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djenghis jan
Amarr Debiloff
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Posted - 2007.03.27 11:42:00 -
[1]
Empire war is kind of a blunt intsrument at the moment. A single corp can wardec an alliance for 50 mil and herras them in empire. Corps doing this often have tricks that a variations on the theme, scout with alt, IF enemy is weak THEN gate gank ELSE dock.
In my view the war system needs an upgrade. Here are some ideas to get the discussion started:
I) Limit war to a single system. Wat to block 0.0 access for a specific alliance and exclude others from ganking you in 0.0? Then wardec the alliance in those systems that control entry into 0.0.
II) Center wardec around empire pos, that can be anchored regardless of corp standing using a charter worth 50 mil. Maybe the pos should be limited to a small pos because capital ships can't enter hig sec systems. So not only ganking but also defence is a concern for the attacker. If the pos is whiped out the war ends.
III) limit the war to certain ships. Like using the rigging system, a ship can gain free fire status using a charter that is placed in the ship. Ship lost? Attacker needs to buy a new charter for a new ship. This also prevents the war decing corp from stocking up ships that can be outfitted to counter a ship scouted a few systems away using an alt spy.
IV) limit the war to specific clones. If you lose the clone, a new war fee has to be paid. Control the war using a concord implant.
Tell me what you think and what ideas you have
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Jack Hybrid
Caldari Red Star Empire
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Posted - 2007.03.27 11:54:00 -
[2]
I Think the war feature is perfectly fine as it is. The way you said that list was as if you didn't want war to happen. Corparations declare war because they want to fight, if they don't, they shouldn't of declared war. The feature of being able to fight was a feature implimented to increase player enjoyment, not to make their lives a misery. I Don't really see the relivence of any of these points you have made, but still thanks for bringing this up Jack Hybrid, Naval Officer/Public Affairs. [RSE]
www.freewebs.com.redstaremp |
djenghis jan
Amarr Debiloff
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Posted - 2007.03.27 11:58:00 -
[3]
Corporations declare war because they want to fight, corporations/alliances on which war is declared often dont want to fight.
A perfect example is the privateer alliance...
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Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.03.27 12:22:00 -
[4]
Originally by: djenghis jan Corporations declare war because they want to fight, corporations/alliances on which war is declared often dont want to fight.
A perfect example is the privateer alliance...
Well, in this case, Privateer do want to fight and have a lot of fun with it (i hope atleast). Those that war is declared upon have no say in this at all. Because a WAR is DECLARED, not asked. I don't send declarations of intentions to go to war with someone, I send a little note saying I'll shoot you.
System works just fine. Bloody unfair from some, as intended.
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djenghis jan
Amarr Debiloff
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Posted - 2007.03.27 12:34:00 -
[5]
I don't care if its fair or not, i think a tactical element is missing. It would be fun if the persons declaring the war would have to make a little effort or should be vulnerable in some sense. Now they can fight on their own terms and the target can't do anything about it because the warring corp can just dock if they are attacked themselves. They should be forced to defend something as well.
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EscapeArtist
Caldari GeoTech Curse Alliance
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Posted - 2007.03.27 13:08:00 -
[6]
I am all in favor of changes being made to the dec system.
At present I have a problem with what war decs, and people with enough isk to run a few have done to empire and in particular commercial districts.
When the system was implemented, I do not believe this was what the developers envisaged... But while a number of the larger alliances are still playing within the wardec mechanics, whether or not it is 'in the sprit' of the game, is another question. ------ I am Legend |
djenghis jan
Amarr Debiloff
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Posted - 2007.03.27 13:22:00 -
[7]
Edited by: djenghis jan on 27/03/2007 13:19:37 That's what i mean, 0.0 is a free fire zone, but (mostly) without stations. The stations that are there can be conqered. This is a nice system. It gives people something to defend, key systems where the war takes place and other systems where you need to commit your ships to a fight with risk on your own.
In empire wars you can just dock where ever you please and undock if the coast is clear and you have the upper hand. Ah the enemy is there in force? then dock again and wait until they give up.
Of course the decced party can just stay docked to prevent ganking, but they want to play as well right?
I say that war dec parties that agro should at least be denied station access during the fight and 15 min afterwards.
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