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Thread Statistics | Show CCP posts - 20 post(s) |
Malcanis
Vanishing Point. The Initiative.
17926
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Posted - 2016.08.30 08:22:17 -
[1] - Quote
Anyone thinking of cashing out leadership skills they don't want into skill extractors should do so quickly before the market crashes. Prices are down already.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17929
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Posted - 2016.08.30 08:51:00 -
[2] - Quote
Jason Ozran wrote:On the booster side, it was expected for a long time, and there was some changes to be made and done. Gonna be a mess since half of the universe has alts for boosting/logi, and that might actually make even more people unsub, but we'll see when it comes out. At least you are trying to tackle the issue.
However, CCP continues on another dangerous path: you guys have been making this game easier and easier. Let me explain, cause it looks likes a great idea in the first place, but as many realized recently, it didn't help attracting new players at all and instead made a lot of old players left the game or go AFK. Why? Because what made Eve the game it was is slowly going away : - we used to be able to lose SP (yes, it sucks, but at least you were learning from that mistakes and no other games had this...making it a bit special somehow) - you made the unlimited skill queue, making people connect once every 6 months instead of every other week (might sucks too, but that was making the universe active, not dead like it is now) - you made so that some ship are invisible to D-Scan, which is just against every possible rule when it comes to balancing PVP, especially solo (making FW even more useless and annoying in low sec) - you want to make some ships invincible (Rorqual). I mean, seriously? Everytime you undock, you might lose your ship. And that's the main reason why people undock and take the risk, because it is exciting! If you want to be safe, go play Pokemon, not Eve Online
And the list goes on and on. Stop making the game so boring and safe all the time, we need the risks back, the lost of skills or money and all this that used to make Eve a game so special. You have much better stuff to focus on, starting with the Stargates you have been talking about for 3 years now...
How is removing off grid boosting continuing along this path?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17959
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Posted - 2016.09.03 13:59:31 -
[3] - Quote
Kilostream wrote:Morwen Lagann wrote:Let the neutral boosting alt salt flow. This doesn't look like a nerf to be gloated over to me - it looks more like Eve's SWG moment...
Every major gameplay change since the nanonerf in 2006 has been EVE's "SWG moment..."
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17960
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Posted - 2016.09.03 16:16:16 -
[4] - Quote
Lugh Crow-Slave wrote:im to old for the young kids lingo what is "SWG"
https://en.wikipedia.org/wiki/Star_Wars_Galaxies
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17973
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Posted - 2016.09.04 20:09:34 -
[5] - Quote
Man, if some of these guys put half the energy into watching local and intel channels, rolling wormholes and planting drag bubbles that they invest in wailing that not doing these things means they get ganked all the time, then mineral prices would crash and 2nd hand ORE BPOs would be going for pennies on the ISK.
Perhaps it's as well. Sometimes when I've had a hard day at work I like to chill out with a bit of mining, and, just ike it's safer to take a slow fat friend when you go lion-watching, they're the kind of competition I prefer.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17993
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Posted - 2016.09.05 09:24:07 -
[6] - Quote
Harold Mach wrote: The consensus from my CEO and Roqual pilots is that we will NOT be taking the Roqual's on grid ever, the risk vs. the isk per hr gained is not worth it. Period end of discussion, not going to happen. That leaves the Roqual sitting at the POS or citadel running compression jobs, not really worth it. Now Orcas, CAN and do get brought on grid for the use of hauling the ores for a squad worth of miners, that job can be handled by a cloaked industrial that makes constant runs to the station/POS/Citadel., but the Orca's better due to larger cargo, fewer trips to unload, might need two pilots if using industrials.
So that brings us down to the new BC sized and destroyer sized boosters, I'm thinking you will see command destroyers on grid in high sec if there is any booster at all. Low sec and null are where you will see orcas and Roquals due to all the blues and scouts for advance warning. Worm hole will not have much booster usage.
Net result will be a net reduction in boosted mining in high sec. ABC minerals will become cheaper in relation to the high sec ores. Highsec gankers will NOT get a lot of nice killmails from ganking roquals, instead the highsec miners will sell, hanger queen, or scrap their roquals.
Tell us more about how you were boosting your HIGH SEC mining operations with a Rorqual.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17993
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Posted - 2016.09.05 09:24:55 -
[7] - Quote
Ginger Naari wrote:Harold Mach wrote: The consensus from my CEO and Roqual pilots is that we will NOT be taking the Roqual's on grid ever, the risk vs. the isk per hr gained is not worth it. Period end of discussion, not going to happen. That leaves the Roqual sitting at the POS or citadel running compression jobs, not really worth it. Now Orcas, CAN and do get brought on grid for the use of hauling the ores for a squad worth of miners, that job can be handled by a cloaked industrial that makes constant runs to the station/POS/Citadel., but the Orca's better due to larger cargo, fewer trips to unload, might need two pilots if using industrials.
So that brings us down to the new BC sized and destroyer sized boosters, I'm thinking you will see command destroyers on grid in high sec if there is any booster at all. Low sec and null are where you will see orcas and Roquals due to all the blues and scouts for advance warning. Worm hole will not have much booster usage.
Net result will be a net reduction in boosted mining in high sec. ABC minerals will become cheaper in relation to the high sec ores. Highsec gankers will NOT get a lot of nice killmails from ganking roquals, instead the highsec miners will sell, hanger queen, or scrap their roquals. You do realise that a Rorqual can't be used in high sec?
I think perhaps he was hoping that we didn't.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
17995
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Posted - 2016.09.05 10:26:31 -
[8] - Quote
GROUND XERO wrote:1. Command ships are COMMAND ships ...they should be top in all stats ...so why are there any ship give a greater range on link effects??? 2. Why should the super and titan blobbers get extra bonuses ..... is it an ncpl thinngy? so the super blobb will just become stronger??? 3. If the boni are not passiv any more but active ammo ****** things why are these skills not worth to refound??? because one alt is getting useless?
Why did you not just leave everything like it is but force boosters onto the grid????
No clue what these changes are meant for but they are kind of crap!
NB: The plural of "bonus" is 'bonuses'
http://www.dictionary.com/browse/bonus?s=t
A bonus isn't a hippopotamus, and it's plural doesn't look like one either.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18007
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Posted - 2016.09.06 06:26:06 -
[9] - Quote
GROUND XERO wrote:
4-5 no the fleet positioning/darting on and of grid/need for multiple boosters would not have been there in nearly the same way. if they just forced them on grid you could do what boosters do now when forced on grid. sit there look pretty make sure not to get out of RR range
If you are forced onto the grid it will need more than look pretty .... and even more if there are range limits ... the only thing more is to reload! You allready need 1x fleet booster + 1 for each wing so at leat 6 for a full fleet so i still don-¦t see the increase of fun .... but i might be blind in this case! [/quote]
Are you really this angry that fleet boosting is now a role that will require some attention?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18022
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Posted - 2016.09.12 11:50:11 -
[10] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote:they kinda just sounds like a bad idea... all that would do is cause people to brick tank their ships with no damage mods for any fight expected to get that large. E-war would become pointless as you would no longer need it for application or reducing incoming damage. Resists would go out in favor of Raw HP. there would be no need for sub commanders as logi and E-war become less relevant.
currently Logi and alpha are what give us the need for good FCs and even mid sized fights are full of sub FCs for E-war Logi sub cap and capital DPS.
in these fights you are not trying to kill every enemy ship you "win" once the enemy DPS can no longer get through your reps. for some reason many people find this dull and a problem with RR and alpha. Really it puts you into a tactical environment much more like real combat. Where you are not annihilating the enemy army in a battle but breaking them and forcing a retreat. Rubbish. Resists would matter because it would mean more DPS ships need to engage you to hit your DPS cap. Ewar would not become irrelevant because it would still be key to break DPS incoming on your key ships or logi repping their key ships. And it would mean you could always break reps on a ship but it would be a slower thing allowing the targeted pilot time to actually fight, rather than instant death Alpha is what removes the need for decent squad commanders as soon as you hit instant volley size.
Ahahaha nope
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18055
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Posted - 2016.09.18 19:16:48 -
[11] - Quote
Lord Mudeki wrote:Tsukino Stareine wrote:It's a direct nerf yes but people can't see the big picture. Overall this will help the game imo. No it wont, all its going to do is cause a lot of people to unsub accounts, rorquals will either possibly be sold en masse there by dropping the price and/or not used anymore, as far as pvp goes I think its a good idea but for mining I don't think its a good idea at all or even well thought out pertaining to mining and the rorqual, to me this change is totally for pvp and not for mining, they are just throwing it in there so pvpers can have more easy targets. To be honest as Ive seen several posts saying the same thing and I agree with it, if this is supposed to be a pvp pew pew game only then get rid of everything else, if I wasn't supposed to do only industry related stuff then get rid of it all and make it so where you can only pvp, then we wont have to worry about so called "carebears" because pretty much 50% or more people in the game would leave/unsub their accounts and you would be left with nothing but pvpers but then again at that point the game would probably not be profitable anymore.
Ridiculous hyperbole does not advance your cause.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18055
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Posted - 2016.09.18 19:21:04 -
[12] - Quote
Laurens Punani wrote:Tsukino Stareine wrote:it doesn't change the fact that this boost will be used by far fewer people due to the risk averse nature of miners
less ore overall, higher prices for the little guy who likely never had these boosts in the first place Sov-null industiralists are ALL gonna use it. I am gonna produce a ton of minerals more than right now... i guess you are not an industrialist, right? :D the smaall guys normally get free orca boost in highsec and rorqual boost in NRDS space... they just have to ask for it. Come november thats over, so i get 133% boost, mining fighters, safe space, mining anomalies and good customers and they get a big punch in the face :D i pointed out earlier what could be done to change that, but i guess you have not read that. I like how ALTHOUG you were completely wrong, you still want to be right :D Prices wont change much, the yield for small alliances or solo miners will drop Dramatically while Sov-Null yield goes up. btw. its harder to kill Sov-Null miners, so you should be on my side... promoting a better fututre for smaller entities and getting more miners in belts without the support of a whole fleet --> nice killmails
"133% boost?"
Can you run the maths for me on that one?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18056
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Posted - 2016.09.18 19:30:09 -
[13] - Quote
Hey Mike, good to see you posting. You're always weclome in my mining fleet GÖÑ
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18075
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Posted - 2016.09.23 07:29:13 -
[14] - Quote
Lugh Crow-Slave wrote:what CCP needs to do is a pass on the CBCs they were skipped when they did the T1 BCs they should have more tank (even shield CBCs are losing tank now that the processor is a rig) Would be nice if the caldari/amarr were just bricks some tank and spank then gal/minm just a bit less tanky but fast enough to keep pace with ABCs. the current hulls currently have these themes just not to a level that makes them a viable choice (well i'm sure we will still see sleipnir out of all of them probably the most viable)
EDIT:
as well the damnation probably doesn't need much more tank but it could use a bit of DPS if it want to be picked over a t3
One might note that there are two Command Ships for each race. There's space for a "tanky" minmatar and a "fast" amarr CS.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18130
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Posted - 2016.09.28 20:54:24 -
[15] - Quote
I feel like I'm repeating myself here but a boosting Orca only needs to be in belt for as long as it takes to warp out again.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18130
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Posted - 2016.09.28 21:34:58 -
[16] - Quote
Balder Verdandi wrote: As for the Nightmare, my bad I haven't had my coffee ... it's the Nighthawk. When's the last time you saw one of those actually in combat? Or how about any T2 BC Command Ship? You don't see any of the command ships actually in combat because the kill mail would be trolled until TQ was shut down.
Wut?
I can tell you for a fact that the Sleipnir is absolutely viable as a doctrine fleet ship. It's pretty good! And it's trivial to modify the standard doctrine fit into a boosting ship with only a minor modification of the mods (drop from 5 to 4 turrets, replace 1 gyro with a power diag, from memory).
The Nighthawk is bad, but I've seen Vulture fleets, and I've also seen Absos in smaller gangs.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18137
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Posted - 2016.10.06 05:02:22 -
[17] - Quote
Galinius Valgani wrote:If i get the 2 Devblogs right... I could just take a Porpoise fit a Shield and Mining Burst, Load all Boost Ammo Types, Max all Skills and due to be able to reload all 30s( Command Burst Specialist) I may provide all boosts to my fleetmates by rotating Ammo for my Boosters?
Yes, if you wanted to micromanage that much you could.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18137
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Posted - 2016.10.06 07:53:04 -
[18] - Quote
Fuzzy TheBear wrote:Pandora Carrollon wrote:Look guys-
The intent seems to be to force mining to be a more interactive thing. I mean, CCP heard the miners and is giving them a bump limit. Now, it looks like they've heard CODE and others that advocate making mining more active and not AFK ISK farming.
...
There has to be balance in all things guys. We just need to make sure that CCP follows through and give the miners the ability to defend themselves so the current gank mechanics can be understood for being as bad as off grid boosts. Since you mention it .. Problem A ) is CODE uses what miners consider a flaw in CONCORD mechanics to pull them away from the belt using suicide ships and kill the mining ship with another .. i mean .. atm , there is nothing to protect the miners from ganking in high sec. The flaw in Concord mechanics is even on the web in ganking web sites in clear detail on how to use it to kill miners. ATM there is NO security in hi sec at all. A DEV even mentioned " you accept PVP the moment you undock. " I mean .. ok .. let's be straight here .. we're manufacturing and mining and making **** to go to markets and have spent unbelievable time to get mining boosts skills for fleet boosts. We spent years of time getting " skills " up to be able to do this ****. Making the stuff that you see in the markets takes time and dedication. Resource extraction , mining , PI , research , manufacturing ,material efficiency .. tons of skills and time spent working hard to give you ships , modules , equipment that are needed for PvP and to be able to self sustain mining requirements for equipment. This is all based with the ability to get base materials , resources , extracted . Now every time you get a chance to , for some unknown reason , you come in with changes that have a negative effect on resource extraction when what you want to do is balance the PvP and battle operations. When you take away the ability for a player to boost the miners in a system while you're docked in a POS you take away the possibility of the player that goes to work to use his account , game time he payed for . It's his business to leave the client opened all day , you also take away the extra yield that the miners can extract . POS boosting for mining actually HELPS keeping the costs of manufacture of ships etc , down for everyone in the game. It WILL have a direct effect on the prices of stuff or if we take the hit ( again ) accounts will be closed , people WILL drop the game because we can't get anywhere ISK wise and they simply aren't interested in going PvP only , like you guys seem to be hellbent to turn the game exclusively to. Industrialists are fundamental to EVE economy, but changes that are made always end up going against our capacity to keep the market being alive and well. Specially in " high sec " ( which means nothing really ) . I would simply devide the game into two groups when making changes. Changes that affect the war, pvp side of the game ( i adore going to Spectre Fleet and RvB , so i love that PvP FvF ( fleet versust fleet ) side too , that is 100% fun and i love it ) should not come affect the industrial side automatically and always end up making the game less interresting to our industrial group . Of course we're talking mining boosting here. And so changes that you make to industry should not penalise PvP and changes to PVP should not necessarily affect industry either. Fair is fair .. And last note .. the player always looses somehow in some way. Why not for a change make changes that will actually benefit players ( PvP and Industrials ) positively and give them what they expect of a game .. fun .. and not aggravation. Thanks for listening .. /me steps off the soapbox Signed Your friendly neighborhood carebear ^^ Fuzzy ( here comes the flood of torrential critics and " carebear " insults .. better close this tab and go back to the news ; )
It's not CCP's job to protect AFK income.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18189
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Posted - 2016.11.13 14:34:34 -
[19] - Quote
Easyfail wrote:i've read most of the posts, it took aprox 1 hour, i still dont understand... WHY?
tl;dr CCP don't want keep roles to be AFK alt territory.
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
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Malcanis
Vanishing Point. The Initiative.
18283
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Posted - 2016.12.28 10:50:03 -
[20] - Quote
RogueCorsair wrote:where can i find the final stats on boosting? my alt has so many at 5 it would really **** me off that its all but useless now(been gone awhile) am i correct in assuming there will be no sp reimbursement? just testing the waters to see if i want to resub both accouns but if its as bad as it sounds, forget it.
They're in the blog?
I don't know where you're getting the idea that command bursts are useless. They're certainly different, in that it's no longer an automatic decision to run them all the time. On the other hand you can receive boosts of all 5 types of you really want, and there's no need to worry about fleet hierarchy any more. Form my personal experience of providing and receiving bursts, they're absolutely still very useful, and there's a place for ships from command destroyers to carriers to provide them rather than it just being "Ss T3s > everything else".
T3s still have a role. Don't trash yours until you have spent 5 minutes thinking about how they could be used.
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
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