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Zarak1 Kenpach1
Aperture Harmonics K162
24
|
Posted - 2011.12.23 03:14:00 -
[1] - Quote
I saw that there has been some tinkering with their slot layouts, stats, and bonus' on chaos server.
Quote:Retribution
+200 ArmorHP +15 CPU +1 Med-slot
Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level 5% bonus to Small Energy Turret tracking speed per level
Assault Ships Skill Bonus: 10% bonus to Small Energy Turret Optimal Range per level 5% bonus to Small Energy Turret Damage per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Vengeance
+10 CPU +1 High-slot (utility)
Amarr Frigate Skill Bonus: 5% bonus to Rocket Damage per level -5% bonus to Missile Launcher Rate of Fire per level
Assault Ships Skill Bonus: 5% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Harpy
+10 CPU +200 ShieldHP +1 Low-slot
Caldari Frigate Skill Bonus: 10% bonus to Small Hybrid Turret Optimal range per level 5% bonus to Shield Resistances per level
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5% bonus to Small Hybrid Turret Damage per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Hawk
+10 CPU +1 Med-slot
Caldari Frigate Skill Bonus: 5% bonus to Missile Launcher rate of fire
Assault Ships Skill Bonus: 10% bonus to missile velocity and 5% bonus to shield boost amount per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Enyo
+200 ArmorHP +10 CPU +1 Med-slot
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret Damage per level
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 7.5% bonus to Small Hybrid Turret Tracking Speed per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Ishkur
+1 Low-slot
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage 10% bonus to drone hitpoints per level
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5m3 Drone Bay Capacity per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Jaguar
+1 Low-slot
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret Damage per level 7.5% bonus to Small Projectile Turret Tracking per level
Assault Ships Skill Bonus: 10% bonus to Small Projectile Turret Optimal Range per level 5% bonus to Small Projectile Damage per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Wolf
+200 ArmorHP +10 CPU +1 Low-slot
Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret Damage per level
Assault Ships Skill Bonus: 5% bonus to Small Projectile Turret Damage per level 10% bonus to Small Projectile Falloff Range per level
Role bonus: 50% reduction in MicroWarpdrive signature radius penalty |
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CCP Lemur
86

|
Posted - 2011.12.23 10:09:00 -
[2] - Quote
When the stuff hits Sisi and the designer is ready to take in your feedback. The Chaos server is for internal development and not for public testing and commenting. QA Guy | Actually Existing | A-Team Signature up to your IMGination. |
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ITTigerClawIK
Galactic Rangers Galactic-Rangers
46
|
Posted - 2011.12.23 13:20:00 -
[3] - Quote
lol, the wolf is so awesome it doesnt get its last bonus, but still gets an additional low slot :-P |

Axel Greye
Nova Ardour
26
|
Posted - 2011.12.23 13:54:00 -
[4] - Quote
ITTigerClawIK wrote:lol, the wolf is so awesome it doesnt get its last bonus, but still gets an additional low slot :-P IKR! Give the Wolf a Tracking bonus Atleast to keep it on par with the Enyo somewhat. sheesh people, Balance! |

Tsubutai
The Tuskers
34
|
Posted - 2011.12.23 14:00:00 -
[5] - Quote
Axel Greye wrote:ITTigerClawIK wrote:lol, the wolf is so awesome it doesnt get its last bonus, but still gets an additional low slot :-P IKR! Give the Wolf a Tracking bonus Atleast to keep it on par with the Enyo somewhat. sheesh people, Balance! It did apparently get a tracking bonus, the original post about the data dump was in error. The corrected version is here: http://www.reddit.com/r/Eve/comments/nmv25/from_chaos_with_love_to_assault_frigates/ |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
57
|
Posted - 2011.12.23 14:47:00 -
[6] - Quote
Give them all a bonus to afterburners and they will be lovely... Seriously no kidding. (oh and make MWD penalties a worse at the same time) |

Axel Greye
Nova Ardour
26
|
Posted - 2011.12.23 15:37:00 -
[7] - Quote
Tsubutai wrote:Axel Greye wrote:ITTigerClawIK wrote:lol, the wolf is so awesome it doesnt get its last bonus, but still gets an additional low slot :-P IKR! Give the Wolf a Tracking bonus Atleast to keep it on par with the Enyo somewhat. sheesh people, Balance! It did apparently get a tracking bonus, the original post about the data dump was in error. The corrected version is here: http://www.reddit.com/r/Eve/comments/nmv25/from_chaos_with_love_to_assault_frigates/ THank goodness. In which case I rest my case, I would nag that wolf would loooove a third mid rather than a 5th low, but I won't be picky. <3 |

Axel Greye
Nova Ardour
26
|
Posted - 2011.12.23 15:38:00 -
[8] - Quote
Pinky Denmark wrote:Give them all a bonus to afterburners and they will be lovely... Seriously no kidding. (oh and make MWD penalties a worse at the same time) Yeh, MWD's for ceptors, AB's for Assault frigs. |

Zarak1 Kenpach1
Aperture Harmonics K162
25
|
Posted - 2011.12.23 16:34:00 -
[9] - Quote
i take it you didnt see the ab bonus' that were on sisi last time. those were about as modest as could be made and they still turned out overpowered and ridiculous. your not going to get the ab bonus so just stop saying it =P
besides, none of these can do ceptor speeds |

Axel Greye
Nova Ardour
26
|
Posted - 2011.12.23 16:44:00 -
[10] - Quote
still, MWDs are almost never used on an AF, they are used on AF fittings in nullsec, but only to catch other AF's, in which case the sig penalty is moot as it's all small guns anyway. leave the dedicated speed/sig tackling to ceptors and give AF's something more useful.
give them increased sensor strengths or something. ceptors for initial point, followed by heavy tackler AF's that are jam-resistant. |
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Hungry Eyes
Ministry of War Amarr Empire
252
|
Posted - 2011.12.23 19:38:00 -
[11] - Quote
mwd's are always used by good AF pilots. right now, AF's are glorified tacklers. thats all theyre good for. AB AF's get kited and raped by nano canes, t1 cruisers with mwd, etc.
this is looking very interesting. might work.
p.s. i think the bonus to drone HP for the Ishkur is huge. this should give it the resiliency against other AF's like the Wolf that rely on sniping the drones quickly. |

m0cking bird
Republic Military School Minmatar Republic
39
|
Posted - 2011.12.23 20:21:00 -
[12] - Quote
Based on that garbage. Seems like CCP plans on screwing over interceptors completely. Nice! Not that I use them much over assault frigates any-more, but whatever. Other than the role bonus the rest of it seems interesting. I'm glad they're thinking along the way I view things. Focus on weapon system damage, with the exception of the Vengeance and Hawk. Those 2 should focus more on damage mitigation or more effective hit-points.
Assault ships should mirror Heavy assault cruisers and battle-cruiser dynamics. They should have the defence of a cruiser, with T2 resist and higher velocity. While being able to have the damage output of a battle-cruiser.
I would like those same dynamics, but with Assault frigates and Destroyers. More damage in-line with the current damage output of destroyers, while maintaining the effective hit-points of a T1 frigate with T2 resist.
Also, I would like to be able to use long range turrets and missiles on certain assault frigates. Kinda like the Muninn, Zealot and Cerberus. I'm finding it hard to put those set-ups together.
Also, based on those changes. Certain frigates seem very overpowered: Ishkur, Jaguar, Wolf, Harpy, Vengeance.
-proxyyyy |

Hungry Eyes
Ministry of War Amarr Empire
252
|
Posted - 2011.12.23 20:23:00 -
[13] - Quote
inties are fine. there's no way AF's will be able to achieve the same speeds and agility. speed IS defense for AF's. the AB bonus buff allowed them to mimic armour-AB HAC's, but this was OP. |

Zarak1 Kenpach1
Aperture Harmonics K162
25
|
Posted - 2011.12.23 20:47:00 -
[14] - Quote
these changes do not *obsolete* any of the ceptor hulls. no assault ship will be getting a range increase to points, agility or speed so, i agree with hungry eyes.
these changes do however let them hit above their weight class which is sexy as all hell |

Hungry Eyes
Ministry of War Amarr Empire
252
|
Posted - 2011.12.23 21:03:00 -
[15] - Quote
hope they put this on sisi soon. |

Scatim Helicon
GoonWaffe Goonswarm Federation
151
|
Posted - 2011.12.23 21:58:00 -
[16] - Quote
Yeah, uh, I wouldn't expect any big re-balancing threads or announcements to be up until CCP are all back from their Christmas holidays.
The chaos statdump (if its genuine) might be an interesting starting point but I'd like to see some of the theory behind it all. More than a 4th bonus, more than an afterburner boost, what we need to see for assault ships is a vision of the role they're supposed to fill and how that differs form the role other types of frigates (and destroyers) are supposed to fill, and how to make sure there's a viable niche for each category to occupy. |

Hungry Eyes
Ministry of War Amarr Empire
252
|
Posted - 2011.12.23 22:40:00 -
[17] - Quote
the role of AF's has always been to take down "bigger stuff". this role has not been realized, but thats what it is. |

Scatim Helicon
GoonWaffe Goonswarm Federation
151
|
Posted - 2011.12.24 00:11:00 -
[18] - Quote
Hungry Eyes wrote:the role of AF's has always been to take down "bigger stuff". this role has not been realized, but thats what it is. "Take down bigger stuff" might be an interesting niche for them but would want a little more than what we've seen here to become properly realised and to avoid them becoming a "Take down bigger stuff, oh and same size stuff, ok basically kill everything" ship which ended up stamping on the toes of existing hulls (specifically the faction frigs, interceptors and newly-improved destroyers).
I've mentioned elsewhere an idea of them being the frigate that can hold a tackle better than the other types of frigate, so they can keep a target locked down long after interceptors or faction frigs would have had to bail because of neuts or e-war - for this to work they'd benefit from something like a hull resistance to electronic warfare and energy emission systems modules. |

m0cking bird
Republic Military School Minmatar Republic
41
|
Posted - 2011.12.24 00:40:00 -
[19] - Quote
With the exception of the stiletto. Most fleet interceptors are terrible. Mainly because a Stiletto can fit 1 medium shield extender.
Anyway, from what I've read. The Bonuses and changes to the Enyo, Hawk and Retribution are not substantial. Atleast compared to the other assault frigates.
Jaguar: The Jaguar would have no weaknesses. You could use a dual medium shield extender set-up, with a damage control and possible 2 damage modules. You will not have to down grade to 125mm auto-cannons to track afterbunering frigates. The only thing it would lack is projection damage. However, you could use one of the low slots for a tracking enhancer. Just with a damage control and 2 medium shield extender. The Jaguar can have around 12,000 effective hit-points or you could use a invulnerable field. After you factor in shield rigs. Even more hit-points
Vengeance: I'm already able to put together a perma-running neutralize set-up for the Vengeance. This means unless another frigate has a capacitor booster. I can shut off all their modules until my ship is destroyed. That is a built in GTFO ability. Works really well, but I was using a all turret set-up. Apart from that, which will be viable with rocket launchers if CCP goes ahead with these changes. The Vengeance can permanently run one repair and have a very large effective hit-points. While maintaining 130 - 140 damage per second. More than enough damage already. Only the most damaging assault frigates can engage this ship effectively @ the moment and survive. Increasing the Vengeance rate of fire is a big mistake. However, CCP went and made some of the other overpowered too.
Ishkur: Well, giving this ship one low slot is just increasing it's tank. Does not take much to make this overpowered. Those who have some insight on this frigate and figure out the rest Here.
Wolf: Now, not only does it already have the best gank-tank ratio of all the assault ships. CCP is suggesting increasing tank further, while maintaining that nice 300 damage per second. Not to mention it now has bonuses to tracking. No weaknesses other than only having 2 mid slots. However most frigates will not survive a engagement with this ship if they stayed under scrambler range.
Harpies: This will be better than the Eyno and will be more in-line with the Vengeance. Has range bonus which helps with damage projection and will allow it to out-damage most every ship under warp scrambler range. Except The Ishkur, Enyo, Wolf, Retribution. CCP seems to want to turn it into a little Drake with Blasters (shield resist bonus). Thing will be able to use a neutraliser. Set-up correctly, it will be able to active tank and track with blasters with the new changes to hybrids. Or just beast buffer tank like a dual mse Jaguar.
I would like to add the retribution, because it would be closer in-line with a Coercer in terms of damage if CCP went forward with these changes. Not to mention a bonus to Tracking and a mid slot. I will be using these alot to deal with the other OP ones.
If these ships get a sig bonus. What makes interceptors unique and worth using? A little more warp disruption range? What does it matter when you'll be fly swatted anyway. Doesn't a frigate with more tank become the better option? Also their are less than a handful of cruisers faster than 2,000m/sec and every frigate is significantly faster than that.
Even some of the best interceptor pilots in-game can see what these changes would mean. All I'm saying is at-least let interceptor keep their useful signature bonus. It's all they have. Assault ships do not need a role bonus. Focus on damage and projected damage for these ships. With the exception of the Vengeance and Hawk (these ships should focus on defence).
-proxyyyy |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
16
|
Posted - 2011.12.24 07:19:00 -
[20] - Quote
I like where these changes are going, but they seem a bit over the top.
If they are actually datamined, I can only imagine what they have in store for EAFs.. |
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m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.24 08:10:00 -
[21] - Quote
m0cking bird wrote:Hungry Eyes wrote:Wacktopia wrote:m0cking bird wrote:Based on that garbage. Seems like CCP plans on screwing over interceptors completely. Inties still have the speed advantage and agility advantage. and warp disruption bonuses. and sig radius advantage. as usual, i have no idea what the hell mockingbird is talking about. I made a reference to r3tards... What agility advantage? How much does that factor into frigate engagements? You know, with-in warp scrambler range with a Crusader, Claw, and Taranis. Provided said ships only have a micro-warp drive fitted. How long do you think they would last under assault frigate damage. Signature bonus. How has that helped Interceptors in the current environment? Having to engage ships increasingly using Tracking enhancers will only lead to loss mail. For any frigate even ones with useless bonuses to signature radius. Nice! 6,000 meters more compared to a standard warp disruptor. I almost never see tackling frigates any more. Most likely, because it's a waste of time to fly them currently. Now, I believe interceptors have been a joke ever since the changes to pirate faction and navy faction frigates. However, their signature bonus, while useless in the current environment is pretty much all that these frigates have. Their velocity does not mean much if they have to come under warp scrambler range, with regards to the Crusader, Taranis, and Claw. Most interceptors with bonuses to warp disruption range cannot apply damage from that range and do not survive long enough to matter currently (with one exception, which takes a little longer to explode). Assault frigates are superior to Interceptors when engaging another frigate or any other ship class. Their is a limit to useful velocity of ships. I don't need a frigate going 3,000m/sec for the most part. How does that help you when you need to commit to apply damage and all frigates are superior in terms of velocity to every other class of ship. With these changes, you will be able to use assault frigates with better tank and damage. Making them much better for tackling ships using tracking enhancers. You know, Jaguars and Ishkur with 15,000 effective hit-points and bonuses to signature radius. This will be the first and only time I'll ever respond to you, because this was a serious waste of time. Also, do not read my post. You're not allowed and I don't want you to learn something... HAPPY HOLIDAYS! Also, if you cannot put together a medium pulse laser retribution with a warp disruptor, micro-warp drive and armour repair. You're terrible @ spaceships. However, I believe you are trying to put together a close range Retribution, which would be easier to set-up. Also if it was someone's intention to so. You would never use medium pulse lasers because of tracking. Also, I already touched on the Enyo in-game when I was speaking to some peeps about these changes today. I would prefer the rail-Enyo. Otherwise, to many other assault frigates are just better close range... -proxyyyy
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Lexmana
Imperial Stout
115
|
Posted - 2011.12.24 10:39:00 -
[22] - Quote
Zarak1 Kenpach1 wrote:i take it you didnt see the ab bonus' that were on sisi last time. those were about as modest as could be made and they still turned out overpowered and ridiculous. your not going to get the ab bonus so just stop saying it =P
besides, none of these can do ceptor speeds
I never tried the AB bonused AFs but I can see how they could become OP. How about nerfing their agility some and ad a small AB bonus? That would make them very good in scram range against bigger ships but less powerful against MWD frigs.
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RougeOperator
Autocannons Anonymous
111
|
Posted - 2011.12.24 10:59:00 -
[23] - Quote
I say lets test them before we all scream "the sky is falling".
OK. |

PinkKnife
Garden Of The Gods Divinity.
27
|
Posted - 2011.12.24 11:47:00 -
[24] - Quote
Throwing in the additional comments, given that it is internal, I'm just putting out thoughts, rather than criticising CCP.
I think the problem is that you can't buff AF speed without pushing the redundancy problem to the interceptors. Give the AFs too much speed and their DPS and tank outweighs the benefits of using an interceptor. Likewise, Inty's are used now largely only for their speed. The role bonus to AFs would negate what INTY's essentially have to train level IV interceptors to get.
Given this, a reason to fly Interceptors would need to be created, perhaps give them a role bonus to interdiction maneuvers? Just a thought.
Alternatively, if we are thinking that destroyers are Battle Cruisers, and T2 frigs are T2 Cruisers, how do we define the differences between battlecruisers and HACs? Generally, hacs are more agile, and do potentially more dps, or have other nich aspects.
Likewise, should we see AF's tank/gank buffed a bit to match the same idea? |

Avila Cracko
Federal Navy Academy Gallente Federation
139
|
Posted - 2011.12.24 13:55:00 -
[25] - Quote
If you do this... please CCP buff Interceptors too then. Don't kill one more class of ships.
And... you know it, we know it, that Interceptors need buff even if AF don't get this bonus. |

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.24 15:18:00 -
[26] - Quote
PinkKnife wrote:Throwing in the additional comments, given that it is internal, I'm just putting out thoughts, rather than criticising CCP.
I think the problem is that you can't buff AF speed without pushing the redundancy problem to the interceptors. Give the AFs too much speed and their DPS and tank outweighs the benefits of using an interceptor. Likewise, Inty's are used now largely only for their speed. The role bonus to AFs would negate what INTY's essentially have to train level IV interceptors to get.
Given this, a reason to fly Interceptors would need to be created, perhaps give them a role bonus to interdiction maneuvers? Just a thought.
Alternatively, if we are thinking that destroyers are Battle Cruisers, and T2 frigs are T2 Cruisers, how do we define the differences between battlecruisers and HACs? Generally, hacs are more agile, and do potentially more dps, or have other nich aspects.
Likewise, should we see AF's tank/gank buffed a bit to match the same idea?
+1
Giving the vengeance more damage would be a mistake. The Retribution and Coercer are fine as they are now. Fleet Interceptors are terrible currently. That has everything to do with the prevalence of cruisers and battle-cruisers using tracking enhancers. Has been this way for awhile. Given the choice between a myriad of frigates for the purpose of tackling. Dramiel's are used because of survivability.
Jaguars will be increasingly added to that. I was in a "out of character channel" when I first heard of these changes. Most indicated they'll be using assault frigates more often for fleet engagements if this were to happen. They're cheaper than using a Dramiel and more survivable than Interceptors (h0m0's). Beening in this game for so long. Anyone can see where these retards will flock to (easy mode, I win, easy to use, easy to lose etc).
I'm completely against increasing assault frigates defensive capabilities. I am for increasing their damage output with the exception of the Vengeance and Hawk. Mirroring the heavy assault cruiser, battle-cruiser dichotomy (Frigate tank with destroyer damage).
One extreme measure I brought up yesterday was to get rid of the whole assault ship class and merge it into Interceptors. Making assault frigates just another tier within the interceptor class, with differing role bonuses. Pretty much getting rid of the Wolf, Enyo, Harpy, Crusader, Taranis, Claw, Crow and Retribution (would be crazy to see some of these go). Leaving the rest as the new Interceptor class. Also at-least 3 Electronic assault frigates are fine. I tend to use the Keres more than any other frigate for tackling in fleet engagements (one sensor dampner, warp scrambler, medium shield extender, warp disruptor (36km) and micro-warp drive). Only the Heyna seems bad. However, all frigates seem terrible for fleet engagements these days, even a Dramiel. |

Zarak1 Kenpach1
Aperture Harmonics K162
25
|
Posted - 2011.12.24 17:17:00 -
[27] - Quote
RougeOperator wrote:I say lets test them before we all scream "the sky is falling".
OK.
+1
i fully regret ever having made this thread now. i do look forward to trying these things out on sisi as well.
mod please lock this since you said chaos server stufff is not to be discussed or given feedback on this board. |

tankus2
Endless Destruction Imperial Ascension
22
|
Posted - 2011.12.24 18:07:00 -
[28] - Quote
given that this ideas thread covers every aspect of the gimped AFs while keeping the ungimped ones from being broken AND not stepping on other class' toes (including interceptors and faction frigates), it should be looked into as well. Where the science gets done |

leich
Sad Panda'z Ninja Unicorns with Huge Horns
5
|
Posted - 2011.12.24 18:32:00 -
[29] - Quote
if all these ships that dont need any changes are getting a buff are we going have get the dram fixed?
These Buffs to asult ships are a complete waste of time and effort i really dont see the point.
the dram was been made useless by recent changes and now you going to make assult ships better than it this doesnt make sense.
|

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.24 18:40:00 -
[30] - Quote
This will be able to run a neutraliser permanently. 220 damage per second (160 scorch), 11.5k effective hit-points, 2150m/sec
Retribution
Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Small Unstable Power Fluctuator I
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Adaptive Nano Plating II 200mm Reinforced Rolled Tungsten Plates I Pseudoelectron Containment Field I Heat Sink II Heat Sink II
Small Energy Burst Aerator I Small Energy Collision Accelerator I
Same idea as the one above, but more range. Obviously the point is to prolong being caught by another Assault frigate as long as possible. Mainly the Minmatar assault frigates and the Vengeance. If their running a single armour repair and no capacitor booster or just rolling with a damage control. Things will perish.
[Retribution
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Small Unstable Power Fluctuator I
Catalyzed Cold-Gas Arcjet Thrusters Warp Disruptor II
Tracking Enhancer II 200mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Adaptive Nano Plating II Heat Sink II
Small Energy Locus Coordinator I Small Energy Collision Accelerator II
I'll be posting Ishkur and Enyo comparison set-up later on today. You'll see that both ships do basically the same damage with these changes. I'll go into the Vengeance and Hawk alot more and link some overpowered set-ups. I'll also compared the Enyo with wolf and why a rail-gun Enyo would be the most viable set-up. I'll also put together a Jaguar with the new changes for those who lack insight. |
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m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.24 18:43:00 -
[31] - Quote
Hirana Yoshida wrote:Hahahaha. Those preliminary changes would make them so OP it isnt even funny. T1 fit AFs would dwarf officer fit pirate frigs for Goddess sake .. extra slots AND more bonuses ....
No wonder CCP has had issues sorting them if they start at the utmost extreme and then whittle away on them .. waste of time.
PS: Drool at prospect of Retribution with not only the original god-range but with god-tracking and 2nd mid .. trolololol.
Quoting someone who is often correct. |

To mare
Advanced Technology
6
|
Posted - 2011.12.25 22:43:00 -
[32] - Quote
the changes are fine maybe the retribution need a bigger damage bonus to stand on par with the others
about the mwd bonus i have my doubts i like it because it bring more ppl to fit a mwd to these ship and this is good, i dont like beacuse after the other changes the AFs dont need a role bonus they are already good enough. a AB bonus would be totally over the top |

Pattern Clarc
Aperture Harmonics
332
|
Posted - 2011.12.26 00:59:00 -
[33] - Quote
I remember making a similar thread 2 weeks before changed went live... :O Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Skex Relbore
Red Federation RvB - RED Federation
52
|
Posted - 2011.12.26 20:17:00 -
[34] - Quote
m0cking bird wrote:
Anyway, from what I've read. The Bonuses and changes to the Enyo, Hawk and Retribution are not substantial. Atleast compared to the other assault frigates.
Bleh forums ate my original response.
Are you insane? Then Enyo and Retribution are the two biggest winners in this list. The wolf got screwed with yet another low (guess a Nano can go there) and lets see another spot to put a web on a shield rocket ship? that doesn't sound "not substantial" to me. |

m0cking bird
Republic Military School Minmatar Republic
45
|
Posted - 2011.12.27 04:00:00 -
[35] - Quote
Skex Relbore wrote:m0cking bird wrote:
Anyway, from what I've read. The Bonuses and changes to the Enyo, Hawk and Retribution are not substantial. Atleast compared to the other assault frigates.
Bleh forums ate my original response. Are you insane? Then Enyo and Retribution are the two biggest winners in this list. The wolf got screwed with yet another low (guess a Nano can go there) and lets see another spot to put a web on a shield rocket ship? that doesn't sound "not substantial" to me.
Calm down space cowboy. I should have also put the Ishkur, Wolf and Jaguar in there. However, I was to lazy. I know what you think I mean by my statements based on your response, but you don't understand. More words here and there (I'm just not into it). Also that was a quick response after a quick glance @ the purpose changes.
Read some of the things I've posted else where in the forums if you're bored and think It's even worth your time. |

Allota VaISK
University of Caille Gallente Federation
1
|
Posted - 2011.12.27 14:41:00 -
[36] - Quote
m0cking bird wrote:
Read some of the things I've posted else where in the forums if you're bored and think It's even worth your time.
Its not
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Lord FunkyMunky
Intergalactic Syndicate Nulli Secunda
5
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Posted - 2011.12.28 12:29:00 -
[37] - Quote
i actually like the setups mentioned above, as long as interceptors are 2x the speed of the new assault frigates, and even smaller sig radius, then i'm sold :) |

Hirana Yoshida
Behavioral Affront
206
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Posted - 2011.12.28 20:10:00 -
[38] - Quote
Still not seeing how making AF's de facto cruisers will not completely demolish balance on the small scale.
Sure, it would be nifty if they were viable in fleets and large romps but the only frig (Interceptors) that can currently claim that has bonuses unavailable elsewhere, specifically tailored to make that happen (point range & Sig redux). Increasing AF tank/spank to a level where it can function on the large scale makes it unbeatable on the small which is the wrong way of doing it.
Kind of warming up to the idea of sig redux though, not for any particular ship mind you but in general; 1Mn MWD = 250-300% bloom (ie. all users benefit and frigates/destroyers become needed to swat frigates/destroyers (especially ceptors!)). 10Mn MWD = 500% bloom (as is, pretty well balanced I think) 100MN MWD = 500% (Doesn't really matter. Even if its just 2x they'll still compete with moons in the fatness category )
Carry on. |

CobaltSixty
The Night Wardens Viro Mors Non Est
36
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Posted - 2011.12.28 23:12:00 -
[39] - Quote
The solution for the role bonus is simple: -80% to powergrid requirements of 10MN Afterburners. - Scramble-immune speed (1680-2220 m/s) but slower than MWD-equipped frigates. - Terrible agility while speed boosting. - Identical CPU requirements as fitting 1MN MWD. - No break in capacitor consumption for the 10MN mod. - Vulnerable to kiting by MWD-equipped frigates. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Hirana Yoshida
Behavioral Affront
207
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Posted - 2011.12.29 10:32:00 -
[40] - Quote
Added mass affects agility even when not boosting, what you are probably looking at is align time which means time to reach 70% thrust .. so they will be fat-asses with abysmal acceleration (2-3 full cycles to top out (20s+)). Not sure what role you see them performing with that to be honest, only "good" thing I can see is that it can make the Hawk a proper bad-ass, like a mini-Tengu. Other than that it cripples them in small engagements as well as large engagements .. just sayin' 
It does the same to the class as the AB boost would have done, huge benefits to ships with good native agility/speed and tracking/range .. double bonus if cap independent = Winmatar boost. All other ships are either very sensitive to mobility hits (tracking/range. See: blasters/rails/beams/rocks), need cap elsewhere or both.
PS: You are not particular vulnerable to MWD kiters if the speed difference is less than 30-40% or so, very easy to collapse an orbit when speeds are that close .. one heated cycle is all it takes (can do it with 1Mn AB's too, just takes better timing). PPS: Have I mentioned how much I ******* hate these forums and their unnatural urge to eat ones posts? |
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Hungry Eyes
Ministry of War Amarr Empire
257
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Posted - 2011.12.29 15:48:00 -
[41] - Quote
AB bonus was a bad idea and will not happen again. MWD bloom reduction makes sense. more dps and tank makes sense. |

Svennig
Dreddit Test Alliance Please Ignore
53
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Posted - 2011.12.30 08:28:00 -
[42] - Quote
Hungry Eyes wrote:AB bonus was a bad idea and will not happen again. MWD bloom reduction makes sense. more dps and tank makes sense.
2/10, you're a terrible troll.
AB bonus is the only one that makes sense. Using an AB on an assault ship will always be preferable because the fitting requirements for a MWD are too high. Plus even with a bloom reduction, a MWD will give any shield tankers a sig the size of a cruiser.
A boost to AB is a much better idea, and complements (without nullifying) the recent buff to destroyers. |

Grimpak
Midnight Elites Echelon Rising
205
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Posted - 2011.12.30 11:20:00 -
[43] - Quote
Svennig wrote:Hungry Eyes wrote:AB bonus was a bad idea and will not happen again. MWD bloom reduction makes sense. more dps and tank makes sense. 2/10, you're a terrible troll. AB bonus is the only one that makes sense. Using an AB on an assault ship will always be preferable because the fitting requirements for a MWD are too high. Plus even with a bloom reduction, a MWD will give any shield tankers a sig the size of a cruiser. A boost to AB is a much better idea, and complements (without nullifying) the recent buff to destroyers.
blanket AB bonus would make the bad AF's still bad and the good AF's too good. this is why the proposal was shot down even before it left the hangar.
sig bloom isn't the best bonus you can put there and in all honesty, you can't bring AF's into a workable state without overlapping a bit on other ship's roles.
no, it doesn't step on the inties because a) AF's are still fatter and slower and b) to be as good tacklers as the tackle inties you need to cram a RF/domi disruptor there.
on the specifics, wolf could use a bit more cpu, and the retri could have that 5th high converted into a 5th turret (+ fittings to accommodate this of course. would be good to see the ship using the one gun that no other frigate can use and still have enough fitting space for stuff) [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

CobaltSixty
The Night Wardens Viro Mors Non Est
38
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Posted - 2011.12.30 20:29:00 -
[44] - Quote
Hirana Yoshida wrote:Added mass affects agility even when not boosting Afterburners and microwarpdrives do not increase the ship's mass unless activated. Agility is not affected when the module is not in use.
Also, this whole idea of the disparity between the good and not-ideal Assault Ships increasing further is silly. The whole point of the AF boost (I think) is to bring up the bottom end closer to the top while giving all of them some new purpose. Whatever way they go, any role bonus that was not there previously is going to make these ships more dangerous than they were - and that's okay.
I do think that the microwarpdrive signature bonus is stepping on the Interceptor's toes, so an afterburner bonus but with a built-in penalty (terrible agility when activated, increased cap usage) by using the 10MN module seems appropriate. Turning it on will more than quintuple the mass of an assault ship yet still keeps the speeds far below what intereceptors are naturally capable of. -80% is even the same numeral used to apply the Interceptor's role bonus. How can you say no?  Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Hungry Eyes
Ministry of War Amarr Empire
261
|
Posted - 2011.12.31 23:34:00 -
[45] - Quote
Svennig wrote:Hungry Eyes wrote:AB bonus was a bad idea and will not happen again. MWD bloom reduction makes sense. more dps and tank makes sense. 2/10, you're a terrible troll. AB bonus is the only one that makes sense. Using an AB on an assault ship will always be preferable because the fitting requirements for a MWD are too high. Plus even with a bloom reduction, a MWD will give any shield tankers a sig the size of a cruiser. A boost to AB is a much better idea, and complements (without nullifying) the recent buff to destroyers.
and youre a douchebag, like most of your brethren from Test Alliance. you never have anything useful to contribute because most of you are missing half a brain. |

Lucas Quaan
Sniggerdly Pandemic Legion
7
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Posted - 2012.01.01 00:57:00 -
[46] - Quote
Grimpak wrote:blanket AB bonus would make the bad AF's still bad and the good AF's too good. this is why the proposal was shot down even before it left the hangar. Somewhat yes, but the main reason is probably that last time people started running 10MN setups on SiSi and that was a bit unbalanced to say the least. If we could limit it to 1MN units and a modest bonus, say 50%, so that the other frigs will still be faster with MWD there's no reason why it couldn't work. |

Svennig
Dreddit Test Alliance Please Ignore
57
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Posted - 2012.01.02 04:03:00 -
[47] - Quote
Hungry Eyes wrote:Svennig wrote:Hungry Eyes wrote:AB bonus was a bad idea and will not happen again. MWD bloom reduction makes sense. more dps and tank makes sense. 2/10, you're a terrible troll. AB bonus is the only one that makes sense. Using an AB on an assault ship will always be preferable because the fitting requirements for a MWD are too high. Plus even with a bloom reduction, a MWD will give any shield tankers a sig the size of a cruiser. A boost to AB is a much better idea, and complements (without nullifying) the recent buff to destroyers. and youre a douchebag, like most of your brethren from Test Alliance. you never have anything useful to contribute because most of you are missing half a brain.
The best part of your post: the bit where you carefully refute the points I made. Oh wait. That didn't happen. Huh. All I see here is a mediocre attempt to insult me and my alliance. When all else fails, I guess? |

Svennig
Dreddit Test Alliance Please Ignore
57
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Posted - 2012.01.02 04:07:00 -
[48] - Quote
Grimpak wrote:Svennig wrote:Hungry Eyes wrote:AB bonus was a bad idea and will not happen again. MWD bloom reduction makes sense. more dps and tank makes sense. 2/10, you're a terrible troll. AB bonus is the only one that makes sense. Using an AB on an assault ship will always be preferable because the fitting requirements for a MWD are too high. Plus even with a bloom reduction, a MWD will give any shield tankers a sig the size of a cruiser. A boost to AB is a much better idea, and complements (without nullifying) the recent buff to destroyers. blanket AB bonus would make the bad AF's still bad and the good AF's too good. this is why the proposal was shot down even before it left the hangar. sig bloom isn't the best bonus you can put there and in all honesty, you can't bring AF's into a workable state without overlapping a bit on other ship's roles. no, it doesn't step on the inties because a) AF's are still fatter and slower and b) to be as good tacklers as the tackle inties you need to cram a RF/domi disruptor there. on the specifics, wolf could use a bit more cpu, and the retri could have that 5th high converted into a 5th turret (+ fittings to accommodate this of course. would be good to see the ship using the one gun that no other frigate can use and still have enough fitting space for stuff)
Blanket ANY bonus would have this affect. My point is merely that if you're going to be heavy handed with a broad change, then you may as well do so in a way which leave some fitting room remaining and doesn't completely blur the line between AFs and inties.
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