 -
[25]
anyone ever tried fitting it with solo fit/ damps? --------------------------------
Quantity of ore stolen today - 30k m3 |
LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.03.13 12:37:00 -
[26]
The 99% of situations described here is what don't happen.
Usually, hostiles will start within 20-30km from you and won't wait for you to came back at 230km... -------- ..... |
Ortu Konsinni
KIA Corp KIA Alliance
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Posted - 2007.03.13 12:40:00 -
[27]
I agree on not fitting a cloak on a Rook... fitting a cloak means you have to wait 12 seconds (assuming you have Cloaking IV) before you can lock anything after uncloaking, and it means your scan resolution will be 60% of its normal value. Of course you can compensate either of those downsides with rigs but... yeah. If I'm gonna fly a cloaked jammer, then I'd rather fly a Falcon despite its lower jamming strength. --- High quality pics of ALL EVE ships!
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Plague Black
4S Corporation
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Posted - 2007.03.13 12:47:00 -
[28]
Originally by: LUKEC The 99% of situations described here is what don't happen.
Usually, hostiles will start within 20-30km from you and won't wait for you to came back at 230km...
How true that is.
high: 5x assault launcher, small gun med: mwd, 4x hypnos multi (or t2), 2x LSE low: 2x hypnos jamming 'damage' mod
You can waste tacklers with assault launchers, you can mwd out of a bubble, you can tank much more then regular jammer, with good skills you have almost 8 jamming strenght on multies. Let's be honest... when is the last time you used up all your jammers for longer then 1 minute? Rooks are primaries, 6 jammers with no mwd is a sucide.
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Mortis
Minmatar Sebiestor tribe
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Posted - 2007.03.13 14:23:00 -
[29]
Originally by: Aramendel With the range rigs you will have an 200k *optimal* for racial ECM with one and a 230k optimal with two (assuming maxxed long range jamming skill).
If range rigs are a good idea or not really depends how good your preperation is. If are able to get 220-240k bookmarks for a battle you can with range rigs jam the enemy with him being unable to primary you unless their fleet has lots of t2 fitted rokhs. If you usually only warp to 100 or to 150-180k snipers with the rest of the fleet the range rigs are pretty much useless.
If you go for the range rigs though youll have to drop a mid slot for a sensor booster, in order to get past the maxium locking range of 187k with a rook
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Mortis
Minmatar Sebiestor tribe
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Posted - 2007.03.13 14:29:00 -
[30]
Originally by: LUKEC The 99% of situations described here is what don't happen.
Usually, hostiles will start within 20-30km from you and won't wait for you to came back at 230km...
but surely if your in gang for a fleet op , then you choose a gang mate who you know is gonna be close to the enemy , as you say around 20-30k . wait till the gang have warped in then warp in to that gang mate at 100k.
chances are the enemy will have there hands full, im not saying they wont notice you but it will help
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