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loneworf
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Posted - 2016.10.06 22:07:55 -
[1] - Quote
Please see below a post i sent to ccp. Im curious if anyone else gets the same total frustration as me.
Hello team,
Its time for me to continue my lobbying for game change regarding capitals and wh space. As you will know from previous tickets im trying to make you aware of improvements you can make to the game play of the half of the human family that are introverts. A quick review of my previous points :-
Eve is based on training skills this training opens possibilitys that give a greater game experience the possibilities need to be fair other wise what is the point in training them?
The problem is ship progression. With carriers they are a target to pvp players and they can only be flown in null or wh space with effect. i live in wh space because im a solo player. i seem to give great fun to pvp players who like to kill me and it gets tiresome. Once again i got ganked by about 8 players and even though i gave a 40 minute fight i didnt kill even one. This is a continual pattern as there is absolutely no fairness in this situation. All i ever do is lose with there being no deterrent to pvp players. I even ca-lapsed the wh's in my wh but one spawned and the team inside then had there giggle. This imbalance has made me leave the game before - im not doing so this time in fact i renewed my subscription for another 3 months - but as is usual i want to make you realise there is no place to use a carrier that you get a fair fight when your a solo player. You will see by my character i have lost a number of very expensive ships to pve - you dont see me complain about that ! Its the total frustration that ccp use and the training concept of getting better ships but they can not be realised by a solo player. There has to be a way that this can be resolved. Please consider my request because losing so many fine ships gets wearing and takes ages to replace because i cant just buy one. I have to wait for a wh that is big enough to take a capital ship that opens to a system that is selling one. This can take weeks. Manufacturing in a wh also takes weeks and on average i lose 3 occators getting the materials inside.
Its a great game but it could be better for the solo player - please remember not all people are extroverts who are craving companionship, 50% of the population are introverts or simply dont feel like interacting after a hard days work. im still wanting the same opportunities to use those ship skills that are the back bone of the game but i dont want to be simply fueling the PVP experience for its own sake. Surely a pvp experience is enhanced in a fair fight not picking on solo players were they have no risk at all.
The proposed idea is that anyone who is in a fleet in a wh gets some kind of penalty when attacking solo players involved in pve at a site. The idea is to make the fight fair and not a forgone conclusion. There needs to a a real deterrent or risk to attacking a carrier or similar vessel. This effect only to happen in wh space as null is the place for team pvp and this experience should not be changed for those players. This will give a genuine outlet to the training options you give and a reason to keep playing the game to the solo player. |
loneworf
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Posted - 2016.10.07 23:37:57 -
[2] - Quote
thanks for the reponses - more than i expected. All i take from this are comments from PVP players. Are any of you solo players to be able to comment in kind ? if you are then you have a a fair voice if not you dont ---- i also think you are missing the point , show me were you can use a carrier as a solo player ?? do you agree the game is based on training - yes . then the goal of owning the best possible ships are not realised by all genre of player - that is my point - do you actually get the point? |
loneworf
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Posted - 2016.10.08 21:19:17 -
[3] - Quote
Your comment was a good one thank you. I dont think though that the core item im trying to talk about is being addressed completely in the cordial comments offered. The core point i am making is based around the training of skills and being able to realise them. Who else would like to be able to use a carrier on a more regular basis. If the game is stacked in such a way that you simply have to have support to fly one then realising the training for a carrier can not be truly realised unless you are 1) in a corp with active crew mates 2) these team mates are happy to offer protection when you want to fly it 3) that you all live in null or wh space. This means that one cant just hop in a carrier at will - your mates have to be online and the space your in has to have something to do with it to make it fun to use, other wise there is no point in training for a carrier. It takes maybe 18 months to train well. Im asking that an opportunity be given to fly one at will were the odds of survival are better than they are now to make it worth doing. My goal was to be able to solo a c5 and possibly a c6 site. It takes time in space to do this and learn the site. I have had heavy loses doing so and lost many carriers which was all my choice to do so. I get particularly upset when i get ganked when there is no equal fight to be had. If i see a crew out hunting its always a ' for gone' conclusion that i will die. i think in the five years i have been playing i have only shoot down 1 player from a hunting crew. Surely anyone can see that is an imbalance. I really fail to see the pleasure in a fight that is never equal were all know they are going to kill the carrier and there will be no loses to them. That is the reality at present and the point i am lobbying for change.
i am wondering if after 5 years of gaming that maybe it is time for me to leave. I started , like many, in a high sec mining corp and then we moved on and we played as a wh corp for about 2 years because we could mine the ore we wanted to, but, as happens on a regular bases the player interests change and we all separated. We were not PVP players even then as a matter of principle but some decided they wanted to be so. I simply dont like the predatory nature of pvp and that statement reflects my real life feelings. I decided to stay in a wh and make them my personnel challenge to find a way to do the sites solo. Thats when i trained for a carrier. I finally have a fit that does indeed do a c5 site and the escalations, which, is a huge personnel achievement. I have never once had a carrier long enough that it has paid for itself. i get ganked before that time as the sites have warp disruptors on them and i have to stay in space for about 1.5 hours to do a site. That means i get visited by ganking crews and every time its the same outcome - death. I would defy anyone to feel any differently in my situation. A fair fight is totally acceptable but it is never never never a fair fight and im fed up with it. The training skills cant be realised in a way that they can be realised.
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loneworf
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Posted - 2016.10.09 21:25:11 -
[4] - Quote
Thank you for your rely. I would like to point out though that not one of my carriers has paid for itself due to the interception of pvp ganking crews. the last carrier did 2x core garrison sites at approx 350m isk each but the carrier loses were 2.1b isk. not a good business model. i finance their build by mining gas and what i can actually pve in the c5 wh were i live. I think i do get the drift of those comments that have been left and that is that the unfairness to the game shouldnt be a worry - but - let me tell you i feel like throwing stuff around the room when i get ganked like that and i put that down to a natural reaction to injustice that seem to be inbuilt. That instinct seems to have fuelled people like Mandela, Luther king etc. when injustice is real and needs addressing of which they did. ( im not making a heroic comparison to myself here though as that would be ridiculous ! ) Even though eve is a game it still appies. Eve advertises careers in mining , exploration , industry , pve etc but when it comes to pve a c6 wh is the ultimate and it cant actually be realised at present in a way that even breaks even in effort, time and skill. That needs addressing in my view. It does sound as if i stand alone in this point and i will have to let the matter rest and consider my future. |
loneworf
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Posted - 2016.11.30 19:25:45 -
[5] - Quote
Thank you for your reply Elk Oldfaith i appreciate it. It would appear many dont share the same view that i do on the original post and i have to respect that. I do hope that at some level my view can also be respected as well. I was wondering if i could change the discussion fractionally. As explained before i have not made a carrier pay for itself yet in a wh environment. Some have given suggestions on how to achieve this and i do indeed employ most of the strategies suggested - a quick recap
1) I do align to my pos whilst in a site 2) I did close the wh's to critical and then bubble them 3) i do D scan alot - but on this point it makes no difference because of capital escalations. One is stuck there until one kills the advanced ships due to disruptors and this takes maybe 45minutes to an hour. 4) There is a module you can buy that prevents D scan from picking you up within 30km of its launch point but it only lasts 1 hour and costs 30m to buy. The use is limited. 5 ) i do the sites mid week off peak to help with less traffic being around in my wh.
These are the strategies i employ. Does anyone have any other ideas so that i could at least make a capital ship pay for itself? remember ---- i mean solo play. The fit i have is fantastic and cap stable with max training and very expensive fitting to achieve this. The character it was lost on was 'loneworfs brother' . Have a look and see what you can come up with please. |
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