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Deckel
Black Thorne Corporation Black Thorne Alliance
8
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Posted - 2016.10.25 04:09:45 -
[1] - Quote
Okay, the lore will go something along the lines of internal conflict within the Jovian Empire, and so they are willing to allow access to their space for extremely talented individuals who will fight for them. Those who finish the quest arc and/or have sufficient rep with one of the factions are then given access to use a hidden jump gate located in a specific WH space designation, which will be up to them to find (and the quest itself is also likely hidden within WH space)
Getting into the space then gives access to a single Jovian system. Gates to other systems within the region will be available, but each will require additional quests, challenges, resources and/or likely war dominance and continued faction rep within the current system to unlock or make operational. Otherwise to get around Jovian space will require Jump Drives or delving into a secondary WH network.
All Jovian space, except maybe the starter entry systems, will be considered lowsec contested space, Jovian rep rather than Concord being at stake for violations, and pilots from other Jovian factions will be valid war targets.
I'll leave the specific battleground rules up to your imagination but one suggestion I have would be the ability to cause gate traffic interference and an inability to designate a home station within the area, meaning you can only jump clone in once a day.
As part of this, I imagine there would also be several key point systems that could be captured to give access to a Jovian Faction LP store for special mods and ships.
Thoughts on this? |
ShahFluffers
Ice Fire Warriors Escalating Entropy
10773
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Posted - 2016.10.25 04:38:47 -
[2] - Quote
The Jovians are dead. Based on the lore, their tech died with them (it was some kind of techno-organic fullerane material that we loosely based our Tech 3 ships on).
Unless you count the Drifters. They are Jovians from a previous epoch. And they are not too happy with us having pilfered their Sleeper tech.
Also... why?
How did you Veterans start?
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Tiberius NoVegas
Stellar Exploration Consortium
2
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Posted - 2016.10.25 05:23:49 -
[3] - Quote
ShahFluffers wrote:The Jovians are dead. Based on the lore, their tech died with them (it was some kind of techno-organic fullerane material that we loosely based our Tech 3 ships on).
Unless you count the Drifters. They are Jovians from a previous epoch. And they are not too happy with us having pilfered their Sleeper tech.
Also... why?
I thought they were just dying but not yet dead by the lore. like only a few dozen of them left. |
Danika Princip
GoonWaffe Goonswarm Federation
4890
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Posted - 2016.10.25 06:06:19 -
[4] - Quote
So it's literally FW space, but really annoying to get into?
Why would anyone bother? |
Deckel
Black Thorne Corporation Black Thorne Alliance
8
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Posted - 2016.10.25 06:29:18 -
[5] - Quote
Danika Princip wrote:So it's literally FW space, but really annoying to get into?
Why would anyone bother?
Insane isk rewards? |
Rivr Luzade
Viziam Amarr Empire
2770
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Posted - 2016.10.25 06:37:48 -
[6] - Quote
Danika Princip wrote:So it's literally FW space, but really annoying to get into?
Why would anyone bother? Money. You could make a lot of money on a space that only you can access and no one else. And because they can.
Tiberius NoVegas wrote:ShahFluffers wrote:The Jovians are dead. Based on the lore, their tech died with them (it was some kind of techno-organic fullerane material that we loosely based our Tech 3 ships on).
Unless you count the Drifters. They are Jovians from a previous epoch. And they are not too happy with us having pilfered their Sleeper tech. I thought they were just dying but not yet dead by the lore. like only a few dozen of them left. Read the "Inheritance" chronical. There are passages that describe the decay of the infrastructure of the Jove along with their biological decay:
Quote:As Raish followed Veniel through various corridors and passageways he noticed signs of an almost organic decay in places. Once, he stopped to examine a particularly large patch on a corridor wall that looked as if acid had eaten through the substance of the paneling. Veniel looked back and nodded shortly, GÇ£Nanorot. Repair systems are losing cohesion and going rogue locally. ItGÇÖs far more advanced on the truly abandoned stations. LetGÇÖs continue.GÇ¥
Furthermore, Jove tech is, even in a largely decayed and destroyed state is still far too powerful compared to anything the Big 4 or pirates in the accessible cluster know are can research in the mid term future. You would have to dumb and power down the tech or artifacts there to a level that they resemble nothing but a pale shadow of what Jove tech really is and thus ridicule everything the Jove stand for in the game. The only way I see this possibly implemented is permanent, irreversible death to anyone venturing into the space after a little while. After you spend a couple of hours there, you would contract the same disease that carried off the Jove and you would lose SP at a certain rate until you reach 0 and then biomass automatically. All extracted SP would also be contagious and you could not trade, contract or direct trade these skill injectors to prevent contamination. If you wanted fancies, you would literally have to die for them.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Danika Princip
GoonWaffe Goonswarm Federation
4891
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Posted - 2016.10.25 18:08:02 -
[7] - Quote
Deckel wrote:Danika Princip wrote:So it's literally FW space, but really annoying to get into?
Why would anyone bother? Insane isk rewards?
But aren't insane isk fountains generally considered to be a BAD thing? |
Tiberius NoVegas
Stellar Exploration Consortium
3
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Posted - 2016.10.25 22:18:52 -
[8] - Quote
Rivr Luzade wrote:Danika Princip wrote:So it's literally FW space, but really annoying to get into?
Why would anyone bother? Money. You could make a lot of money on a space that only you can access and no one else. And because they can. Tiberius NoVegas wrote:ShahFluffers wrote:The Jovians are dead. Based on the lore, their tech died with them (it was some kind of techno-organic fullerane material that we loosely based our Tech 3 ships on).
Unless you count the Drifters. They are Jovians from a previous epoch. And they are not too happy with us having pilfered their Sleeper tech. I thought they were just dying but not yet dead by the lore. like only a few dozen of them left. Read the " Inheritance" chronical. There are passages that describe the decay of the infrastructure of the Jove along with their biological decay: Quote:As Raish followed Veniel through various corridors and passageways he noticed signs of an almost organic decay in places. Once, he stopped to examine a particularly large patch on a corridor wall that looked as if acid had eaten through the substance of the paneling. Veniel looked back and nodded shortly, GÇ£Nanorot. Repair systems are losing cohesion and going rogue locally. ItGÇÖs far more advanced on the truly abandoned stations. LetGÇÖs continue.GÇ¥ Furthermore, Jove tech is, even in a largely decayed and destroyed state is still far too powerful compared to anything the Big 4 or pirates in the accessible cluster know are can research in the mid term future. You would have to dumb and power down the tech or artifacts there to a level that they resemble nothing but a pale shadow of what Jove tech really is and thus ridicule everything the Jove stand for in the game. The only way I see this possibly implemented is permanent, irreversible death to anyone venturing into the space after a little while. After you spend a couple of hours there, you would contract the same disease that carried off the Jove and you would lose SP at a certain rate until you reach 0 and then biomass automatically. All extracted SP would also be contagious and you could not trade, contract or direct trade these skill injectors to prevent contamination. If you wanted fancies, you would literally have to die for them.
From what I understand, the disease that ravages the Jove isn't contagious like a normal disease. It was brought about from gene manipulation and in theory possible that capsules could be inadvertently be subjected to it after so much cloning is performed. this theory is only debunked by the fact that there were greater limitation place on capsule clones due to the technological differences.
I also stand that there is no evidence that the Jove are completely dead yet. I think it possible a few may still live but barley clinging to life. There society is dead and in absolute decay, but the fact that we cant reach jove space even with all our technological advancements indicants that something is keeping us out. Could be sleepers or drifters but I think its more complicated then that because we have forced our way into other sleeper and drifter areas outside of Jove space.
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Deckel
Black Thorne Corporation Black Thorne Alliance
8
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Posted - 2016.10.25 23:19:04 -
[9] - Quote
Come up with whatever lore you want or is necessary, but find some way to open up that space, preferable in some "special" way so that it requires us to work to access it or so that player interaction within the systems are unique to that area. |
PopeUrban
El Expedicion Flames of Exile
165
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Posted - 2016.10.26 01:52:18 -
[10] - Quote
Jove systems would be best if they worked like Thera with a twist.
That twist being that the wormholes to access them were one way, and extremely rare spawns only found in shattered holes. Similarly, the holes back out are also one way, and even more rare.
On top of all that, Jove sentry drifters will immediately and unavoidably concord your ship and pod you on entry. There's no comms back to empire, so your med clone gets reset to the nearest station in Jove space. The local NPC residents have, helpfully, managed to reverse engineer a little Jove tech after all.
Additionally, because Jove space is cut off from empire so completely, ISK is not a valid form of currency. All trades and wallets in jove space are conducted via a series of SOE relays, using Sister's Research Kredits (SRK) which, thematically, are rewarded exactly like bounties, but by SOE for analyzing your wrecks.
While there, your newbie ship is of reverse engineered sleeper design, equivalent to a t1 frig/venture hybrid. The space itself is effectively NPC null under drifter control, with SOE, survivng Jovians, or other clever individuals running the stations.
The gates are not free to use, but require SRK bought gate passes that are consumed with each use.
Data and relic sites will provide unique single use BPs that can only be produced in jovian facilities. These BPs are functionally identical to AT ships, but have extreme costs.
So, essentially, you have to build yourself up from scratch when entering, and you have very little ability to export the riches of jovian space back to kspace due to the rarity and mass limits on the exit holes. A trip to jove space means putting aside everything else on that character, and rebuilding from scratch, but doing so successfully can grand periodic windfalls in the form of unique and rare exports from this exotic bottle-market. |
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Nevyn Auscent
Broke Sauce
3678
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Posted - 2016.10.26 02:28:02 -
[11] - Quote
So.... what you are all saying is 'I want a space that someone with 20 alts can farm to their hearts content for super dooper stuff for their main.' |
Iain Cariaba
3225
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Posted - 2016.10.26 02:56:01 -
[12] - Quote
Nevyn Auscent wrote:So.... what you are all saying is 'I want a space that someone with 20 alts can farm to their hearts content for super dooper stuff for their main.' That's pretty much what I read.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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PopeUrban
El Expedicion Flames of Exile
166
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Posted - 2016.10.26 10:31:56 -
[13] - Quote
Iain Cariaba wrote:Nevyn Auscent wrote:So.... what you are all saying is 'I want a space that someone with 20 alts can farm to their hearts content for super dooper stuff for their main.' That's pretty much what I read.
So, basically how the rest of EVE works. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1438
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Posted - 2016.10.26 16:16:13 -
[14] - Quote
Soap bubbles. I like soap bubbles. When I saw soap bubbles for the first times at age 2 I had to investigate those interesting flying soap bubbles and had to touch them. Unfortunately they popped the second I touched them, so I am here to burst your bubble now.
Every year an alliance tournament is help in Jovean space in a place called Polaris. Only the gods can get you there.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them.
This is the law
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Deckel
Black Thorne Corporation Black Thorne Alliance
8
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Posted - 2016.10.26 16:56:13 -
[15] - Quote
elitatwo wrote:Soap bubbles. I like soap bubbles. When I saw soap bubbles for the first times at age 2 I had to investigate those interesting flying soap bubbles and had to touch them. Unfortunately they popped the second I touched them, so I am here to burst your bubble now.
Every year an alliance tournament is help in Jovean space in a place called Polaris. Only the gods can get you there.
You just prove my point. This means there is one system in Jovean space that is accessible it has meaning and purpose. Join Alliance tournament and you can get there. What about the dozens of other systems that can never be touched by pilots? Make a use for those too. And even once it is opened up, if Polaris and a few other systems are still closed off except for special events, or even testing purposes, and they are well labeled as so I will have peace of mind that the Eve universe is fully open to be explored. |
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