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Donnachadh
United Allegiance of Undesirables
1037
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Posted - 2016.10.26 13:50:50 -
[31] - Quote
Herateis wrote:Warp core optimizer for frigate? How is this useful? Ever tried to fly a Helios across some of EvE's larger solar systems? If you had you would know how useful these can be.
Everything has a use in EvE, because you do not use it, or cannot understand how it may be useful does not change that. |

DeMichael Crimson
Republic University Minmatar Republic
56884
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Posted - 2016.10.28 04:23:20 -
[32] - Quote
Herateis wrote:List of most useless modules, rigs, and ammo?
Civilian stuff that new players get from the Career Agents.
That sh*t is completely useless and should be replaced with Tech 1 Meta 0 items.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Winter Archipelago
Autumn Industrial Enterprises
791
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Posted - 2016.10.28 19:21:09 -
[33] - Quote
For all the talk of Hyperspatial rigs, I'm fond of using one or two on my low-volume haulers. Use one of the tanky T1 industrials, fit them up for ~5k m3 cargo, utilize the mids for ample tank, and a mix of align and warp speed rigs to achieve a quicker transit for the low-volume (and low-value) cargo.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Herateis
State Protectorate Caldari State
7
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Posted - 2016.11.03 01:08:42 -
[34] - Quote
Donnachadh wrote:Herateis wrote:Warp core optimizer for frigate? How is this useful? Ever tried to fly a Helios across some of EvE's larger solar systems? If you had you would know how useful these can be. Everything has a use in EvE, because you do not use it, or cannot understand how it may be useful does not change that.
But that's like intertia stabilizier on a destroyer to me.. you might get where you're going faster sure but by the time you get there you have less dps or tank compared to someone you're fighting.
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Iria Ahrens
Space Perverts and Forum Pirates
1140
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Posted - 2016.11.03 04:23:35 -
[35] - Quote
Herateis wrote:
But that's like intertia stabilizier on a destroyer to me.. you might get where you're going faster sure but by the time you get there you have less dps or tank compared to someone you're fighting.
Solo maybe. The essence of strategy though is to be there firstest with the mostest. :)
As a solo ship, arriving at a celestial with 6 taranises, then flee to another celestial (it was a new system) and the taranuses beat me there, then warp to another celestial where the taranuses beat me there too.
If you're in a group those that get there first are the ones on the km.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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13kr1d1
Hedion University Amarr Empire
226
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Posted - 2016.11.04 05:52:41 -
[36] - Quote
Winter Archipelago wrote:For all the talk of Hyperspatial rigs, I'm fond of using one or two on my low-volume haulers. Use one of the tanky T1 industrials, fit them up for ~5k m3 cargo, utilize the mids for ample tank, and a mix of align and warp speed rigs to achieve a quicker transit for the low-volume (and low-value) cargo.
Hyperspatial rigs are the thing to invest in for low volume, low isk/volume haulers, bar none. I use a sigil with 3 tech 1s and it warps around like an inty practically.
They're actually hugely important for transporting goods or any other service. I can't speak to other modules anyone else is talking about in here, but align time is part of the equation for getting from A to B faster, and Warp Speed itself is a far bigger component, because your warp max not only gives you the value for how fast you accelerate to your max, but also how fast your max is, as well as how fast you decelerate.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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