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Amber Utama
Legionaries of New Eden
0
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Posted - 2016.09.30 22:33:41 -
[1] - Quote
I'm chilling in wormhole space waiting for explorers and I got someone with my T2 Warp disrupters and they still left the wormhole. Does entering a wormhole count as warping? I'm relatively new to piracy and I haven't seen a topic about this when I looked it up. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18384
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Posted - 2016.09.30 23:10:16 -
[2] - Quote
nope, same goes for gates and stations.
Praposal:Un-F**k Locator Agants
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Paranoid Loyd
9613
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Posted - 2016.09.30 23:43:11 -
[3] - Quote
Ralph King-Griffin wrote:nope, same goes for gates and stations. With the caveat, they can not have a flag not allowing them to dock/jump, the same is not true for a wormhole. Meaning the hunted can engage and still jump through a wormhole, but one cannot engage and dock or jump through a gate.
Not exactly relevant to the conversation but good to know if you are new.
"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix
Fix the Prospect!
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Brokk Witgenstein
Extreme Agony
826
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Posted - 2016.10.01 03:36:14 -
[4] - Quote
OP might be referring to infinipoints preventing capitals from jumping a gate...? |
Donnachadh
United Allegiance of Undesirables
1016
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Posted - 2016.10.01 14:12:01 -
[5] - Quote
You got bit if you will by basic game mechanics. Jump gates, acceleration gates, docking collar on stations and worm hole entrances all share common mechanics. You need to be within 2,500 meters to activate the gate, docking sequence or worm hole entrance. Once a ship is inside that 2,500 meters and they have activated the jump / dock sequence there is nothing you can do to stop them. So your only real course if you are close to the gate is to bump them and try to keep them farther than 2,500 meters.
The command destroyers with the ability to fit the micro jump field may be an option here. I have not played with this capability so there may be restrictions on their use based on range from a gate, station or worm hole entrance but you could look into these as well. |
Andrew Indy
POS Party Ember Sands
158
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Posted - 2016.10.03 07:43:34 -
[6] - Quote
Donnachadh wrote:You got bit if you will by basic game mechanics. Jump gates, acceleration gates, docking collar on stations and worm hole entrances all share common mechanics. You need to be within 2,500 meters to activate the gate, docking sequence or worm hole entrance. .
WHs have an activation range of 5000m
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Sheeth Athonille
Rabid Dogz Mining The Bastion
147
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Posted - 2016.10.03 08:44:06 -
[7] - Quote
Paranoid Loyd wrote:Ralph King-Griffin wrote:nope, same goes for gates and stations. With the caveat they can not have a flag not allowing them to dock/jump, the same is not true for a wormhole. Meaning the hunted can engage and still jump through a wormhole, but one cannot engage and dock or jump through a gate. Not exactly relevant to the conversation but good to know if you are new.
Of note, if it is a high sec connection the person will be concorded though. So remember that if you try to play wormhole games :P |
Brokk Witgenstein
Extreme Agony
834
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Posted - 2016.10.03 08:59:30 -
[8] - Quote
Ummmm NO?
No criminal act = no criminal flag = no concordokken duder. |
SurrenderMonkey
Space Llama Industries
2383
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Posted - 2016.10.03 15:56:28 -
[9] - Quote
Sheeth Athonille wrote:Paranoid Loyd wrote:Ralph King-Griffin wrote:nope, same goes for gates and stations. With the caveat they can not have a flag not allowing them to dock/jump, the same is not true for a wormhole. Meaning the hunted can engage and still jump through a wormhole, but one cannot engage and dock or jump through a gate. Not exactly relevant to the conversation but good to know if you are new. Of note, if it is a high sec connection the person will be concorded though. So remember that if you try to play wormhole games :P
Uh... only if they have a criminal flag, which is pretty unlikely in the given scenario.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Paranoid Loyd
9618
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Posted - 2016.10.03 16:12:16 -
[10] - Quote
SurrenderMonkey wrote:Sheeth Athonille wrote:Paranoid Loyd wrote:Ralph King-Griffin wrote:nope, same goes for gates and stations. With the caveat they can not have a flag not allowing them to dock/jump, the same is not true for a wormhole. Meaning the hunted can engage and still jump through a wormhole, but one cannot engage and dock or jump through a gate. Not exactly relevant to the conversation but good to know if you are new. Of note, if it is a high sec connection the person will be concorded though. So remember that if you try to play wormhole games :P Uh... only if they have a criminal flag, which is pretty unlikely in the given scenario. Yeah, the only way I can think this would happen is you would have to pod someone in lowsec, jump into a WH, then jump into highsec before the criminal flag timer ended.
"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix
Fix the Prospect!
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Donnachadh
United Allegiance of Undesirables
1019
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Posted - 2016.10.04 13:53:20 -
[11] - Quote
Andrew Indy wrote:Donnachadh wrote:You got bit if you will by basic game mechanics. Jump gates, acceleration gates, docking collar on stations and worm hole entrances all share common mechanics. You need to be within 2,500 meters to activate the gate, docking sequence or worm hole entrance. . WHs have an activation range of 5000m Thank you for the correction.
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Serendipity Lost
Repo Industries
2256
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Posted - 2016.10.06 11:13:33 -
[12] - Quote
You can't jump DED acceleration gates if you are pointed. They 'use' your ships warp drive. DED gates are the ones found in missions and complexes.
system/region gates - you can jump when pointed DED acceleration gates - you can NOT jump when pointed
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