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Donnachadh
United Allegiance of Undesirables
1057
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Posted - 2016.11.06 16:44:51 -
[1] - Quote
Oh where to start.
Lord Razpataz wrote:First allowing watchlist to work IF a wardec was active. If your concern is the defenders then give this to the defenders only. We see through your wolf in sheeps' clothing disguise, you want this simply because it would make your job as the hunter easier.
Lord Razpataz wrote:Then introduce a new structure for corp and alliances, a defensive one*. This would be a rather expensive structure you have to anchor in space, visible on scan and not be anchored within 1000km of anything. The structure would have the same ehp and reinforce timers as a poco. Its area of effect would cover just the system itGÇÖs anchored in and online it would take 24h. Having this structure anchored and online while at war will "shield" you from being visible on watchlist and locates within its area of effect. Emphasis added to the important section above. Congratulations on screwing the small groups you say you want to help. If this structure is going to be expensive then it will only benefit the larger groups by offering them immunity to your newly revised watch list. And I thought you really cared about giving those small groups some assistance.
Lord Razpataz wrote:With these suggested changes in place it would open up the possibility to hunt larger groups in highsec and give Mercs and wardeccers This combined with my answer above are perhaps the most important reasons not to make your requested changes. They benefit the war dec groups and the largest of the defenders more than they help everyone else.
Lord Razpataz wrote:As a merc.. your not really just looking for a random kill, your looking for the person you are paid to kill. Doing that "in a game with hundreds of thousands of people across thousands of systems?" when you have to go trough just one corp with lets say 100 people it's a BIG task. God forbid that you should actually have to "work" to find your targets, when you can simply ask CCP to hand them to you on a platter. Your right I do not care about how much time and effort it takes, you choose to be a hunter and that means you choose everything that goes along with the game play style. |
Donnachadh
United Allegiance of Undesirables
1060
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Posted - 2016.11.07 15:33:22 -
[2] - Quote
Mortlake wrote:Donnachadh wrote:
Some words.
Coming across a little too much like a frustrated mumsnet subscriber to be taken seriously. I can almost envisage your trembling, marigold clad hands dripping soap suds all over your keyboard. Don't you have some flowers to arrange? Thank you for even bothering to read what I post, and for taking your valuable time time to respond. Personally I do not care what you think by the way this is a forum for the discussion of ideas to change the game we all pay to play and my opinions are as valid as yours even if you do not like them.
You are correct though I am rather frustrated at the moment. I am frustrated by the double standards that you high sec PvP types have on full display in virtually every topic I read. Carebear complains about the game being hard and asks for change and they are essentially told to get tough or get out. PvP type complains about the gaming being hard and all of you rush in to support the idea for changes to make your life easier. The saddest part of this is that you high sec PvP types are so blinded by your own desires that you simply cannot see the double standard. I guess this should not surprise me considering that most high sec PvP players consider themselves to be the single most important group of players in the game. |
Donnachadh
United Allegiance of Undesirables
1061
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Posted - 2016.11.08 14:38:23 -
[3] - Quote
Iain Cariaba wrote:Highsec PvP has been repeatedly and brutally nerfed over the years My initial response is why. Why does CCP keep nerfing war decs and ganking when their own study supposedly proves that those activities have no affect on player retention? One response I see repeatedly around here is whiny butt carebears, to this I would ask if they are complaining about something that has no affect on player retention why does CCP even care what they say? I have always wondered about this because CCP's action as witnessed by changes to the game simply do not support their claim that war decs and ganking have no affect on player retention.
Specifically to the watch list, the stated reason to remove it was a specific problem with cap ships. Personally I can think of at least half a dozen other ways the cap ship issues could have been solved and none of them would have affected any part other part of the game, and yet CCP chose to remove the watch list why? Was it an oversight, CCP simply did not think through all of the consequences of their actions, certainly that is one possibility. But it is an equal possibility that CCP chose this specific course because of the nerf affect it would have on high sec war decs AND it would solve the cap ship issue as well. |
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