Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP Phantom
C C P C C P Alliance
7104
|
Posted - 2016.10.04 17:08:29 -
[1] - Quote
The mining support gameplay is getting a huge revamp with the November expansion and will be revolutionized!
Fleet boosts (including mining boosts) are becoming AoE buffs that only work on-grid. We will see three mining foreman ships: the new inexpensive Porpoise, a buffed Orca and a buffed Rorqual. Each Mining Foreman Ship will support the fleet by increasing mining yield, defending the mining operation, and by using new powerful mining drones.
Check out the dev blog Mining Foreman Revolution to discover all the details!
CCP Phantom - Senior Community Developer
|
|
|
CCP Fozzie
C C P C C P Alliance
14484
|
Posted - 2016.10.04 17:11:02 -
[2] - Quote
Check out the specific feedback threads for the Porpoise, Orca, and Rorqual. This thread will be the general purpose feedback thread for everything that doesn't fit into the others.
Thanks!
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
|
|
TheSmokingHertog
Julia's Interstellar Trade Emperium
431
|
Posted - 2016.10.04 17:23:22 -
[3] - Quote
"The Orca and Rorqual gain bonuses to Shield Command Burst modules (in addition to their Mining Foreman Burst bonuses) which make them well suited to increasing the shield defenses of their fleetmates"
Finally, I was always wondering why that was not the case.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Huydo
Tr0pa de elite. Northern Coalition.
61
|
Posted - 2016.10.04 17:24:24 -
[4] - Quote
its so funny to watch how CCP suizide EvE with all this offgrid booster nerfs |
Tikktokk Tokkzikk
V0LTA WE FORM V0LTA
338
|
Posted - 2016.10.04 17:40:22 -
[5] - Quote
Looks good! How will you stop Rorquals from constantly swapping fresh P.A.N.I.C. modules from an invulnerable Orca? |
Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.10.04 17:44:52 -
[6] - Quote
Tikktokk Tokkzikk wrote:Looks good! How will you stop Rorquals from constantly swapping fresh P.A.N.I.C. modules from an invulnerable Orca?
allow only fitting 1 and dont allow unfitting while active? |
Kismeteer
Bat Country Pandemic Legion
887
|
Posted - 2016.10.04 17:46:19 -
[7] - Quote
Thank you for increasing the hold and the jump range on the Rorqual, this might make combat logistics livable again! |
ISD Max Trix
isd community communications liaisons
377
|
Posted - 2016.10.04 17:49:44 -
[8] - Quote
Removed a Post for Discussing forum moderation. If you have an issue with the way the forum is moderated please file a support ticket.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
|
Covering YrBack
Wolfspack Soviet-Union
0
|
Posted - 2016.10.04 17:53:40 -
[9] - Quote
15% bonus to mining yeld will be removed from midlink ? |
Tikktokk Tokkzikk
V0LTA WE FORM V0LTA
338
|
Posted - 2016.10.04 17:53:44 -
[10] - Quote
Airi Cho wrote:Tikktokk Tokkzikk wrote:Looks good! How will you stop Rorquals from constantly swapping fresh P.A.N.I.C. modules from an invulnerable Orca? allow only fitting 1 and dont allow unfitting while active?
It'll burn out and your ships are vulnerable for about five seconds as you refit. You might be able to bump the Orca out of refit range, but with the 100% mass and Higgs, I'm not sure how possible that is. Easiest fix would be to exclude Orcas, too, though I can already think of several clever ways still pull it off. |
|
Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.10.04 17:54:42 -
[11] - Quote
well in doubt you can just daisy chain rorquals |
sqmziv Amphal
sqmziv Amphal Corporation
0
|
Posted - 2016.10.04 17:58:05 -
[12] - Quote
Airi Cho wrote:well in doubt you can just daisy chain rorquals
Rorquals don't protect other rorqual with their own panic modules so that would not work. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
431
|
Posted - 2016.10.04 17:58:59 -
[13] - Quote
Any word on the Criminal Flag Timer and command bursts?
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
|
Algarion Getz
Aideron Corp
213
|
Posted - 2016.10.04 17:59:13 -
[14] - Quote
Orca buffs Kreygasm finally |
Basil Vulpine
Blueprint Haus Blades of Grass
68
|
Posted - 2016.10.04 18:00:47 -
[15] - Quote
This isn't quite the right thread for this I suspect, please move it if needed.
All of the new command burst ammo requirements use Heavy Water.
Everybody I've spoken to already has a shortage of HW and an abundance of LO, a situation that has been true for years. Even before Phoebe I accumulated 16m units of excess LO in Delve and we had a fair few JBs seeing use then. This is going to be accentuated even further by increasing the HW consumption on the Industrial cores.
Has somebody done a proper analysis of production vs consumption of LO and HW and whether there are stockpiles generally accumulating? I suggest that using LO for the command burst ammo may be a better choice. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3112
|
Posted - 2016.10.04 18:02:12 -
[16] - Quote
These changes both disappoint and arouse me. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1928
|
Posted - 2016.10.04 18:06:42 -
[17] - Quote
Quote:All mining foreman ships will have drone damage bonuses which give them the offensive capability to kill NPCs and make capsuleer attackers think twice before engaging Why are you writing this if not true otherwise it has to be OP as hell.
I don't need to do mining, hope the changes will be good for the game/player but will see
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1273
|
Posted - 2016.10.04 18:08:48 -
[18] - Quote
still no -75% link strength nerf :( |
Axel Stenmark
Hard Knocks Inc. Hard Knocks Citizens
21
|
Posted - 2016.10.04 18:12:28 -
[19] - Quote
Looks like a really strong buff to mining outside of highsec. It's a shame gas harvesting didn't get a similar buff. Gas mining drones please. |
Eli Stan
Center for Advanced Studies Gallente Federation
631
|
Posted - 2016.10.04 18:18:05 -
[20] - Quote
Could Rorqual slowcats become a thing with these stats?
Does the PANIC module cause a weapons timer? If so, a Rorq would be unable to refit a fresh PANIC for 60 seconds. But assuming it doesn't die in those 60 seconds, yeah, sounds like it'd be able to activate multiple PANICs. |
|
ripper1 Tivianne
Adrift and at War DRONE WALKERS
8
|
Posted - 2016.10.04 18:22:18 -
[21] - Quote
A 1000 unit's of heavy water a cycle!!!!
Not liking these change's! Small corp's will find this hard to cope with, let alone the price of the rorqual..
|
Querns
GoonWaffe Goonswarm Federation
2509
|
Posted - 2016.10.04 18:22:39 -
[22] - Quote
Basil Vulpine wrote:This isn't quite the right thread for this I suspect, please move it if needed.
All of the new command burst ammo requirements use Heavy Water.
Everybody I've spoken to already has a shortage of HW and an abundance of LO, a situation that has been true for years. Even before Phoebe I accumulated 16m units of excess LO in Delve and we had a fair few JBs seeing use then. This is going to be accentuated even further by increasing the HW consumption on the Industrial cores.
Has somebody done a proper analysis of production vs consumption of LO and HW and whether there are stockpiles generally accumulating? I suggest that using LO for the command burst ammo may be a better choice.
I can confirm this; as an ice purchaser in my nullsec home, I get considerably more liquid ozone than heavy water.
Very likely, they're looking at Jita prices to consider the value of items. However, liquid ozone and heavy water are very large at 0.4 m^3 per unit. As such, it's very difficult to move large quantities of these, so their prices tend to reflect their environment.
The reason Heavy Water is so much cheaper than Liquid Ozone in Jita is because of the composition of highsec ice. Highsec ice contains roughly twice as much Heavy Water than Liquid Ozone; thus, the price is much lower. However, in nullsec, things are different. Ice in nullsec contains more liquid ozone than heavy water. Ice belts in nullsec also contain twice as much Dark Glitter (primary source of LO3) than Glare Crust (primary HW source.) Combine this with the immovability of liquid ozone and heavy water and you end up with liquid ozone being the dross of an ice field, and heavy water being rare and useful enough to be called "holy water" by some in my organization. The addition of T2 industrial core siege and the increased heavy water requirement only exacerbates this.
Please, consider increasing Liquid Ozone usage.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1711
|
Posted - 2016.10.04 18:23:28 -
[23] - Quote
They finally gave Tactical Shield Manipulation V a use! (Boooo) |
Mukuro Gravedigger
Republic University Minmatar Republic
43
|
Posted - 2016.10.04 18:31:19 -
[24] - Quote
Unless I am reading this incorrectly, the various mining foreman links are becoming command burst modules that require an ammo charge to obtain the area affect bonus? If so, then it seems in the past the hindering factor was time spent training the skills for the best results. But now, the hindering factor will be the ammo. And instead of limiting your abilities to your group, anyone 'caught" in the burst affect can mine right in your area free of charge.
I'll have to reread this again. |
Grookshank
Jump Drive Appreciation Society
125
|
Posted - 2016.10.04 18:33:03 -
[25] - Quote
Quote:We are interested in hearing what the community thinks about cyno restrictions for ships affected by the P.A.N.I.C. module. We are currently leaning towards allowing cyno lighting and watching closely to see if this causes problems. If needed, we can change the effect to prevent cyno lighting and prevent ships with an active cyno from receiving the P.A.N.I.C. effect. This is a bad idea. An invulnerable cyno... |
Anthar Thebess
1646
|
Posted - 2016.10.04 18:37:06 -
[26] - Quote
I don't see information that ship bay on rorqual is only for mining ships. Have this been changed?
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
Valterra Craven
603
|
Posted - 2016.10.04 18:43:28 -
[27] - Quote
CCP Fozzie wrote:Check out the specific feedback threads for the Porpoise, Orca, and Rorqual. This thread will be the general purpose feedback thread for everything that doesn't fit into the others. Thanks in advance for all your constructive feedback!
Fozzie, could you also look into the Noctis for November?
It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible. |
Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.10.04 18:44:42 -
[28] - Quote
just food for thought: how about instead of making the ships 100% invulnerable. make it that any DPS below a certain level is ignored. only when you hit the cap you start dealing dmg. so if needed you can DD a rorqual with cyno off the field. |
Zifrian
Distortion. Circle-Of-Two
1779
|
Posted - 2016.10.04 18:45:23 -
[29] - Quote
All these changes really aren't any different than what you said a few months ago. Why the long wait to get a dev blog out?
Anyway, I wasn't really impressed then and not now either. The jump changes and orca buffs are nice but, maybe I'm missing something but the Rorq is still pretty boring to fly and doesn't support a dedicated pilot to use. Most people will still use Alts due to the cost and literal boring gameplay. While the drone bonus is nice, it still just sitting there doing little (Yes, I get that mining isn't exciting already).
I guess I was hoping for more but this is about what I expected, changes to existing items and bonuses but not much else.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
Maximze your Industry Potential! - Download EVE Isk per Hour!
|
Vincent Athena
V.I.C.E.
3951
|
Posted - 2016.10.04 18:45:53 -
[30] - Quote
Mukuro Gravedigger wrote:Unless I am reading this incorrectly, the various mining foreman links are becoming command burst modules that require an ammo charge to obtain the area affect bonus? If so, then it seems in the past the hindering factor was time spent training the skills for the best results. But now, the hindering factor will be the ammo. And instead of limiting your abilities to your group, anyone 'caught" in the burst affect can mine right in your area free of charge.
I'll have to reread this again. They have to be in your fleet. Bystanders in the area do not get the boost.
Know a Frozen fan? Check this out
Frozen fanfiction
|
|
Obil Que
Star Explorers Reckoning Star Alliance
451
|
Posted - 2016.10.04 18:46:53 -
[31] - Quote
Mukuro Gravedigger wrote:Unless I am reading this incorrectly, the various mining foreman links are becoming command burst modules that require an ammo charge to obtain the area affect bonus? If so, then it seems in the past the hindering factor was time spent training the skills for the best results. But now, the hindering factor will be the ammo. And instead of limiting your abilities to your group, anyone 'caught" in the burst affect can mine right in your area free of charge.
I'll have to reread this again.
Fleet boosts
|
Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.10.04 18:47:41 -
[32] - Quote
Valterra Craven wrote:Fozzie, could you also look into the Noctis for November?
It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible.
a noctis needs tank? o.O |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3113
|
Posted - 2016.10.04 18:48:02 -
[33] - Quote
Did you miss the part about mining a small moon in one cycle? |
Valterra Craven
603
|
Posted - 2016.10.04 18:48:23 -
[34] - Quote
Airi Cho wrote:Valterra Craven wrote:Fozzie, could you also look into the Noctis for November?
It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible. a noctis needs tank? o.O
Yeah, its become a ganking target. At least on barges you can fit tank. |
Covering YrBack
Wolfspack Soviet-Union
0
|
Posted - 2016.10.04 18:49:42 -
[35] - Quote
Assuming that barges under rorqual will mine 34% faster but 15% less (19% effective ore yeld in total) with a great threat to rorqual in industrial core there are no things to be happy about. Plus hulk ore cycle will be 44 sec which is very big stress for pilots running several windows. |
|
Chribba
Otherworld Enterprises Otherworld Empire
15646
|
Posted - 2016.10.04 18:58:37 -
[36] - Quote
nom nom nom!
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
|
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6201
|
Posted - 2016.10.04 18:59:05 -
[37] - Quote
Mukuro Gravedigger wrote:Unless I am reading this incorrectly, the various mining foreman links are becoming command burst modules that require an ammo charge to obtain the area affect bonus? If so, then it seems in the past the hindering factor was time spent training the skills for the best results. But now, the hindering factor will be the ammo. And instead of limiting your abilities to your group, anyone 'caught" in the burst affect can mine right in your area free of charge.
I'll have to reread this again.
5 hours worth of charges without a reload.
That's 3m3 of charges.
and 500 charges will cost on the ballpark of a quarter million to make. (5m3 of charges)
And it's everyone, in your range, and _also_ in your fleet. (your position in the fleet is now unimportant)
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.04 19:00:23 -
[38] - Quote
Please Increase heavy water in nullsec ice. reduce ozone
Please please please |
Mukuro Gravedigger
Republic University Minmatar Republic
44
|
Posted - 2016.10.04 19:00:32 -
[39] - Quote
Vincent Athena and Obil Que - thank you for the clarification since initially I glossed over it.
Looking into these command burst modules, it seems silly to me. Your skill training "taught" you the knowledge to bestow onto others - thus the various bonuses offered in a leadership role. But now your training appears to offer how to fire a module that magically offers knowledge for a brief time (as long as you have ammo to continue firing off knowledge). If CCP wanted to limit the distance, then make the old links have a range limitation and not this "firing of magic knowledge bullets" to fleet members.
"I'm out of ammo, so I guess I forgot how to lead a mining expedition." |
Airi Cho
Dark-Rising Wrecking Machine.
160
|
Posted - 2016.10.04 19:01:58 -
[40] - Quote
Mukuro Gravedigger wrote:Vincent Athena and Obil Que - thank you for the clarification since initially I glossed over it.
Looking into these command burst modules, it seems silly to me. Your skill training "taught" you the knowledge to bestow onto others - thus the various bonuses offered in a leadership role. But now your training appears to offer how to fire a module that magically offers knowledge for a brief time (as long as you have ammo to continue firing off knowledge). If CCP wanted to limit the distance, then make the old links have a range limitation and not this "firing of magic knowledge bullets" to fleet members.
"I'm out of ammo, so I guess I forgot how to lead a mining expedition."
The system used to improve the mining operations runs on that fuel. Your knowledge how to operate that system is separate from that. |
|
AddleVie
Tinkers Collective
0
|
Posted - 2016.10.04 19:06:26 -
[41] - Quote
Valterra Craven wrote:Airi Cho wrote:Valterra Craven wrote:Fozzie, could you also look into the Noctis for November?
It really needs a full balance pass. Right now its really expensive and easy to kill in high sec and tanking it is almost impossible. a noctis needs tank? o.O Yeah, its become a ganking target. At least on barges you can fit tank.
I'll second that...
it'd be great if you could invite a friend along in a noctis so they could see the action while salvaging for you. If it was able to tank damage from a lvl4 mission then it would be a great way for beginners to make isk while meeting new people.
as it is, I just let most of the loot sit there because it's more efficient isk per hour to just move to the next mission and kill npc's for the bounties instead of waiting for the mobile tractor to haul in the wrecks. |
TigerXtrm
KarmaFleet Goonswarm Federation
1717
|
Posted - 2016.10.04 19:10:35 -
[42] - Quote
Looks like the Rorq is back on the menu boys!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
Aliana Heartborne
Center for Advanced Studies Gallente Federation
26
|
Posted - 2016.10.04 19:14:02 -
[43] - Quote
My thinking here is that these changes are in general horrible for new (and or casual/social) players looking for fleets, so i really hope you will revamp the fleet history so those organizing fleets actually have a way to tell who mines what, from where not just player looted x, along with autosaving the logs (still doesnt fix the issue of DC'ing and losing x amount of log because of it)
Please try to improve the new player experience, instead of nothing but those with plenty of means already :\ |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.04 19:29:41 -
[44] - Quote
Fix the Heavy water Balance |
Arronicus
Fusion Enterprises Ltd Badfellas Inc.
1514
|
Posted - 2016.10.04 19:34:47 -
[45] - Quote
Huge heavy water usage increase, bad ratio of liquid ozone to heavy water.
Worthless LO, and HW shortages, even with respawning ice belts. Nice. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1991
|
Posted - 2016.10.04 19:35:18 -
[46] - Quote
Mukuro Gravedigger wrote:Vincent Athena and Obil Que - thank you for the clarification since initially I glossed over it.
Looking into these command burst modules, it seems silly to me. Your skill training "taught" you the knowledge to bestow onto others - thus the various bonuses offered in a leadership role. But now your training appears to offer how to fire a module that magically offers knowledge for a brief time (as long as you have ammo to continue firing off knowledge). If CCP wanted to limit the distance, then make the old links have a range limitation and not this "firing of magic knowledge bullets" to fleet members.
"I'm out of ammo, so I guess I forgot how to lead a mining expedition." Seems odd to be selectively deciding that having a module confer "magic knowledge" only now is an issue. That's exactly what links did. Why is cap ok for the purpose but magic bullets not? Also don't links/bursts not actually confer knowledge but enhance ships and mods? |
Polly Fera
Solar Pride MIDAS 22
129
|
Posted - 2016.10.04 19:40:25 -
[47] - Quote
Max Yield (with Industrial Core): ~18,400 m3 per minute + drone travel time WTF??? 1 Rorqual = 300 mil isk/hour. 10 Rorqual = 3 bill isk/hour. Hulk to throw in the trash
|
Beta Maoye
142
|
Posted - 2016.10.04 19:41:57 -
[48] - Quote
With these powerful mining boosters and super drones, current asteroid belt will be too small to house a mining team operation. Teams with these giant excavation machines need more and bigger rocks to cast their lasers on. |
Mariko Musashi Hareka
Kaishin.
1
|
Posted - 2016.10.04 20:13:42 -
[49] - Quote
Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players. |
TigerXtrm
KarmaFleet Goonswarm Federation
1718
|
Posted - 2016.10.04 20:16:37 -
[50] - Quote
Mariko Musashi Hareka wrote:Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players.
So you want ALL of the advantages and NONE of the drawbacks? Cry some more.
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|
|
Covering YrBack
Wolfspack Soviet-Union
0
|
Posted - 2016.10.04 20:25:18 -
[51] - Quote
TigerXtrm wrote:Mariko Musashi Hareka wrote:Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players. So you want ALL of the advantages and NONE of the drawbacks? Cry some more.
actually there are practically no advantages . 19% increase vs high chanses to loose rorqual. excavator drone speed of 100m/s hardly makes it 'advantage' |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3113
|
Posted - 2016.10.04 20:32:06 -
[52] - Quote
Would have probably just been easier to give it a reinforcement timer tbh |
Shallanna Yassavi
Imperial Academy Amarr Empire
423
|
Posted - 2016.10.04 20:32:34 -
[53] - Quote
Assuming 3B in fits, a Rorqal will pay for itself in 10h just mining on its own. A fit hulk costs about 10% of that and has... about 1% of that yield.
Forcing the Rorqal to stay in the belt = a bigger blue donut of death. If you've got a capship blob ready to go, there's not a lot of reason not to use a Rorq, or won't be once the nullbears train for them.
Buffing mining yield=how you get bigger supercap blobs faster. Those were supposed to be so stupid expensive only a few of them would ever fly.
A signature :o
|
Mariko Musashi Hareka
Kaishin.
1
|
Posted - 2016.10.04 20:36:00 -
[54] - Quote
TigerXtrm wrote:Mariko Musashi Hareka wrote:Movement Effects: -100% Rorqual velocity +900% Rorqual mass Prevents warping, docking, jumping, cloaking, tethering
Are you f***ing kidding me, this is not needed anymore for the use of the industrial core considering we don't use bpos/bpcs for compressing ore anymore since you changed that to instant compression in pos' and citadels, and since we now have to put the Rorqual in the belt in order to get the boosts you could at least take this garbage off of the industrial core. There is no good reason to make the Rorqual stationary to use the industrial considering if we use the invulnerability we are stationary then for 5-7.5 mins. Seems like its one sided giving an unmoveable target for pvpers/gankers. Was totally onboard with everything til I read this s****y part. I really don't think you guys play this game at all at least not with the rest of us, you really don't seem to understand the players at all and considering the only ones you do listen to are the CSM's and pretty much all of them are pvpers from the big blocs' doesn't surprise me that most of the changes that do come out benefit them the most and not the small groups or solo players. So you want ALL of the advantages and NONE of the drawbacks? Cry some more.
Drawback is putting a 3+ bil ship in the belt plus whatever other ships are fielded I still see no reason it should be made stationary for the indy core, just putting it in the belt is bad enough, plus your a goon so who cares what you think this is about the people who actually use these ships not the ones who shoot at them dufus |
Querns
GoonWaffe Goonswarm Federation
2511
|
Posted - 2016.10.04 20:46:16 -
[55] - Quote
Mariko Musashi Hareka wrote: Drawback is putting a 3+ bil ship in the belt plus whatever other ships are fielded I still see no reason it should be made stationary for the indy core, just putting it in the belt is bad enough, plus your a goon so who cares what you think this is about the people who actually use these ships not the ones who shoot at them dufus
This statement is adorable, for more than one reason.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
RainReaper
RRN Assembly INC
43
|
Posted - 2016.10.04 20:50:27 -
[56] - Quote
I LOVE YOU CCP! MY BEAUTIFUL ORCA! SAdgadfh AHAHAHAHAHAHHAHA |
Algarion Getz
Aideron Corp
213
|
Posted - 2016.10.04 21:15:25 -
[57] - Quote
Do we really need 3 new mining drone skills? Maxxing out all skills related to mining takes long enough already. Mining is just a secondary occupation for most players. Not something you want to spend a lot of skill training time on.
I guess the goal is to incentivise the use of alts. (More money for CCP.) |
Market PriceCheck Alt
Science and Trade Institute Caldari State
0
|
Posted - 2016.10.04 21:55:21 -
[58] - Quote
would rather see shield boost amount rather than range... would make ganking a little more difficult. |
Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
204
|
Posted - 2016.10.04 22:07:28 -
[59] - Quote
I plan on running a fleet of mining orcas in high sec just for fun till I get bored of it. The yield is good enough combined with the storage and EHP tank that using a barge or exhumer in high sec would seem silly.
Protip for T2 Rig Builders. Stock the Market with Large Mining Drone Augmentor IIs |
Mara Rinn
Cosmic Goo Convertor
5896
|
Posted - 2016.10.04 22:19:03 -
[60] - Quote
So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing?
Day 0 Advice for New Players
|
|
treborr
Living the Dream
0
|
Posted - 2016.10.04 23:14:26 -
[61] - Quote
WOW! Nice work on the rebalance CCP. Note to all. Eve is about entertainment, and I've been watching and participating in it for many years. If I would like to mine for a bit, I shouldn't have 400m isk loss take away from my entertainment. I fly my ships, I pay real money in entertainment expense, and yet I watch as 8 peeps blow up my mining fleet with but a few destroyers. I think this is a good rebalance of the entertainment process. You folks that are concerned really not be. Entertainment will still be there for your suicide ganks, people like me will have a fighting chance. Keep up the good work CSM and CCP |
Nevyn Auscent
Broke Sauce
3630
|
Posted - 2016.10.04 23:15:02 -
[62] - Quote
Mara Rinn wrote:So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing? Only if you want to be part of crashing the market in a panic sale. |
David Grogan
The Motley Crew Reborn End of Life
330
|
Posted - 2016.10.04 23:38:13 -
[63] - Quote
Dear CCP,
please change the mining foreman fleet boost mod for capacitor efficiency to agility boost on mining barges/exumers
NO rorqual pilots bothers to use it cos any miner in a barge or exumer can be cap stable fit with little effort
the mod is useless
if there was a mod that made mining barges/exumer more agile then every orca / rorqual pilot would use it
Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.
|
Nevyn Auscent
Broke Sauce
3631
|
Posted - 2016.10.04 23:54:01 -
[64] - Quote
David Grogan wrote:Dear CCP,
please change the mining foreman fleet boost mod for capacitor efficiency to agility boost on mining barges/exumers
NO rorqual pilots bothers to use it cos any miner in a barge or exumer can be cap stable fit with little effort
the mod is useless
if there was a mod that made mining barges/exumer more agile then every orca / rorqual pilot would use it There is, and Rorqual can fit them. It's just not part of the mining links. Try looking at ALL the links. |
Gou Litvyak
Random inactiva corporation
0
|
Posted - 2016.10.05 00:09:17 -
[65] - Quote
Soooo if a Rorqual outmines a hulk, and boosts itself.... Whyyy would anyone mine in anything other than Rorquals? |
SurrenderMonkey
Space Llama Industries
2391
|
Posted - 2016.10.05 00:27:16 -
[66] - Quote
Nevyn Auscent wrote:Mara Rinn wrote:So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing? Only if you want to be part of crashing the market in a panic sale.
Yeah, definitely don't do that.
You can always recoup the ISK, but that feeling of superiority you'll get from holding the line while all the sheep race for the bottom is basically priceless.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
1991
|
Posted - 2016.10.05 00:54:30 -
[67] - Quote
Gou Litvyak wrote:Soooo if a Rorqual outmines a hulk, and boosts itself.... Whyyy would anyone mine in anything other than Rorquals? Per the blog boosts don't work on drones so it can't boost it's own yield. |
Arcelian
Metentis
201
|
Posted - 2016.10.05 01:21:05 -
[68] - Quote
I was liking these changes til I saw "By themselves a set of GÇÿExcavatorGÇÖ Superdrones make the Rorqual the most powerful mining ship in the game, and when boosted by an active Industrial Core module they each individually gain the yield of an Exhumer."
So you are saying a Rorqual, with 5 super drones, is like having a fleet of 5 unboosted hulks, but you only need one account to run it? So if you still had say, 5 hulks in the belt (which would be boosted by the rorqual), it would be the equivalent of having 10 exhumers going, half of them super boosted? Sweet baby jesus, you would need at least 3 transports going non-stop just to haul that much ore.
I don't know how this is going to pan out. Maybe the goons will save me from mineral prices hitting rock bottom by blowing up every rorqual they see, but I doubt they can keep up...
The bots are creaming their pants right now. |
Kenrailae
Syndicate Enterprise Northern Coalition.
634
|
Posted - 2016.10.05 01:26:29 -
[69] - Quote
Aaaaannnndddddd the cove and reti are getting two more mids, right?
The Law is a point of View
The NPE IS a big deal
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
468
|
Posted - 2016.10.05 02:07:22 -
[70] - Quote
Quote:This new module requires a new rank 8 skill called Invulnerability Core Operation that requires Tactical Shield Manipulation level 5 and Capital Shield Emission Systems level 3 to train. Can we us something other than Tactical Shield Manipulation 5? This is a skill that actually gets worse the higher you train it. If it wasn't required at 4 for T2 Invulns/hardeners I doubt that many people would have trained it that high. |
|
Gou Litvyak
Random inactiva corporation
0
|
Posted - 2016.10.05 02:08:28 -
[71] - Quote
Tyberius Franklin wrote: Per the blog boosts don't work on drones so it can't boost it's own yield.
So the rorq outmines exhumers, without the bonuses, as long as its core is active? |
Mara Rinn
Cosmic Goo Convertor
5897
|
Posted - 2016.10.05 02:08:32 -
[72] - Quote
SurrenderMonkey wrote:Nevyn Auscent wrote:Mara Rinn wrote:So with all these boosts to mining yield, I should probably hurry up about selling off my stockpiles of ore and minerals, before they're worth nothing? Only if you want to be part of crashing the market in a panic sale. Yeah, definitely don't do that. You can always recoup the ISK, but that feeling of superiority you'll get from holding the line while all the sheep race for the bottom is basically priceless.
Which are the sheep: the people seeing future mining yield for the same fleet with the same ores increasing by about 20%, or the people clinging to blind faith that the value of minerals will not shift much?
Day 0 Advice for New Players
|
Tyberius Franklin
Federal Navy Academy Gallente Federation
1991
|
Posted - 2016.10.05 02:40:28 -
[73] - Quote
Gou Litvyak wrote:Tyberius Franklin wrote: Per the blog boosts don't work on drones so it can't boost it's own yield.
So the rorq outmines exhumers, without the bonuses, as long as its core is active? Hadn't looked at that, just what the bonuses work on. But after looking at some numbers:
A max yield fit Rorq without an industrial core outmines an unboosted hulk. A max yield fit Rorq without an industrial core is outmined by a max boosted hulk.
A max yield fit Rorq with an industrial core is outmines anything else.
So the question is is it worth risking 2.2bil + fitting per immobile ship for the top end yield. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
395
|
Posted - 2016.10.05 03:12:16 -
[74] - Quote
Are there any restrictions on entosis?
Can you use entosis and core at the same time?
Can you use entosis and Panic at the same time? |
Klatus Doshu
Space Pioneers Odin's Call
7
|
Posted - 2016.10.05 05:29:20 -
[75] - Quote
Hi, the changes are very interesting, but I have 2 questions: Will the existing drone modules also apply on the mining drones? Especially the drone damage amplifier. Would be nice to get an extra mining boost from these. And the second: can you huff gas with the mining drones or will you implement that? It is quite time consuming, so some support there would be nice. But I like the upcoming changes...great work! |
Montgomery Black
Exit-Strategy Exit Strategy..
105
|
Posted - 2016.10.05 07:00:57 -
[76] - Quote
These changes could be good for wormhole space. Encourage more corps to come to wormholes You cant be hot dropped in w space but the problem is the lack of ore sites. They currently just spawn randomely and a womhole may go a week without one !
CCP change the spawn so all wormholes have atleast one ore anom present in their system at all times.
Make wormholes great again. with mining !
preferably rorqual mining
WH Merc Services in AU TZ. Citadel defense / offense.
More details see forum post - Link
|
Luscius Uta
235
|
Posted - 2016.10.05 07:23:53 -
[77] - Quote
I am not really happy with the PANIC module requiring Tactical Shield Manipulation V, as not many people have that skill trained all the way up (I hope the prerequisite isn't just a sneaky advert for Skill Injectors). If you want to give people a reason to train it to V, give it a secondary effect, for example reducing capacitor cost of shield hardeners - just don't use level V as a prerequisite for any other skills. And it will screw up people who aren't on INT/MEM remap even more (which should just be another reason to remove remaps and attributes), so I don't think we'll see many PANIC modules being used in the first few months after these changes.
Workarounds are not bugfixes.
|
Mara Rinn
Cosmic Goo Convertor
5898
|
Posted - 2016.10.05 07:27:05 -
[78] - Quote
Tyberius Franklin wrote:A max yield fit Rorq with an industrial core outmines anything else.
So the question is is it worth risking 2.2bil + fitting per immobile ship for the top end yield.
Time is the enemy. If you can get your Rorqual into the belt, strip mine it, then get back to base before that caravan of reds/neuts trundles down to your system, yes it is worthwhile. Especially if the alternative is fielding the same players in exhumers with one Rorqual/Orca/Porpoise boosting/collecting, which increases the amount of faffing about with shifting ore from exhumers to cans and tractoring cans and emptying cans and loading haulers and GǪ you get the idea.
10 miners in sieged rorqs stripping the belt in twenty minutes vs fleet of exhumers and boosting rorq stripping the belt in thirty minutes? The trade off only gets better as the fleet gets larger, since you can now have multiple warfare links such as shield harmonization, rapid deployment, etc.
Then start lobbying for warfare links to enhance drone navigation speed :D
Day 0 Advice for New Players
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
468
|
Posted - 2016.10.05 08:15:07 -
[79] - Quote
Luscius Uta wrote:I am not really happy with the PANIC module requiring Tactical Shield Manipulation V, as not many people have that skill trained all the way up (I hope the prerequisite isn't just a sneaky advert for Skill Injectors). If you want to give people a reason to train it to V, give it a secondary effect, for example reducing capacitor cost of shield hardeners - just don't use level V as a prerequisite for any other skills. The fix that Tactical Shield Manipulation needs is to offset the problem that is causes with Passive recharge, in the HP Bleed ranges. At the TSMV the Recharge from Shield HP 0 is not as good as at TSMIV from Shield HP 5%(cause it bled the other 5% into Armor). Basically helping to flatten out fhe Curve in the sub 25% Shield HP Range (example curve http://go-dl1.eve-files.com/media/corp/Corvax/Capacitor04.gif although this is for Cap regen, iirc same/similar formula is used for Shield HP Regen). Not sure how to implement the above, but I'm sure someone will work out the math on it. |
Lando Tarsadan
Imperial Academy Amarr Empire
27
|
Posted - 2016.10.05 08:15:30 -
[80] - Quote
Arcelian wrote:
So you are saying a Rorqual, with 5 super drones, is like having a fleet of 5 unboosted hulks, but you only need one account to run it? So if you still had say, 5 hulks in the belt (which would be boosted by the rorqual), it would be the equivalent of having 10 exhumers going, half of them super boosted? Sweet baby jesus, you would need at least 3 transports going non-stop just to haul that much ore.
.
Well the rorq can compress on the fly if its deployed. (unless they changed that have not notised it mentioned) So it will acually take a long time to just fill the hulls of the rorq. and one hauler should easily be able to keep up. |
|
Geronimo McVain
EVE University Ivy League
217
|
Posted - 2016.10.05 08:21:34 -
[81] - Quote
why does the Roq has to relay on others to help? At least I would propose to make a new one-shot module that buffs the combat damage of drones in the fleet to 300+% This will give a significant boost in offensive because the damage output of the Roq is insignificant when you are dealing with a gang which is targeting your fleet. A fleet of skiffs with drones would become a real danger. IMHO there should be an option for people to choose which way they want to go: defense or offense. If you use 2 Roq you can refit the Panic module while staggering the use. And given the new mining strength using more then one will be an option. |
Mara Rinn
Cosmic Goo Convertor
5898
|
Posted - 2016.10.05 08:41:56 -
[82] - Quote
Personally, I'd have toned down the drone buff a little and achieved the higher yields through introducing medium and heavy mining drones.
- Reduce the output of small mining drones (the T2 will be buffed back to current capacity through Mining Drone Specialisation)
- Introduce medium mining drones, with output 25% higher than current "mining drone i"
- Add the proposed Excavator at the top end
Ideally a flight of 5 T2 drones flown by an all-5 pilot should be equivalent to a T2 mining laser + T2 crystal of the equivalent size in terms of theoretical maximum ore per minute (not counting travel time). Thus small drones vs mining laser, medium drones vs strip miner. Mining Laser or Mining Drone upgrade modules come after that.
All this is nice to have of course, whichever way you end up tweaking ships and modules.
I'd still like mining to be a different activity to what it currently is: warping to a bookmark, extracting ore from asteroids that spawn in exactly the same place every day, to the point that I already know which asteroids are the optimal targets to mine and have given them names.
Day 0 Advice for New Players
|
Gou Litvyak
Random inactiva corporation
1
|
Posted - 2016.10.05 09:17:48 -
[83] - Quote
Tyberius Franklin wrote:
A max yield fit Rorq without an industrial core outmines an unboosted hulk. A max yield fit Rorq without an industrial core is outmined by a max boosted hulk.
But to get max boosts you have to deploy the core, dont you? So if you have to deploy it to outmine hulks, and can use the rorqs large cargo to not have to haul. In the end the question is the same. Why even bring exhumers to mining when the Rorq is just plain better? At this rate they might just ditch the mining drones for remote piloted exhumer drones controlled by the rorq. |
Lavayar
Russian SOBR Dream Fleet
297
|
Posted - 2016.10.05 10:19:01 -
[84] - Quote
CCPlz remove ship maintenance bay restrictions in Rorqual. It will be nice to have an opportunity to board combat ship from bay and participate in defence of Rorqual. |
|
CCP Fozzie
C C P C C P Alliance
14495
|
Posted - 2016.10.05 11:25:32 -
[85] - Quote
Thanks for the feedback so far everyone.
A couple quick answers to questions we see coming up multiple times:
- We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
- The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
|
|
Penance Toralen
Compass Fox
12
|
Posted - 2016.10.05 12:30:32 -
[86] - Quote
Can the skill Mining Drone Specialization, be released in advance of the drone units so that it is possible to hit the ground running for the November release? |
Galinius Valgani
Albertross Mining Corp. Off The Reservation.
9
|
Posted - 2016.10.05 13:34:50 -
[87] - Quote
Penance Toralen wrote:Can the skill Mining Drone Specialization, be released in advance of the drone units so that it is possible to hit the ground running for the November release?
Since the new Skill will only affect the new Rorqual uber Drones this will only be useful if these Blueprints are released in advance as well?!
And since the new Ice Mining Drones take 50m3 bandwith...is there any ship able to field more than 2 now? |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1711
|
Posted - 2016.10.05 13:39:21 -
[88] - Quote
CCP Fozzie wrote:Thanks for the feedback so far everyone. A couple quick answers to questions we see coming up multiple times: - We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
- The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.
Apply a jump range nerf while carrying them maybe?
If Rorq's are going to be out in belt, having them loaded with a few combat ships would be a big boon. You might actually encourage miners to train some combat skills rather than sit and die when bubbled by a dictor. |
Gou Litvyak
Random inactiva corporation
2
|
Posted - 2016.10.05 13:45:07 -
[89] - Quote
Wouldnt it be more fun to make the Rorq/Orca literal mining foreman ships?
The new boosts can stay as they are, but have the rorq/orcas drones haul ore from linked exhumers instead of mining, and make a new mining foreman interface for the Rorq/Orca which logs the amount and variety of ore it collected from each exhumer/pilot, which can be output along with the API or clipboard to external spreadsheets for payouts etc. The Rorq can ofc actively compress the ore it collects if it is deployed.
And have a fleet ore storage in the Rorq/Orca, which haulers can collect all the ore from.
Wasnt mining supposed to become more of a fleet OP anyways? |
Lady Ayeipsia
Red Federation RvB - RED Federation
1208
|
Posted - 2016.10.05 15:18:48 -
[90] - Quote
How about a thread for Mining Drone feedback and suggestions? Also, any plans for a gas mining drone? |
|
Gevlin
Fink Operations The Volition Cult
288
|
Posted - 2016.10.05 16:27:08 -
[91] - Quote
I always wanted a done based mining ship. Never thought it would be the command ship.
So I am happy.
I am going to be that fool in a mining fleet with a Rorqual with the ore compression module on that is going to get ganked over and over and over again.
See you on the kill boards.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
|
Arkoth 24
Phayder
342
|
Posted - 2016.10.05 16:44:26 -
[92] - Quote
Correct me if i'm wrong, but command boost is like ship with huge electroncs modules and hi-speed CPU on board take a part of calculation and tactical jobs for it's fleet-mates' ships, and therefore upgrades fleet's capabilities.
So how these electronics may consume ammo and be time-based instead of working constantly?
I'm sure there may be some good (or bad) lore explanation made, but for now it looks like you're killing logic for mechanics' needs.
Evelopedia via Wayback Machine | New Eden Crew Guidelines
|
Ch3rubim
Endgegner. Kids With Guns Alliance
0
|
Posted - 2016.10.05 17:23:52 -
[93] - Quote
as an indunstry corporation we have a permanent shortage on tritanium and sitting on a load of pyerites. Prove me wrong but in Omist and surrounding regions there is no way to get rid of pyerites in a usefull way (and u can't export it on mass due low costs on the mineral itself), other regions have the opposite. A fair proposal would be to introduce several bpo for the same burst charges having different material requirements for construction.
the rorqual itself use way too much heavy water per cycle... as of now it use like 560 units, as if next update rorqual burns 6 times more heavy water... means if we going to use rorquals in our corporation we need to buff up mining frequency from 2 ice belts a week to 4 ice belts a week. It truely as an idea u wanna have bigger boost, get bigger fleet to fuel up the rorqual otherwise although having awesome boost u loose ISK in proccess due maintainance costs...and of previous speakers said there is no ore anomalies big enough to sustain such a mining op needed to run rorqual fleets efficiently
I although observe trillions on Liquid Ozone being stockpiled every ice mining operation due quite no usage (every month u use like a 10th to a 15en of the load u mined infront ) . So if u wanna set the world on fire, u will still have more Liquid Ozone than u can cope with
|
Ollyander
Caliburn Ghast
4
|
Posted - 2016.10.05 17:51:17 -
[94] - Quote
I notice there was no response on the question about the removal of the 15% m3 boost from the implant. Nothing to compensate for that loss? Just saying, mining drones make up the difference? |
Amarisen Gream
Divine Demise
292
|
Posted - 2016.10.05 18:16:47 -
[95] - Quote
did a quick scan - am i the only one wanting to know if the options for mining drones to auto mine have been made better. before you had to lock the target. It would be nice to see something that has them go after the closest ore unless locked and ordered to go after another.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Tribal Trogdor
Better Off Red
15
|
Posted - 2016.10.05 18:33:44 -
[96] - Quote
WIll mining drone rigs affect the rorqual drones? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1992
|
Posted - 2016.10.05 19:18:18 -
[97] - Quote
Gou Litvyak wrote:Tyberius Franklin wrote:
A max yield fit Rorq without an industrial core outmines an unboosted hulk. A max yield fit Rorq without an industrial core is outmined by a max boosted hulk.
But to get max boosts you have to deploy the core, dont you? So if you have to deploy it to outmine hulks, and can use the rorqs large cargo to not have to haul. In the end the question is the same. Why even bring exhumers to mining when the Rorq is just plain better? At this rate they might just ditch the mining drones for remote piloted exhumer drones controlled by the rorq. Same reason stated already, fitted hulks don't cost 2-3bill each and don't have to lock themselves in place for full benefit.
|
Gou Litvyak
Perkone Caldari State
2
|
Posted - 2016.10.05 20:25:05 -
[98] - Quote
Tyberius Franklin wrote:Same reason stated already, fitted hulks don't cost 2-3bill each and don't have to lock themselves in place for full benefit.
But to get full benefit of the links to normal exhumers etc. you have to lock in the rorqual anyways, is my point. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1992
|
Posted - 2016.10.05 20:30:22 -
[99] - Quote
Gou Litvyak wrote:Tyberius Franklin wrote:Same reason stated already, fitted hulks don't cost 2-3bill each and don't have to lock themselves in place for full benefit.
But to get full benefit of the links to normal exhumers etc. you have to lock in the rorqual anyways, is my point. The Rorq yes, the hulks no. Also the Rorq is still the best boosting ship even without the core. |
Ivan Beer
The Scope Gallente Federation
0
|
Posted - 2016.10.06 01:16:22 -
[100] - Quote
Hello,
I am just asking a quick question here, and do not have all the time in the world to check or read all the information available here and in other places.
Question: are the expedition class ships in the Ore tree being left out(?) If so, why?
I thank you,
Ivan Beer |
|
TomyLobo
Bros Before Holes The Devils' Rejects
146
|
Posted - 2016.10.06 02:16:02 -
[101] - Quote
This change is good for wh space where time is key. Mining has been far better in null with local for intel and just as good ores to mine. With this change, maybe a few rorquals will be out mining in wh space from time to time. |
TomyLobo
Bros Before Holes The Devils' Rejects
146
|
Posted - 2016.10.06 02:23:05 -
[102] - Quote
Gou Litvyak wrote:Tyberius Franklin wrote:
A max yield fit Rorq without an industrial core outmines an unboosted hulk. A max yield fit Rorq without an industrial core is outmined by a max boosted hulk.
But to get max boosts you have to deploy the core, dont you? So if you have to deploy it to outmine hulks, and can use the rorqs large cargo to not have to haul. In the end the question is the same. Why even bring exhumers to mining when the Rorq is just plain better? At this rate they might just ditch the mining drones for remote piloted exhumer drones controlled by the rorq. Why isn't every single capable player flying dreads/carriers in high class whs and null sec sites when they can clearly do it faster than marauders? |
Gevlin
Sebiestor Tribe Minmatar Republic
289
|
Posted - 2016.10.06 06:18:24 -
[103] - Quote
Hmm Mining drone Augmentors on Rorquals Tee Hee hee.
Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships
|
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
305
|
Posted - 2016.10.06 09:18:46 -
[104] - Quote
Gevlin wrote:Hmm Mining drone Augmentors on Rorquals Tee Hee hee. the figure he quotes i beleve already includes 2x T2 and 1x T1 fitted... |
Nya Kittenheart
Science and Trade Institute Caldari State
40
|
Posted - 2016.10.06 09:27:30 -
[105] - Quote
Grookshank wrote: This is a bad idea. An invulnerable cyno...
This is exactly what the game needed from a long time ago .Something allowing full frontal assault without the risk to see your fleet cut in half ...
|
Raven Ship
Center for Advanced Studies Gallente Federation
5
|
Posted - 2016.10.06 17:12:48 -
[106] - Quote
Force rorquals to stay in belt is bad already, but to give that insane boost to mining of those with industry core active, that is worst possible thing to do, better simply remove mining boost at all. Can't imagine the sick brain behind such idea, but it is what will benefit only few biggest alliances, and put in mayor disadvantage EVERYONE else. Just look at megacyte price, hour after that dev blow, it drop 20%? on price.
This is why CCP lose playerbase all the time, as CCP listen to those cry babys gathered around failscade alliances, who are in minority, but cry loudest and everywhere. |
Grace Tolentino
Pilipino Corp Circle-Of-Two
6
|
Posted - 2016.10.06 19:32:54 -
[107] - Quote
CCP Fozzie wrote:
We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
I understand the concerns about the ship restriction but the limited hangar bay isnt very useful. (I understand the original idea of a Rorqual jumping into a system and host its own mining operation complete with barges, but things came out a bit diferently) No one hauls mining ships around regularly and people use contracts to hand out barges and industrials from station. a rorq pilot wouldnt keep non-combat ships in the hangar when on field because it would just be an unesesarry risk to do so.
How about removing restriction but reducing the hangar capacity to limit ship transport potential but still have the option of having a couple of combat ships in there for defense ? The orca has this option
Also, would it be too impactful to give the rorq the ability to compress ore without the required use of the core ? No one would field a rorq in risky space anyway so 99% of the time, youd be mining in a system with a compression POS.- since as it stands today, only barges and haulers are on grid and ore gets compressed without the use of a rorq - this change would save haulers a few warps. it would not greatly increase yield, but would just make things a bit more convenient.
Forgive me if my views seems a bit limited, but i would welcome feedback for better understanding |
Rhaegon Aesir
Biomass Party
1
|
Posted - 2016.10.07 07:40:55 -
[108] - Quote
CCP Fozzie wrote:Check out the specific feedback threads for the Porpoise, Orca, and Rorqual. This thread will be the general purpose feedback thread for everything that doesn't fit into the others. Thanks in advance for all your constructive feedback! :Edit:A couple quick answers to questions we see coming up multiple times: - We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
- The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.
So basically everyone is going to forget about this ship just like the Endurance. Nobody in W-space mines ice, because it is only found in C13s, which are very few in number and you cannot set up POSes or citadels there, which means you have to either roll into one or wait for a random connection...which happens approximately never.
No ore belts in wormholes either, just anoms (which don't even spawn half the time) so nobody mines ores in W-space either.
So the porpoise can mine ore and ice, which are either not present or extremely impractical to find in wormholes. But the one resource that is abundant in W-space, the one resource that everyone from newbies to bittervets go after : gas. And you completely block the porpoise from harvesting it in any way or form.
You will literally never see these used in W-space, just like you never see the endurance used anywhere ever. Good job CCP. |
Geronimo McVain
EVE University Ivy League
217
|
Posted - 2016.10.07 08:35:02 -
[109] - Quote
Raven Ship wrote:Force rorquals to stay in belt is bad already, but to give that insane boost to mining of those with industry core active, that is worst possible thing to do, better simply remove mining boost at all. Can't imagine the sick brain behind such idea, but it is what will benefit only few biggest alliances, and put in mayor disadvantage EVERYONE else. Just look at megacyte price, hour after that dev blow, it drop 20%? on price. Right, The panic module really screams "Sov Space". Low-Sec Corps need something to buff the fighting abilities of the mining fleet instead on relying on external help. A heavy buff to combat drone damage and durability, without the invulnerability but some self repping boost would do the trick.
|
Galinius Valgani
Albertross Mining Corp. Off The Reservation.
9
|
Posted - 2016.10.07 09:00:06 -
[110] - Quote
They could introduce an emergency drone Overload. Only applies to mining ships. Increase speed and tracking and damage off all affected ships by X%. This would make skiff fleets devastating.
I think the PANIC should only apply to mining ships as well. |
|
Marox Calendale
Human League Eleven Signs Network
86
|
Posted - 2016.10.07 09:34:44 -
[111] - Quote
Rhaegon Aesir wrote:CCP Fozzie wrote:Check out the specific feedback threads for the Porpoise, Orca, and Rorqual. This thread will be the general purpose feedback thread for everything that doesn't fit into the others. Thanks in advance for all your constructive feedback! :Edit:A couple quick answers to questions we see coming up multiple times: - We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
- The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.
So basically everyone is going to forget about this ship just like the Endurance. Nobody in W-space mines ice, because it is only found in C13s, which are very few in number and you cannot set up POSes or citadels there, which means you have to either roll into one or wait for a random connection...which happens approximately never. No ore belts in wormholes either, just anoms (which don't even spawn half the time) so nobody mines ores in W-space either. So the porpoise can mine ore and ice, which are either not present or extremely impractical to find in wormholes. But the one resource that is abundant in W-space, the one resource that everyone from newbies to bittervets go after : gas. And you completely block the porpoise from harvesting it in any way or form. You will literally never see these used in W-space, just like you never see the endurance used anywhere ever. Good job CCP.
Copied from the porpoise blog:
Marox Calendale wrote:I am ok with that for orca and rorqual, but you really should think about any possibility for the porpoise to harvest gas. If not, you won-¦t see this ship used very often.
In HS the Orca will still dominate the mining fleets and everywhere else it will be the rorqual. The porpoise then will not be more than a training ship for mining noobs. Most of them will probably skill directly to orca and get one from their corp.
But with the ability of huffing gas, this ship would be really ideal to boost gas harvesting fleets in any kind of space. Have a look at the venture before prospect was released. How long did young miners use it until they switched to any barge? And how often was it used in any kind of dangerous space to harvest gas?
The porpoise is being made to support gas harvesting fleets. You know it! But without the ability to harvest gas by itself, Gnosis will still be the first choice for that role. |
Gou Litvyak
Random inactiva corporation
2
|
Posted - 2016.10.07 20:03:15 -
[112] - Quote
I have no idea what i am doing and i only have pain at my hands, but this is a flowchart of how i imagine a Rorq overhaul, to make it and the orca the centerpiece of a mining OP.
Flowchart Mining foreman invites Miner to link his ship to the OP Miner gets invite Mining Foreman UI (rorq/orca)
Basically the Rorq/orca processes the ore, logs and makes it easy to interact with external spreadsheets or even handle it ingame in said UI, to handle payouts etc. You can set settings, like values of M3's of ores, and display that in a nice overview of the OP/linked ships. And save sessions/view previous sessions.
PANIC mode would be completely overhauled, what do a miner do when he panics? Run, Run like the ******* wind. New PANIC function : cancel active deployment cycle and immiately undeploy(takes 10 seconds or so), discarding all ore currently in the Rorq's Fleet Ore storage, a storage which you cant jettison from or drag to other cargos, you can only drop it off in a station or to a POS or hand-off to another ship.
Yes, PANIC, drop your **** and run, way more lore friendly than a module which turns you invincible imo.
Anyways thats just my opinion, i have not even mined in ****, five years. Just need this off my chest. |
Earthling Hibou
Alzhara Industries
0
|
Posted - 2016.10.07 22:29:19 -
[113] - Quote
Covering YrBack wrote:Assuming that barges under rorqual will mine 34% faster but 15% less (19% effective ore yeld in total) with a great threat to rorqual in industrial core there are no things to be happy about. Plus hulk ore cycle will be 44 sec which is very big stress for pilots running several windows.
It wasn't stated explicitly anywhere, but it seems like this is the whole point! Everything about these updates promotes active mining and increasing yield for players/teams who are willing to focus, and move as necessary.
As a new player multiboxing is a HUGE turnoff. Sounds like how it would work if it was a real job but I want to play a game. I love that these balances (in-belt boosts in particular, but also broader boosting ship options and overall buffed drones) give miners hope that they can be relevant in the game with only a single character. :D |
teloded
Second Exile Space Monkey Protectorate
12
|
Posted - 2016.10.08 05:03:14 -
[114] - Quote
Um I has question for CCP please follow the Link. I do my math on paper. Am I insane? I would really like to know. http://imgur.com/a/9FBdj
Thanks
All Pasta, No Sauce
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6202
|
Posted - 2016.10.08 14:41:23 -
[115] - Quote
teloded wrote:Um I has question for CCP please follow the Link. I do my math on paper. Am I insane? I would really like to know. http://imgur.com/a/9FBdj Thanks
Materials are for making 500 charges.
500 heavy water at 200 isk per unit. https://market.fuzzwork.co.uk/hub/type/16272/ 500 Trit at 6.1 isk per unit. https://market.fuzzwork.co.uk/hub/type/34/ 500 isogen at 86.1 isk per unit. https://market.fuzzwork.co.uk/hub/type/37/
(I've bumped the prices a bit from the lowest sell price)
So each charge will cost 292.2 isk to make, plus a little for taxes. call it 320 if you're making in jita (yay for easy division. and making in jita is dumb, as it increases your costs by 10%)
Call it half a million isk for a full days boosting for mining.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
teloded
Second Exile Space Monkey Protectorate
12
|
Posted - 2016.10.08 18:59:03 -
[116] - Quote
Thank you I missed the Batch count statement in the post.
But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess. (Possibly go in Orca thread?) Also if they intend for this to be on grid all the time. Why make the ore hold bigger for the Orca? Filling it would be pointly then. This becomes a problem because you also have to start calculating travel time to and from station. Using this given time, you can calculate total minerals not lost and get a closer number. Also calculate minerals not mined via loss of boosts... WHY CCP???? WHY MUST YOU MAKE ME RECALCULATE PROFITS!!!! (Possibly a question that belongs in the Orca thread?)
Do that or just buy a second orca and jet can mine via the Orca
All Pasta, No Sauce
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6205
|
Posted - 2016.10.08 20:33:51 -
[117] - Quote
teloded wrote:Thank you I missed the Batch count statement in the post. But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess. (Possibly go in Orca thread?) Also if they intend for this to be on grid all the time. Why make the ore hold bigger for the Orca? Filling it would be pointly then. This becomes a problem because you also have to start calculating travel time to and from station. Using this given time, you can calculate total minerals not lost and get a closer number. Also calculate minerals not mined via loss of boosts... WHY CCP???? WHY MUST YOU MAKE ME RECALCULATE PROFITS!!!! (Possibly a question that belongs in the Orca thread?) Do that or just buy a second orca and jet can mine via the Orca
You have the larger bay, to give the people you're supporting more time on grid. With hulks, for example.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
teloded
Second Exile Space Monkey Protectorate
12
|
Posted - 2016.10.08 20:53:40 -
[118] - Quote
Steve Ronuken wrote:teloded wrote:Thank you I missed the Batch count statement in the post. But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess. (Possibly go in Orca thread?) Also if they intend for this to be on grid all the time. Why make the ore hold bigger for the Orca? Filling it would be pointly then. This becomes a problem because you also have to start calculating travel time to and from station. Using this given time, you can calculate total minerals not lost and get a closer number. Also calculate minerals not mined via loss of boosts... WHY CCP???? WHY MUST YOU MAKE ME RECALCULATE PROFITS!!!! (Possibly a question that belongs in the Orca thread?) Do that or just buy a second orca and jet can mine via the Orca You have the larger bay, to give the people you're supporting more time on grid. With hulks, for example.
But your then again having to coordinate and calculate lossed revenue. And yes I know im nit picking but muh spreadsheets man! they all messed up now!
All Pasta, No Sauce
|
Geronimo McVain
EVE University Ivy League
217
|
Posted - 2016.10.09 09:19:58 -
[119] - Quote
teloded wrote:Thank you I missed the Batch count statement in the post.
But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess.
Try using faction ammo and cry again..... How long do you need to mine for 500k ISK? And how many mining crystals do you use in that time? Sorry, but 500k is totally irrelevant. |
Penance Toralen
Compass Fox
16
|
Posted - 2016.10.09 10:41:59 -
[120] - Quote
Will the new Command Processor Rig have new skills required? |
|
JanSVK
Gladiators of Rage ChaosTheory.
13
|
Posted - 2016.10.09 12:17:58 -
[121] - Quote
I like the boosts to the Mining Foreman Ship. Finally the Rorqual is worth it's price. The boost to defense and offence is great and it gives miners more options to balance risk/ reward.
Now! By design the Mining Foreman Ship (Porpoise, Orca, and Rorqual) are AFK miner/boosters. Warp to belt, activate boosts, launch drones, done. There is no interesting nor engaging gameplay here. It is even more dull than current mining in an afk mackinaw.
What are the plans with cloaky campers? If these changes are implemented without sorting this out a cloaky camper more then ever will be able to disrupt mining in 0.0.
P.A.N.I.C. - It is great that it can give you extra 5 minutes for your ally to react. Unfortunatel in EVE 5 minutes is a very very short time to organize a defense fleet. - All pilots and ships are trapped with the Rorqual in P.A.N.I.C. where the only thing they can do is mine and wait. They can not switch ships and all the pilots in a Retriever, Covetor, Mackinaw or Hulk are basically just sitting ducks waiting to be killed. - Keeping an active defense fleet in system just sitting and waiting in case something happens is ineffective and booring for all the pilots involved.
possibel solutions: - Anty AFK cloak !!!!!! - Anty AFK cloak !!!!!! - Allow all barge/exhumer pilots to switch their ships in the Rorqual. The rorqual could have a fleet of combat procurer/skiff in maintnance bay. Ideal would be some viable PVP ships (Cruiser, BC, BS...) but the Rorqual can hold olny mining ships.... - Allow a certain number of mining barge/exhumers (with an upper limit) to warp off so they can switch to PVP ships and help defend an a PVP ship.
|
Geronimo McVain
EVE University Ivy League
218
|
Posted - 2016.10.10 07:12:46 -
[122] - Quote
Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? |
Sgt Ocker
Caldari Provisions Caldari State
1144
|
Posted - 2016.10.10 07:34:24 -
[123] - Quote
Steve Ronuken wrote:teloded wrote:Thank you I missed the Batch count statement in the post. But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess. (Possibly go in Orca thread?) Also if they intend for this to be on grid all the time. Why make the ore hold bigger for the Orca? Filling it would be pointly then. This becomes a problem because you also have to start calculating travel time to and from station. Using this given time, you can calculate total minerals not lost and get a closer number. Also calculate minerals not mined via loss of boosts... WHY CCP???? WHY MUST YOU MAKE ME RECALCULATE PROFITS!!!! (Possibly a question that belongs in the Orca thread?) Do that or just buy a second orca and jet can mine via the Orca You have the larger bay, to give the people you're supporting more time on grid. With hulks, for example. That's it. The extra 3 or 4 minutes on grid will make all the difference.
Orca needs a watered down compression module, 50% of Rorqual compression. If the damn thing is to be forced on grid, make it viable to use and keep on grid.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Sgt Ocker
Caldari Provisions Caldari State
1144
|
Posted - 2016.10.10 07:42:27 -
[124] - Quote
Geronimo McVain wrote:Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? You can only have one character per account active, so yes there is a restriction. You would need to log in a character from an alternate account (an alt with combat capabilities)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Anthar Thebess
1651
|
Posted - 2016.10.10 08:56:13 -
[125] - Quote
Sgt Ocker wrote:Geronimo McVain wrote:Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? You can only have one character per account active, so yes there is a restriction. You would need to log in a character from an alternate account (an alt with combat capabilities) Or leave mining barges logged out while you warp in 15 carriers and 5 fax to the grid.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
|
Geronimo McVain
EVE University Ivy League
218
|
Posted - 2016.10.10 14:42:31 -
[126] - Quote
Anthar Thebess wrote: Or leave mining barges logged out while you warp in 15 carriers and 5 fax to the grid.
That's exactly the question: it is possible to let the mining barges floating (toon unlogged but still there because of combat timer) and log in to another toon on the same account. |
NeoShocker
The Dark Space Initiative Scary Wormhole People
226
|
Posted - 2016.10.10 23:49:30 -
[127] - Quote
Man, I do like the change, but needing the rorqual on field for fleet bonus with industrial core... Tech 1 is 5 minutes, fine. But I'd like to see Tech 2 industrial core's timer down to 1 minute, or 30 seconds! |
Sgt Ocker
Caldari Provisions Caldari State
1144
|
Posted - 2016.10.11 00:25:22 -
[128] - Quote
Geronimo McVain wrote:Anthar Thebess wrote: Or leave mining barges logged out while you warp in 15 carriers and 5 fax to the grid.
That's exactly the question: it is possible to let the mining barges floating (toon unlogged but still there because of combat timer) and log in to another toon on the same account. NO, the logout timer means the character is technically still in space. You can scan down and kill a ship (and pod) of someone with a log out timer because they can not not log out of the game, they can close that instance of the EXE but the character remains logged in. Jump on SISI and try it - You can't have more than one character per account logged in.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
143
|
Posted - 2016.10.12 00:56:58 -
[129] - Quote
I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended?
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
|
HandelsPharmi
Pharmi on CharBazaar
1824
|
Posted - 2016.10.13 11:39:57 -
[130] - Quote
Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended?
2 Ice Harvestings drones and 3 Warriors... and your problem is solved :)
I think, they want to ensure on the one side, that ships with a smaller bandwidth cannot use the drones. And on the other side, it is limited up to 2 ice drones.
If you half it, you can use 5/2 = 25 % more than intended. |
|
Penance Toralen
Compass Fox
19
|
Posted - 2016.10.14 00:21:07 -
[131] - Quote
Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended?
The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. |
Sgt Ocker
Caldari Provisions Caldari State
1155
|
Posted - 2016.10.14 13:44:22 -
[132] - Quote
HandelsPharmi wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? 2 Ice Harvestings drones and 3 Warriors... and your problem is solved :) I think, they want to ensure on the one side, that ships with a smaller bandwidth cannot use the drones. And on the other side, it is limited up to 2 ice drones. If you half it, you can use 5/2 = 25 % more than intended. Actually at 50mb/s bandwidth it is ONE ice drone for all except the Rorqual, which can use 2. (that is unless Devs are increasing drone bandwidth on the Orca and exhumers to 100mb/s, which according to the Orca blog, they aren't, 50/200.
You are right about one thing, lower skilled pilots using Procurers and Retrievers for ice mining will not be able to use the new drones - This is just a way to ensure their income stays over 50% less than higher skilled pilots. The casual miner who uses barges will just have to accept, he will not benefit from the coming (extreme) buff to ice mining.
As for the Rorqual and its drones, it should have 1 flight of light or support fighters - After all, it should be able to defend a mining fleet from more than just belt rats.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Sgt Ocker
Caldari Provisions Caldari State
1155
|
Posted - 2016.10.14 13:47:09 -
[133] - Quote
Penance Toralen wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. So the whole fleet has to sit at 2500m/s from the Orca, that works
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3129
|
Posted - 2016.10.15 15:12:41 -
[134] - Quote
Geronimo McVain wrote:Just a mechanic question: I activate the Panic Module with max skills=7.5 minutes The exhumer pilots log off instantly and try to log in on another toon of their account with combat abilities which is stationed in the same system as the mining operation, form a fleet and warp to the mining op. That should be doable in under 5 min so the miners can defend themself. Does that work or is there some mechanic preventing from logging in on the same account while the other tonn with ship is still ingame? I don't think there is a mechanical restriction. Your barge would still be stuck in space (also not receiving any kind of bonuses) but the second character slot could probably log in and do stuff |
Penance Toralen
Compass Fox
19
|
Posted - 2016.10.15 18:37:29 -
[135] - Quote
Sgt Ocker wrote:Penance Toralen wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. So the whole fleet has to sit at 2500m/s from the Orca, that works
If they are transferring directly onto the fleet hangar, then it is required.
|
Sgt Ocker
Caldari Provisions Caldari State
1157
|
Posted - 2016.10.15 23:41:57 -
[136] - Quote
Penance Toralen wrote:Sgt Ocker wrote:Penance Toralen wrote:Dark Lord Trump wrote:I notice that ice mining drones are 50m3 and 50mb/s. Could you halve the yield and decreases the bandwith to 25? That way mining barges will be able to use them as well as exhumers, and they won't drive rorqual pilots mad with the extra 25mb/s left over. Or is this intended? The Covetor has a 50ms and 50m3 drone bay. Use the Orca's fitting service (mobile fitting) and change to lites if required. So the whole fleet has to sit at 2500m/s from the Orca, that works If they are transferring directly onto the fleet hangar, then it is required. But that isn't what you were referring to - sitting on top of an orca just so you can switch out drones is bad (and quite silly) for 2 reasons. 1; you can't cover enough of a belt when you have everything sitting clumped up 2; all those drones being stored in an Orca's tiny fleet hangar just leaves less space for whatever your mining.
sitting on top of an orca (for any reason), it just ins't practical, that's why you have a tractor beam
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Chan'aar
State War Academy Caldari State
46
|
Posted - 2016.10.16 15:38:21 -
[137] - Quote
As has been mentioned several times in the Propoise and Orca threads the command ships are just going to get bumped away from their fleets.
That didn't matter so much when the links were system wide but it is going to make a huge difference when the command bursts only have a 50km range.
Any thoughts on bumping CCP Fozzie? |
HandelsPharmi
Pharmi on CharBazaar
1825
|
Posted - 2016.10.16 16:27:02 -
[138] - Quote
A 5 minutes "Bastion module" with +900 % mass or even more but -100 % speed would be nice. So you have to think about, if you want to slow-boat trough the belt or if you want to be immune to bumpers. |
Amarisen Gream
Divine Demise
294
|
Posted - 2016.10.16 20:04:37 -
[139] - Quote
Sgt Ocker wrote:Steve Ronuken wrote:teloded wrote:Thank you I missed the Batch count statement in the post. But yes dont make in Jita, and I dont, only use it to check prices. Still though having to spend 420,638 isk in materials (That I whole heartedly think is waste of materials). This just means I get to charge more on my finished products I guess. (Possibly go in Orca thread?) Also if they intend for this to be on grid all the time. Why make the ore hold bigger for the Orca? Filling it would be pointly then. This becomes a problem because you also have to start calculating travel time to and from station. Using this given time, you can calculate total minerals not lost and get a closer number. Also calculate minerals not mined via loss of boosts... WHY CCP???? WHY MUST YOU MAKE ME RECALCULATE PROFITS!!!! (Possibly a question that belongs in the Orca thread?) Do that or just buy a second orca and jet can mine via the Orca You have the larger bay, to give the people you're supporting more time on grid. With hulks, for example. That's it. The extra 3 or 4 minutes on grid will make all the difference. Orca needs a watered down compression module, 50% of Rorqual compression. If the damn thing is to be forced on grid, make it viable to use and keep on grid.
Bring Freight containers - fill them off the orca, have them picked up by a freighter. Or just bring the freighter and fill it off the Orca.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Mara Rinn
Cosmic Goo Convertor
5942
|
Posted - 2016.10.17 01:57:28 -
[140] - Quote
Why ship ore back to station in the Orca? I use a nano-warp-Miasmos. 62k m3 ore hold. Park it in the SMB, mine away. As the Orca starts to fill, switch one of the miners to hauler duty, fly one or two loads back to station. Then switch back to mining. No loss of boosts, much less time spent warping/aligning/etc.
I would far prefer to have an actual ORE hauler (eg: specialised Transport Ship equivalent to blockade runner and deep space transport), but the Miasmos does the job just fine.
I usually have very small mining fleets, so having a freighter standing by is really a waste of a character.
Make sure your hauler is a Gallente character if you use an Alpha account.
Day 0 Advice for New Players
|
|
RainReaper
RRN Assembly INC
75
|
Posted - 2016.10.17 09:01:22 -
[141] - Quote
Mara Rinn wrote:Why ship ore back to station in the Orca? I use a nano-warp-Miasmos. 62k m3 ore hold. Park it in the SMB, mine away. As the Orca starts to fill, switch one of the miners to hauler duty, fly one or two loads back to station. Then switch back to mining. No loss of boosts, much less time spent warping/aligning/etc.
I would far prefer to have an actual ORE hauler (eg: specialised Transport Ship equivalent to blockade runner and deep space transport), but the Miasmos does the job just fine.
I usually have very small mining fleets, so having a freighter standing by is really a waste of a character.
Make sure your hauler is a Gallente character if you use an Alpha account.
Back in the day. we dident have the miasmos with its 62k ore hold, also we dident have ore holds on the mining barges/exhumers, we where stuck with having 1k cargohold for the proc (and super weak tank) 2k for the retriever and then 4k for the covetor, and the skiff had bonuses to mercoxit mining, the mackinav had ice mining bonuses and then the hulk was the king of the mining ships. but the orca was the only ship that had a ore hold, fleet hold and good cargohold (the current orca) with these changes it can fullfil its roles as ore hauler and be good att boosting the fleet as well as be strong in its tank. so it will be the core of a efficient mining op again and not be stuck of grid cause there is no reason to ever bring it on grid currently. |
Sgt Ocker
Caldari Provisions Caldari State
1162
|
Posted - 2016.10.17 11:23:06 -
[142] - Quote
Amarisen Gream wrote: Bring Freight containers - fill them off the orca, have them picked up by a freighter. Or just bring the freighter and fill it off the Orca.
So how much is subbing the extra character to haul worth to you? Mining is a profession where every character has to earn its keep - If you have to either pull a character off mining duty every 10 minutes or sub an extra one as a dedicated hauler - Your losing isk or having spend more time mining each day to pay for the lost earnings and or extra sub. Not to mention the time taken to train a dedicated hauler....
Another issue with these new boosts is the very common cherry picking of belts - If your not able to do your mining straight after DT each day, your often left with belts that have been picked clean of some ores leaving others. While this itself is not bad (it is the nature of Eve); I often find I have half my fleet in one belt while the other half can be on the other side of the system in another. On grid boosts, especially such short cycle ones just won't work for efficient productive mining.
Don't even bother mentioning the Porpise - Tried it on SISI using a cruiser (same warp speed as the porpise) and stop watch - even with hyperspacials fit, your not able to keep boosts up on a fleet that is in 2 belts. So, if you hit belts after they have been cherry picked, your sheer out of luck when it comes to productive mining.
Mining productivity being so closely tied to EU TZ will be a huge loss for everyone else.....
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Red Leader1
Upwell Research and Manufacturing
0
|
Posted - 2016.10.17 22:21:10 -
[143] - Quote
Will the Ice Harvester Drone blueprint and GÇÿExcavatorGÇÖ Mining Superdrones blueprints seeded only in the Outer Ring ORE stations or will they be seeded in empire space? |
Vumelyan
Thunderwaffe Goonswarm Federation
0
|
Posted - 2016.10.20 22:35:23 -
[144] - Quote
And each Excavator class drone will cost 290-310mil isk, not counting BPO/BPC or shipping cost for a 900hp faction drone that moves along at 1-200 m/s.
Mats - 60x Elite Drone AI - 360x Drone Synaptic Relay Wiring - 360x drone Capillary Fluid - 300x Drone Cerebral Fragment - 240x Drone Tactical Limb - 120x Drone Epidermal Shielding Chunk - 90x Drone Coronary Unit
200x Morphite
15x R.A.M. - Robotics 1x Modulated Strip Miner II / Ice Harvester II 10x Mining Laser Upgrade II / Ice Harvester Upgrade II
20x Ion Thruster 45x Magnetometric Sensor Cluster 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter |
Sgt Ocker
Caldari Provisions Caldari State
1165
|
Posted - 2016.10.21 06:55:22 -
[145] - Quote
Vumelyan wrote:And each Excavator class drone will cost 290-310mil isk, not counting BPO/BPC or shipping cost for a 900hp faction drone that moves along at 1-200 m/s.
Mats - 60x Elite Drone AI - 360x Drone Synaptic Relay Wiring - 360x drone Capillary Fluid - 300x Drone Cerebral Fragment - 240x Drone Tactical Limb - 120x Drone Epidermal Shielding Chunk - 90x Drone Coronary Unit
200x Morphite
15x R.A.M. - Robotics 1x Modulated Strip Miner II / Ice Harvester II 10x Mining Laser Upgrade II / Ice Harvester Upgrade II
20x Ion Thruster 45x Magnetometric Sensor Cluster 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter Source?
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Vumelyan
Thunderwaffe Goonswarm Federation
0
|
Posted - 2016.10.21 10:59:24 -
[146] - Quote
you can search the market on SiSi, not for sale yet but they show up in the search |
HandelsPharmi
Pharmi on CharBazaar
1825
|
Posted - 2016.10.21 11:36:54 -
[147] - Quote
Vumelyan wrote:And each Excavator class drone will cost 290-310mil isk, not counting BPO/BPC or shipping cost for a 900hp faction drone that moves along at 1-200 m/s.
Mats - 60x Elite Drone AI - 360x Drone Synaptic Relay Wiring - 360x drone Capillary Fluid - 300x Drone Cerebral Fragment - 240x Drone Tactical Limb - 120x Drone Epidermal Shielding Chunk - 90x Drone Coronary Unit
200x Morphite
15x R.A.M. - Robotics 1x Modulated Strip Miner II / Ice Harvester II 10x Mining Laser Upgrade II / Ice Harvester Upgrade II
20x Ion Thruster 45x Magnetometric Sensor Cluster 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter
If the data is true: ME 0/PE 0
http://evepraisal.com/e/13247326 |
Sgt Ocker
Caldari Provisions Caldari State
1166
|
Posted - 2016.10.22 12:07:13 -
[148] - Quote
Vumelyan wrote:you can search the market on SiSi, not for sale yet but they show up in the search Thanks. My bad, was searching via drones not BPO's.
Those build requirements are a little over the top but then,., they will make nice lossmails.
A single drone with a max velocity of 100m/s (before skills, not that they will help much) at the cost of a pirate battleship - Interesting concept, not really a viable one though.
Question - 25Mbit bandwidth going by the bpo? Has something changed? I thought they were meant to be 50Mbit.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
HandelsPharmi
Pharmi on CharBazaar
1826
|
Posted - 2016.10.22 22:15:50 -
[149] - Quote
I doubt, that these are the final material requirements... it is more to prevent some market speculations. |
Lady Gwendolyn Antollare
Federal Logistics Initiative Conglomerate United Interests
10
|
Posted - 2016.10.25 03:02:13 -
[150] - Quote
Really CCP? An aggro timer for my orca cause I used mining bursts???? Bursts by their nature are passive and should not cause me a timer.
Nerfing Hisec has never fixed Losec or Nullsec
|
|
Nevyn Auscent
Broke Sauce
3677
|
Posted - 2016.10.25 03:34:37 -
[151] - Quote
Lady Gwendolyn Antollare wrote:Really CCP? An aggro timer for my orca cause I used mining bursts???? Bursts by their nature are passive and should not cause me a timer. This is to stop station games & effectively invulnerable boosters. Given you will be in a belt, it's not going to cause any real effect to an orca being used for mining boosts. Also dispersing nanites is hardly 'passive' |
HandelsPharmi
Pharmi on CharBazaar
1827
|
Posted - 2016.10.25 05:48:17 -
[152] - Quote
According to the data on Sisi, the T2 Ice Harvesting Drones will need 5 MBit band width...
this means, a max skilled Orca with T2 drones can harvest around 189 ice cubes per hour? Without rigs, but maxed tanked...
this is more than a perfect hulk as far I can see?
Or is this an error in the data base and the band width should be 50 like the T1 version?
Never the less, both versions have a volume of 50 m-¦, therefore not many industrial ships are capable to fit more than one drone. |
Mr Grape Drink
No Prisoners Who.
86
|
Posted - 2016.10.25 20:29:39 -
[153] - Quote
What's the thoughts on the asteroid belts in null that have the asteroids spread out over 2-3k km? It seems there are a ton of them and Warping a Rorq/Orca around to get one or two asteroids from here and there is going to suck some massive ass? |
Kenneth Fritz
DND Industries FUBAR.
11
|
Posted - 2016.10.25 22:28:55 -
[154] - Quote
1000 units of heavy water isn't as bad as it sounds since during fuel production you end up amassing a large amount of extra. So while it makes it a bit more involved it's not a game breaker in the least.
Who's your end of the world buddy?
|
Ali Virgo
The Collective DARKNESS.
100
|
Posted - 2016.10.29 04:20:19 -
[155] - Quote
Rorquals-á go into siege to amp up boost but they don't require -áany Capital Siege Array to be made. why is that |
Emma Davaham
Natak Heavy Industries All My Friends Are Ded
0
|
Posted - 2016.10.29 16:53:00 -
[156] - Quote
So did some playing around with the rorq on sisi.
in siege mode with 5 super drones and max skills using the industrial core II i was able to mine 76 glare crust in 10 minutes sitting off a roid at about 1,000 meters, or one block every 8 seconds.
Outside of siege mode hitting the same roid from approxamtely the same distance i was able to mine about 33 in 10 minutes, or one block every 18 seconds.
Now as far as the rorq boosts it seems a bit underwhelming.
on Tranq a fully boosted skiff with my pilot was able to get about 29 second cycle times. However using the pulse boosts the best i could get on the same setting wad 49 second cycle times. This is a pretty bad hit for the rest of the fleet. Yes, you get protection from the panic button, but if you are at all paying attention then you don't need to use it.
Oh, and then my rorq got torched by a serpentis dreadnought, which i could not get away from since it webbed/scrammed/neuted me. |
Flashmala
Rogue Clones Yulai Federation
50
|
Posted - 2016.10.31 19:53:25 -
[157] - Quote
With regard to the PANIC module, the dev blog stated the following :
"The module only requires Invulnerability Core Operation level 1 to operate, and the skill increases the duration of the P.A.N.I.C. effect by 10% per level. This means that Rorqual pilots can strategically train the Invulnerability Core Operation skill to whatever level they wish and ensures that the Rorqual pilot and its fleet have more information about when the effect will end than the attackers do."
This would indicate that some element of question was intended to not give away the timing of the PANIC cycle end. However, on Sisi, the bubble surrounding the Rorqual, when the PANIC module is engaged, starts to wobble when it nears the end of its cycle, so the enemy can visually see when the cycle is about to end.
These seem counter to each other and we are wondering which of these scenarios was the intended one?
Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.
|
Nevyn Auscent
Broke Sauce
3690
|
Posted - 2016.10.31 21:24:51 -
[158] - Quote
Flashmala wrote:
These seem counter to each other and we are wondering which of these scenarios was the intended one?
Both at once probably.
The wobbling only gives them what, 15 seconds notice? So they are taking a gamble on how long they will have to wait till they see that effect, but seeing the effect gives them notice they can start shooting again very very soon. But..... if they know they are within 2 jumps of a staging system...... do they wait or not. How long do they risk giving a response fleet to form. If it's 5 minutes they might be ok, if it's 7 minutes they might not be. That's the idea of the uncertainty. Of course, I can't see any real reason to keep the timer lower for the defender. It doesn't give immunity to tackle, so they can keep web/points on your ships the whole time. So the longer the timer the more chance defenders (or third party) will arrive in time to mess things up.
It doesn't even prevent all damage for that matter, those might be insane shield resists, but the passive regen rate of a barge only gives them something like a 10k tank under the Panic module I believe. Pretty awesome for a barge, but not unbreakable, and if you can punch through the shield with enough damage the armour & hull are then tin foil. So neut them out so they can't local rep, neut the Rorq so it can't RR, and you can kill people while panic'ed if the maths is right. |
Pom Agrant
Sebiestor Tribe Minmatar Republic
19
|
Posted - 2016.11.11 18:57:49 -
[159] - Quote
At first, I was very interested in the new mining drones and Rorqual. After testing them on Sisi, I am very disappointed. Mining drones are too slow, too expensive (300mil each for the excavators? What the... were you thinking?)
There is still no shortcut to tell mining drones to mine. "F?" come on... This is easy to fix. Whoever made this needs to be forced to mine for 24hrs straight, using nothing but drones, right-clicking until their ears bleed, as punishment.
That is all... |
Frances Voltaire
Eldorado Exhumers
2
|
Posted - 2016.11.11 21:56:01 -
[160] - Quote
Pom Agrant wrote:At first, I was very interested in the new mining drones and Rorqual. After testing them on Sisi, I am very disappointed. Mining drones are too slow, too expensive (300mil each for the excavators? What the... were you thinking?)
There is still no shortcut to tell mining drones to mine. "F?" come on... This is easy to fix. Whoever made this needs to be forced to mine for 24hrs straight, using nothing but drones, right-clicking until their ears bleed, as punishment.
That is all... Amen Brother!!!
Better yet, could mining drones mine what the strip miner is mining or the rock a Target Painter is painting if they are not already mining something else? You know, same as how combat drones attack whatever your shooting at or target painting.
This may be a HUGE ask, is there anyway we can get a shortcut key assignment for launching drones? Something that would launch whatever drones are not grouped up to max bandwidth?
Miners could leave mining drones UN-grouped Drone boats could leave their go to drones UN-grouped |
|
MrEaglesNL ghkopkhosmoh
Nova Tectonic Inc Arx Alliance
0
|
Posted - 2016.11.21 22:59:09 -
[161] - Quote
I would like to say something.
I made some calculations and i found a mistake in the ice harvesting drones. This has the effect of giving someone a reduction of 110% on ice harvesting.
This is my math: The orca role bonus give 25% reduction on ice harvesting drones cycle speed. The industrial command ships skill gives a reduction of 50% on cycle speed at level 5 the ice harvesting drone operation skill gives a 25% reduction at level V The ice harvesting drone specialization skill give a 10% reduction at level 5
This combines for a total of 110% on ice harvesting drones cycle speed.
Please look at this and confirm if this is true or not.
have a nice day MrEaglesNL Nova Tectonic |
March rabbit
Mosquito Squadron The-Culture
1947
|
Posted - 2016.11.22 12:10:44 -
[162] - Quote
MrEaglesNL ghkopkhosmoh wrote:I would like to say something.
I made some calculations and i found a mistake in the ice harvesting drones. This has the effect of giving someone a reduction of 110% on ice harvesting.
This is my math: The orca role bonus give 25% reduction on ice harvesting drones cycle speed. The industrial command ships skill gives a reduction of 50% on cycle speed at level 5 the ice harvesting drone operation skill gives a 25% reduction at level V The ice harvesting drone specialization skill give a 10% reduction at level 5
This combines for a total of 110% on ice harvesting drones cycle speed.
Please look at this and confirm if this is true or not.
I can be wrong here but usually 'reduction of something' in Eve works another way. You don't just sum all bonuses. You apply each of them one by one.
Like two bonuses of 50% do not eliminate value. They divide it by 4.
In Your case i would expect it to be: 1 * 0.75 (orca bonus) * 0.5 ( industrial command ship skill) * 0.75 (ice harvesting operation) * 0.9 (ice harvesting specialization) = 0.253125 of initial cycle time
The Mittani: "the inappropriate drunked joke"
|
HandelsPharmi
Pharmi on CharBazaar
1827
|
Posted - 2016.11.22 12:39:54 -
[163] - Quote
MrEaglesNL ghkopkhosmoh wrote:I would like to say something.
I made some calculations and i found a mistake in the ice harvesting drones. This has the effect of giving someone a reduction of 110% on ice harvesting.
This is my math: The orca role bonus give 25% reduction on ice harvesting drones cycle speed. The industrial command ships skill gives a reduction of 50% on cycle speed at level 5 the ice harvesting drone operation skill gives a 25% reduction at level V The ice harvesting drone specialization skill give a 10% reduction at level 5
This combines for a total of 110% on ice harvesting drones cycle speed.
Please look at this and confirm if this is true or not.
have a nice day MrEaglesNL Nova Tectonic
This means, your drones are carrying one block per hour from your Orca in the belt? -10 %^^
It is not additive, it is commutative :)
Multiplied with each other value - instead of added to each other. |
Kueyen
Mei-Ha's Light Fleet Coordination Coalition
168
|
Posted - 2016.11.22 12:48:25 -
[164] - Quote
If it were additive (and it isn't), it'd be commutative too. HandelsPharmi intends to say it's multiplicative (which it is).
-x% = *(1-x/100) -25% = *0.75 -50% = *0.5 -10% = *0.9
so -25% -50% -25% -10% = *0.75 *0.5 *0.75 *0.9 = *0.253125 = -74.6825%
Until all are free...
|
MrEaglesNL ghkopkhosmoh
Nova Tectonic Inc Arx Alliance
0
|
Posted - 2016.11.22 16:36:27 -
[165] - Quote
Hey guys.
Thank you for explaining this. I will have to say that i think 1 ice mining drone at a time in an orca is very low
Have a nice day MrEaglesNL Nova Tectonic |
GetSirrus
Imperial Academy Amarr Empire
108
|
Posted - 2016.11.25 01:34:34 -
[166] - Quote
CCP Fozzie wrote:- We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
With previous revamp to ores/minerals of Null, combined with the advantage bonuses for the Engineering Complexes; when the jump ranges be reduced for industrials? Surely encouraging more industrial play outside out high-sec would be worthy goal.
In trade-off for lowering the jump range, would then allow the Rorqual more flexibility for its SMB ship storage. |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |