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Thread Statistics | Show CCP posts - 10 post(s) |
Idara
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.03.16 20:13:00 -
[121]
You bunch of monkeys.
At least you should've left the already installed Propellant MWD speed rigs keep their bonus, make it a collectors item (ISK SINK!) for people to buy as a show-off kinda thing.
Instead you just nerf a module because you didn't plan into the future.
Bravo. ---
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Lady Vorax
Amarr
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Posted - 2007.03.16 20:14:00 -
[122]
and now people lost billions....
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korrey
Taurus Inc
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Posted - 2007.03.16 20:20:00 -
[123]
20mil isk if someone makes a sig making fun of all the people who lost their good rigs. Email me in game
(Seriously) ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |
Hockston Axe
Amarr
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Posted - 2007.03.16 20:23:00 -
[124]
So um yeah, any chance of introducing a mod that increases base speed without gutting cargo hold? Since nanos lost their speed boost. It can gut something else not useful for hauling, but useful for fighting, so that it completments rather than replaces overdrives. Pretty please. My salvaging Geddon w/3x Salvage Tackles turned into a half-dead turtle.
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maGz
Chaos Reborn
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Posted - 2007.03.16 20:24:00 -
[125]
While I understand the need for a nerf, the way of implementing the nerf was horrible...
I read something about Shaqil's Speed Enhancer + Zor's Hyper-Link being removed or something? As previously stated I understand the need for a nerf, but hopefully you wont go so far as to screwing over the pilots who have spent billions on getting as much speed as possible... ____________ Coming soon... |
djNME
DAB RAZOR Alliance
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Posted - 2007.03.16 20:29:00 -
[126]
Hey,
Thanks for basicly gheying things up properly. This patch was needed though the thyphoon was actually being used in game for once.Even the way it was done fast was prob needed to no panick market. Though now I have 500+ mil in crap no good rigs and that is total and utter bullshyt and once again crap planning by ccp. awesome job.
djNME
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Albert Spider
Gallente Heroes Of Blood
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Posted - 2007.03.16 20:53:00 -
[127]
Originally by: Fenderson the problem is not fixed.
the problem was that you had BS going insane speeds AND using lots of heavy nos, rendering ceptors (the ships that are supposed to be good at catching things) useless in countering them.
If nos remains the same and BS can still go fast, nothing has been fixed.
you should always be able to kill a nanobs with a well fitted ceptor plus sufficient damage dealing ships.
Ceptors still have uber high scan resolution. nano bs's still have crap for scan resolution. conclusion - inties are still better at catching things. Good job ccp, make those battleships better targets for us blasterboats please!! Now i can finally catch that curse that has been orbiting me at 6km/s for the last 2 weeks.
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nayneee
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Posted - 2007.03.16 21:07:00 -
[128]
LMAO HAHAHAHAHA u lost lots of isk u abused the system u got nerfed HAHAHAHAHAHAHAHA to all thoose who lost billions or millions I laugh in your face you knew the nerf bat was hovering, u were told many times that speed was being looked at what a bunch of WA****** you all were
Please please nerf it some more - SIG RADIUS BONUS FTW - NanoBS n VAGA pilots HAHAHAHAHAHAHA
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Ashira Twilight
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Posted - 2007.03.16 21:07:00 -
[129]
This thread delivers!
RABBLE RABBLE RABBLE
My nano battleship can't go 2349825729084324375987m/s anymore! BOOHOO I'm not totally invincible anymore! waaaaaaaaaaah
To the people complaining about not getting a warning: I read, yesterday, that the modules were changed on sisi, and the nanonerf has been talked about for ages now.
And to those who lost isk: It's happened before. Someone post the link to that funny tractor beam pic. ------------------------------- The opinions reflected in this post DO reflect the opinions of my corp...of one guy and a bunch of alts. |
Venatus Phoenix
Deep Core Mining Inc.
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Posted - 2007.03.16 21:08:00 -
[130]
I'm fine with the change itself. Good job, something should be done with what's been going on since the Instab buff and I'm liking the direction you've been going with these changes. OMG they make sense!!
But what I really care about is this statement:
Originally by: Tuxford So I was gonna post to day but because of a little miscommunication between me and the operation guy that actually did it he did it today and not in the downtime before the next patch.
Does CCP even have processes for getting things done or is it all done off the hip? This just blows my mind that something would be patched before it was supposed to and it's not like this is the first time this has ever happened. It really seems like the right hand doesn't know what the left hand is doing in the company. The more I learn about how Eve is designed, implemented, and ran the more I wonder how it's still even continuing to exist and I like the game.
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Fenderson
OLE Mining Corp Miners With Attitude
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Posted - 2007.03.16 21:27:00 -
[131]
Originally by: Albert Spider
Originally by: Fenderson the problem is not fixed.
the problem was that you had BS going insane speeds AND using lots of heavy nos, rendering ceptors (the ships that are supposed to be good at catching things) useless in countering them.
If nos remains the same and BS can still go fast, nothing has been fixed.
you should always be able to kill a nanobs with a well fitted ceptor plus sufficient damage dealing ships.
Ceptors still have uber high scan resolution. nano bs's still have crap for scan resolution. conclusion - inties are still better at catching things. Good job ccp, make those battleships better targets for us blasterboats please!! Now i can finally catch that curse that has been orbiting me at 6km/s for the last 2 weeks.
yes ceptors are better at catching things, but that is not my point. my point is that a ceptor still cant catch a nanoBS.
and i dont see how you think your gona be able to catch that curse now.... its still gona go waaaay faster than your blaster boat.
sigs are for the weak |
jaskirat
Ecosse Interstellar Alcohol Conglomerate
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Posted - 2007.03.16 21:55:00 -
[132]
pff u nerfed my crow tux Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
UkownOne
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Posted - 2007.03.16 22:01:00 -
[133]
Originally by: Tuxford
Originally by: Napolie ♥
Thats my opinion about this post
A really constructive solution to a tricky problem too
It was a dirty hack to be honest but we couldn't find anyway around it. I hope we never have to do it again.
ill second that on the dirty hack part
my vaga
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Snikkt
Time Cube Syndicate Daikoku Trade Syndicate
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Posted - 2007.03.16 22:40:00 -
[134]
I was giggling like a schoolgirl at most of the reading of this thread.
"ZOMG CCP, WTF, WHY YOU SCREW ME OUT OF BILLIONS"
Good god, people, if you can afford to fit/fly a nanoship with rigs, you sure as hell can afford to replace them. It's honestly not that bad. ------------------- My opinions (ie, all of my posting here) are not my corporations. Nor should it be taken as such. |
Mymh Heretache
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Posted - 2007.03.16 22:46:00 -
[135]
Sooo.. we'll still see ships flying in and out of our warp scramblers with no sweat?
Would be nice if the major issues like being able to tackle ships were solved instead of just slowing down speed slightly. That's, imho, the chicken-solution to the problem, instead of actually solving it. Removing it.
This game already have nerfed the 1 on 1 pvp way too many times. Warp to 0, bubbles, warp core stabs earlier and nano now. So how about giving most ships a chance to tackle most ships without being nano'ed or ew'd to nuts?
Would be nice if people actually could get some other kind of pvp than the regular huge gangs or recon/inty jumps. As much as I love my recon I'd also love to bring out my bc/cruisers for some one on one vs similiar ships, but as it is it's either 10+ intys or 10+ cmd ships/carriers, or the big bubble gates. Boooring. Boooooooring.
And to get back on track, sorry for the derail: nano-ships making it even worse as it doesn't matter what you do. I went up with my recon vs a domi, dampener, scramble, web and even tho I managed to scramble him he just flew off. Twice. How stupid ain't that? I need to nano my curse to fight nano? I need to nano my frigs? my assault ships? My destroyers, and bc's, and bs', and.. see the point?
Just remove that crap already, it's stupid, silly, pointless and have ruined the pvp in this game for too long. And the 'solution' is far from satisfying.
The rest of the patch notes looks good, but the main issue still needs to be addressed.
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.03.16 22:55:00 -
[136]
it came to the point of a gang of 4 nano-command ships was simply unkillable
yeah we killed a group of 3, with what... 6 nano-phoons???
getting a nanoed vigil raced and killed by a BS was a bit... depressing eh :P
i hope the final result works as intended tho ------
Relaxed corp recruiting |
The Economist
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Posted - 2007.03.16 22:57:00 -
[137]
Had a play around on sisi, and I have to say, seems like some rather nice, balanced changes
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Jason Marshall
Emerald Empire
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Posted - 2007.03.16 23:10:00 -
[138]
This is a good move, you had a feature in the game that would dominate unless it faced a fleet built to capture just that one ship type. And the best soloution to there problem was to fly the minmatar recon which is a long time training. Now i think that to a certain extent theese types of setups are good, it goes againts the grain, but it became rampant and overrused. On the reimburstment its not really pheasable for them to do that. I agree they should let you remove the rigs, but a monetary reimburstment is outta the quesiton.
And Ewa is overreacting like always. Let him vent. Everyone needs to vent, you got semi screwed over and some people cant help but **** and moan about it.
Tacky lens flares in sigs 4tw! |
umah
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Posted - 2007.03.17 01:16:00 -
[139]
Yeh I don't need two Aux Thruster BPO's, how's about a swap for the drone damage instead at least.
Originally by: Tuxford
Originally by: Dominique Vasilkovsky Ah well, at least it is one BPO less to research for my Perfect ME Rig BPO sets.
Tux, now with this BPO removed are you going to seed the two missing drone rig BPOs instead?
We chickened out on the drone damage rig, I know cowardly and all but we've made the rig and try to get in balancing after next patch.
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Wrayeth
Caldari Provisions
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Posted - 2007.03.17 01:20:00 -
[140]
Edited by: Wrayeth on 17/03/2007 01:17:10 I don't think the change goes far enough. Basically, what it boils down to is that you still can't do solo PvP in a turret BS anymore, because even one passing nanoship will ruin your day. I have a faction-fitted machariel that's been uselessly sitting in dock since Revelations since I can't USE the sucker without dying to the first nano-BS that comes along. Needless to say, I'm quite irked about that, and I'm even more ticked that the much-touted nano-nerf won't change that situation.
I don't enjoy the "fly fast and get hit by nothing" playstyle, but it seems that the developers support that as the only way to PvP solo. Tux, by not doing a full-on nerf, you're invalidating the playstyle I enjoy (the straight-up fight). -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |
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Machanara
Caldari State War Academy
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Posted - 2007.03.17 03:56:00 -
[141]
I definatly agree there needs to be a worthwhile sig increase to these mods as well.
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Farscape Hw
Black Omega Security GoonSwarm
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Posted - 2007.03.17 05:52:00 -
[142]
you really can tell the empire dwelling carebears apart from the pvpers in this thread... easily.
ya know a better way to handle this mr almighty ccp ppl, would have been to just remove all propellant rigs from game and replace them with the componants i spent so much isk building them with. now i have rigs made of the cheap shyte. i could have used the componants to build cargo expander rigs since they use 2 of the same types.
even though going fast is so much funner than sitting still lobbing vollies back and forth, im still not so ****ed that my battleship goes 9k/s instead of 12... im just mad we all lost so much isk.
PS: why is **** censored?... its just another way to say pee and not even a bad word
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R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.03.17 07:41:00 -
[143]
hahahhahahha
i'll just say that one more time for clarity
LOL
u got what u deserved nano***s
lets fight ______________________________________
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.17 09:17:00 -
[144]
Originally by: Wrayeth Edited by: Wrayeth on 17/03/2007 01:17:10 I don't think the change goes far enough. Basically, what it boils down to is that you still can't do solo PvP in a turret BS anymore, because even one passing nanoship will ruin your day. I have a faction-fitted machariel that's been uselessly sitting in dock since Revelations since I can't USE the sucker without dying to the first nano-BS that comes along. Needless to say, I'm quite irked about that, and I'm even more ticked that the much-touted nano-nerf won't change that situation.
I don't enjoy the "fly fast and get hit by nothing" playstyle, but it seems that the developers support that as the only way to PvP solo. Tux, by not doing a full-on nerf, you're invalidating the playstyle I enjoy (the straight-up fight).
Er.. you have read the patch notes?
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Wrayeth
Caldari Provisions
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Posted - 2007.03.17 09:26:00 -
[145]
Originally by: Aramendel
Er.. you have read the patch notes?
Yep, however...
Originally by: Tuxford I don't think nano battleship is anything that was ever planned by anyone at CCP it just sort of happend,... twice (or more?). I'd definitly say that they are still viable, of course you would have problems with missile ships but in reality, turret ships aren't going to hit you and they won't get in web range if you're faster.
...from the first page of this thread. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |
Big Al
Ki Shoda
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Posted - 2007.03.17 09:38:00 -
[146]
I'm sure the .00001% of people who will use aux thrusters will thank you. However, now you will see a deluge of complaining for a method to remove a single rig without destroying them all...
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.17 10:15:00 -
[147]
Originally by: Wrayeth ...from the first page of this thread.
Maybe you should actually try out the changes for yourself instead of forming your opinion based on a single line of text. Otherwise you are really doing what your sig says.
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Wrayeth
Caldari Provisions
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Posted - 2007.03.17 10:26:00 -
[148]
I *did* read the changes. And, unless they've been updated in the last few hours, what Tuxford said stands. Turret ships will get wtfpwned by nanoships. -Wrayeth "Look, pa! I just contributed absolutely nothing to this thread!"
Might As well Train Another Race |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.17 10:47:00 -
[149]
Originally by: Wrayeth I *did* read the changes. And, unless they've been updated in the last few hours, what Tuxford said stands. Turret ships will get wtfpwned by nanoships.
I said trying them out. Not reading. You are taking one line of text completely out of context.
The module changes are rather significant. Speed and agility got about halved for nanoBSs. Longrange turrets should not be able to hit them, but shortrange turrets sure the hell will. If turrets in general would have no problem at all to hit them nanosetups would not be *balanced* but *useless*.
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AKULA UrQuan
Caldari STK Scientific INVICTUS.
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Posted - 2007.03.17 10:47:00 -
[150]
well the phoon has been put back in it's rightfull place. Since I sold about 1/2 billion in PIV rigs just a few days ago it's no longer my problem.
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