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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
577
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Posted - 2016.09.13 18:38:11 -
[31] - Quote
FT Diomedes wrote:Maldiro Selkurk wrote:Tabyll Altol wrote:Use a cargo expander --> Problem solved
-1 Now i have to lose a mod slot to have an MTU when other larger ships do not, no thank you. In particular armor tanked ships would be hurt a lot by this as lows are where their tank AND damage mods fit. I'm shocked to learn that there are some drawbacks to flying a small, fast, agile ship. News at 11!
Im equally shocked to find there that huge combat ships have benefits small agile ones dont get......so where did we go with this ?
oh.....News at 11!.....i guess.....
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Iain Cariaba
3208
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Posted - 2016.09.13 22:12:51 -
[32] - Quote
How is a 400m3 hold not big enough to carry a MTU? The t1 exploration frigates, which get a bonus to salvager cycle time, each have 400m3 holds.
Use the right ship for the job, or choose to lose that low slot to fit a cargo extender when adapting something else to do it.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Zan Shiro
Alternative Enterprises
828
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Posted - 2016.09.13 22:57:05 -
[33] - Quote
Tsukino Stareine wrote:Maldiro Selkurk wrote:Tabyll Altol wrote:Use a cargo expander --> Problem solved
-1 Now i have to lose a mod slot to have an MTU when other larger ships do not, no thank you. In particular armor tanked ships would be hurt a lot by this as lows are where their tank AND damage mods fit. Oh noes I have to use a different ship to do something better than the one I'm currently in. That's not one of the core mechanics of eve at all, ccplease nerf
Punchline is BS pilots on the cautious side don't even use these. They can be magnets for the people you may not want to see in your space.
Personally I kill and clear rooms and if mission deemed worthy of it I bring out the noctis at the end. Usually save this for a couple missions string and hit the cans right under the 2 hr life of the cans. Chance of loot and salvage increases when it a bunch of them in the same system as well. Whole bunch of crap in one system makes it more appealing potentially.
Never had an issue with noctis' ability here. But I am old and bitter...I spent mucho grande time in the ye old salvage cata. Noctis a godsend really. |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
577
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Posted - 2016.09.16 07:53:06 -
[34] - Quote
Iain Cariaba wrote:How is a 400m3 hold not big enough to carry a MTU? The t1 exploration frigates, which get a bonus to salvager cycle time, each have 400m3 holds.
Use the right ship for the job, or choose to lose that low slot to fit a cargo extender when adapting something else to do it.
Yes, let's talk about the right tool for the job and it is NOT an exploration frigate. The exploration frigate isnt bonused for combat missions so lets like at the proper tools for the job and see what the situation is?
Rifter: hold capacity 140 m3
Incursis: hold capacity 160 m3
Kestrel: hold capacity 160 m3
Punisher: hold capacity 135 m3
Now, just for laughs lets add a expanded cargo II to the Punisher and see where that gets us:
135m3 x 1.275 = 172m3
Now, for even more laughs lets stick a 100m3 MTU into it.
Even after putting a dps and tank killing mod onto the ship, 58.1% of the ships cargo capacity is filled with an MTU!
Thank you for really shinning a light onto the problem that needs addressed, i must say excellent argument in favor of the mini MTU.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
577
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Posted - 2016.09.16 08:09:15 -
[35] - Quote
Zan Shiro wrote:Tsukino Stareine wrote:Maldiro Selkurk wrote:Tabyll Altol wrote:Use a cargo expander --> Problem solved
-1 Now i have to lose a mod slot to have an MTU when other larger ships do not, no thank you. In particular armor tanked ships would be hurt a lot by this as lows are where their tank AND damage mods fit. Oh noes I have to use a different ship to do something better than the one I'm currently in. That's not one of the core mechanics of eve at all, ccplease nerf Punchline is BS pilots on the cautious side don't even use these. They can be magnets for the people you may not want to see in your space. Personally I kill and clear rooms and if mission deemed worthy of it I bring out the noctis at the end. Usually save this for a couple missions string and hit the cans right under the 2 hr life of the cans. Chance of loot and salvage increases when it a bunch of them in the same system as well. Whole bunch of crap in one system makes it more appealing potentially. Never had an issue with noctis' ability here. But I am old and bitter...I spent mucho grande time in the ye old salvage cata. Noctis a godsend really.
1 ) The mini MTU is supposed to help new pilots starting out doing L1s and L2s. New pilots dont have 75 million to spend on the base hull of a Noctis nor do they have the added expenses of outfitting a noctis.
2) New players probably arent going to have 9 million to spend on the current MTU, either.
3) MTUs fit well with larger vessels and those vessels dont need to give up a low slot to use the MTU (the loss of even one slot on a T1 frigate can make it far less effective at running missions. Lets look at the Rifter which is armor tanked, but also needs damage mods in its low slots but only has 3 to start with, asking the Rifter pilot to give up one of his low slots is asking too much.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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