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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Rorhke Shardani
EVE University Ivy League
1
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Posted - 2016.09.06 19:53:18 -
[121] - Quote
I have a Surface Book that I sometimes use to run EVE if I am away from my main gaming rig (such as travelling).
It has a dual GPU thing going on - the integrated Surface table one and there's a secondary NVIDIA GPU that seems to be housed in the keyboard portion (I am unsure on the specifics).
The only way I have been able to get the EVE client to launch on the Surface Book is to run the exefile directly, set to run in Windows 8 compatibility mode and using the NVIDIA GPU.
Any attempt to run the launcher fails miserably. It runs, accepts the login but when I try to launch the client it just hangs (exefile.exe never even appears in task manager)
Is this a known issue with the launcher ? I can only assume that there's something in the passing of settings from the launcher to the client where settings aren't getting passed over.
As it stands at the moment, desupport of the launcher means I can't use that machine for EVE any more - I realize I'm just one player out of thousands, but it would be nice if I could still use the portable device to play :) |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1746
|
Posted - 2016.09.07 02:22:15 -
[122] - Quote
Tappits wrote:So I have no idea why but logging in 6 clients with exe and leaving them on the log in screen with max settings was fineGǪ. Log in 6 accounts with launcher in potato mode gfx and sit at the log in screens and its maxing out the mem and core of my gtx 980.. I have no clue why. close them re open same with exe and its fine again.
Also why does the launcher not auto close on log in?. or have an option to (minimise, why would I need to minimise? But not close?) Thanks CCP
Try using the launcher to open them in max graphics, using lower graphics settings especially on older games can actually tax more modern cards because they are emulating older architecture rather than running it natively |
Vajra Zaitsez
School of Applied Knowledge Caldari State
0
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Posted - 2016.09.07 03:02:18 -
[123] - Quote
CCP Devs
First of all, thanks for all the work you put into improving EvE. I really appreciate it. The vast majority of updates have been exciting and very engaging. Ship re-balances, visual environment, structure ship and effects beautification and massive updates in player structures. The list really goes on and on. The game constantly feels fresh to me.
This latest change may inject problems you may or may not have foreseen.
To give up multiple avenues of access [redundancy in case of failure] to gain greater security over accounts or potentially smoother operation may well yield none of the above. This is especially true if there is only one point of entry and no backup in case of launcher failure. The EvE.exe file is that backup if the launcher is not working.
A minority of posters indicate they have no problem with the new launcher. It seems the majority of posters have encountered problems. Albeit many are minor issues, some are significant enough to prevent playing at all.
Single account or multibox players will likely re-evaluate the number of subscriptions maintained if they fundamentally cannot access what they are paying for.
I sincerely hope CCP will give serious consideration to delaying this decision and ensuring that subscribers continue to have as much access as possible to content that they are paying for in whatever future decision is made.
Thank you CCP for what has been an excellent gaming experience for me in this universe called New Eden. I hope to be able to play for a long time to come.
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Nakaara Adahsa
Deep Void Enterprises
23
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Posted - 2016.09.07 03:38:14 -
[124] - Quote
Tsukino Stareine wrote:Nakaara Adahsa wrote:Tsukino Stareine wrote:
Personally I've never had any issue with the new launcher, it's worked perfectly for me for almost 6 months. I mean those of you who have had issues with it, have you ever even thought it might be a problem on your end?
Within IT support (my profession) 9 times out of 10 when an issue a customer arises it's going to be a local issue as we have safeguards and monitoring tools to tell us when it's affecting a large percentage of our users.
.
Client authorization issues across a network are much more likely to be a problem in either the client or server software specific to the application unless other unrelated programs are affected as well. CCP controls most of the software involved at both ends. That the problems may be intermittent or perhaps only affecting a small number of users doesn't mean CCP isn't at fault. Software errors can manifest in many ways. Unfortunately, CCP has a long history of ignoring customer complaints. This looks like it will be another case of it. However, most players won't pay for a game they repeatedly can't access. CCP may finally screw a lot of folks over in a way that can't be ignored. Unlikely, client authorisation can be logged so CCP either don't care (unlikely as that's counter-intuitive to making money) or it's not an issue. As all of the complaints in this thread have been about opening the launcher or losing profiles I'm going to go with the latter. Also your comment about them controlling software in both ends: utter bollocks. CCP only control one thing and that's the launcher, the client machine can literally be anything. You can't expect everything to be supported, that's just not economically viable.
Actually, client authorization issues can only be logged by CCP if either (1) the launcher actually reaches the server at some point but fails to complete all aspects of the handshaking/authorization, or (2) the launcher tracks login failures, stores the info somewhere, and then sends it later on to the server once a connection can be established at some point. Case #1 is more likely to have been implemented than case #2, but even more likely is that client-side failures never get reported or logged on CCP's server. Otherwise they would know about these problems and have fixed them years ago, right? Because they take their customers seriously, right?
CCP does in fact control most of the at-risk software on both ends, both client and server. If they don't control the server, then why are most of us here paying them money? :-)
It's true that CCP is not responsible for the operating system or network device drivers, but the reliability of those software components is usually much higher than application software. Some 99+% of the time, the weak link is the app, not the OS. I'd lower that percentage if we were talking about graphics display issues, but that's not the case here.
Some of the strongest evidence that most of the launcher problems described on this thread are most probably CCP's fault is that people regard the Exefile game client as the reliable solution. If the issues were with a given player's OS, computer hardware, software confiiguration, etc, it is fairly likely that Exefile would be affected as well. However, the core message on this thread has been "don't take Exefile login away".
There is something different about Exefile: maybe it uses a simpler login process with fewer server-side infrastructure dependencies, maybe it's an older more mature implementation, or maybe it's just been better tested/debugged by CCP. I'd bet the latter is a significant factor at work here. If you were a CCP developer or tester trying to get your work done, would you use the launcher most of the time, or just login directly via the Exefile client? The latter would be more consistent with most software organizations I've worked in.
CCP needs to start taking the launcher issues seriously if they follow through with their Exefile changes, or some/many players will just disappear and take their money elsewhere. |
IcewaterKat
2
|
Posted - 2016.09.07 04:12:55 -
[125] - Quote
Still my disappointment builds.
It's nice to see that steps are being taken for dealing with the clone state. The issue with the Launcher having security issues, as well as other problems, seems a bit out of place since it has been proudly improved over the older launcher, seems to be more of an extreme step to cut off alpha clone abuse. If the launcher was truly a log-on security issue, it would of been switched to an EXE a long time ago.
I see this choking many 'paid' accounts that comply with the rules, as something that isn't worth the effort. I find this measure to be a detriment to the pocketbook of CCP and the community. While some players will build workarounds and exploits for the clone states, I don't see how cutting off a part of a verification process, which can log what accounts are connected through a launcher, would be a reasonable benefit over the detriment to legitimate 'paid' players.
IP addressing can be easily dealt modified and faked as well as not all ip are static. However a MAC with a 'token' tied to it, would change things up for delivering a trackable security solution, that isn't foolproof but it's hard to get around. Registering these devices and the accounts tied to them allows for specific actions to be applied, including a solution for the clone states possibility for abuse.
What? Not enough time to implement this before November. Why does it have to happen then? What's the rush? Yes, this does seem like there is a rush to make this happen, which I find very unsettling.
Still not angry Still not happy Starting to get worried |
Serg Sinist
Without Southern Sitizens
4
|
Posted - 2016.09.07 06:27:27 -
[126] - Quote
Before turn off login in exefile.exe write your launcher in C\C++ without QT5 web processes. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1748
|
Posted - 2016.09.07 06:42:24 -
[127] - Quote
Nakaara Adahsa wrote:Tsukino Stareine wrote:Nakaara Adahsa wrote:Tsukino Stareine wrote:
Personally I've never had any issue with the new launcher, it's worked perfectly for me for almost 6 months. I mean those of you who have had issues with it, have you ever even thought it might be a problem on your end?
Within IT support (my profession) 9 times out of 10 when an issue a customer arises it's going to be a local issue as we have safeguards and monitoring tools to tell us when it's affecting a large percentage of our users.
.
Client authorization issues across a network are much more likely to be a problem in either the client or server software specific to the application unless other unrelated programs are affected as well. CCP controls most of the software involved at both ends. That the problems may be intermittent or perhaps only affecting a small number of users doesn't mean CCP isn't at fault. Software errors can manifest in many ways. Unfortunately, CCP has a long history of ignoring customer complaints. This looks like it will be another case of it. However, most players won't pay for a game they repeatedly can't access. CCP may finally screw a lot of folks over in a way that can't be ignored. Unlikely, client authorisation can be logged so CCP either don't care (unlikely as that's counter-intuitive to making money) or it's not an issue. As all of the complaints in this thread have been about opening the launcher or losing profiles I'm going to go with the latter. Also your comment about them controlling software in both ends: utter bollocks. CCP only control one thing and that's the launcher, the client machine can literally be anything. You can't expect everything to be supported, that's just not economically viable. Actually, client authorization issues can only be logged by CCP if either (1) the launcher actually reaches the server at some point but fails to complete all aspects of the handshaking/authorization, or (2) the launcher tracks login failures, stores the info somewhere, and then sends it later on to the server once a connection can be established at some point. Case #1 is more likely to have been implemented than case #2, but even more likely is that client-side failures never get reported or logged on CCP's server. Otherwise they would know about these problems and have fixed them years ago, right? Because they take their customers seriously, right? CCP does in fact control most of the at-risk software on both ends, both client and server. If they don't control the server, then why are most of us here paying them money? :-) It's true that CCP is not responsible for the operating system or network device drivers, but the reliability of those software components is usually much higher than application software. Some 99+% of the time, the weak link is the app, not the OS. I'd lower that percentage if we were talking about graphics display issues, but that's not the case here. Some of the strongest evidence that most of the launcher problems described on this thread are most probably CCP's fault is that people regard the Exefile game client as the reliable solution. If the issues were with a given player's OS, computer hardware, software confiiguration, etc, it is fairly likely that Exefile would be affected as well. However, the core message on this thread has been "don't take Exefile login away". There is something different about Exefile: maybe it uses a simpler login process with fewer server-side infrastructure dependencies, maybe it's an older more mature implementation, or maybe it's just been better tested/debugged by CCP. I'd bet the latter is a significant factor at work here. If you were a CCP developer or tester trying to get your work done, would you use the launcher most of the time, or just login directly via the Exefile client? The latter would be more consistent with most software organizations I've worked in. CCP needs to start taking the launcher issues seriously if they follow through with their Exefile changes, or some/many players will just disappear and take their money elsewhere.
So much stuff you've written makes no sense. You correctly identified that they can only log things if a failed login happened to reach the server or that the launcher records crashes. If either of those things do not happen, how the hell else can we get the data? Player reports.
A vocal minority QQing in a forum thread does not warrant a full scale investigation or turning back on a decision that has been in the making for months.
And you're wrong again CCP can only make their software as compatible with systems that they deem their players use often. They cannot code for contingencies of every individual and cover every eventuality, that's not economically viable. Network is also a huge factor, as people from all over the world play this game their ISPs will of course have different routing, traffic shaping and priorities. Most people will also not know how to configure their routers to optimally use these applications.
There's just so many variables that you have to accept some leakage and the fact you think I'm only talking about OS shows you have very little experience in deploying new software to a large number of machines, something I do every few months and even then it's a pain in the ass with an inventory of NEAR IDENTICAL computers.
Finally I believe the way the launcher works is just entering your information to the existing exefile login screen and just bypasses it instead. If it doesn't work then it's probably something to do with your network or possible software conflict or even malware. It makes no sense that CCP would not test the launcher in multiple common platforms before removing the old one, which is happening now. |
Assia Eko
Art Of Explosions 404 Hole Not Found
0
|
Posted - 2016.09.07 07:16:16 -
[128] - Quote
Hello,
I used to login through a SSH Tunnel that is installed on my main computer at home for security reasons, and in order to log in from places with unsafes connections (airport, train station, public wifi, work..)
I was using the /server:127.0.0.1 option in the shortlink to exefile.exe.
Will it still be possible to add such option to the executable via the launcher ?
Thank you,
Assia |
TigerXtrm
KarmaFleet Goonswarm Federation
1656
|
Posted - 2016.09.07 09:28:29 -
[129] - Quote
MDK-1 wrote:ACCOUNT MANAGEMENT
Allow Exefile Launch (x) Disallow Exefile Launch ( )
Disclaimer: Even though you have been playing this game for years without being injected or hacked we wish to dumb down your experience even more than usual, please tick the next box to show you are a grumpy old fart and don't want to change what works (x)
Slight sarcasm but you get the picture....
Entitled user asking for a toggle switch. Check.
Bingo card is almost full guys. Keep it up.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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CCP Darwin
C C P C C P Alliance
2298
|
Posted - 2016.09.07 10:15:26 -
[130] - Quote
Rorhke Shardani wrote:Any attempt to run the launcher fails miserably. It runs, accepts the login but when I try to launch the client it just hangs (exefile.exe never even appears in task manager)
A troubleshooting step that I've seen resolve some issues where the launcher appears to work fine but the client won't start:
Exit the launcher.
Navigate to C:\ProgramData\CCP\Eve\SharedCache (or wherever your shared cache is located, if you've chosen a nonstandard location.)
Delete the directory named "tq" and all of its contents.
Start the launcher and launch the game.
Let me know if that helps.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Emrys Alf
Seagull Fleet DRONE WALKERS
7
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Posted - 2016.09.07 10:23:44 -
[131] - Quote
Quote:Makkuro Tatsu wrote:Emrys Alf wrote:A major change with little warning that effects a lot of people done by folk it seem who are not aware of what it is like to play. "Little warning" as in it has been known to be in the pipe for a year? Let's not get into another unfounded iteration of "players were kept in the dark". Known?? First I ever hear of it was yesterday. No one I have talked to so far was ever aware of this coming.. According to the posting this is due to free accounts which we all heard about a few days ago... I guess you have better sources.. Quote:The launcher is not perfect yet, but for me it works in almost all cases, with multiple accounts, on both Mac OS X and Windows. The one issue I experience, and seldom, is that the launcher forgets previously pinned accounts, which can be a slight inconvenience or major irritation depending on the number of accounts a player uses. Switching between servers sometimes brings them back for me, but that's the one issue I'd like to see fixed.
I am glad that you are having such a great time on the mac with multiple accounts. having just two open will cause a crash or freeze of one of the accounts after 20 minutes. Multiple Mac's tried big and small.
Forgetting one account I can live with which is what I do on my Main 2 computers. I use the launcher and if it forgets it is only one account to readd. With 10 that is a long ass process. Fustrating and frequent! |
Krystal Lee
Splintered Time. Care for Kids Empire
0
|
Posted - 2016.09.07 11:01:15 -
[132] - Quote
I am seeing a noticeable pattern of those supporting this idea having no more than a couple accounts, but what about those of us with 20+ active subs at any given time. The new launcher does not properly support this many clients reliably in any way that is acceptable.
So are multiboxers being pushed from eve, if so you could save us all some time and just tell us instead of changing things till we no longer can play the same way we have since the early 2000's. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6174
|
Posted - 2016.09.07 11:33:27 -
[133] - Quote
Tsukino Stareine wrote: Finally I believe the way the launcher works is just entering your information to the existing exefile login screen and just bypasses it instead. If it doesn't work then it's probably something to do with your network or possible software conflict or even malware. It makes no sense that CCP would not test the launcher in multiple common platforms before removing the old one, which is happening now.
The launcher works by talking to the SSO login server, and getting an access token. This token is then passed to the exefile and used for auth. Username and password are never passed to the exefile.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Vitank
Shinigami Miners Test Alliance Please Ignore
0
|
Posted - 2016.09.07 11:35:01 -
[134] - Quote
CCP Darwin wrote:Rorhke Shardani wrote:Any attempt to run the launcher fails miserably. It runs, accepts the login but when I try to launch the client it just hangs (exefile.exe never even appears in task manager) A troubleshooting step that I've seen resolve some issues where the launcher appears to work fine but the client won't start: Exit the launcher. Navigate to C:\ProgramData\CCP\Eve\SharedCache (or wherever your shared cache is located, if you've chosen a nonstandard location.) Delete the directory named "tq" and all of its contents. Start the launcher and launch the game. Let me know if that helps.
Good day,
I normally never comments on these type of post, but i must admit, this statement angered me as a coder myself. The steps stated above is a work around until the software is patch to allow such feature to be performed automatically.
No users should EVER have to dig in the file system to perform any tasks related to EVE client. The fact that we have been has become the "norm" is proof that the launcher is not ready and needs to be polished a little bit more.
I'm all for twerking the range of issues by removing unsupported version of software (WINXP, DX9, etc) but moving to quickly to a unpolished launcher will only affect your brand in a negative way.
Think of the launcher as the window into your game, no matter how good the inside is, if no one can get pass the window shopping, it failed it's purpose.
All this to say, please ensure these type of steps and troubleshooting guides and coded for. There should be no need for these type of things to be done by the user manually. It's just poor planning, IMHO.
Vitank |
TheSmokingHertog
Julia's Interstellar Trade Emperium
423
|
Posted - 2016.09.07 11:52:44 -
[135] - Quote
Vitank wrote:CCP Darwin wrote:Rorhke Shardani wrote:Any attempt to run the launcher fails miserably. It runs, accepts the login but when I try to launch the client it just hangs (exefile.exe never even appears in task manager) A troubleshooting step that I've seen resolve some issues where the launcher appears to work fine but the client won't start: Exit the launcher. Navigate to C:\ProgramData\CCP\Eve\SharedCache (or wherever your shared cache is located, if you've chosen a nonstandard location.) Delete the directory named "tq" and all of its contents. Start the launcher and launch the game. Let me know if that helps. Good day, I normally never comments on these type of post, but i must admit, this statement angered me as a coder myself. The steps stated above is a work around until the software is patch to allow such feature to be performed automatically. No users should EVER have to dig in the file system to perform any tasks related to EVE client. The fact that we have been has become the "norm" is proof that the launcher is not ready and needs to be polished a little bit more. I'm all for twerking the range of issues by removing unsupported version of software (WINXP, DX9, etc) but moving to quickly to a unpolished launcher will only affect your brand in a negative way. Think of the launcher is the "window into" your game. No matter how good the inside is, if no one can get pass the window shopping, it failed it's purpose. All this to say, please ensure these type of steps and troubleshooting guides should be coded for. There should be no need for these type of things to be done by the user manually. It's just poor planning, IMHO. Vitank
Maybe they should make a list with buttons somewhere;
* [remove TQ folder] * [workaround x]
etc...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Absolute Intoleranto
Science and Trade Institute Caldari State
3
|
Posted - 2016.09.07 12:07:42 -
[136] - Quote
Most of the time I dont understand why people are complaining so much.
Dx11 runs. My launcher works. The game crashes rarely.
The old old icons got replaced with better ones = shitstorm The support for the old API ends, for the game can technically evolve = shitstorm New launcher to make things easier = shitstorm Alpas get announced, while nothing changes for the subscribers = shitstorm After literally every announcement people start to complain.
Its like the community exists of frustrated old men that wish the world would never change and therefor fail to adapt to anything.
Yesterday I read some topics on the SC forum. One thing that gets repeated over and over is "No EVE player loves EVE, they all hate it and therefor bash CCP for any changes/announcement."
One may first laugh about that, but coming back to the forum and what does every player see? Exactly what was stated. You may be a minority, maybe not. I dont know. The only thing I know is, that I dont have your issues. And the people I know who play the game also dont have to deal with them.
So my question is, what the **** are you doing with your system? You should ask this question yourself!
Others complain about ISBoxer. EVE wasnt intended to support several accounts on one system. You should be thankful for CCP not to forbid it like other companies do. Yes I know, money is also a reason why its allowed. But still, I think its pretty arrogant to complain about that. Even though CCP did not make that program.
Of course I will not encourage CCP to ignore all these complains, because that would be equally arrogant. The only compromis I can think of is to delay such a change. Maybe there are some flaws.
Still it makes me sad. Elite got announced and I did not care. SC got announced and I did not care. NMS got announced and I did not care.
But whenever I come back to this forum it makes me worry. Because that kind of attitude is toxic for the community. This is something that truly hurts the developers, the game and the community. For some hardcore players that a lot of you allegedly are you are really squeamish.
Absolute |
Krystal Lee
Splintered Time. Care for Kids Empire
0
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Posted - 2016.09.07 12:14:47 -
[137] - Quote
Absolute Intoleranto wrote:Most of the time I dont understand why people are complaining so much.
Others complain about ISBoxer. EVE wasnt intended to support several accounts on one system. You should be thankful for CCP not to forbid it like other companies do. Yes I know, money is also a reason why its allowed. But still, I think its pretty arrogant to complain about that. Even though CCP did not make that program.
Absolute
Ill safety assume you dont own capitals. |
March rabbit
Mosquito Squadron The-Culture
1885
|
Posted - 2016.09.07 12:17:28 -
[138] - Quote
Ilian Amarin wrote:EDIT: BUT PLEASE FOR EVERYONES SANITY STOP MAKING THE LAUNCHER FORGET ALL MY ACCOUNTS IF I LEAVE IT OPEN FOR TOO LONG! Already bug-reported. Answer was: 'Logs show nothing. Bug closed'
The Mittani: "the inappropriate drunked joke"
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Absolute Intoleranto
Science and Trade Institute Caldari State
3
|
Posted - 2016.09.07 13:00:43 -
[139] - Quote
Krystal Lee wrote:Ill safety assume you dont own capitals.
Also, as i stated maybe they should discuss this with those of us this actually affects.
Thats correct. I dont own capitals.
About the second sentence. I only had one problem with my acc. Contacted the support, 20-40 minutes later that problem was solved. A friend of mine got impressed and that was one of the reasons I got him to try and subscribe.
My experience with EVE and CCP is mostly positive.
Maybe thats why I have a hard time to understand all the complains. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1754
|
Posted - 2016.09.07 13:15:36 -
[140] - Quote
I feel people are complaining to the wrong people here. You should be QQing to isboxer devs to create a workaround |
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March rabbit
Mosquito Squadron The-Culture
1885
|
Posted - 2016.09.07 14:08:27 -
[141] - Quote
TheSmokingHertog wrote:Vitank wrote:CCP Darwin wrote:Rorhke Shardani wrote:Any attempt to run the launcher fails miserably. It runs, accepts the login but when I try to launch the client it just hangs (exefile.exe never even appears in task manager) A troubleshooting step that I've seen resolve some issues where the launcher appears to work fine but the client won't start: Exit the launcher. Navigate to C:\ProgramData\CCP\Eve\SharedCache (or wherever your shared cache is located, if you've chosen a nonstandard location.) Delete the directory named "tq" and all of its contents. Start the launcher and launch the game. Let me know if that helps. Good day, I normally never comments on these type of post, but i must admit, this statement angered me as a coder myself. The steps stated above is a work around until the software is patch to allow such feature to be performed automatically. No users should EVER have to dig in the file system to perform any tasks related to EVE client. The fact that we have been has become the "norm" is proof that the launcher is not ready and needs to be polished a little bit more. I'm all for twerking the range of issues by removing unsupported version of software (WINXP, DX9, etc) but moving to quickly to a unpolished launcher will only affect your brand in a negative way. Think of the launcher is the "window into" your game. No matter how good the inside is, if no one can get pass the window shopping, it failed it's purpose. All this to say, please ensure these type of steps and troubleshooting guides should be coded for. There should be no need for these type of things to be done by the user manually. It's just poor planning, IMHO. Vitank Maybe they should make a list with buttons somewhere; * [remove TQ folder] * [workaround x] etc... Windows can detect if its previous start ended badly. And it can attempt automatic detection and repairing on next startup. And it exists for years already. Not rocket science tbh. I'm pretty sure it can be implemented so laucher will detect such failures, notify user and clean up anything needed by itself.
The Mittani: "the inappropriate drunked joke"
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OkarasRule
Maas Industries Holesale Operations
36
|
Posted - 2016.09.07 14:08:29 -
[142] - Quote
I run 14 accounts in a mining fleet using ISBoxer as window management, I don't use anything that is considered bannable by the eula or tos or even devs.
Only way I have been able to play for a while was on XP but you then removed abilities to play through that with the removal of the "old" launcher. Now your removing the only way I actualy enjoy playing this game and that's by sitting back and having a drink talking in ts3 to my friends. Now how am I supposed to micro manage all these accounts if you remove ISBoxer all together?
Why not have your devs make a version of ISBoxer you can control "though ital take about a week to make and test" and publish it along side the new clone types your pushing out in November? Your giving the player base less insentives to run paid accounts by giving us free accounts and removeing the bulk of the heavy lifters out of the game by the disabilities of ISBoxer players.
Get your devs to make a ccp owned and managed version of window management software that runs on eve exclusively please or iv got to shave half my accounts, probably more to be able to manage the accounts |
Rorhke Shardani
EVE University Ivy League
1
|
Posted - 2016.09.07 14:20:03 -
[143] - Quote
CCP Darwin wrote:Rorhke Shardani wrote:Any attempt to run the launcher fails miserably. It runs, accepts the login but when I try to launch the client it just hangs (exefile.exe never even appears in task manager) A troubleshooting step that I've seen resolve some issues where the launcher appears to work fine but the client won't start: Exit the launcher. Navigate to C:\ProgramData\CCP\Eve\SharedCache (or wherever your shared cache is located, if you've chosen a nonstandard location.) To get there, in the launcher itself, you can choose "Show in Explorer -> Shared Cache" from the menu. Delete the directory named "tq" and all of its contents. Start the launcher and launch the game. Let me know if that helps.
Didn't work. However this general thread may not be the best place to troubleshoot my particular problems - should this be continued in a ticket or is there a better place to get this particular question resolved ? |
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CCP Darwin
C C P C C P Alliance
2299
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Posted - 2016.09.07 14:28:25 -
[144] - Quote
Rorhke Shardani wrote:However this general thread may not be the best place to troubleshoot my particular problems - should this be continued in a ticket or is there a better place to get this particular question resolved ? You're very right, sorry to take the discussion off-topic. I would recommend that if you're having specific launcher issues that you post in the Eve Launcher forum or make a support ticket here.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Pumeia Taranogas
Science and Trade Institute Caldari State
31
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Posted - 2016.09.07 15:31:46 -
[145] - Quote
brinelan wrote:Fossor Wintersky wrote:it's a BAD gamedesign. You should tell every other game dev since just about every mmo uses some kind of launcher.
with the difference that their launchers actually work...and not lets you log in with a "socket closed" for hours anymore (not even after PC Reboot) while being able to login with the exe-file all the time...especially a fancy thing during Ops.... |
Drazz Caylen
Team-Pyro Industries
56
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Posted - 2016.09.07 15:36:41 -
[146] - Quote
Vitank wrote:I normally never comments on these type of post, but i must admit, this statement angered me as a coder myself. No users should EVER have to dig in the file system to perform any tasks related to EVE client. The fact that we have been has become the "norm" is proof that the launcher is not ready and needs to be polished a little bit more. We are not doing 1998 coding / patching it's 2016 for crying out loud. I do not intend or mean to offend anyone in the gaming industry, knowing there are always in any company hard working folks who deliver greatness, so every CCP employee and moderator should take what I say as such; the observation and experiences of a single person which might or might not factually represent the widespread issues.
Vitank, you've successfully identified a core issue with the gaming industry once high-bandwidth internet became readily available and server storage increased while price went down. The sad state of the gaming industry is to be held at lower standards than the rest of the working economy. It's like the running gag in the music industry where the engineer says "I'll fix it in the mix" just several times worse. So many things nowadays are half-hearted, half-finished and are proceeded to be patched in the upcoming days. I cannot confirm or deny statements which have been made about "people who don't get a real job at programming go into the gaming industry" and neither do I have an opinion about it, nor can I allow myself to have an opinion about it. What does make me think though, is when company after company shows clearly how they would not survive in any other sector but the gaming industry where sloppy code, insufficient QA and bad development decisions are nothing the consumer can do anything about. I want to be certain, and I want to believe how CCP devs do everything to the best of their ability. Sad as it is though, this doesn't mean the effort done is good enough to match a reasonable standard.
Now when I look at the rate of how the last decade went in the entirety of products inside and outside the gaming industry, I don't exactly know where to place the aforementioned sentiments. I don't know if the gaming industry is just as bad off but everyone else regressed, or if the remaining industry progressed just at a faster rate than the gaming industry. I believe both applies, depending on where one looks.
I do owe great respect to certain CCP employees and their work while I openly frown towards others. In the end, everyone needs to make ends meet. The only thing I will always question hard is how much freedom a company can take out on their consumers before it turns against them to a degree where they can no longer operate as functional or as flourishing as they once could. Certainly, not everything is about money. I'd rather live average knowing to do the good thing than sell my ethics and morals only to live in temporary wealth. But this is the gaming industry. This is the gaming community. Contrary to popular belief and polarization of forum / reddit discussion, the majority of gamers are just decent blokes who just want to enjoy their past time activity, unwinding from a (maybe) lousy day at work. |
win189
LAWN HC Get Off My Lawn
1
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Posted - 2016.09.07 15:52:09 -
[147] - Quote
this is Frankly a stupid move as the only way for players to get on when the mystical launcher Server goes down the only way to launch the game is from the Exe file
CCP before Taking something away Wait tell you have 1 Whole Year of its Replacement Working Flawlessly. Stop Pulling a Microsoft and force Changes when you do not have the team in place to back it up
Otherwize i think ALL eve Players should get a 1000 SP for every Half hour the Launcher goes down if ever again |
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CCP Explorer
C C P C C P Alliance
3171
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Posted - 2016.09.07 15:52:43 -
[148] - Quote
Steve Ronuken wrote:Tsukino Stareine wrote: Finally I believe the way the launcher works is just entering your information to the existing exefile login screen and just bypasses it instead. If it doesn't work then it's probably something to do with your network or possible software conflict or even malware. It makes no sense that CCP would not test the launcher in multiple common platforms before removing the old one, which is happening now.
The launcher works by talking to the SSO login server, and getting an access token. This token is then passed to the exefile and used for auth. Username and password are never passed to the exefile. Confirmed; even further, the Launcher embeds a direct interface to the login server (the SSO) so the Launcher doesn't even see the password. It extracts the reply, the access token, and passes on to the exefile, and knows what account this is to build the list of accounts.
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer
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Zan Shiro
Alternative Enterprises
823
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Posted - 2016.09.07 16:22:49 -
[149] - Quote
Pumeia Taranogas wrote:brinelan wrote:Fossor Wintersky wrote:it's a BAD gamedesign. You should tell every other game dev since just about every mmo uses some kind of launcher. with the difference that their launchers actually work...and not lets you log in with a "socket closed" for hours anymore (not even after PC Reboot) while being able to login with the exe-file all the time...especially a fancy thing during Ops....
This really. Blizzard doesn't make you uninstall your games when the launcher goes to crap either. Looks like update or something had launcher go bad...well that sucks says the tech guy on the tech forum, You know the drill...uninstall, nuke file folders, reinstall. This the Eve way.
Blizzard launcher seems to be damn good at fixing itself no uninstall/reinstall games. Kind of needs to. 6 mainstream games run from that one launcher. Please uninstall your game and reinstall is something blizzard can't tell you to do so casually. Uninstall reinstall 3 of those blizzard games (none of them of the wow) to fix a launcher bug...something I have never been told to do. |
Anwynn Windseeker
Don't press this button
0
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Posted - 2016.09.07 17:01:39 -
[150] - Quote
G'day, ... as much as I support CCPs intent to make the game safer, there still is the BIG issue of forcing the players to use an instrument that just does not do its job more often than not.
Running the .exe file works, provided the version is up-to-date. This is solid.
The launcher in its current (un)development stage
- forgets all my account data on a two-day-average (counting very leniently!).
- regularly fails to update itself on the first attempt
- forgets every other day to which server it is supposed to connect (showing the white "oops"-square).
Since I am not running any fancy and/or exotic hardware and a run-of-the-mill Windows 10 system I can not believe that this behaviour is a "special feature" which my end of the line is responsible for.
Suggestion to CCP: Make the launcher work properly first, force people to use it only when it works the way it is intended.
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