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Thread Statistics | Show CCP posts - 20 post(s) |
Desiderya
Pyre Falcon Defence and Security Wrecking Machine.
1121
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Posted - 2016.08.29 17:44:31 -
[1] - Quote
Finally \o/
Some feedback on the devblog.
- Removing the bonuses you get from skills does not feel well. By all means, effective boosting and unlocking some effects should only be viable through using the proper setups but there are many situations where you can't fit a traditional boosting ship in but still want to provide some bonus to a fleet (or rather, gang) with the SP investment you have done. I assume this has been sacrificed to make the new boosting system mechanically possible.
- I was hoping to see these modules being available (unbonused) for all ships as the selection of destroyer, battlecruiser and capitals doesn't cover all types of gangs.
- The visual effects still look very, very similar. Also it would be nicer if you could also spot which type of ammunition is running.
- Suspect timer: The same rules that are in effect for neutral logistics should apply. If not you have someone sitting on a war target fleet in HS providing a lot of assistance and you can do little about it.
Ruthlessness is the kindness of the wise.
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Desiderya
Pyre Falcon Defence and Security Wrecking Machine.
1122
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Posted - 2016.08.29 23:57:55 -
[2] - Quote
Hm, beloved Fozzie,
The ranges on the modules seem very restrictive, especially for smaller, mobile gangs. Would it be possible to include a falloff range for these modules to provide some extra range at reduced efficiency? As it stands now, the smaller the gang is the more it will focus anchor hugging, especially for CDs. This will hit static logi/anchor fleets much less than already more challenging skirmishing fleets. Alternatively it may be beneficial for the smaller ships to provide the boosts in faster bursts - if you miss a beat oyu can more readily return to refresh the boost - to keep it in line with the less static nature of skirmishing vs typical fleet engagements.
Ruthlessness is the kindness of the wise.
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Desiderya
Pyre Falcon Defence and Security Wrecking Machine.
1122
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Posted - 2016.08.30 10:36:18 -
[3] - Quote
The initial boost on the warp in is indeed an advantage. But on the other hand, plex advantage is also a big deal.
Regarding the boosting effects I feel that the ranges are too small for mobile gangs. Having some falloff range on top of that would be really nice, possibly even as an ammo choice so it'd work akin to to the idea behind armor/shield logi. Also: make links (but not command processors) fittable on all ships so that the system scales for all levels of fleet size, ship size and player experience while having room for the optimized ships.
Ruthlessness is the kindness of the wise.
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