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Wander Prian
Art Of Explosions 404 Hole Not Found
268
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Posted - 2016.09.27 15:36:43 -
[31] - Quote
All ECM in this game works the same way.
If you get hit with ECM and the jam is successful, you will lose all targets you had locked. -If it's a targeted ECM-module, you won't be able to target anything until the cycle is completed. -If it's an AOE- ECM ( such as the burst jammer), you will only lose any targets you had locked, but you can relock them straight away.
I've flown ECM-ships quite abit and I've also used the burst jammer.
Wormholer for life.
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Marcus Binchiette
Pyrocraft
1
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Posted - 2016.09.27 15:39:01 -
[32] - Quote
SurrenderMonkey wrote:I love these posts where the OP endlessly argues with people who are immeasurably more knowledgeable about the game than they are..
If you truly are more knowledgeable I would appreciate a straight answer. Yes, I am a noob here.
I have copy pasted the very description for the module in question and it does not say what you are saying. So who is right here? Are you right, or is the module description correct?
Basically, my understanding is that if my friendly ship is inside my burst range, and someone else is shooting them. Then if I activate this module I can break the lock and save my friend. That is what the description is saying. That is why I fitted the damned module - and that is why I was so darned surprised when Concord showed up and blew up my ship. If this is not true then the module description needs to be edited. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18318
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Posted - 2016.09.27 15:44:44 -
[33] - Quote
No, what it does is try to jam out everyone within its range. Ignore the fluff text and listen to the vet's offering their experienc and patience.
Praposal:Un-F**k Locator Agants
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Iria Ahrens
Space Perverts and Forum Pirates
1066
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Posted - 2016.09.27 15:46:36 -
[34] - Quote
Marcus Binchiette wrote:
I know you're probably more experienced in this game, but have you actually used this module? Is there anyone here who has actually used this module and can definitely say what it is doing. Because, if it is doing what you are saying then it is not suitable for my needs.
>>
Ok, if you want to be a fleet buffer, that's cool. You should look into Command Destroyers, BCs, and Command Ships.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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SurrenderMonkey
Space Llama Industries
2350
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Posted - 2016.09.27 15:49:52 -
[35] - Quote
Marcus Binchiette wrote:SurrenderMonkey wrote:I love these posts where the OP endlessly argues with people who are immeasurably more knowledgeable about the game than they are.. If you truly are more knowledgeable I would appreciate a straight answer. Yes, I am a noob here. I have copy pasted the very description for the module in question and it does not say what you are saying. So who is right here? Are you right, or is the module description correct? Basically, my understanding is that if my friendly ship is inside my burst range, and someone else is shooting them. Then if I activate this module I can break the lock and save my friend. That is what the description is saying. That is why I fitted the damned module - and that is why I was so darned surprised when Concord showed up and blew up my ship. If this is not true then the module description needs to be edited.
Literally every respondent in the thread has given you a straight answer. You've universally ignored them because you're pretty sure you know better.
Your use of the ECM burst is incorrect. It doesn't do what you think it does. It does what every other person has told you it does. Move on.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Giaus Felix
Hedion University Amarr Empire
249
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Posted - 2016.09.27 15:50:11 -
[36] - Quote
Good lord...
If you think the description is wrong or contains a typo, make a support ticket and inform CCP instead of being a raging pedant.
You've been told what the module does by many people who are experienced in the how and why of it; nobody is feeding you disinformation, because that is forbidden in this area of the forums.
edit looking at your posting history you like to argue the toss with people who know what they're talking about, the golden rules thread being an example where you claimed that playing a PvP game doesn't mean that you're consenting to PvP
EVE is a place of greed and danger, alliances and betrayals, risk and paranoia. It is not, and it should not be, a happy place of unicorns and rainbows.
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Marcus Binchiette
Pyrocraft
1
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Posted - 2016.09.27 15:52:19 -
[37] - Quote
Ralph King-Griffin wrote:No, what it does is try to jam out everyone within its range. Ignore the fluff text and listen to the vet's offering their experienc and patience.
Thank you.
I had combined the ECM Burst Jammer with Target Painters, and a very strong armour tank into a frigate hull. The intention being to use this as a lead vessel when jumping through star gates. The intention was to accelerate my fleet capital ship targeting speeds while, at the same time, using ECM to inhibit enemy targeting.
I have an excessively heavy armour tank, and this vessel is not designed to close range quickly. So if what you are saying is true then the Burst Jammer isn't going to do what I need it to - and therefore I should be removing it from my fit. |
Memphis Baas
2054
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Posted - 2016.09.27 16:47:23 -
[38] - Quote
The "target lock" is inside the computer of the ship that does the targeting. It's not a paddle lock attached to the targeted ship. If I target-lock you, your ship doesn't change AT ALL (maybe your ship decides to show a yellow box around my ship's name in your overview). The lock is inside my ship's computer. The jamming would have to affect my ship to get rid of this lock.
The description text of modules in-game is fluff text. Composed by a CCP dev, who most likely speaks Icelandic as primary language, and English as second. Your argument is based on the semantics of the word "on" as used by an Icelander in a piece of lore text to describe the game effects of a module from a sci-fi point of view. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18319
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Posted - 2016.09.27 18:03:50 -
[39] - Quote
In the beginning a couple of mad Vikings put spaceships on the Internet. This made a lot of people very upset and was widely regarded as a bad idea.
Praposal:Un-F**k Locator Agants
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Memphis Baas
2056
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Posted - 2016.09.27 20:47:27 -
[40] - Quote
But the spaceships aren't on the internet, Ralph, they're in the internet. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18332
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Posted - 2016.09.27 23:19:29 -
[41] - Quote
Memphis Baas wrote:But the spaceships aren't on the internet, Ralph, they're in the internet. Too late, it's done now.
Praposal:Un-F**k Locator Agants
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Iria Ahrens
Space Perverts and Forum Pirates
1070
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Posted - 2016.09.28 00:05:42 -
[42] - Quote
Ralph King-Griffin wrote:Memphis Baas wrote:But the spaceships aren't on the internet, Ralph, they're in the internet. Too late, it's done now.
Your name inspiration or you? Nice calligraphy.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18339
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Posted - 2016.09.28 09:02:14 -
[43] - Quote
Iria Ahrens wrote:Ralph King-Griffin wrote:Memphis Baas wrote:But the spaceships aren't on the internet, Ralph, they're in the internet. Too late, it's done now. Your name inspiration or you? Nice calligraphy. the quote? mine. obviously its Douglas Addams but memphis here with ""This is a spaceship. It flies in space." - all the code needed to play EVE Online. "But how?" "Similarly to 'Let there be light', but with pixels."" got me thinking (which is a dangerous thing)
Praposal:Un-F**k Locator Agants
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Memphis Baas
2060
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Posted - 2016.09.28 12:13:10 -
[44] - Quote
On one hand, CCP could achieve this by wrapping all the current code (required to simulate all the gameplay mechanics) into an interpreter shell (interpret plain-old-English sentences into computer commands) and basically creating themselves a tool to make development easier. Some games do this with "mission directors" or similar tools to make NPC interaction scripts easier to "write" (as from a novel author's point of view).
On the other hand, reality could be a simulation, and various omni- powers (omniscience, omnipotence, etc.) could just be explained as administrator-level access. One way to detect whether reality is a simulation would be to detect "patches" - laws of the universe that change suddenly. One way to expedite these "patches" would be to cause an exploit situation, to force said "patches." Of course, we'd have to have the memory systems to remember the pre-patch state; if the "patch" wipes us out (like The Flood, for example), all the "exploiting" that caused it is (was) pointless. |
Christopher Mabata
Sentinel Incorporium
434
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Posted - 2016.09.29 02:44:55 -
[45] - Quote
As a dedicated EWAR Pilot i can confirm Burst jammers work as intended That is all
GÖú Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry GÖú 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing GÖú
This Message Brought to you by a sweet and sour bittervet
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