probag Bear
Xiong Offices
95
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Posted - 2016.11.10 04:27:53 -
[1] - Quote
Altrue wrote:
- The Citadel Tax Reduction should be a flat percentage reduction of the current System Cost Multiplier. Currently, going from -3% to -5% of tax reduction is COMPLETELY negligible as that's basically taxing the value of an item 0.1% less, in a 10% System Cost Multiplier system (which is almost as high as it gets and pretty rare). If, instead, it took the System Cost Multiplier percentage, and removed a flat percentage, then:
--- For a XL Engineering Complex, a 10% System Cost Multiplier would become a 5% System Cost Multiplier. (because minus 5%) --- For a Medium, a 7% System Cost Multiplier would become a 4% System Cost Multiplier (because -3%) --- For all Engineering Complexes, a 1% System Cost Multiplier would become a 0% System Cost Multiplier. Which makes more sense than taking a few isks off the top of the tax.
I take it you weren't around for Industry Teams.
This suggestion is ******* insane and incredibly abusable and will result in people that know how to abuse it making dozens of billions a month from it. No personal offense meant to you.
First off, 4% is huge. As a mid-level industrial player, I cycle through about 80bil worth of manufacturing jobs per day. Once ECs are out, I am going to double that to 160bil. That's 6.4bil per day saved by just using an LEC. That's more than the actual expected profit I'd make from the manufacturing. And I'm not even a large-scale manufacturer. (hint: components greatly increase the amount of isk you cycle through; if you produce 10bil per day and have to make 1 stage of intermediary components, you're paying tax as if you were producing 20bil per day)
Second off, system cost index is a square root function of job activity. It takes 4 times as many jobs to drive the index from 3% to 6% as it does to drive the index from 0% to 3%. Let's say you have your large EC set up in a system: - Without your suggestion, X job-hours would result in a system cost index of say 5%. - With your suggestion, X job-hours would result in a system cost index of 1%, which is the same footprint as 1/25 * X unmodified job-hours. You'd literally be able to produce 25 times more and pay the same tax.
Look at the absurd example of a null-sec XL EC with your suggestion. You would be able to push through 1% of all manufacturing jobs in New Eden, and still come out with a 0% cost index. If you were to move all of Jita's jobs to a null-sec XL EC, the cost index would still be under 2%. |