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ESF Hyperion
Minmatar Love and Rockets
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Posted - 2007.03.18 18:53:00 -
[1]
Does anyone else agree?
I'm a dedicated trader myself and am just about to hit the max number of orders i can obtain once i finish off tycoon level 5, but after that i have nowhere to go?
All my order slots are always full and i feel that the trader has been left behind in past patches. Yes contracts has been introduced, but market is still the predominant arena for purchasing goods.
So, i'm asking the Dev team really nicely to please have a look at trading abit more and give us some more skills to train, increasing numbers of orders available, skills to further reduce market costs and broker fee's, oh and to make controlling nearly 300 market somewhat easier than it already is!!
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Estel Arador
Minmatar AFK
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Posted - 2007.03.18 19:47:00 -
[2]
You already can get broker fees down to like 0.2%, isn't that low enough?
And why should one player be able to control many markets? =AFK=
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ESF Hyperion
Minmatar Love and Rockets
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Posted - 2007.03.18 22:45:00 -
[3]
given that in a month i can pay in excess of 100 mill in broker fees alone, and signficantly more in sales tax plus the fact that i know i am not the only dedicated trader in game, then yes i do feel justified in asking for this. as it stands trading as a career path is locked, there is nothing else to train or aim for.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.03.19 08:03:00 -
[4]
Originally by: ESF Hyperion given that in a month i can pay in excess of 100 mill in broker fees alone, and signficantly more in sales tax plus the fact that i know i am not the only dedicated trader in game, then yes i do feel justified in asking for this. as it stands trading as a career path is locked, there is nothing else to train or aim for.
So, with these taxes, you should be making more than a billion per month, sitting in a station watching the market, and you still complain ?
Trading might be locked, but it's also the only profession with absolutely no risks involved and HUGE profits ...
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Dzil
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Posted - 2007.04.03 20:24:00 -
[5]
Eh, I'm relatively new, I'd still say there are risks, especially depending what markets you're in.
Someone could decide to compete with you. Especially likely on a relatively profitable item.
Prices could take a sharp nose dive on something you're heavily vested in.
Probably other risks I'm not yet acquainted with.
Anyhow I think his question is valid. Why is it there are 40 some skills involved with growing towards being a specialist in electronic warfare, or heavy spaceship piloting, or various industrial pursuits, but the trader, the oil in the machine is left high and dry on career advancement?
While I'm here, lemme plug the social skill tree needs a little sunshine too.
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Whip Slagcheek
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Posted - 2007.04.03 20:57:00 -
[6]
Edited by: Whip Slagcheek on 03/04/2007 20:54:19 Edited by: Whip Slagcheek on 03/04/2007 20:53:46 If you are looking for a few ideas for trade skills that wouldn't terribly upset the balance of the game I could think of a few.
For starters how about a high requirement skill to see the market in other regions. Contracts already have a system in place to fetch data from other regions so one would think it would be doable for a small portion of the EVE population (traders) to query other regions' markets.
Or some kind of bookkeeping skill that records into your notes at what price you purchased items for in alphabetical order for easy searching. Or even, as many have suggested, a feature to export your orders / transactions info ala item market export.
While more orders should be considered, I doubt there are many traders that have gotten tycoon up to level 5 considering the ease of starting an alt trader to get 50 new orders with no training time.
In short, I don't see CCP putting a focus on improving trading any time soon although there are numerous ways it could be improved without affecting the game at all, namely the order / transactions export that traders scream for.
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Elain Reverse
Caldari Shokei
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Posted - 2007.04.04 00:08:00 -
[7]
Edited by: Elain Reverse on 04/04/2007 00:06:30 Marketing is not skill with lowest number of skills. And if you want to trade you can also Manufacture and for that there is much more skills.
About EW, there is less skill for that then in marketing.
Spaceship command have so many skills because there is divided skills for each race and traders and miners also use some of them its universal cathegory whitch need any pilot in eve.
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LUC1FER666
Gallente
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Posted - 2007.04.09 14:17:00 -
[8]
A wallet info extraction tool would suit me just fine
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Teh Supah
Thorku
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Posted - 2007.04.09 21:44:00 -
[9]
Originally by: Kery Nysell
So, with these taxes, you should be making more than a billion per month, sitting in a station watching the market, and you still complain ?
Trading might be locked, but it's also the only profession with absolutely no risks involved and HUGE profits ...
I can assure u that 1 bil a month isnt anything big. no risks? lol I remember the day when i set up a buy order for 200 invul fields for 14 mil each and day after they were for 11 so i decided to wait to see what will happen. Lost about 1,2 bil in 5 days :/
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Shameless Avenger
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Posted - 2007.04.10 10:06:00 -
[10]
About the taxes: Mission runners have to buy bullets, it's an expense. Taxes are also an expense.
About more skills: EHM, I guess an Advance Market Monopoly skill would not hurt.
I also think that wallet export capability is what we need FTW!
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