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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
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Posted - 2016.10.11 11:59:02 -
[1] - Quote
\o/ |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
|
Posted - 2016.10.11 12:17:33 -
[2] - Quote
Querns wrote:Have you considered making jump bridges 6LY, to match titan range?
It is, unless it was a ninja edit by Larrikin |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
|
Posted - 2016.10.11 12:32:55 -
[3] - Quote
Dianila Artemisa wrote:Morrigan LeSante wrote:Querns wrote:Have you considered making jump bridges 6LY, to match titan range? It is, unless it was a ninja edit by Larrikin I think he's talking about the structures :)
Ah well yeah in that case I stand corrected |
Morrigan LeSante
Black Omega Security Circle-Of-Two
1547
|
Posted - 2016.10.11 12:36:36 -
[4] - Quote
RiotRick wrote:CCP Larrikin wrote:Based on the discussions we had internally and then with the CSM at the recent summit, we're looking at increasing the base jump range of combat capitals for the Ascension expansion. Goals- Reintroduce a natural path for capital combat to escalate.
- Differentiate the power projection of Capitals and Super-Capitals.
- Allow alternative logistics and force projection paths into space that is currently very difficult to access.
- Open up chokepoints and allow jump paths to be a little less predictable.
Changes- All Capitals (Carriers, Force Auxillaries, Dreadnoughts) have their base jump range increased to 3.5 (+1) light years (7 (+2) light years max skills)
- All Super-Capitals (Supercarriers, Titans) have their base jump & bridge range increased to 3 (+0.5) light years (6 (+1) light years max skills)
We hope this change will alleviate some of the problems capital pilots are currently facing. This is only an incremental change, as we said at Fanfest we believe that the capital force projection system needs further work. Can we increase jump bridge ranges plz?
>>To answer your point, we're not planning any changes to POS's Jump Bridges.
https://www.reddit.com/r/Eve/comments/56xmde/ascension_increased_jump_ranges_to_all_capital/d8n7vn3
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Morrigan LeSante
Black Omega Security Circle-Of-Two
1548
|
Posted - 2016.10.13 09:42:41 -
[5] - Quote
Cade Windstalker wrote:Malcanis wrote:Eli Stan wrote:What do you all think would be the result of swapping the changes? That is, give the supers the longer distance. That would generate some edge cases where supers could be utilized but they'd be entirely without dread and FAX support. Could make for some interesting decisions by the attackers. (Of course, could entirely ruin the game - I'm just musing here.)
Since CCP have thoughtfully reintroduced tracking Titans and anti-subcap DDs, and also made fighters total helldeath against subcaps, Supercaps are now strictly superior to standard caps. They don't need cap support. In large numbers, they barely need subcap support. Yeah... I mean, there's some nuance missing. At least now we don't have combat refitting and the guns are huge so you don't just have a Titan that can swap from anti-cap to anti-Subcap on a whim. Also Fighters aren't complete sub-cap death after the last round to tweaks, which is good. That said, in an even-numbers fight, there is very little reason to have people in non-specialized subcaps over Capitals or Supercaps now.
Malcanis is right, in sufficiently large numbers they're pretty much only stoppable by a larger super force.
A carrier is not subcap death after the changes, but a supercarrier very much is. An aeon can happily sit at 24 million EHP and still project 5800 DPS to a subcap, all of which applies better than a high angled dread.
Apex force is still very much a thing, we may not have perma tanking until downtime, but the need to do so also is not really there because supers can haze subcaps so hard without an iota of subcap support being required. The gap between a capital and a super these days isn't far away from an ibis vs a tengu. |
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