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sarcasmotron
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Posted - 2007.03.14 18:45:00 -
[1]
I logged in to find that the nano ship I was playing around with is now half as fast.
New description for nanos: Replaces some of the heavier structure components with lighter, but more fragile material. Improves speed and agility at the expense of hull strength, it has more effect on light weighted ships than heavy weighted ships. Nanos no longer have a speed bonus and instead of a 12.5% inertia reduction for tech 1, they have a 8.33% mass reduction.
Istabs: 16.7% inertia, 10% sig radius penalty.
Interesting... Though I'm sure this won't be what ends up on TQ.
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Corporal Blad
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Posted - 2007.03.14 19:02:00 -
[2]
I hope it is what ends up on TQ, battle ships and other ships flying as fast as they do with nano-mods is rediculous for the size of the ship.
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Jotan Veer
Wings of Turul Curse Alliance
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Posted - 2007.03.14 21:02:00 -
[3]
Just great, there goes my covops' cloaked speed as well. Nano off, overdrive on I guess....
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Saldun Zexu
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Posted - 2007.03.14 21:41:00 -
[4]
seems overdrive is one way but can't carry many probes 
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Venix
An Eye For An Eye Rule of Three
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Posted - 2007.03.15 05:25:00 -
[5]
i agree, kill the speed battleships, but that really hurts the frigs that need speed. Ni4Ni
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Strong Badd
Trogdor the Burninator Corporation
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Posted - 2007.03.15 05:28:00 -
[6]
I really like seeing people playing the dock-undock game bumped and killed. Oh well, just have to think of better combinations to reach high speeds. I'm glad they are considering this instead of the MWD nerf though.
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hotgirl933
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Posted - 2007.03.15 05:42:00 -
[7]
just use a smaller ship to bump.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.03.15 06:15:00 -
[8]
Originally by: hotgirl933 just use a smaller ship to bump.
Doesn't work for lack of mass.
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NeverL
Enterprise Estonia Cult of War
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Posted - 2007.03.15 07:16:00 -
[9]
i want to see u in a ceptor trying to bump a carrier =) ----------------- My dream is to become the best forum warrior there is. Even better then Molle Sir. |

Lokius Ahgamemnon
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Posted - 2007.03.15 08:29:00 -
[10]
their only nerfing big ships that try to nanofy themselfs to reach insane speeds, small frigates and such won't be effected
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Neener
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Posted - 2007.03.15 09:34:00 -
[11]
/me does the happy dance.
If nano bs speed drops by 50%, thats not enough though.
I think nanobs can travel around 15km/s (never used nanos myself, so not sure about this), so if it drops to 7.5km/s, they still outrun cruise missiles (and obviously torps too because they are much slower).
I think absolute max speed for battleship should be around 2km/s (thats still awfully fast)
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MOS DEF
0utbreak
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Posted - 2007.03.15 10:09:00 -
[12]
Edited by: MOS DEF on 15/03/2007 10:06:57 Edited by: MOS DEF on 15/03/2007 10:06:11
Originally by: Neener /me does the happy dance.
If nano bs speed drops by 50%, thats not enough though.
I think nanobs can travel around 15km/s (never used nanos myself, so not sure about this), so if it drops to 7.5km/s, they still outrun cruise missiles (and obviously torps too because they are much slower).
I think absolute max speed for battleship should be around 2km/s (thats still awfully fast)
That means he is flying a multibillion snake clone with gist MWD though. Those people wont be so common as the average nanophoon pilot is now. If that guy gets taken down with a huginn/rapier and you put a bubble on top of him nce he is about to die he just lost almost 3 billion.
This chaneg will definatly fix the problem that people are nanoing up EVERY ship. No more nanocurse, no more nanomyrmidon.
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Pinky Denmark
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Posted - 2007.03.15 10:18:00 -
[13]
That sounds excellent - that might make overdrives usefull... frigates should have the agility to use overdrives anyway...
Does sound like some weird numbers... And btw does it mention stacking penalties?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.15 11:26:00 -
[14]
Edited by: Aramendel on 15/03/2007 11:23:33 The percentual speed bonus, the inertia bonus and the vent bonus all have stacking penalities. In short: every stat which effects speed/agility is now stacking penalized.
While we're at it, the speed rigs could use some balance.
agility rig: -15% inertia, LH instab: -20% inertia -> rig pretty much useless speed rig: +10% speed, LH OD: +18.9% speed -> dito mass rig: -15% mass, t2 nano: -12.5% mass -> rig a bit too strong
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Caldari Stargate
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Posted - 2007.03.15 11:49:00 -
[15]
On the subject of the speed rigs, is the lack of propellant injection vents as items in the market window, or as "highlight and autolink item type" another addition to the speed nerf?
It reminds me of the way drone damage mods just vanished one day from TQ market 
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Cs3Sl2
Caldari Agony Unleashed Agony Empire
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Posted - 2007.03.15 12:23:00 -
[16]
Originally by: MOS DEF Edited by: MOS DEF on 15/03/2007 10:06:57 Edited by: MOS DEF on 15/03/2007 10:06:11
Originally by: Neener /me does the happy dance.
If nano bs speed drops by 50%, thats not enough though.
I think nanobs can travel around 15km/s (never used nanos myself, so not sure about this), so if it drops to 7.5km/s, they still outrun cruise missiles (and obviously torps too because they are much slower).
I think absolute max speed for battleship should be around 2km/s (thats still awfully fast)
That means he is flying a multibillion snake clone with gist MWD though. Those people wont be so common as the average nanophoon pilot is now. If that guy gets taken down with a huginn/rapier and you put a bubble on top of him nce he is about to die he just lost almost 3 billion.
This chaneg will definatly fix the problem that people are nanoing up EVERY ship. No more nanocurse, no more nanomyrmidon.
The changes seem some what promising atleast now an inty pilot has a chance to catch one and as for the 15K m/s nanophoon. If this drops to 7.5K m/s he is in a hell of alot more trouble than he was before 1 web will knock him down enough for most MWD'ing ships to get hold of him and apply more webs. And if some guy wAnts to spend CRAZY!!! isk on a single PvP setup then good luck to them. But if they are ever caught (i hope they have a large fat wallet)
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III LightBringer
Death by Drones
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Posted - 2007.03.15 13:40:00 -
[17]
What are these speeds you guys talk about? I have personally tried to get my BS to speed up, but it WON'T! go very fast no mather what I do.
2,5 - 3km/s is what I have gotten to.. Now, If I need faction + gang + implants to go any faster, then I do not see the problem.
Besides, have anyone timed a machariel? Ain't they faster than the ph00ns?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.15 15:09:00 -
[18]
One thing to note:
Vent (= MWD speed) rigs are not visible in the market anymore. However ships with them work still just fine and any already build are still in the game. I still have the BPO I bought for them, too.
So either it's a minor ****up and they got accidently removed from the market or it's a very incomplete attempt to remove them from the game. I would suspect the first.
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Jotan Veer
Wings of Turul Curse Alliance
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Posted - 2007.03.15 15:12:00 -
[19]
Originally by: III LightBringer
2,5 - 3km/s is what I have gotten to.. Now, If I need faction + gang + implants to go any faster, then I do not see the problem.
You do need faction mods and implants to reach those speeds but there are plenty of people who can afford them.
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Zarch AlDain
The Establishment Establishment
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Posted - 2007.03.15 15:19:00 -
[20]
These days it seems like half the ships we meet out in 0.0 are nanod.
Zarch AlDain
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Grytok
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Posted - 2007.03.15 15:27:00 -
[21]
I tested an Interceptor @ Sisi, to get a clou, if this really works.
On TQ I get about 4500m/sec in a Claw equipped with Phased MWD (512%) and 2x Beta Inertia Stabilizer. Don't flame, just for Testing On Sisi I get about 4100m/sec in a Claw equipped with Phased MWD (512%) and 2x Beta Nanofiber Internal Structure.
So the effect to Interceptors is marginal.
My friend tested a Dominix, don't know which Modules actually, and he claims that he drops about 45% and it takes way longer to achieve topspeed.
Thats actually what it should be.
So I, for myself, can only hope, that CCP is exactly doing it this way. .
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Caldari Stargate
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Posted - 2007.03.15 16:02:00 -
[22]
Originally by: Aramendel One thing to note:
Vent (= MWD speed) rigs are not visible in the market anymore. However ships with them work still just fine and any already build are still in the game. I still have the BPO I bought for them, too.
So either it's a minor ****up and they got accidently removed from the market or it's a very incomplete attempt to remove them from the game. I would suspect the first.
Shaqil's Speed Enhancer and Zor's Custom Navigation Hyper-Link speed implants are missing too. They don't show in the list when you search for them in contracts item type.
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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
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Posted - 2007.03.15 16:53:00 -
[23]
Originally by: Ernest Graefenberg
Originally by: hotgirl933 just use a smaller ship to bump.
Doesn't work for lack of mass.
A zealot with a 100mn MWD might =]
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Aakron
Infinitus Odium
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Posted - 2007.03.15 17:14:00 -
[24]
Sounds like a good turn of events to me, however I am not keen on the apparent removal of some implants and the vent rigs? What happens to the people that spent money on these? ---
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.15 19:02:00 -
[25]
They still have them. They are removed from the market listing (and cannot be searched specifically in contracts), but those build/bought earlier are still there. Including vent BPOs.
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Sherpondeldey
Minmatar SolaR KillerS
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Posted - 2007.03.15 19:07:00 -
[26]
Edited by: Sherpondeldey on 15/03/2007 19:05:43 Edited by: Sherpondeldey on 15/03/2007 19:04:32 oh great vagabonds, stabbers and interceptors are nerfed. At last! We were waiting for it so long.. NOT!
I hate Tuxford. let us replace rigs then. i'd like to change them on my ships now!
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Ariya Arnaud
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Posted - 2007.03.15 19:47:00 -
[27]
I'd prefer a stacking penalty, and leave the modules otherwise as is.
First Modules: 100% Second Module: 50% Third Module: 25% ...
Something like that. Kills the nano-ships, but leaves the small speed-freaks -mostly- alone. Sure would be much better imho...
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2007.03.15 20:01:00 -
[28]
Originally by: Sherpondeldey Edited by: Sherpondeldey on 15/03/2007 19:05:43 Edited by: Sherpondeldey on 15/03/2007 19:04:32 oh great vagabonds, stabbers and interceptors are nerfed. At last! We were waiting for it so long.. NOT!
Read above, noob, post #21.
Quote: I hate Tuxford. let us replace rigs then. i'd like to change them on my ships now!
Shouldn't have jumped on the retarded bandwagon, LMAO! Did you really think this was gonna last?
Originally by: Aramendel Edited by: Aramendel on 15/03/2007 11:23:33 While we're at it, the speed rigs could use some balance.
agility rig: -15% inertia, LH instab: -20% inertia -> rig pretty much useless speed rig: +10% speed, LH OD: +18.9% speed -> dito mass rig: -15% mass, t2 nano: -12.5% mass -> rig a bit too strong
Most rigs have lower bonus than corresponding modules Resists rig: 30%, T1 hardener: 50% for example. Don't really see anything wrong with that.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Fraile Cloudsinger
Gallente Agony Unleashed
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Posted - 2007.03.15 21:29:00 -
[29]
The results:
Nano dominix pre nerf: 4km/s
Gist-C MWD
4 Local hull nanofibers, 2 local hull iStabs 2 10% speed rigs 1 15% MWD rig
Nano dominix on SiSi: 2.1km/s
Same setup as above.
New Nano dominix on SiSi: 2.9km/s
2 Local hull iStabs, 5 local hull overdrives 3 15% mass reduction rigs
The new nano setup is afaik the most effective post-nerf setup. It has an orbit speed of roughly 2.2km/s, so Tech 1 EM cruise hits for 125 damage per hit, torps slightly less. The new nano dominix setup has horrible agility, I'd say its roughly 1/3 of the pre-nerf setups.
So to sum it up: MWD/speed rigs are useless on nano battleships, expect a heavy price crash(if you got rigged battleships, sell em now, they'll be next to worthless after the patch). As an experienced nano BS pilot, I'd say this change will make nano battleships a whisper of the past. Snakes will not help much either, because the orbital speed will most likely never reach 3 km/s because you simply can't get enough agility to manage the orbit. My max stable orbit at 20km is 2.2km/s, even a T1 frig can tackle you then.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.15 22:28:00 -
[30]
Edited by: Aramendel on 15/03/2007 22:25:27 Don't use thurster rigs with ODs. Their +speed% attribute shares a stacking penality.
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