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Chuck Mussolinia
Eve University Ivy League
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Posted - 2007.03.15 15:02:00 -
[1]
Instead of the New Warp to 0 option, I say the default distance is 15km and with each level of this skill you warp 3km closer. This should also work for autopilot. If this skill were to be implemented, many people would stop whining about insta jumping and start worrying about something else.
Cons Insta Bookmarks (Make Limit of 50?) Too Easy (Skill rank of 8?)
Please rate 1-10 --------------------------------
Chuck Mussolinia Owner of 5000 Exotic Dancers Owner of 2500 Janitors Owner of 1 Prostitute
Human Traffiking FTW |
Marine HK4861
Caldari Seoltachd
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Posted - 2007.03.15 15:22:00 -
[2]
Not a good idea. It's another time sink skill that everybody would have to train in order to remain competitive.
All you'd do is turn the clock back to when everybody had instas.
That 50 BM cap would cause more problems and raise far more complaints - I've got about that number in stations (I operate out of several different systems and can't always remember which station I'm working out of) and safespots alone. I'm sure other players have far more, all of them legitimate.
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.03.15 16:28:00 -
[3]
Why make more skills that everyone that needs to train to 5 to stay competetive, oh wait, previous poster pointed that out aswell....
Listen to him, he sounds like a smart person.
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Originally by: Paper Rock's fine, nerf Scissors
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Chuck Mussolinia
Eve University Ivy League
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Posted - 2007.03.15 18:19:00 -
[4]
More people complain about not being able to gate camp over instas... --------------------------------
Chuck Mussolinia Owner of 5000 Exotic Dancers Owner of 2500 Janitors Owner of 1 Prostitute
Human Traffiking FTW |
The Fates
Caldari Perkone
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Posted - 2007.03.15 18:44:00 -
[5]
No. Bookmarks aren't coming back.
Originally by: Sun Tzu In war, then, let your great object be victory, not lengthy campaigns.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.15 18:58:00 -
[6]
Originally by: Chuck Mussolinia More people complain about not being able to gate camp over instas...
Gankers in 0.4~0.1 space that won't "fight" without 6 vs 1 odds in their favor, certainly ... because out there in 0.0, there are bubbles and Interdictors to make gate camps a fact of every day life ...
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Larkonis Trassler
g guild
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Posted - 2007.03.15 21:16:00 -
[7]
Low sec gate camps are more dangerous now than they ever were in pipe systems. With the advent of smartbombers frigs and shuttles can say bye bye and anything bigger can usually get instalocked on decloak and BBQed. ------------ Request for Privateer Sticky! Keep the forums clean!
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Divideby0
Gallente Center for Advanced Studies
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Posted - 2007.03.15 23:55:00 -
[8]
I would like to see a skill that improved your accuracy within that 0km distance.
Its kinda annoying to bookmark a container and then overshoot it by 2000M putting your Iteron in the rocks and having to squeeze through them to get back into access range. Meanwhile three tristans are gunning at you.
Or maybe just tie that feature to an existing skill. But thats just me.
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Yosh Hoo
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Posted - 2007.03.16 02:08:00 -
[9]
silliest thing ive heard lately, you want us to go BACK!
also warp to 0 aint new anymore, and the default range is 0km you can tell what type of player who agrees with this suggestion is.
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Trujon
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Posted - 2007.03.16 05:42:00 -
[10]
<quote> Instead of the New Warp to 0 option, I say the default distance is 15km and with each level of this skill you warp 3km closer. This should also work for autopilot. If this skill were to be implemented, many people would stop whining about insta jumping and start worrying about something else.
Cons Insta Bookmarks (Make Limit of 50?) Too Easy (Skill rank of 8?)
Please rate 1-10 </quote>
I read a somewhat similar idea in the "top 10"-thread some hours ago, but it differed a bit from yours, in that the bonus per skill level would be 1 km less, not 3 km less, so that at skill lvl 5, your autopilot would be able to warp to within 10 km of the warp gate, instead of 15 km.
I think the 1 km-per-level idea is the best, because it means that autopilot-hopping will still take time. The skill will only speed up auto-travel somewhat, not drastically. This means that not all characters, but only a subset of the characters, would want to learn the skill.
-- Salpad the trader (Who'd love to learn such a skill, even though he probably would stop at lvl IV)
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.03.16 08:53:00 -
[11]
If you want to travel slow then feel free to set your warp in distance as long as you prefer and hop around. I dont play that game to look at gate getting slowly closer and I do like that warp to 0 option. Before that option I had anyway instas for all regions I lived and few more 'just in any case'.
If game does not suit your personal playstyle then best option would be perhaps to adabt, not to try force your personal playstyle on others.
So bad idea overall.
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Victor Valka
Caldari Archon Industries
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Posted - 2007.03.16 09:27:00 -
[12]
Originally by: Divideby0 I would like to see a skill that improved your accuracy within that 0km distance.
Its kinda annoying to bookmark a container and then overshoot it by 2000M putting your Iteron in the rocks and having to squeeze through them to get back into access range. Meanwhile three tristans are gunning at you.
Or maybe just tie that feature to an existing skill. But thats just me.
That's unrelated to WTZ.
AFAIK warping is always slightly inaccurate, and that's by design.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Bill Andrex
Caldari The Dark Horses
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Posted - 2007.03.16 11:07:00 -
[13]
Edited by: Bill Andrex on 16/03/2007 11:03:30 pls delete
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.03.17 00:39:00 -
[14]
Originally by: Chuck Mussolinia If this skill were to be implemented, many people would stop whining about insta jumping and start worrying about something else.
Until you came along, I thought people had already stopped whining about it.
Quote: Please rate 1-10
-1,000,000
-- Guile can always trump hardware -- |
Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.03.17 01:02:00 -
[15]
Edited by: Jaabaa on 17/03/2007 00:58:34 Tell someone that can jump capital ships across light years that a "new" skill will enable them to jump a few AUs to a gate is required ......
It would only be another "must have at level 5" skill, a waste of time and training, and everyone would have it inside of 4 weeks....
Waste of time, and I don't think that the OP fully thought about the depth of the game when posting. -- Jaabaa - CEO - Dental Drilling Corporation |
Auron Shadowbane
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Posted - 2007.03.17 07:25:00 -
[16]
Originally by: Chuck Mussolinia
Please rate 1-10
if 1 = bad & 10 = good
rated: -4
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Dethis
Caldari Obliteration Unlimited
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Posted - 2007.03.17 10:58:00 -
[17]
if warp to 0 was removed i would quit eve.. Again, instas already made me quit in the first place was such a broken system then when i heard they had warp to 0 i reactivated -------- Kill em all and let god sort em out
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banannagirl
Minmatar The U-B-H-C
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Posted - 2007.03.17 11:43:00 -
[18]
Instas .. were brilliant .. i propose they bring instas back to be honest .. it made more use of the covert ops ship and meant that if you were in 0.0 you had to make them ..!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |
Raelis Kanterne
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Posted - 2007.03.19 01:43:00 -
[19]
This will simply grow to be an unnecessary skill that's going to make a lot of people unhappy and is going to make a lot of people hit up the name "Chuck Mussolinia" into their local Bounty Office.
To be honest, people see WTZ as a godsend. Gatecamps are already growing to be problems with BS pilots. Infact, I have had a friend lose a Raven to a gatecamp. He was not pleased. This was with the warp to zero function.
Removing this skill will undoubtedly encourage several individuals to begin gatecamping the stargates throughout the entire game world and will no doubt result in billions of ISK of damage until everone has this skill trained.
It's already a pain in the a** to have to go 20 jumps just to outfit a small frigate for a corporation tourney. I don't want to have to go 20 jumps and an additional 300km in a cruiser when there are no shuttles in any nearby systems.
You want a rating? -20/+10.
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Driemon Vilvarin
Gallente O'Conner Protection Service
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Posted - 2007.03.23 12:11:00 -
[20]
Quote: Instead of the New Warp to 0 option, I say the default distance is 15km and with each level of this skill you warp 3km closer. This should also work for autopilot. If this skill were to be implemented, many people would stop whining about insta jumping and start worrying about something else.
Cons Insta Bookmarks (Make Limit of 50?) Too Easy (Skill rank of 8?)
No that is a very bad idea, don't make a skill for warping close to objects, it is just a time sink. The warp to 0 is one of the best changes so far.
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Vasiliyan
PAX Interstellar Services Freelancer Alliance
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Posted - 2007.03.23 15:48:00 -
[21]
We had this discussion before, and you people lost. The game is fine with WTZ.
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Tamara Long
Caldari Celestial Horizon Corp. Valainaloce
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Posted - 2007.03.23 18:27:00 -
[22]
I would like to see a skill that puts you further away from the gate, when you decloak. This would help a lot in low-sec space.
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Shadarle
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Posted - 2007.03.25 16:24:00 -
[23]
Originally by: Trujon <quote> Instead of the New Warp to 0 option, I say the default distance is 15km and with each level of this skill you warp 3km closer. This should also work for autopilot. If this skill were to be implemented, many people would stop whining about insta jumping and start worrying about something else.
Cons Insta Bookmarks (Make Limit of 50?) Too Easy (Skill rank of 8?)
Please rate 1-10 </quote>
I read a somewhat similar idea in the "top 10"-thread some hours ago, but it differed a bit from yours, in that the bonus per skill level would be 1 km less, not 3 km less, so that at skill lvl 5, your autopilot would be able to warp to within 10 km of the warp gate, instead of 15 km.
I think the 1 km-per-level idea is the best, because it means that autopilot-hopping will still take time. The skill will only speed up auto-travel somewhat, not drastically. This means that not all characters, but only a subset of the characters, would want to learn the skill.
-- Salpad the trader (Who'd love to learn such a skill, even though he probably would stop at lvl IV)
I like this idea myself. Allowing 1km closer to the gate when using autopilot would be very cool.
Another skill that increases the speed of your ship in warp by 5% per level when NOT using autopilot would be cool.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
Divideby0
Gallente Center for Advanced Studies
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Posted - 2007.04.12 18:57:00 -
[24]
Earlier this week I realized there is a reason for the 13km offset:
It depends on the ship, but when I am diligent in my travel - not leaving any delays between my warps and jumps - I often run out of capacitor from warping and have to pause in deadspace every 3-4 systems.
The 13km travel time gives your cap a rest so you can almost always make the next warp jump AFK without having to stop.
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Bklyn 1
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Posted - 2007.04.12 20:11:00 -
[25]
Originally by: Chuck Mussolinia
Please rate 1-10
Not only do I rate this a -50, I must quote the great movie Billy Madison:
Mr. Madison, what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
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Shodai
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Posted - 2007.04.13 06:20:00 -
[26]
I rejoined eve because of warp to 0km.
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Mr Friendly
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Posted - 2007.04.13 08:38:00 -
[27]
Sorry, bit 1/10. When WTZ was being debated, the same types of debate were already framed... and the same rebuttals offered. WTZ works fine now, satisfies the 'travel is too boring Q', and still allows for gate camping for the intelligent. Overall, I think it's fine.
I hated BM;s, tbh. I had 3k+ and was still making 1000's of copies of new regions I didn't have. BORING and lag for the servers. Further, pirates still shot me down even I had them. They still shoot me down, even with WTZ. Fair enough.
There's no need to go back. It's still the same, provided you don't set the autopilot and go afk ;)
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Caldorous
Gallente
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Posted - 2007.04.13 11:08:00 -
[28]
i know im exaggerating but... isn't the post necromancy bad? -----------------------------
Originally by: elbenito
Originally by: Nicholas Barker How do you say minmatar correctly?
slave (slāv)
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Speed Devil
Caldari Privateers
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Posted - 2007.04.13 15:40:00 -
[29]
Originally by: Caldorous i know im exaggerating but... isn't the post necromancy bad?
for this thread yes
but only because it isnt worth bringing up again as its one of the dumbest ideas ever
Originally by: Merkanas To people who can't understand: there are rules and there are morals, don't get them confused. If rules allow it and you have no moral objection, by all means... have fun. |
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