Jeronica
Habitual Euthanasia Pandemic Legion
436
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Posted - 2016.11.06 04:33:37 -
[2] - Quote
Mark Phoenixa wrote:So, i haven't seen anyone address a number of concerns with the citadel system as a whole. Forgive me if i simply missed them being answered and please point me towards the relevant post.
First and most immediate concern is the number of service mod slots that is available on Raitaru. Its 3. That means that i wont be able to run all the industry mods and a reprocessing mod at the same time. The implications of that are pretty obvious for anyone who lives and mines in a remote system, like wormholes. You would need to swap mods or have a second structure in system. Very annoying.
Second concern kind of interlaces with the first one and was also partially dressed. Fuel costs. They were lowered recently to acceptable levels. However another change that may still be viable would have been the removal of startup costs for service modules. I mean, why are they there? To make it so that people cant turn on mods to do things and then turn them off for fuel saving? If that's the case, then its dumb. The only 2 modules that are exploitable like that are 'Clone bay' and a 'Reprocessing mod'. The other mods need to be turned on continuously to do anything considerable. And even exploitable mods are not that protected by that mechanic. You simply need to do your things once in 4 days to save fuel. I would not even have an issue with 3 mod slots on Raitaru if there were no startup costs. I could do my industry in batches, but now i cant simply because it costs too much.
Third concern is not an immediate one. I feel like there are too many structures coming. Different structures for different purposes. That are not limited by the number of moons in the system. If there will be more structures for other functions like reactions and those Drilling Platforms, whatever they do, we will have a logistical nightmare on our hands. These structure will have to be fueled, protected. You will have to remember what does what. And it will still cost to set them up. Also with these structures being fundamentally different like that they offer a lot less flexibility than POSes(as much as i dislike POSes for their UI). You simply can not have a single or even 2 structures that are specialized for your particular needs. And that may be solvable by cooperating with other people and using their structures. But that's not a solution for wormholes, because our system is our own and hardly a solution for k-space, because people like to have their own space home. New structures simply don't offer much flexibility.
This inst a separate concern, just separating thoughts as i have droned on quite a lot in a previous paragraph. What i would have done about the whole structure thing is: 1)Have them still orbit moons, we have to have some kind of restriction there. simply because these structures are affordable for anyone who can get battleships on regular basis. 2)Have them be customisable the same way T3 cruisers are. Simply make their role be chosen by player in accordance to his need by 'subsystems' and only further improved by 'rigs'. And if you make the subsystems interchangeable with maybe a few hour delay then we can have an engineering structure be transformed into something defensible, like a POS entering a 'death-star' mode. It still would remove the stupid safety mechanic of a POS being unanchorable in case of wardec AND give people a chance to defend it. Engineering complexes are paper structure and no one would want to put them up if they can be casually teared down by a single well fit battleship. The subsystem mechanic will also offer more interaction and gameplay, thats at least engaging, because you will be continuously choosing what you need NOW, as opposed to being set with what you buy. Because frankly, you CCP may have not created the service modules for ECs at all, since who the **** would fit anything else on this structure, geared towards 1 thing only - Engineering.
I'm done, i may have gotten carried away by the end of it. Please forgive me if i have gotten a little emotional there. No offence, i still like EVE. What i don't like is the needless structures that will be all over space, resembling a forgotten graveyard.
Sounds like you need to upgrade to an Azbel, if you want it to do more. The medium structures are designed by nature to be very specialized, and at <1bil cost you can't expect much more out of it. As far as defense, you shouldn't risk anything you're not able to lose. If you want to deploy structures you should be able to defend your assets. If they're not offering a purpose/revenue that warrants defense, then why are you anchoring it?
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