Jack AmarrX
Golden Scorpio Maurus The Serenity Initiative
21
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Posted - 2016.10.28 20:58:46 -
[1] - Quote
Not sure where I'm supposed to put this, but the launcher prompted me for feedback here.
Just tried out the new NPE in SISI - In one word.. WOW! Been playing EVE for a long long time and am thoroughly impressed both with the content of the tutorial and the voice acting.
Anyway, here's some pros, cons and some points and opinions..
PROS
- Voice acting is stellar. I played the Gallente NPE because France is cool I guess. The Gallente guy was how I imagined the Gallente to be. The voice acting in the fleet engagement at the end showed this off a bit.
- Lessons are simple to follow (I understand as a long term player I come with prior knowledge) but I can't see any issues for a total novice.
- Repetition with less hand holding to reinforce lessons. I particularly enjoyed how various characters repeated the mantra 'Approach, Lock, Orbit, Destroy' - I can see that becoming a meme.
- The actual story itself. you play an important role in a large fleet that's similar to what a new player would be doing in PVP ) hero tackle). I was actually pushing through what was obvious lessons because the story compelled me.
- Liked how you managed to include a bit of industry to progress the plot, and the voice acting coinciding with the completion of the order was a nice touch
- Holy **** Drifter hives are cool. As are the rest of the environments with some nice ambiance from the sound engineers.
Tutorial ends with your ship exploding. Excellent.
CONS
- At some points the instructions are not totally clear. When you arrive at the forward base astrahaus it seems your given a couple of tasks to do in quick order. Perhaps leave a bit of time for the player to look at ships, then explain we need to go back to the HQ to pick up the new ship.
- Some of the instructions recommended sub-optimal/convoluted ways to do basic functions, IE when fitting they ask you to right click modules and select fit, rather than use the fitting window. Also, I don't understand why it asks you to use Autopilot. Manual warping is far quicker, easier and Autopilot is a bit of a useless function in the game, and a dangerous way to fly.
- Some parts of the choreography, especially in fleet fights needs a little work. At the end of the finale, the commander explains your going to sacrifice yourself to spare the fleet, but on screen the ships were still streaming towards the epicenter.
- Some of the spawn rates are a bit high and might give some trouble to newer players.
- The Drifters and your immortality are not properly fleshed out. You don;t really have a reason to fear or want to destroy the drifters. Their motivations need to be made clear earlier on, so destroying their Hive makes perfect sense. This is nit picking, but I think you have to spoon feed this info. Ditto on your immortality. Its not clear why you want to be a fully licensed capsuleer and what happens when you die. Another simple bit of dialogue from Aura or the commander, or even the scientist might clear this up and again, motivate you a bit further.
- Very minor nitpick - perhaps remove large collideable objects from the brackets on the default overview as it occludes some of the very cool environments you guys have created.
- Some of the voice acting doesn't match up to the text.
Anyway. Really impressed by this, and it looks like this is just the first installment of a series of tutorial missions. Would be great to see this new style of PVE be extended to epic arcs, career agents, and beyond. Top work!
P.S. Apologies if this is the wrong place. |