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Renegade Leader
Smugglers Run Inc
6
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Posted - 2016.10.01 23:01:36 -
[1] - Quote
Ever since eve was created we have had only 4 main weapons. Lasers, Missiles, Railguns and Howitzers. These are getting a little boring. there is noting new in weapons. There needs to be new weapons. Nanite disassemblers. these little guys pack a mean punch. what ever they are used against will be torn apart bit by bit suffering x amount of damage. Even after the battle until their energy cells deplete. the life span can be determined by the ship type using them. frigates and destroyers 15 to 20 minutes. Cruisers and battle cruisers 20 to 40 minutes. Battleships a full hour, capital ships 2 hours POS's and Citadels up to 4 hours. A new Nanite delivery drone can be created to deliver the nanites. Eventually we can expand this to cover ground bombardments.
Maybe nanite weaponry is a bit difficult to program in to the game, but a new weapon type or two would be nice.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18399
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Posted - 2016.10.01 23:05:11 -
[2] - Quote
lets un **** the ones we have before introducing new ones yeah?
Praposal:Un-F**k Locator Agants
=]|[=
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Mark O'Helm
Fam. Zimin von Reizgenschwendt
236
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Posted - 2016.10.01 23:32:31 -
[3] - Quote
You forgot drones and smartbombs.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Another Posting Alt
Center for Advanced Studies Gallente Federation
173
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Posted - 2016.10.01 23:37:44 -
[4] - Quote
And spies and 0.01 ISK updates and shiptoasting. |
Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1021
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Posted - 2016.10.01 23:38:57 -
[5] - Quote
Only thing Id like to see is more T2 or even T3 ammo types for the weapons we have already. That would create more than enough changes to what the standard is right now than brand new weapons balancing and testing would ever need.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Avaelica Kuershin
Paper Cats
284
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Posted - 2016.10.02 00:02:01 -
[6] - Quote
Why are DOTs wanted in EVE? It's not like you have to keep pressing F1 for each volley. |
radkid10
University of Caille Gallente Federation
25
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Posted - 2016.10.02 02:49:19 -
[7] - Quote
Renegade Leader wrote:Ever since eve was created we have had only 4 main weapons. Lasers, Missiles, Railguns and Howitzers. These are getting a little boring. there is noting new in weapons. There needs to be new weapons. Nanite disassemblers. these little guys pack a mean punch. what ever they are used against will be torn apart bit by bit suffering x amount of damage. Even after the battle until their energy cells deplete. the life span can be determined by the ship type using them. frigates and destroyers 15 to 20 minutes. Cruisers and battle cruisers 20 to 40 minutes. Battleships a full hour, capital ships 2 hours POS's and Citadels up to 4 hours. A new Nanite delivery drone can be created to deliver the nanites. Eventually we can expand this to cover ground bombardments.
Maybe nanite weaponry is a bit difficult to program in to the game, but a new weapon type or two would be nice.
not going to happen cuz there is no counter play and damage over time does not work in Eve |
Christopher Mabata
Sentinel Incorporium
447
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Posted - 2016.10.02 03:26:58 -
[8] - Quote
DoT wouldn't work well in a game where you can stack so much in a big fleet people will instantly die after the next server tick before they can broadcast for reps, or before reps can land. Gives a huge advantage to bigger fleets using this type of weaponry.
Plus i think this winds up in the domain of F&I just an FYI
GÖú Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry GÖú 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing GÖú
This Message Brought to you by a sweet and sour bittervet
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Vincent Pelletier
Pelletier Imports and Exports
48
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Posted - 2016.10.02 03:57:13 -
[9] - Quote
OK, listen the F up. You are going to DPS very, very slowly. Now. And by slowly I mean Fing slow.
If you get aggro it means you're going to lose 50 DKP 'cuz you didn't know what the F to do. And watch the Fing tail. If you get kicked into the whelps, you lose 50 DKP again for not being where the F you were supposed to be. There is no aggro reset. You only nee... There's some S about an aggro reset when people don't know how to manage their aggro.
After 2 sunders you can basically start doing damage to it, assuming you know how aggro works and you don't over-aggro. OK, nuke it dot it. Help the whelp groups. When it's in phase 2 nuke it as hard as possible. You want to get it down as fast as possible. Have dots up on... on every time, 2 rows, shadow word: pain, warlock curses, rends, everything. I don't see enough dots, more dots now.
Come on, more DPS. Hit it like you mean it! |
Keebler Wizard
Royal Amarr Institute Amarr Empire
32
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Posted - 2016.10.02 04:01:59 -
[10] - Quote
Nanites? Silliest eve-suggestion Iv ever heard. You've been watching too many new-age movies.
DoT wouldn't work in eve, for a myriad of other reasons. |
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Morgan Agrivar
Divine Bovine Security Services
565
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Posted - 2016.10.02 04:12:41 -
[11] - Quote
I am still waiting for my Amarrian Slave Launcher II modules.
When CCP? WHEN?
This would cure me of the fear...
CCP Explorer liked you forum post. Now my life is complete...
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Valkin Mordirc
2546
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Posted - 2016.10.02 06:05:30 -
[12] - Quote
Ralph King-Griffin wrote:lets un **** the ones we have before introducing new ones yeah?
Medium autocannons!
#DeleteTheWeak
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Salah ad-Din al-Jawahiri
New Order Logistics CODE.
548
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Posted - 2016.10.02 07:07:58 -
[13] - Quote
And don't forget the mines! |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
130
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Posted - 2016.10.02 12:16:43 -
[14] - Quote
When posting an idea it is customary to do three things: 1. Explain why it's needed. "I think it would be cool if..." is not a valid reason. 2. Explain how you're going to balance it. How much damage does it do? How much PG/CPU? How much will it cost? These can be ballpark numbers, but at least give us an idea. 3. Post in the right section. Failure to do these things will almost certainly result in your thread being trolled.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Thomas Lot
Astrocomical Warped Intentions
48
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Posted - 2016.10.02 14:56:24 -
[15] - Quote
Posting in the correct forum might be a good start. |
Chopper Rollins
Brutor Tribe Minmatar Republic
1593
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Posted - 2016.10.02 15:13:16 -
[16] - Quote
Renegade Leader wrote: These are getting a little boring. there is noting new in weapons. There needs to be new weapons.
The word 'new' is loaded with positive baggage. Unless you are a farmer, in which case all change is bad. People ask what's new when they should ask, what's best? In a balanced game, best is situational and very often your preparation is a dice-roll. I think it was Huxley who wrote about new being turned into a good word by hypnotic cretinising technology.
Yet i still wait for the Corpse Launcher, it's sound effects and it's -10 thermal damage.
Goggles. Making me look good. Making you look good.
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Mike Adoulin
Adolescent Radioactive Pirate Hamsters
1878
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Posted - 2016.10.02 15:18:54 -
[17] - Quote
Salah ad-Din al-Jawahiri wrote:And don't forget the mines!
Bring back the mines.
CCP can do it now. We have the technology.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
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Brokk Witgenstein
Extreme Agony
831
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Posted - 2016.10.02 17:33:32 -
[18] - Quote
Still waiting to get Bomb launchers on battleships. Not THAT'd be a blast |
Arronicus
Fusion Enterprises Ltd Badfellas Inc.
1514
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Posted - 2016.10.03 06:51:57 -
[19] - Quote
Renegade Leader wrote:Ever since eve was created we have had only 4 main weapons. Lasers, Missiles, Hybrids, Projectiles, Drones, Smartbombs, Mines, and Unguided bombs, with the later removal of mines, and addition of Doomsdays and structure weaponry
FTFY |
Morgan Agrivar
Divine Bovine Security Services
569
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Posted - 2016.10.03 07:22:43 -
[20] - Quote
Dark Lord Trump wrote:When posting an idea it is customary to do three things: 1. Explain why it's needed. "I think it would be cool if..." is not a valid reason. 2. Explain how you're going to balance it. How much damage does it do? How much PG/CPU? How much will it cost? These can be ballpark numbers, but at least give us an idea. 3. Post in the right section. Failure to do these things will almost certainly result in your thread being trolled. And this is why no one should vote for you...
This would cure me of the fear...
CCP Explorer liked you forum post. Now my life is complete...
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PopeUrban
El Expedicion Flames of Exile
117
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Posted - 2016.10.03 19:33:28 -
[21] - Quote
Mike Adoulin wrote:Salah ad-Din al-Jawahiri wrote:And don't forget the mines! Bring back the mines. CCP can do it now. We have the technology.
Mines plz.
Not those crappy little missile clones we had before. Bomb-sized magnetic ones that close on targets relative to their hull size and have an explosion radius to match. Little cluster MIRV ones that blap down drones that happen to hit their radius. Scrambler ones that kick off a massive **** you EM burst. Good old fashioned concussion mines that just bump the mess out of what they hit without dealing damage. Vortex ones that do the opposite. Mines for every flavor of ECM and tackle.
Stealthed mines with dedicated minesweeping and disarming modules. Dedicated minelaying modules. Military salvage by disarming/scooping old or discarded mines. |
Jonah Gravenstein
Machiavellian Space Bastards
26942
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Posted - 2016.10.03 21:01:28 -
[22] - Quote
PopeUrban wrote:Mike Adoulin wrote:Salah ad-Din al-Jawahiri wrote:And don't forget the mines! Bring back the mines. CCP can do it now. We have the technology. Mines plz. Not those crappy little missile clones we had before. Bomb-sized magnetic ones that close on targets relative to their hull size and have an explosion radius to match. Little cluster MIRV ones that blap down drones that happen to hit their radius. Scrambler ones that kick off a massive **** you EM burst. Good old fashioned concussion mines that just bump the mess out of what they hit without dealing damage. Vortex ones that do the opposite. Mines for every flavor of ECM and tackle. Stealthed mines with dedicated minesweeping and disarming modules. Dedicated minelaying modules. Military salvage by disarming/scooping old or discarded mines. You forgot solvent based mines to be used against Minmatar ships, duct tape hates solvents.
Civilised behaviour is knowing that violence is barbaric, but paying other people to do it is business.
New Player FAQ
Feyd's Survival Pack
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3346
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Posted - 2016.10.04 00:30:41 -
[23] - Quote
I'm on board with mines. I still have a ton in my hanger... though I can't do anything with them.
It would be cool to use them in a similar way to how mines were used around stations and gates in the game Freelancer. Lots of pirate apps too. I mean, obviously there would need to be a big discussion on deployment rules amongst pods who are a lot better than me at PvP than me... but for what it's worth I think the time is now for mines.
*edit: also Jove Folding Beams* |
Memphis Baas
2077
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Posted - 2016.10.04 01:54:53 -
[24] - Quote
Kudos to the "more dots" guy.
Personally I would like to suggest these weapons:
1. Beam hits you, and causes a pop-up box to appear on your screen, with a riddle. Answer the riddle correctly, no effect. Answer the riddle wrong, your ship explodes. Answer the riddle like in Monty Python, and the ship that fired the beam explodes.
2. Interceptor-only weapon: you activate this weapon, and a 100 m plasma blade extends at a 90 degree down angle from your ship. Does damage if you manage to fly your ship close enough to the enemy to cut with it. Reflects pulse lasers and hybrid shots back at the enemy. You can change its color by using S crystals (though, maybe not the purple one).
3. Titan-only weapon: when this weapon is activated, a glowing dot appears in space near the titan. All the weapons of the rest of the fleet, when aimed at the dot, combine together a la the Death Star ray and hit the enemy as one big ray (or charge, or shell). Weapons grouping for the entire fleet, basically.
4. Softer version of ECM: you activate this at an enemy ship, and it doesn't break their targeting; instead, it randomly re-arranges all their module icons (next to their HUD), and covers them (so they can't tell what the module icons are) for the duration of the effect. The modules, of course, can be activated by clicking or pressing the F keys, but it's a crapshoot what gets activated or de-activated. Or overheated.
5. Sonic Jammer: this ewar module forces the EVE client on all targets in its area of effect to play Barcode Brothers' Flute, or maybe this whether or not they have audio turned on, and also shoot fireworks even if they have no fireworks launcher installed. |
Mig Holojoy
Aliastra Gallente Federation
0
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Posted - 2016.10.04 04:39:05 -
[25] - Quote
What about hacking minigame but you do it on a ship and if you succeed you take control of the ship for some time and self destruct or put modules offline or jettison the ammo or abandon drones or something. |
Taishoku Mayaki
Black Scorpions Inc Circle-Of-Two
3443
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Posted - 2016.10.04 07:00:46 -
[26] - Quote
Morgan Agrivar wrote:I am still waiting for my Amarrian Slave Launcher II modules.
When CCP? WHEN?
We can't let this happen, we cannot let Horde turn from meatshields to ammo for PL....
"Right-O, lets get undocked and see what falls off the ship"
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PopeUrban
El Expedicion Flames of Exile
119
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Posted - 2016.10.04 20:57:38 -
[27] - Quote
Memphis Baas wrote:Kudos to the "more dots" guy. Personally I would like to suggest these weapons: 1. Beam hits you, and causes a pop-up box to appear on your screen, with a riddle. Answer the riddle correctly, no effect. Answer the riddle wrong, your ship explodes. Answer the riddle like in Monty Python, and the ship that fired the beam explodes. 2. Interceptor-only weapon: you activate this weapon, and a 100 m plasma blade extends at a 90 degree down angle from your ship. Does damage if you manage to fly your ship close enough to the enemy to cut with it. Reflects pulse lasers and hybrid shots back at the enemy. You can change its color by using S crystals (though, maybe not the purple one). 3. Titan-only weapon: when this weapon is activated, a glowing dot appears in space near the titan. All the weapons of the rest of the fleet, when aimed at the dot, combine together a la the Death Star ray and hit the enemy as one big ray (or charge, or shell). Weapons grouping for the entire fleet, basically. 4. Softer version of ECM: you activate this at an enemy ship, and it doesn't break their targeting; instead, it randomly re-arranges all their module icons (next to their HUD), and covers them (so they can't tell what the module icons are) for the duration of the effect. The modules, of course, can be activated by clicking or pressing the F keys, but it's a crapshoot what gets activated or de-activated. Or overheated. 5. Sonic Jammer: this ewar module forces the EVE client on all targets in its area of effect to play this, or the HTFU song, whether or not they have audio turned on, and also shoot fireworks even if they have no fireworks launcher installed.
Tech 4 frigates that combine in to a titan. Each pilot controls a separate subsystem. Comes with a free animal companion or old grandpa. |
Brokk Witgenstein
Extreme Agony
835
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Posted - 2016.10.04 22:46:21 -
[28] - Quote
Why do I now picture that old Granny (Worms) muttering to herself about the price of gas and the good old days whilst chasing her last 5 seconds down to zero?
Next up: Sheep launchers and holy handgrenades! \o/ |
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