ShahFluffers
Ice Fire Warriors Escalating Entropy
10724
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Posted - 2016.10.11 19:15:36 -
[1] - Quote
Quote:This game is not about forcing people into PvP. Actually... it is. Beyond PvP in fact.
The basis of EVE's design is to bring different playstyles into conflict with one another while making them also relying on each other for support and growth.
Industry affects PVP... PvP affects industry... missions and anomalies affect both... etc. They all interact with each other for better or worse and thus players are allowed to affect everyone equally for better or worse regardless of their chosen style of play.
Those that choose to avoid conflict are also making a choice that affects others... and, like everything else in the game, their efforts will not produce a guaranteed result.
Quote:Hi sec I believe was originally intended to be a safe starting area for new players and those not wishing to PvP. You are correct in that high-sec was intended to be a "starting area" and a place where those who have lost everything can recoup and recover... but [uit was never designed to be "safe"[/u] in a contemporary sense.
High-sec was/is designed to be safer than Low-sec... which is safer then Null-sec.
Fun History Facts: - CONCORD never used to exist. In fact, it was added years after the game launched. - Suicide ganking used to be easier and cheaper by orders of magnitude. - There is less suicide ganking now on a per-player basis than there was during the heydays of ganking some 3 to 5 years ago. - Wars were orders of magnitude cheaper and easier to wage. You even had the occasional rookie lol-corps run by actual newbies waging war! Now it is simply too expensive and tedious for all but the most dedicated players.
Quote:That's the purpose of concord., to enforce that point and supposedly protect from ganking. Nope. They are there to punish and exact a cost for aggression in high-sec.
CONCORD was never designed to protect anyone.
Quote:You're not going to convince me that allowing players to scam, abuse and grieve other players, especially new players makes them want to keep playing the game.. Hi. My name is ShahFluffers and those are exactly the reasons I, and many in my corp, joined and have stayed with this game.
But instead the number of subscribers is stagnant and dwindling..
Because certain people come into this game, dislike it for what it is, and rather than go to another game that appeals to them more, they try making change to the game that they prefer/like...
... which drives off the players who do like the game for what it is and dislike those new changes...
... and ironically does not work because the changes being made don't change the core basis of the game (see: "Everyone versus Everyone)... which leads to all those players who asked for the changes to leave anyways.
EVE was never designed for a mass audience and its whimsical desires. It was made as a niche game designed to appear to certain players who like certain things in a game.
You pay to play a game to enjoy yourself.. not get **** on
That is called "losing." A concept that seems to have been scrubbed over in other games.
You are playing a multiplayer game. People will interact with you whether you like it or not for any reason they choose. You are no more special than they are and deserve no more special considerstion than they do. Act accordingly within the game.
How did you Veterans start?
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