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Thread Statistics | Show CCP posts - 24 post(s) |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.09.27 10:53:51 -
[1] - Quote
After using it for a little while these inconsistencies stand out.
Comparing ammo requires a double click to load while all other modules generate compare info on mouse over.
Price does not stand out the first time I looked around for it.
Boosts could be added.
A back and forth button so you can flip between two or more fits would be nice.
If I am cycling a module to see the change in stats I really do not want to see the stats if its turned off.
When a stat change turning green or red should do so at all times some state changes do not generate the color text.
A simulate fit button in the kill report screen would seem a great time saver. Its under the save fitting tab but its not clear from a UI perspective maybe change all save fitting buttons to a fitting management icon?
Other wise great job will post as I see more issues.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.01 21:56:55 -
[2] - Quote
More thoughts.
Any comments on my first set?
Can not pick a rig to switch out. I have to destroy a rig to allow the change stats functionality to work. The destroy message for rigs while in simulation module mode could be worded better. Any way we can get mouse over compare on ammo? The error "not enough ______ free" when checking if a underlining gun or launcher would be a better one needs a better worded explanation. A way to identify what we want to compare would be nice
A compare method between two versions of the ship would would allow more then one thing to be switched out at a time and allow two versions of a fit to be compared would be nice. Making the simulate current ship icon smaller and having a second icon below it that saved fits can be dragged and dropped into or current fit can be saved into, would be a great addition. Because there is already a "save as" button they would need to be called version 1, version 2 for an example. Allowing the red and green widget to compare stats when mousing over a saved fit would also work.
Nice to have but probably never get. A way to identify what we want to compare. high slot or rigs with out unfitting the module. Did the idea of having items in the browser window show if it was better or not ever come up as a valid idea?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.03 23:14:59 -
[3] - Quote
CCP karkur
Fit should be what I have in the simulator verse what I have saved and hold the current fit so I can switch back.
Other thoughts
CPU and Power grid turn red when using more even if its not over what is available.
Things that do not generate red or green indications:
Turning modules on or off- only way to see exactly what a module does with with a full fit. Changing Ammo-Missiles tested. Headers.
Ammo placed in the ship if fitting mode does not save to fittings. Having to fit ammo every time is annoying.
Calibration says what is left, not what is used, different then any other number in the panel.
Opening the cargo hold from the fitting screen would be nice, currently it allows you to open the drone bay.
Comparing ships without ammo ie a saved fit does not work well.
Can the group weapon option be available on the simulate side and allow all grouped weapons to be compared with a moused over set in the browse. Would help compare full racks of weapons easier. Nice to have: An update fit(using current name)/ save new version using different name toggle would be nice. Any way that mousing over the right click menu to overheat would show the results for a moment?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
839
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Posted - 2016.10.19 00:41:15 -
[4] - Quote
CCP karkur wrote:Quintessen wrote:CCP karkur wrote:Quintessen wrote:I would love, love, love an exploration section for probe stats. It can be a pain to calculate manually and it would be nice if they weren't left out of this wonderful improvement.
Also, it's a bit unintuitive that you can drag a module in to equip it, but you can't drag a module out to un-equip it. That's been my biggest frustration with the fitting window as I always forget that after I come back from long breaks. Anything you can drag in you should be able to drag out.
- Q While working on this, we added 'sensor strength' to the probe tooltip.. That is already on TQ, but I made a small mistake with it so it says "34%" rather than "34 points" but it will be fixed on Thursday I'm not sure what you mean by drag in/out, because you are an have always been able to drag stuff from the fitting window into your hangar/cargo. If you drag a "fit" module/rig from the ghost fitting window away from the window, nothing happens. Right, but you can drag it into the browser on the left hand side. The reason it's not moved when you drop it in a hangar is that you are not really moving stuff there, so it wouldn't make much sense. Also, the move is triggered by the source location and I'd rather not litter all inventory locations with code to handle that . That is not a very clean way to handle that in the simulation mode I started using the remove arrow because I could not figure out a clean way to handle that might need a trash can icon
The fact you have to remove a module to add another is annoying. Can't dragging a module over another switch them out.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
841
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Posted - 2016.10.20 00:56:14 -
[5] - Quote
CCP karkur wrote:Fzhal wrote:By source location do you mean the fitting window? If so, could it be made to unequip the module if dragged/dropped into the round ship fitting area or completely out of the fitting window? Sorry, I meant the 'destination' location (and have edited my post)... so the if you drop something in the inventory, stuff happens because it's moved to that new location, adding to the new location triggers it. In order to allow you to unequip something by dragging it somewhere, that 'somewhere' needs to have code that knows how to handle the fake item. Hope that makes some sense, it's maybe a little more details than you care about People are already used to dropping items in the center to fit them so unfitting like that would be confusing.
That makes sense but the location that allows removal is hidden which is an issue.
Is drag over and switch even an option with this current version of the fitting window?
It would be nice, that when you drag a different icon over the module a location inside the circle would show up and allow you to drop it in and then allow switching the active one back and forth so you can both see the two items you want to compare and also switch them out in the simulated fit.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
841
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Posted - 2016.10.21 01:36:08 -
[6] - Quote
CCP karkur wrote:Bienator II wrote:i am wondering, since you already have the option to use a radial menu, why did you decide to cycle via left click through the module modes offline, online active, heat etc instead of using the radial menu for that too? It just seems a bit more natural to click on a module to turn it on than having to use radial menu. We also added the radial menu way later, when we had pretty much settled on the clicking to change the modules state. Sounds a bit silly to say since I implemented it, but I'm a big fan of the radial menu and always use it when playing. There is however a bit of a conflict with dragging. If something with a radial menu is draggable and you click on it and start to drag, do you want the radial menu or just to drag the thing? We have a way to guess the best we can what you were trying to do, but you can run into issues with this with drones and also in the fleet watchlist and it's pretty annoying when you want to drag things and get the radial menu. It's one of the reasons we haven't made a serious push to add radial menu to the inventory, where you do a lot of dragging of items. So that's a factor here too, you'll be dragging stuff around and that might become annoying. Hope that makes sense Btw, we just added the ability to go in the other direction. If you hold down SHIFT it toggles offline->overheated->active->online. Nice now we just need a button that takes offline out of the rotation. To bad we cant get two windows up and use that to compare multiple module changes.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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