Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jack Target
|
Posted - 2007.03.16 21:07:00 -
[1]
I heard that level 4 to level 7 missions will be in PvP space - is this true?
If true, that could mean they are not worth doing: PvP-geared pirates will destroy your PvE-geared ship after you complete the mission.
|
Daerkannon Shimmerscale
Gallente Paxton Industries
|
Posted - 2007.03.16 21:28:00 -
[2]
Rats, here I thought these threads had gone away. Nevertheless I shall feed this one because I feel like it.
Yes, level 4 through 7 missions are being moved out into low security space. No it's not disastrous. For a start you'll need to use a capital ship for at least level 6 and 7 missions if not level 5. Since those can only be used in low sec anyway the idea of having them in high sec is moot.
Secondly, low sec isn't a pirate infested no man's land if you don't want it to be. I live in a 0.1 sec system and do level 4 missions with very little worry. Why? The area is policed by an anti-pirate alliance. I'm not one much for PvP myself, but strangely there are lots of people out there that are happy to PvP for you if you help keep them in ships to PvP in.
No alliance in your area? Start one. Get your fellow mission runners, make a corp, set a tax rate and then use that ISK to hire some mercs or recruit people to the corp for the purpose of patrolling and keeping those evil, nasty piewats at bay.
--- Honest officer, the dwarf was on fire when I got here! Paxton Industries is recruiting. |
Jack Target
|
Posted - 2007.03.16 21:47:00 -
[3]
Thank you very much for your excellent reply! That answers my question and my faith is restored in CCP!!
|
Roy Gordon
Caldari The Star Wolves
|
Posted - 2007.03.16 21:51:00 -
[4]
There are very mixed views about all of this. From what is being said, Lvl 4 missions will still be found in 0.5+ space, its only certain lvl 4 missions which will be found in 0.4 or below, they will become the weakest lvl 5 missions. I dont know where people think that low sec is not dangerous, you only have to look at the map and turn on the 'ships destroyed in the last hour' button to see just how dangerous 0.4 and below systems truely are!!!
That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |
Daerkannon Shimmerscale
Gallente Paxton Industries
|
Posted - 2007.03.16 22:03:00 -
[5]
Originally by: Roy Gordon I dont know where people think that low sec is not dangerous, you only have to look at the map and turn on the 'ships destroyed in the last hour' button to see just how dangerous 0.4 and below systems truely are!!!
I'm not saying that low sec is not inherently dangerous, I'm saying that it doesn't have to be. Instead of waiting for CCP to give you some great anti-pirate weapon so that you can mission in low sec, use the tools already available to you. There are lots of people out there that find missions dreadfully boring but have a hard time supporting their PvP habit, thus my solution of hiring/supporting said people with a tax on your mission earnings.
The pirates win (sort of) because they have more targets. The PvPers win because they can shoot red targets without worrying about where their next ship is coming from. You win because you have access to better agents, better rewards and more challenging missions.
--- Honest officer, the dwarf was on fire when I got here! Paxton Industries is recruiting. |
Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2007.03.16 23:41:00 -
[6]
Originally by: Jack Target I heard that level 4 to level 7 missions will be in PvP space - is this true?
All of EvE is PvP space. So yes, it's true.
-- Guile can always trump hardware -- |
Mastin Dragonfly
Amarr Navy Runners
|
Posted - 2007.03.17 00:05:00 -
[7]
Originally by: Roy Gordon I dont know where people think that low sec is not dangerous, you only have to look at the map and turn on the 'ships destroyed in the last hour' button to see just how dangerous 0.4 and below systems truely are!!!
Maybe some anti-pirates just blew up a gate camp and it's all safe now... Just because ships are lost doesn't mean it's the bad guys winning.
|
Firane
0utbreak
|
Posted - 2007.03.17 01:02:00 -
[8]
The irony is that Jita is usually the reddest of all of the ships destroyed in last hour systems.
-----
|
Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.03.17 01:22:00 -
[9]
Originally by: Roy Gordon
I dont know where people think that low sec is not dangerous, you only have to look at the map and turn on the 'ships destroyed in the last hour' button to see just how dangerous 0.4 and below systems truely are!!!
Originally by: Firane The irony is that Jita is usually the reddest of all of the ships destroyed in last hour systems.
Not just Jita either. In general you'll see far more ship losses on the map in HighSec than .1-.4.
Of course, if you could look at it as a percentage it would seem a lot different. But still, most of LowSec is safer than people who've never spent much time there think. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Auron Shadowbane
|
Posted - 2007.03.17 07:24:00 -
[10]
tbh its a good move. lvl1-3 feed you like a noob. lvl4 do not. so you should be able to deal with lowsec.
|
|
Kery Nysell
Caldari Nysell Incorporated
|
Posted - 2007.03.17 08:17:00 -
[11]
And what about the casual players like me that don't have the real life time to setup an Alliance against pirates ?
I have, at most, 2 hours of "play time" every couple of days (except on weekends), and I relax by doing a mission (maybe two if they're short ones) ... going in low sec is a waste of time for me, without even considering the eventual cost of losing a ship ... I need literally months of missions to pay for a single Battleship + fittings, because my job and my life prevents me from grinding missions 23/7 to make the hundreds of millions that some hardcore players do "so easily" in missions ...
|
hotgirl933
|
Posted - 2007.03.17 08:21:00 -
[12]
Originally by: Kery Nysell And what about the casual players like me that don't have the real life time to setup an Alliance against pirates ?
I have, at most, 2 hours of "play time" every couple of days (except on weekends), and I relax by doing a mission (maybe two if they're short ones) ... going in low sec is a waste of time for me, without even considering the eventual cost of losing a ship ... I need literally months of missions to pay for a single Battleship + fittings, because my job and my life prevents me from grinding missions 23/7 to make the hundreds of millions that some hardcore players do "so easily" in missions ...
just move to a quite 0.0 system which is rented by the overlords of bob or d2 theres plenty of quite 90% PVE type stuff u can do
|
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.03.17 08:51:00 -
[13]
With current tools it's kind of hopeless to run 'anti pirate alliance' in low sec space. They come in, gank you and sit on gate 15 min later smiling happily for you to engage so they can enjoy the benefit of sentries.
Well ranting aside. We will see about those missions. My main issue with 'forcing' mission runners to low sec is that PvE setup's are not worth a fart in PvP situations. So it's just riskfree slaughtering of lambs for the pirates. Especially considering how dumb the NPC's are (they dont switch targets).
On the other hand, if high sec lev 4's get nerfed to oblivion and low sec ones are not quite viable option to risk your 4 billion isk ship then it's always possible to skip the zoo in low sec and go for 0.0. I know I would prolly if I would need to risk my skin out there anyway. It is safer than low sec afterall . With better rewards
|
hotgirl933
|
Posted - 2007.03.17 08:55:00 -
[14]
Originally by: Carniflex With current tools it's kind of hopeless to run 'anti pirate alliance' in low sec space. They come in, gank you and sit on gate 15 min later smiling happily for you to engage so they can enjoy the benefit of sentries.
Well ranting aside. We will see about those missions. My main issue with 'forcing' mission runners to low sec is that PvE setup's are not worth a fart in PvP situations. So it's just riskfree slaughtering of lambs for the pirates. Especially considering how dumb the NPC's are (they dont switch targets).
On the other hand, if high sec lev 4's get nerfed to oblivion and low sec ones are not quite viable option to risk your 4 billion isk ship then it's always possible to skip the zoo in low sec and go for 0.0. I know I would prolly if I would need to risk my skin out there anyway. It is safer than low sec afterall . With better rewards
just open up a active war dec against the local pirates.
|
Kery Nysell
Caldari Nysell Incorporated
|
Posted - 2007.03.17 11:04:00 -
[15]
Originally by: hotgirl933
Originally by: Kery Nysell And what about the casual players like me that don't have the real life time to setup an Alliance against pirates ?
I have, at most, 2 hours of "play time" every couple of days (except on weekends), and I relax by doing a mission (maybe two if they're short ones) ... going in low sec is a waste of time for me, without even considering the eventual cost of losing a ship ... I need literally months of missions to pay for a single Battleship + fittings, because my job and my life prevents me from grinding missions 23/7 to make the hundreds of millions that some hardcore players do "so easily" in missions ...
just move to a quite 0.0 system which is rented by the overlords of bob or d2 theres plenty of quite 90% PVE type stuff u can do
Already tried that. Took me two weeks to move my stuff out there, and the added stress from the potential ennemies, plus the player-set tax rates and the "fee" to be left alone made it a really unpleasant experience with FAR LESS gains than my quiet missionning in high sec.
I went back to high sec and made my own corp for those reasons.
Plainly put, 0.4~0.0 is a waste of my limited playing time, forcing me to go down there will only result in a cancelled subscription.
For me, this game is not a race for the most ISK, nor an e-peen contest of |33t skillz of player-ganking, but a way to relax after a hard day at work ... being forced into situations I dislike isn't a way to relax.
|
Galifardeua
Gallente Completament Tarats
|
Posted - 2007.03.17 12:39:00 -
[16]
Originally by: Kery Nysell And what about the casual players like me that don't have the real life time to setup an Alliance against pirates ?
I have, at most, 2 hours of "play time" every couple of days (except on weekends), and I relax by doing a mission (maybe two if they're short ones) ... going in low sec is a waste of time for me, without even considering the eventual cost of losing a ship ... I need literally months of missions to pay for a single Battleship + fittings, because my job and my life prevents me from grinding missions 23/7 to make the hundreds of millions that some hardcore players do "so easily" in missions ...
Don't worry much. Only the hardest level 4s will reach level 5 status and be sent to 0.4 and below. Yes, we'll lose some nice missions, but on the other hand we won't be "forced" to go to dangerous land.
(yes, casual player here to).
Have fun.
|
Venkul Mul
Gallente
|
Posted - 2007.03.17 12:46:00 -
[17]
Edited by: Venkul Mul on 17/03/2007 12:46:52
Originally by: Daerkannon Shimmerscale
Originally by: Roy Gordon I dont know where people think that low sec is not dangerous, you only have to look at the map and turn on the 'ships destroyed in the last hour' button to see just how dangerous 0.4 and below systems truely are!!!
I'm not saying that low sec is not inherently dangerous, I'm saying that it doesn't have to be. Instead of waiting for CCP to give you some great anti-pirate weapon so that you can mission in low sec, use the tools already available to you. There are lots of people out there that find missions dreadfully boring but have a hard time supporting their PvP habit, thus my solution of hiring/supporting said people with a tax on your mission earnings.
The pirates win (sort of) because they have more targets. The PvPers win because they can shoot red targets without worrying about where their next ship is coming from. You win because you have access to better agents, better rewards and more challenging missions.
Ther is only a tiny bit of problem: isk rewards will be reduced, there is a good chance fo ship loss both in PvP and in PvE, so what will be used to pay the "defenders"?
And how often the "defender" will say "It is boring, today I haven't jet have my PvP fix, I will change system to hunt for pirates." I know at least 1 alliance having problem because the main PvP corporation has quitted as they hadn't a war running and it was "boring".
|
Andrue
Amarr
|
Posted - 2007.03.17 17:15:00 -
[18]
Edited by: Andrue on 17/03/2007 17:13:08 Edited by: Andrue on 17/03/2007 17:12:35
Originally by: Jack Target I heard that level 4 to level 7 missions will be in PvP space - is this true?
If true, that could mean they are not worth doing: PvP-geared pirates will destroy your PvE-geared ship after you complete the mission.
You hear wrong. The vast majority of L4 missions are staying where they are. A few of them are being promoted to L5 and moved to low-sec. The ones removed will be replaced with even more L4 missions (in high-sec). An entirely different class of missions will be created in low-sec.
So:There will be a slight nerf to L4 (probably no-one will notice) and an entirely new opportunity will be made available to those with the guts to make use of it. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |
Soporo
Caldari
|
Posted - 2007.03.18 00:04:00 -
[19]
I will tell you what the Pirates will do, and make your own judgement.
Once everything gets implememnted, the local Prats in LowSec systems will examine the new agents for Quality, they will go to the best agent systems/stations. They will then make bm's in many and various off plane areas in order to maximize their scanning ability. Scanning out missioners is more difficult, yet it IS done. I hear Drones can be seen fairly easily, even if the mission ship itself cannot.
They will regularly gatecamp and Station camp, expect to see the occasional Carrier or MS sitting RIGHT outside the station where you exit, with several jet cans occluding the exit. Expect sniper gangs at extreme range covering the Station exit occasionally.
All these problems can be dealt with in various ways. When you are trying to deal with these problems, however, you wont be missioning. Enjoy.
|
Dragon Lord
Caldari Helion Production Labs
|
Posted - 2007.03.18 01:23:00 -
[20]
Edited by: Dragon Lord on 18/03/2007 01:19:36 It sounds like the 5 hardest lvl4 missions are going to moved to low sec slaughter land, So thats enemies abound, a mission ill be gald to get rid off due to standing hits, Guristas extrav, angel extrav, worlds collide and id guess Pirate slaughter are heading off to low sec. All the above missions are tough but fun, i hope the new missions will add somthing new. Hopefully some lvl4s will involve going up against carriers and dreads. Would be nice to reduce ship numbers in missions and just make them smarter and harder to kill. Would also reduce lag big time.
|
|
Tecro Nashota
Inako Industries
|
Posted - 2007.03.18 02:59:00 -
[21]
Can't allow Capital ships in high sec, it's against the backstory !
And the new missions in lowsec and 0.0 (not PVP-space !) will also require that you work together with other players to be able to finish them, since these cap ships are not solo pwn mobile's, so it will be group/corp things.
It's gonna be like : PwPvPwP !
|
Garric Vor'g
Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2007.03.18 14:08:00 -
[22]
I don't care one way or another about people being forced into low/no-sec(personally play in a 0.3 sys).
Only reason I'm really ****ed about this move by the devs is cause as far as I'm conserned they at trying to take the easy way out with this one.
LVL 5 MISSIONS are supposed to be 2x as hard as any current lvl 4. They need that to truely be gang/corp/alliance missions. They need to be acceptable by corps/alliance members with the proper roles, and add a BM to all corp members while the mission is active. They need to give the corp/alliance the LP/ISK reward.
In short leave the lvl 4's as is, and create lvl 5's the way they are ment to be.
Above Italics is how the Devs first envisioned lvl 5 missions and up, and how we (the player base) were told they would be when lvl 4's first came out.
So can anyone tell me a GOOD reason that they are not sticking with the original plan? (DEVS??) CRAZED & INSANE |
CPL Nobbes
|
Posted - 2007.03.19 04:23:00 -
[23]
Probably comes down to money. It would require time and people to implement such a system. Thats equals big dollars on development and not on profits. They like to make a big song and dance about they are all about the game above all else but nobody with more than two brain cells to rub together is naive enough to believe that. This whole mission change issue appears to be designed so they can publicly say they have enhanced the PVE experience whilst spending the least possible. I would also suggest they have run some type of cost benefit analysis to estimate just how many subs they would lose by making high sec mission running dull boring and pointless by removing the best lvl4 missions and any money involved with whats left. Given the fact it appears they will continue with the plan I would say the cost of keeping high sec mission runners interested is much higher than just letting some of them leave the game.
|
The akkadian
|
Posted - 2007.03.19 04:29:00 -
[24]
Sorry for the alt but I can't post with my main.
As for the topic subject, you don't neccessarily need an alliance. Use a corpmate to scout entrances to .4 and other gateway systems to check for camps. I haven't run missions in a while, but from the dev blogs it sounds like 5-7 will be gang based activities. So it would make sense to me to have a few corp mates fit up in pvp ships and enter mission after things are aggroed.
As for large pirate gangs moving through do what ratters do, once local fills warp to station or ss (preferably hopping between multiple safes).
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |