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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.11 08:37:00 -
[1]
Hello People,
As I feel, that the hyperion cannot really sustain 2 Large repairers for a long time, I am thinkering with setups, using only one repairer. With the bonus, and right rigs, one repairer is highly capacitor effective, and is likely everything you need. I could be wrong though.
Ion Setup
8x Ion Blaster Cannon II [120xAntimatter Charge L]
1x X5 Prototype I Engine Enervator 1x J5 Prototype Warp Inhibitor I 1x Sensor Booster II 1x Quad LiF Fueled I Booster Rockets 1x Heavy Electrochemical Capacitor Booster I
2x Energized Adaptive Nano Membrane II 1x Internal Force Field Array I 1x Large Armor Repairer II 2x Magnetic Field Stabilizer II
You also can replace one (or even 2) of the MFS II with 1600mm plates for more buffer. If you do not use rigs, I suggest the use of one plate.
Neutron Setup
8x Neutron Blaster Cannon II [80xAntimatter Charge L]
1x X5 Prototype I Engine Enervator 1x J5 Prototype Warp Inhibitor I 1x Sensor Booster II 1x Quad LiF Fueled I Booster Rockets 1x Heavy Electrochemical Capacitor Booster I
2x Energized Adaptive Nano Membrane II 1x Internal Force Field Array I 1x Large Armor Repairer II 1x True Sansha Reactor Control Unit 1x Magnetic Field Stabilizer II
With repair rigs, this should be able to hold its own on the battlefield in a small gang. If you have Advanced Weapon Upgrades V, you don't have to use the True Sansha RCU, a tech2 one will do.
Input and experience reports are most welcome -- Paxton Industries Recruiting.
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Broska
Shadow Blades
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Posted - 2007.03.11 09:14:00 -
[2]
What's the dps differance between your Ion and your Neut setups? ------------------------------
Originally by: Tovarishch flying a Scorp into a fleet battle is like parking a pink moped in front of a biker bar - you will die... quickly.
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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.11 19:05:00 -
[3]
I have not really done the math, but should not be much difference. Neutron setup slightly less then the ion one.
Of course, the Neutrons have a nice range. -- Paxton Industries Recruiting.
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.03.11 21:07:00 -
[4]
Those few extra kilometers are hardly of any use since you WILL be fighting in under 10 km anyway. Thus, i'd prefer the ion setup.
On another note, try fitting 2 cap boosters in your mids and see if that makes a dual rep setup run comfortably enough for you. Not necessarily 2 heavy ones, but 2 mediums or 1 heavy and 1 medium work really nice on some occasions. ---
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Felzius
Gallente Phoenix Wing Alektorophobia
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Posted - 2007.03.11 22:17:00 -
[5]
Go crazy, fit 3 large reppers, 5 heavy nos, 3 medium nos or drone aug/remote rep/whatever
1 cap booster should sustain the reppers for a long time, provided your target has any cap left ^^
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Tyd Drakken
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Posted - 2007.03.11 22:43:00 -
[6]
Edited by: Tyd Drakken on 11/03/2007 22:40:45 i am using the ion's setup right now , love the look of it all my reisits are 74/60/60/60 (em/exl/ken/therm) but i cant use t2 nano's yet or t2 guns but thats gonna chnage soon training the guns up now , but whats max distance i shopuld be able to hit at , right now i cant seem to hit a friently testing it out
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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.12 18:26:00 -
[7]
Originally by: Segmentor Those few extra kilometers are hardly of any use since you WILL be fighting in under 10 km anyway. Thus, i'd prefer the ion setup.
On another note, try fitting 2 cap boosters in your mids and see if that makes a dual rep setup run comfortably enough for you. Not necessarily 2 heavy ones, but 2 mediums or 1 heavy and 1 medium work really nice on some occasions.
In gangs, range difference (with null) between neutrons and the smaller tiers, can be quite a difference.
And with 2x LAR II, you either need 2x med injectors, or replace some of the ions with electrons (unless you field an PG rig, which cost tripple that, of an armor amount rig) -- Paxton Industries Recruiting.
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Torkal Norvon
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Posted - 2007.03.12 18:30:00 -
[8]
For PvP I've found that one repper really just doesn't cut it. At least an LAR II and MAR II - exception being if you've got the money for faction gear, and can toss a Corpus repper on there.
What I like about one Large and one Medium is the Medium cycles much faster - sometimes makes the difference. ___________
Yes, I'm an alt. |
Lady Temp
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Posted - 2007.03.12 19:51:00 -
[9]
Edited by: Lady Temp on 12/03/2007 19:49:32 I run:
Highs: 8x Ion II's (void)
Mids: 1x MWD II 1x 90% web 1x 20km Scrambler 1x Heavy Cap Booster II 1x Magnetometric ECCM (or a sensor booster)
Lows: 1x LAR II 2x EANM II's 1x Damage Control II 2x Mag-stab II's
Rigs: 1x Anti-Explosive Pump I 2x Auxilary Nano Pump I's
Drones: (2 waves) 2x Heavies + 3x Mediums -and- 4x Lights
My single repairer repairs about 1375 armor hp per cycle with the rigs and BS lvl 4. Resists are: EM- 79.55% ; EXP- 67.79% ; KIN- 66.77% ; THRM- 66.77% Hull- 60% across all
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goddessbhunter
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Posted - 2007.03.12 21:07:00 -
[10]
My setup is this:
Highs:
8x Ion Blaster II
Meds:
2x Tracking CPU II 1x Sensor Booster 1x Heavy Cap Booster w/800s 1x wapr disruptor
Lows:
1x LAR II 1x Large Accomidation Vestment Reconstructor 1x Armor Explosive Hardener II 2x Energized Adaptive Nano II 1x Mag Stab II
Rigs (optional):
1x Ancillary Current Router 1x Hybrid Collision Accelerator 1x Capacitor Control Circuit
Drones: 2x Heavy t2 - 3x medium t2 - 4x light t2 - or - 3x heavy - 2x meds
The rigs are 100% optional, you need AWU 4 for this setup. If you dont use the hybrid damgae rig then you dont need to use the PG rig. And of course you can switch for a ROF rig or whatever else you choose.
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sakana
Purgatorial Janitors Inc.
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Posted - 2007.03.13 02:37:00 -
[11]
just so you know, using neuts and a RCU with only one MFS II will give you less DPS than ions and 2 MFS IIs ------------
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Niki Stone
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Posted - 2007.03.13 05:25:00 -
[12]
I used 8 x Ion II's with void
1x Fleeting Web 1x Faint Disruptor 1x Quad Lif Fueled Booster 1x Heavy Electro Chem Booster 1x Tracking Computer II
2x EANM II 1x Large Armor Rep II 1x Damage Control II 2x Magnetic Field Stab
Also tried out an electron setup with 2 reps and took off a damage mod, but have not put together a neuton setup outside of quickfit though.
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Niki Stone
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Posted - 2007.03.13 05:28:00 -
[13]
Me above forgot to set it after format.
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El Torrent
Gallente Paxton Industries
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Posted - 2007.03.13 06:21:00 -
[14]
Originally by: sakana just so you know, using neuts and a RCU with only one MFS II will give you less DPS than ions and 2 MFS IIs
A little less...
Using Neutrons, is about the range you get in gangs, with NULL charges. -- Paxton Industries Recruiting.
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Mighty Baz
HUSARIA
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Posted - 2007.03.13 08:33:00 -
[15]
Edited by: Mighty Baz on 13/03/2007 08:58:54 Highs: 8x neutron II's (void)
Mids: 1x MWD II 1x 90% web (in small gang - trackin comp II) 1x 20km Scrambler (in small gamg - tracking comp II) 1x med Cap incjector (2x 400) 1x Magnetometric ECCM (or a sensor booster)
Lows: 1x LAR II 1x EANM II's 1x Damage Control II 3x Mag-stab II's
Rigs: 3 x Auxilary Nano Pump I's
Drones: 10x Medium valkyrie II
dmg modyfier 8,78, rof 4,7, repair 1700/11.25s DPS 895 (void L) without drons !!! drons to kill drons, ceptors, cruisers, HACs, recons etc
classic dmg short dealer with good enough repair bonus (like a 2x LAR II)
______________________________________________ Husaria recruits
based on legendary XVII century Polish winged cavalry |
Nubduk
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Posted - 2007.05.15 21:34:00 -
[16]
Edited by: Nubduk on 15/05/2007 21:40:15 i find this one quite effective in small to medium fleets.
8x electron t2
1x quad lif mwd 2x heavy electrochem cap boosters 1x x5 web 1x 20km scram
2x large rep t2 1x exp hardner 1x kin hardner 1x therm hardner 1x damage control t2
3x rep amount rigs
what do you think chaps?
normally 5x hammerhead t2 and the rest taken up with hobgo t2s
isnt really cap stable but the 2 heavy cap boosters with 800 charges in it keep it goin for quite a while, this allows the reppers to either run regularly or continuous for quite a while.
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Billy Hardcore
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Posted - 2007.05.31 11:30:00 -
[17]
Edited by: Billy Hardcore on 31/05/2007 11:30:20 I've been messing around a long time with dmg vs. tank on the hype. To get good damage you want 2 mag stabs. 1 is just so average :) At the same time you will also want to have 2 LARII, just to milk that sexy shipbonus. With that given, you are left with 2 low slots, 3 rig slots, and basic resists. How can you fill that up effectively?
You will want a DCU II, so that leaves 1 low. The choice is obvious, fill her up with an explosive hardener. But then you have 35% on both thermal and kinetic resistance before the DCUII. Since dcu's aren't stacking penalized with resistance rigs, you add a thermal and a kinetic resistance rig. For the last rigslot we add a aux nano pump for some extra reppage
Then there's another choice to make; What injector(s)? The choice for injectors has influence on the types of guns you can field. To counter the crazy nos spam these days I fit 2x heavy injectors (sadly..). With that you can field 8 electron II's. You can also go with 1 medium and 1 large or 2 mediums injectors, and fit the guns that fit.
So what do we have:
High: 8x Electron Blaster II Medium: 1x Web, 2x Heavy Electrochem, 1x Scrammie, 1x MWD Low: 2x LARII, 1x Expl II, 1x DCUII, 2x MFSII
Rig: 1x Thermal rig, 1x Kinetic rig, 1x rep amount rig Drones: 4x Ogre II
This gives the following stats:
810 dps from guns, 240 dps from drones, meaning a bit over 1050 dps. resists are at 65/65/61/61, rep cycles are 2530, meaning it can tank around 610 dps, which is quite decent. It's also pretty much nos-proof. There's a few ups and downs to this setup. I'm happy to hear any comments people have.
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Mathias Orsen
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Posted - 2007.05.31 12:03:00 -
[18]
at 60% resist and one repper with ex rigs to help that repper and MAX mechanic skills + BS lvl 5, your gonna be doing nice damage..... Best not to even mention that your tank can only sustain 350 DPS. That is what you want to know though.
Myrmidon + 5 heavy drones =450 DPS Drake+passive tank+ heavly launcher II's = 300 DPS Megathron + 7 neutron IIs + 3 mag stab IIs+ drones= 1200 DPS.
Move that resist from 60 to 80 and your tank will sustain 700 DPS from that one repper. -------------------------------------- ---"What's in your wallet?"--- "There are two kinds of respect, fear and admiration.... I'll take what I can get" |
STFUN00BFFS
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Posted - 2007.05.31 13:37:00 -
[19]
I like:
8x neutron blasters t2
100mn mwd, t2 warp disruptor (24km), 90% webby, tracking computer t2, heavy electrochemal cap booster
1x lar t2, 1x dcu t2, 1x eanm t2, 2x magstab t2
some random drones.. (4x ogres or zerkers t2)
armor pump rigg (the one wich gives you more repair), explosive rigg, dont remember the last one..
Thats a butt load of DPS
Yarr out!
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Billy Hardcore
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Posted - 2007.05.31 13:46:00 -
[20]
it no fit
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.05.31 15:19:00 -
[21]
Edited by: Miss KillSome on 31/05/2007 15:20:36 Edited by: Miss KillSome on 31/05/2007 15:19:26 what about:
(this setup hasnt been tested yet in the wild, but it looks soo good on paper and it fits perfectly!)
7x ion blaster cannon II, heavy dimi nos domination MWD, fleeting web, balmer disruptor, tracking comp, heavy cap injector II SS large armor rep, dcu II,2x eanm II, Mag stab II, 1600mm plate
2x explosive, 1x kinetic rig
I have 19CPU left and 40PG left
max speed is 1029 with mwd on, but very cap problematic!
8625 shield HP with 12,5/65/47/30 resists 15707 armor HP with 79/68/74/67 resists 10953 structure HP with 60/60/60/60 resists
Drones: 5x warriors II 3x Wasp EC-900
This is monster. If u get close, target is dead..Only problem is getting close enough to web him, then u burst that another mwd cycle and get close, he is jammed by your heavy jammer drones. ONly problem with this setup is that u need tackler. U could drop that disruptor for scram but then i wouldnt suggest taking on more then 2 hevay gun ships at the time..u disrupt one which is little further from u, while u milk your closest target..can carry 23x 800 cap charges, heavy cap injector II keeps 5 of them in hold.. Can repair 1100 every 11,6 seconds, thats 95HP every second..
with that EANM nerf on SiSi i might drop one EANM for another MFS II, but till then i like this resists..and I would always use it in gang of a tackler on one command ship with passive defense module..
so many topics on hyperion for PvPing..
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Bazman
Caldari Werda Fookarwii
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Posted - 2007.05.31 16:13:00 -
[22]
A Single repper really doesn't cut it in PVP today. Dual reps will give you the repping power needed to survive a gank squad long enough to jump through a gate and the like.
I'm fielding this setup atm:
8 x Neutron II's Shadow Serp AB, Fleeting Web, Warp Disrupter II, Heavy Cap Booster II, Sensor Booster II 2 x Large Rep II, 2 x EANM II, DC II, Mag Stab II
3 x Grid Rigs.
4 x Ogre II's.
Does good damage at good range, and tanks as good as most Ion setups. CPU screws with this setup though, its like a giant pillbox in space, mowing down anything that gets in its way. Far too slow though. Because of the CPU limitations, i might be forced to adapt an Ion setup of some sort. I just don't like not having an MWD. -----
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Tuea
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Posted - 2007.05.31 17:28:00 -
[23]
i like miss killsome and billy hardcore's setups it would be interesting to see them go head to head. 1 has more repair and more gank, the other less repair and gank but higher resists and armour hp.
one thing is for sure i wouldn't try orbiting without a tracking comp, without a tracking bonus they suck.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.05.31 19:13:00 -
[24]
wouldnt be fair tbh..he has therm and kinetic resist rig on..I am all around..
maybe if i would have success with my EW drones..
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Ozzie Asrail
Exploited
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Posted - 2007.05.31 19:51:00 -
[25]
Edited by: Ozzie Asrail on 31/05/2007 19:51:30 Agree with someof the guys above, single rep just doesn't cut it and especially not for solo PvP.
8x Ion II + Void 1x MWD, 1x Web, 1x Disruptor, 2x Med Cap Boosters + 800's 2x LAR II, 2x EAN II, 1x DCUII, 1c MagStabII 2x Rep Amount, 1x Cap Amount 4x ZerkerII
Works a treat More than enough cap to take on nosdomis or super tanked abbadonsA variation is to swap the Cap rig for a PG rig and use a large booster, leaves a mid free for EW but slightly less cap/sec.
If you insist on single rep then this:
8x Neut II + Void 1x MWD, 1x Heavy Cap Booster, 1x Web, 1x Target Painter, 1x Sensor Booster 1x LARII, 1x DCUII, 1xEANII, 1x 1600 Plate, 2x MagstabII 2x PG rig, 1x Trimark Armour Amount Rig.
-----
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Billy Hardcore
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Posted - 2007.06.01 11:45:00 -
[26]
Edited by: Billy Hardcore on 01/06/2007 11:46:41
Originally by: Miss KillSome wouldnt be fair tbh..he has therm and kinetic resist rig on..I am all around..
maybe if i would have success with my EW drones..
My setup is just as allround. I just use the rig slots to make up for the lack of lowslots and fill the resistance holes. With 1 LAR you wouldnt be able to tank 1050 dps. Only if you can get cycles with the jammer drones you would have time to patch up armor before my guns would be going at you again.
Another thing; if you decide to fill up the rig slots to up the resists on your tank, do it so you dont lose any of the rig's effect to stacking penalties. For instance; you use 2 EANM II's on your tank, which gimps most of the resists rigs deliver due to stacking penalty.
- 2 EANM II + 3 resist rigs (expl/kin/thermal) (resist rig is 3rd resist module for that resist) or - 2 Hardeners (expl/kin) + 3 resist rigs (thermal/thermal/expl) (resist rig is 2nd resist module for that resist)
This effect becomes more noticable when you use 3 lows for resists mods:
- 3 EANM II + 3 resist rigs (expl/kin/thermal) (resist rig is 4th resist module for that resist) or - 3 Hardeners (expl/kin/therm) + 3 resist rigs (expl/kin/therm) (resist rig is 2nd resist module for that resist)
In the 2nd example, the resist rig you put on the EANM setup is the 4th resist module you put in for that resist. Thus it's effect is quite minimal. On the other hand, putting a resist rig on the hardener setup makes it the 2nd resist module you put in for that resist. So the effect it delivers is much higher then with the EANM setup. Considering you're putting in 3 resist rigs, the overall effect of rigs is much greater with a hardener setup.
So my advice would be, when using resist rigs, try to build your setup around that; consider how many low slots you have, how many rig slots you will want to use for resists, and try and work your way around with the stacking thing.
For more info on stacking read teh sticky.
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Grekken
Caldari 7th Space Cavalry Eternal Rapture
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Posted - 2007.06.17 12:45:00 -
[27]
Why dont many people use Rails for pvp ? ------------------------------------------------
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Vasiliyan
The Flying Swan
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Posted - 2007.06.17 13:08:00 -
[28]
Originally by: Grekken Why dont many people use Rails for pvp ?
They do, but only in fleets - in small situations you're operating under warp disruptor range, in which large blasters can hit, do better damage and have better tracking.
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Emsee
S.Y.N.D.R.O.M.E.
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Posted - 2007.06.17 15:33:00 -
[29]
And the Hyperion isn't supposed to be a rail boat.
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babo
Gallente Eye of God
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Posted - 2007.06.17 15:41:00 -
[30]
apparently rails will be used more in fleet after tuesday
See a video rant, vote for it with love am trying to beat out a guy who flooded the contest with entries and is inflat |
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