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Thread Statistics | Show CCP posts - 5 post(s) |
DiDDleR
Skunkdogz Corporation
5
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Posted - 2016.10.11 21:52:25 -
[1] - Quote
I guess this will be lost in a sea of "go join a large corp" or "use someone elses" comments but everyone is entitled to an opinion right?
I think we need some definitive comments from CCP on the direction that has been made with these "proposed" changes to structures and industry in general and what the intended outcome of these changes is to be.
I have several accounts and like to mix it up with different play-styles however one thing I always return to as a constant is manufacturing and research / invention. Call me a spreadsheet warrior and I will take it as a compliment, yes I spend many hours plugging figures into google sheets so I can make a bit of ISK to help fund other play-styles and sometimes if I'm lucky plex an account or add an additional skill training queue.
I've been running a medium faction POS for around a year and offering its services free of charge to my small corporation. We have enough fitting room to run manufacturing, research, invention and refining or compresssion. Also we can quickly power down modules and swap production say from T2 ships to freighters. Also if war-decced the industry modules can be off-lined and defenses on-lined.
We / I also have control over when modules are off-lined or important decisions that can be made during a war-dec of whether to stop a job and lose materials or risk continuing. I understand that there is asset safety but if you are invested in building a freighter for example and for whatever reason that job is running in a public facility and is stopped then going by current mechanics you would lose you (expensive) materials.
My fuel cost is currently 18 fuel blocks per hour for all of this which equates to something in the region of 200-300M isk per month (I also manufacture my own fuel in the POS). The fuel cost of the new medium engineering complex is more than twice this amount, in the region of 700M isk per month I would guess, so verging on unreasonable for the smaller independent guy (or gal).
I have limited time available as I work full-time and also play other games, so my I play solo in Eve quite a bit. I'd love to be the "Chief Builder" for some big alliance but with the time I have to invest and my other interests I don't believe that would ever be possible.
I've read all the comments thus far in the thread and so far there appears three main opinions.
1. Those who believe my play style and that of lots of others is invalid and we should either join a bigger org or get stuffed... 2. Those who believe their play style is being nerfed by CCP in favour of larger orgs / meddling with the economy 3. Those who are ready to embrace the changes as a small industrialist and either use a public facility or NPC stations
For me the flexibility of having my own facility which I could swap modules on or power down for short game breaks / war decs was the attraction of having my POS. Also the bonuses which made it more profitable to use than an NPC station.
I was pretty hyped about new structures until I've actually digested the information and let it sink in and now it seems like a huge nerf to industry when POS structures are finally removed from the game. Maybe buidling in an NPC will become more profitable somewhere down the line when the changes finally kick into the economy.
For me there is good and bad with this and I feel maybe too much is being changed in one sweep where smaller iterative changes might work for the better.
o7 to my fellow solo / small industrialists.
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DiDDleR
Skunkdogz Corporation
8
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Posted - 2016.10.12 09:24:19 -
[2] - Quote
A few more things :)
"Build all the things"...
A number of posters are suggesting that small scale industrialists don't need or shouldn't run their own facility with the incoming changes. My argument is this is a sandbox and everyone should be able to play the game how they like, it feels as though the existing POS functionality is being entirely removed and broken up into a number of structures making industry more logistically challenging.
Time for something more constructive...
1. Will we be able to compress and reprocess ore in the new engineering complexes?
2. I've noticed in the dev blog that there is some confusion over build materials for the RAITARU class medium engineering complex around "1 x Structure Reprocessing Plant", which has also been incorrectly named as "Structure Reprocessing Bay" -
In the description section the build materials are -
Structure Construction Parts 1 Structure Hangar Array 1 Structure Storage Bay 1 Structure Laboratory 1 Structure Factory 1 Structure Repair Facility 1 Structure Reprocessing Bay 1 Structure Docking Bay 1 Structure Office Center 1
[url]http://i.imgur.com/UmqCWq3l.jpg[/url]
However in the "The Spreadsheets YouGÇÖve All Been Waiting For! (Lots of Numbers)" the build materials are different -
Structure Construction Parts 1 Structure Hangar Array 1 Structure Storage Bay 1 Structure Laboratory 1 Structure Factory 1 Structure Repair Facility 1 Structure Reprocessing Plant 0 Structure Docking Bay 1 Structure Office Center 1
[url]http://content.eveonline.com/www/newssystem/media/70592/1/Engineering_Complexes_-_Build_materials.jpg[/url]
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DiDDleR
Skunkdogz Corporation
10
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Posted - 2016.10.14 15:53:47 -
[3] - Quote
Skia Aumer wrote:Lightning Q wrote:[rigs] If you have a very specific market you only focus on then it's great. But I prefer to be flexable and follow the markets in what to build, generates a more stable incomme. Then sell it. You cannot sell a POS, but you can sell an EC.
Really I see plenty on the market at Jita, and you can take down and repackage your existing POS if you want to sell it.
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DiDDleR
Skunkdogz Corporation
14
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Posted - 2016.10.31 22:53:49 -
[4] - Quote
CCP Fozzie wrote:[quote=CCP Fozzie] We also agree with the feedback that the fuel costs are too high in the initial design. So we've reduced the fuel cost of all the Engineering Service Modules (by -40% for the Manufacturing, Research and Invention services, -20% for Capital Shipyards and -10% for Supercapital Shipyards) The new fuel requirement design is: - Manufacturing, Research, Invention: 12 blocks per hour (9 with EC bonus)
- Capital Shipyards: 24 blocks per hour (18 with EC bonus)
- Supercapital Shipyards: 36 blocks per hour (27 with EC bonus)
Big thanks to everyone posting feedback in this thread so far, and to the CSM.
That is much better Fozzie!!! :)
Will there be any pirate faction modifications / rigs to enable fuel usage reduction further as there is currently with the faction towers? |
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