Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Arronicus
Fusion Enterprises Ltd Badfellas Inc.
1514
|
Posted - 2016.10.05 07:09:12 -
[151] - Quote
Swoop McFly wrote:So it mines as much as 8 Hulks, is the perfect mining booster, a jump freighter, a carrier and a FAX combined, with double the jumprange, 90% fatigue reduction and a 7 minute invulnerability mode.
Is it just me or does this sound maybe a little bit too good?
It can do pretty much everything. The only thing missing is an exploration bonus.
No.
First, your math sucks. Hulk yield is 3500m3/minute with a 3% implant (22mil), and 3800~ with mining drones. It's 5 or less hulks in yield. Second, Of course it's the perfect mining booster, that's part of the whole point. Third, no, not a jump freighter, unless you fancy a tiny cargo bay. Fourth, no, not a carrier. Has to be sieged to get over 1k dps from drones, can't carry non combat ships in it, doesn't have the burst dps of a carrier Fifth, similar to a fax, but not as tanky, or as good at repping. |
Grookshank
Jump Drive Appreciation Society
125
|
Posted - 2016.10.05 08:01:42 -
[152] - Quote
This seems problematic on some points:
- PANIC should give a combat timer, to stop immediate refitting
- PANIC should block all combat actions:
- Cyno under PANIC makes it an unkillable cyno ship
- Ewar under PANIC should be a no
- Repping under PANIC should be a no
Make it a good miner, mining booster with good defenses: yes. Make it a 10ly, almost no fatigue, immune fax: no.
|
Assia Eko
Art Of Explosions 404 Hole Not Found
0
|
Posted - 2016.10.05 08:11:55 -
[153] - Quote
Will it trigger an escalation when warping to a C5/6 combat anomaly ? |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
156
|
Posted - 2016.10.05 08:36:52 -
[154] - Quote
Katri Ambraelle wrote: Let me point out again that a fully fit Rorq will cost over 3 bil. It roughly mines 4.4 Mil/min and is parked while doing so. Without the core it mines less than a hulk. Basically, you can make twice the isk/hr as a carrier but you are extremely likely to lose the ship. It isn't if you will lose it, but when you will lose it. Let me point out again that "over 3 bil" is a fully fit platinum insured Rorqual.
WHEN you lose it, it will take a whole two to three hours of mining to pay itself off/replace after said insurance payout of 2,215,595,008 ISK. |
Soleil Fournier
Black Serpent Technologies The-Culture
150
|
Posted - 2016.10.05 08:51:59 -
[155] - Quote
Rorq is only 3 billion, that's cheap.
Players out in the far reaches of nullsec will have whole fleets of these suckers. The supply of minerals will be obscene, leading to an inevitable crash of mineral prices and a whole lot of supercaps being built. |
Shallanna Yassavi
Imperial Academy Amarr Empire
425
|
Posted - 2016.10.05 09:08:20 -
[156] - Quote
Why not allow cloaking while the industrial core is active? All the mining barges would warp off, and the rorq would cloak. The rorq would still be unable to warp for a while, which would mean the hostile fleet would still be able to find it before it warped off if they knew they were looking for a rorq. And the possibility the hauler was already warping to the rorq at zero because the rorq was almost full when local spiked. Whoops!
Under that mechanic, parking close to the belt would mean the hostile fleet wouldn't have very much space to sweep to decloak the rorq. Parking far away from the belt would increase travel time for the drones, and mean leaving them in space as somewhere between a strong hint and a dead giveaway of where the rorq was. If the rorq recalled its drones before cloaking and cloaked before they got to the hangar (or at least one was on a return trip), well... the formation of drones would point to a rock at one end and the cloaked rorq at the other.
Edit: Or there's the choice of not using the rorq's mining drone bonus at all. Parking closer would mean the rorq would be able to recall all its drones before the reds showed up in belt if the captain was paying attention, but they wouldn't have to do a particularly complicated search pattern to find it.
A signature :o
|
Vald Tegor
Empyrean Guard Tactical Narcotics Team
156
|
Posted - 2016.10.05 09:18:00 -
[157] - Quote
Soleil Fournier wrote: a whole lot of supercaps being built. Making them more accessible and expendable in general may not be a terrible thing for the game.
The issue is more that the people who already have large stockpiles of them are the ones in position to take advantage of this change to build more. This is not a good thing for new entities trying to enter the arena in the short term. In the long term, we may see more than one massive fight every few years (when someone screws up) as the losses will be more recoverable.
Shallanna Yassavi wrote:Why not allow cloaking while the industrial core is active? Because what is realistically 4 minutes or less is insufficient to sweep a grid for a cloaked ship. Assuming you found the right grid to start with. Also because I don't know where you get the idea of the Rorqual warping off. You would decloak and immediately jump to a cyno in tether range of a citadel. |
Gustav Mannfred
Summer of Mumuit
144
|
Posted - 2016.10.05 09:18:03 -
[158] - Quote
Generally, these changes are nice, but there are some problems in my opinion:
1. With that amount of yield, a few guys multiboxing rorqs can easily clean belts in no time, 18000m3 per minute is more than 10 times more than an exumer(hulk has about 1600m3 per minute). Is there any reason to bring some mining berges?
2. With 10ly jumprange and its insane drone dps bonus this ship becomes the #1 choise for hotdroping and pvp. It is also like the old carriers, with its 15 effective heavy drones it has the same amount as carriers were able to launch before citadel. This also makes it again possibile to run havens and sanctums afk and get about 40 mil per tick or so.
3. With its bonuses to RR, this ship is just like a FAX with a lot more DPS. The Industrial core boosts remote reps AND DPS. FAX triage module set drone dps to 0 when activated.
solutions:
1 and 2: Give the Rorqual a fighter bay and fighters, it gets 4 launch tubes, 3 for light fighters, one for heavy fighters, one for support fighters and 3 for the harvest drones. Remove the dps bonus from the industrial core and replace the drone damage bonus to a 10% bonus to fighter damage and hitpoints per level. With that, the Rorq should be able to deal about 40% of the damage a supercarrier can do, but with much less application against small targets and if you want to rat in it, you need to be on keyboard. Also this solves the problem of afk beltcleaning as you need to manually activate the mining lasers of the drones and also manually unload cargo of every single flight. (one flight of harvest drones has 9 drones, just as a light fighter squadrom). This makes it hard to farm afk or multibox a lot of ships. With the ability to launch fighters, the rorqual also should be able to fit fighter support units. And its jumprange should stay as it is now.
3. remove 2 hi slots and add them to low slots, which makes it less effective as a RR ship and the industrial core should set fighter missile dps to 0 and drastically reduce applications of their primary weapons. So they are still effective against npc's, but the ship will then not be able to benefit from RR bonuses and beeing able to do a lot of dps.
what do you think CCP?
otherwhise this ship just kills the market as T1 ships become insanely cheap and those mining in less effective ships will most likely stop that.
i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183
|
March rabbit
Mosquito Squadron The-Culture
1922
|
Posted - 2016.10.05 09:30:03 -
[159] - Quote
Aldran Gentlharp wrote:basicaly i like the changes of the rorqual and the stats of the panic module exept one thing. Preventing all affected ships from warp makes this panic module and the rorqual rather useless. It is to provide time for defence fleet to formup and arrive. Not to let industrials flee.
The Mittani: "the inappropriate drunked joke"
|
Thunder Fenix
Imperial Academy Amarr Empire
14
|
Posted - 2016.10.05 10:07:38 -
[160] - Quote
Will be nice to see rorquals on field again!
Just can i suggest to increase even more ore hold and fleet hangars?
Why even bigger ore hold? well considering incoming m3 of ore during fleet ops it will probably be a clickfest for compression, have bigger ore hold would mitigate this (make instead auto-stack and auto-compression cycling every few seconds in ore hold as added feature would be the best choice here, would completely avoid repeatitive actions)
Why bigger fleet hangar? more ore mining = more compressed ore to be hauled out. Only efficient way to do so is have other toon hauling it and only way to haul stuff out from rorqual is place it in fleet hangar so can be taken out by other fleet members, again here drag & drop fest for both rorqual pilot and hauler. Deep Transport with max skills can haul almost 70k m3 so increasing fleet hangar to match it will halve repetitive ops. All of course cutting out space from normal cargo.
|
|
Vald Tegor
Empyrean Guard Tactical Narcotics Team
158
|
Posted - 2016.10.05 10:10:40 -
[161] - Quote
Gustav Mannfred wrote:18000m3 per minute is more than 10 times more than an exumer(hulk has about 1600m3 per minute).. Your math is VERY wrong. My hulk mines significantly more than that per laser. In reality, it will be a little more than 4 hulks. If that.
Gustav Mannfred wrote: Is there any reason to bring some mining berges? Yes. To mine out the mercoxit. Or because you don't feel comfortable putting 15+ Billion isk on grid at the moment.
Gustav Mannfred wrote:2. With 10ly jumprange and its insane drone dps bonus this ship becomes the #1 choise for hotdroping and pvp. It is also like the old carriers, with its 15 effective heavy drones it has the same amount as carriers were able to launch before citadel. This also makes it again possibile to run havens and sanctums afk and get about 40 mil per tick or so. No, for the same reason you don't rat in a dreadnaught. You finish the site in 10 minutes then spend 5 waiting for the siege cycle to end so you can move to the next one. By the time you warp and land you're making Ishtar level ticks. Likewise if you're going to drop in and siege with a glass cannon fit, why would you not drop a suicide dreadnaught that does 5x the dps of the Rorq for the same cost?
Gustav Mannfred wrote:3. With its bonuses to RR, this ship is just like a FAX with a lot more DPS. The Industrial core boosts remote reps AND DPS. FAX triage module set drone dps to 0 when activated. A Rorqual with T2 Capital remote booster repairs 1150 HP per cycle A Minokawa with same repairs for 7906 HP per cycle
Gustav Mannfred wrote:solutions: Along with being largely unnecessary, your solutions do hilarious things like give the Rorqual more cargo capacity than a faction fit cargo expanded jump freighter (while using t2 expanders).
If you want to "afk belt clear" go right ahead. Enjoy your 50km drone trips with the excavator drone's 138m/s after skill bonuses. 18000 m3 per cycle, ~785 second cycles for a round trip. That will be around 1400 m3 per minute. It will net you less income than a procurer with Porpoise boosts.
As for the impact to the t1 market, T2 is so cheap and effective that T1 honestly should come down in price. Ratting carriers push 200 mil an hour. There are still plenty of people ratting in all sorts of subcapital ships. Just because a mining capital ship will pull what a capital should, does not mean smaller scale miners will cease their activities. |
Shallanna Yassavi
Imperial Academy Amarr Empire
425
|
Posted - 2016.10.05 11:21:17 -
[162] - Quote
Vald Tegor wrote:Soleil Fournier wrote: a whole lot of supercaps being built. Making them more accessible and expendable in general may not be a terrible thing for the game. The issue is more that the people who already have large stockpiles of them are the ones in position to take advantage of this change to build more. This is not a good thing for new entities trying to enter the arena in the short term. In the long term, we may see more than one massive fight every few years (when someone screws up) as the losses will be more recoverable. And less special. If you've ever played SWTOR, there were a LOT of side quests involving Sith and dark Jedi (or Jedi/rival Sith if you're an imp). Force users were supposed to be special in the Star Wars universe, but copypasting a bunch of them makes them... not. Or: Yes, you might get these huge fleet fights more often, but creating an eclipse with a bunch of titans won't be epic or special if it happens too often. The whole point of those things was to be rare and epic special. Putting the yield of mining ships where they are now took that away.
Quote:Shallanna Yassavi wrote:Why not allow cloaking while the industrial core is active? Because what is realistically 4 minutes or less is insufficient to sweep a grid for a cloaked ship. Assuming you found the right grid to start with. Also because I don't know where you get the idea of the Rorqual warping off. You would decloak and immediately jump to a cyno in tether range of a citadel. So take jump drive away from it? Making it warp around like a slow subcap might not be a bad thing. Having it fit in a jump freighter would mean still being able to buy it in slightly hostile space without it being a deathtrap.
Even with that limitation, it can warp in 10-11 seconds from a dead stop with a microwarpdrive fit.
A signature :o
|
|
CCP Fozzie
C C P C C P Alliance
14495
|
Posted - 2016.10.05 11:25:20 -
[163] - Quote
Thanks for the feedback so far everyone.
A couple quick answers to questions we see coming up multiple times:
- We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
- The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
|
|
Crave Ma'Lice
Ma'Lice M.'n'T. Inc
0
|
Posted - 2016.10.05 11:38:35 -
[164] - Quote
Lickem Lolly wrote:Mining != PVP
If we wanted to do PVP, we would go do PVP...
Nobody with a brain will siege 1 rorqual in nullsec, unless they are using it as bait. What you will get is blobs of 20-30 rorquals and massive market problems.
Congratulations. You've given a massive financial boost to the largest blobbing nullsec alliances. Everyone else will have to use Orcas. Hope you're happy.
doubt so, for reliable amount of harvested ore you have to park the Rorq within the asteroid as the excav drones will be slow as fu... so every m they have to travel will deplete the isk/h significantly |
Skia Aumer
Sebiestor Tribe Minmatar Republic
355
|
Posted - 2016.10.05 11:40:17 -
[165] - Quote
PANIC module wrote:All turret, missile, drone and smartbomb damage set to 0 What about neuts and ewar? Can I have a wing of Scorpions sitting there invulnerable for the most of the fight and jamming the crap out of enemies? |
Queitis
DBCI C0LD Fusion
1
|
Posted - 2016.10.05 11:51:44 -
[166] - Quote
@fozzie what are your plans to fix the nullsec Heavy water issue? will you be reducing the amount of ozone in dark glitter and increasing heavy water in it ?
If you swapped the HW and Ozone figures in Dark glitter around, that would resolve a lot of the imbalance issues without doing much to the market |
Axes blade
Shadow State Goonswarm Federation
0
|
Posted - 2016.10.05 11:52:31 -
[167] - Quote
I believe they should be able to light a cyno then in P.A.N.I.C mode. However most fleet take at least 15min to get ready so I donGÇÖt think It will help the pilot much anyway.
Also does one Rorqual going into P.A.N.I.C protect a 2nd Rorqual in the same fleet?
|
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.05 11:52:42 -
[168] - Quote
@CCP Fozzie
Any plans to fix the Heavy water Imbalance? |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.05 11:53:28 -
[169] - Quote
Axes blade wrote:I believe they should be able to light a cyno then in P.A.N.I.C mode. However most fleet take at least 15min to get ready so I donGÇÖt think It will help the pilot much anyway.
Also does one Rorqual going into P.A.N.I.C protect a 2nd Rorqual in the same fleet?
panic mode dont affect other rorquals
but concidering a reasonable fit rorq will tank 10 dreads... i dont see the issue |
Sakul Aubaris
Holy Cookie
12
|
Posted - 2016.10.05 12:35:49 -
[170] - Quote
Am I the only one Thinking, that CCP overshoot a little with the Roqual ? The Orca seems allright for me but the Roquall is a bit... to much? I see some winers wine, but with these changes the Roqual might be able to be a new Slowcat. You have a remote rep range bonus 8 hislots (you use 5 large shieldboosttranfers and not capital ones because without triage they are better and with capchain or capbooster you run stable), a capitalship tank and five sentries and 20 backupsets.. Honestly i don't care about that mining yield, because i don't mine. There more the better, because more minerals -> cheaper combat ships. But the combat potential of the new roquall is... at least interesting, at worst op.
|
|
Zerzzes Markarian
McCloud and Markarian Trade and Logistics Corp.
5
|
Posted - 2016.10.05 12:59:17 -
[171] - Quote
I think the changes are better than what I feared. In general I like to see that the Rorqual gets into the field now. It's also good that the Rorqual (and the Orca) can do some significant mining themself. But given the long drone moving times, the yield will be probably much smaller.
However, I don't see many people using the Indy core anymore, because the risk just gets too large (except when you have a large supercap fleet to protect you, an no larger hostile supercap fleet nearby). So not beeing able to compress hurts quite a bit, because you will get full very fast, if one Rorqual supports several barges.
I'm not sure that the concerns of 20 Rorqual fleets come true, except maybe in very remote regions. Because a 20 Rorual fleet would be a dream of any supercap fleet.
The jump range changes are great. |
Tiberizzle
Amok. Goonswarm Federation
141
|
Posted - 2016.10.05 13:16:37 -
[172] - Quote
Everyone seems to be getting really excited about the theoretical yield of the rorqual but they're completely forgetting how bad drone mining mechanics are.
#1. There isn't even a hot key to make the mine, you have to use the context menu.
#2. The drone goes out, mines exactly 1 cycle and then returns with its mining amount.
The excavator drones exist on tranquility right now and they MWD at 100m/s. That's like a 10+ minute round trip to some of the ore site asteroids even with drone navigation comps and skills. The base speed needs to be an order of magnitude higher, or these things will spend over 90% of their time in transit and a sieged rorqual will be considerably worse than a barely trained barge in reality. The other option is that the Rorqual, a capital ship with **** for agility and warp speed that must additionally exit siege, rewarps for basically every individual asteroid it mines, and spends 90%+ of its time in warp... and is considerably worse than a barely trained barge in reality. Even if the drones are much quicker than the preliminary stats imply they will be, that theoretical yield will translate into a real yield of 25-50%, if that, and they'll be barely worth using as an upgrade over a Hulk. |
Elenahina
agony unleashed Agony Empire
1280
|
Posted - 2016.10.05 13:51:45 -
[173] - Quote
Shalmon Aliatus wrote:Did you consider letting the Rorqual use every Isotope for jumping ? Kinda sucks that the proud queen of mining is tied too having ships bringing Oxygen Isotopes. Why did ORE choose this jump drive instead of inventing a new one capable of using all Isotopes ? Or did they hit legacy code when they did the research
My guess would be because (AFAIK) that's the type of isotopes produced by the ICE in the region where ORE is located.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
|
Zareph
Merch Industrial Goonswarm Federation
3
|
Posted - 2016.10.05 13:56:38 -
[174] - Quote
The cyno while in PANIC mode is a perfect option speaking as a 10 year miner.
We *never* put a rorqual in a belt in 0.0 mining operations because it made no sense. While I get the need to change the mining link (and other) mechanics a PANIC button is great for 0.0 mining in an alliance.
I'm concerned about the number of ships, as sometimes you can easily get 30 people in exhumer/mining barges or more, as long as I can protect all 30 (or more) with a panic button, light a cyno and wait for reinforcements that makes staying in a belt worthwhile in my alliance.
Yeah, it can be shot and a 50 to 200 person gang coming along can make it interesting but you should have intel for that and GTFO well before.
The new Exhumer level drones need some mechanic changes, or be able to hold a ton of ore to compensate for them being slow. Parking a rorqual on a rock is difficult due to their lack of manuverability/speed and spending 10m warping in/out to get in position and the inevitable ping pong through a belt of rocks. Either have the drone spit out compressed ore, or carry the highest m3 in the game exhumer or barge. The return / go out trip is sloooow and if I have to waste charges/heavy water waiting that's a little nuts.
Will the PANIC module protect these most likely really expensive drones too? Just the mining ones, not combat. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3118
|
Posted - 2016.10.05 14:19:08 -
[175] - Quote
Quote:P.A.N.I.C. Module:
-50% velocity
Wasn't this supposed to be -100% or is there something going on here? |
Tialano Utrigas
Running with Dogs Stella Nova
100
|
Posted - 2016.10.05 14:35:37 -
[176] - Quote
My opinion is that a cyno shouldnt be able to be lit while the PANIC mode is active (be it the rorq or the miner). It WILL end up being used as a cyno ship in large fleet engagements which isnt it's intended use.
This does NOT mean that you cant cyno in back up. It just means that you need to wait for the PANIC mode to cycle first, then light. You can still use the industrial core to supply reps and get the self rep benefits. If there's enough on grid to alpha through your rorq then there are other issues tbh.
I think a slightly favourable outcome might be that a cyno disables and inhibits the PANIC mode on which ever ship lights. That still allows a proc to refit a cyno in PANIC mode but be vul when it lights. |
Axes blade
Shadow State Goonswarm Federation
0
|
Posted - 2016.10.05 14:48:47 -
[177] - Quote
Tialano Utrigas wrote:My opinion is that a cyno shouldnt be able to be lit while the PANIC mode is active (be it the rorq or the miner). It WILL end up being used as a cyno ship in large fleet engagements which isnt it's intended use.
This does NOT mean that you cant cyno in back up. It just means that you need to wait for the PANIC mode to cycle first, then light. You can still use the industrial core to supply reps and get the self rep benefits. If there's enough on grid to alpha through your rorq then there are other issues tbh.
I think a slightly favourable outcome might be that a cyno disables and inhibits the PANIC mode on which ever ship lights. That still allows a proc to refit a cyno in PANIC mode but be vul when it lights.
I am concerned how you play the game if you think a 2.5 bil ship is going to be used just to light a fleet cyno. The cyno is a must to bring to support ships in time. |
Querns
GoonWaffe Goonswarm Federation
2514
|
Posted - 2016.10.05 14:48:50 -
[178] - Quote
Tiberizzle wrote:Everyone seems to be getting really excited about the theoretical yield of the rorqual but they're completely forgetting how bad drone mining mechanics are.
#1. There isn't even a hot key to make the mine, you have to use the context menu.
#2. The drone goes out, mines exactly 1 cycle and then returns with its mining amount.
The excavator drones exist on tranquility right now and they MWD at 100m/s. That's like a 10+ minute round trip to some of the ore site asteroids even with drone navigation comps and skills. The base speed needs to be an order of magnitude higher, or these things will spend over 90% of their time in transit and a sieged rorqual will be considerably worse than a barely trained barge in reality. The other option is that the Rorqual, a capital ship with **** for agility and warp speed that must additionally exit siege, rewarps for basically every individual asteroid it mines, and spends 90%+ of its time in warp... and is considerably worse than a barely trained barge in reality. Even if the drones are much quicker than the preliminary stats imply they will be, that theoretical yield will translate into a real yield of 25-50%, if that, and they'll be barely worth using as an upgrade over a Hulk.
With a theoretical yield of 18400m^3/minute and the speed as they exist on tranquility currently, for an asteroid 40,000m away (i.e. roughly the range something like half of the rocks in a colossal are from the warpin), it will take the drone 800 seconds (13.3 minutes) to travel for every 60 seconds of mining, meaning its real yield is 6.976% of the theoretical 18400 or 1283m^3 per minute. With drone navigation 5 and the MWD bonus from siege it will be 162.5m/s or 492s (8.2 minutes) of travel for 60 seconds of mining, or 10.8% efficiency / 1999m^3 per minute. That's like 20m isk/hr on spod, lol.
Put another way, a rookie ship with Miner II's jetcan mining (187m^3/min) would give an unsieged Rorqual (8.5% efficiency at 40km with 125m/s speed, of 3000m^3/min =257m^3/min) a good contest for most of an ore site after you factor in travel time if the base speed on tranquility is currently representative of final stats.
Tiberizzle, as usual, with the Real Dope on eve game mechanics. Listen to this man.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Galinius Valgani
Albertross Mining Corp. Off The Reservation.
9
|
Posted - 2016.10.05 14:52:01 -
[179] - Quote
Worst case solution is to allow Cynoing for only one combatant. And forbidding it leads to boring gameplay so I tend to allow it.
Is there any way to make it good for defend mining ops and not screw op fleet ops. Perhaps give it a Cyno spoolup penalty of 5 Minutes? Will be in the timeframe of being invulnerable but 5 Minutes is a long time for the enemy to disengage or prepare fighting? |
MuraSaki Siki
Es and Whizz Hedonistic Imperative
67
|
Posted - 2016.10.05 15:04:20 -
[180] - Quote
how to prevent rorqual go through C5/6 to highsec if it's mass is less than Freighters |
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: one page |
First page | Previous page | Next page | Last page |