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Mama Carebear
Federal Navy Academy Gallente Federation
13
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Posted - 2017.04.05 12:27:26 -
[91] - Quote
Oraac Ensor wrote:Vokan Narkar wrote:Trial accounts were able to fly industrial ships . . . Nope. Just logged in an old trial, about 1 Mio SP, it does have industrial trained.
Old trials got 2 industrials from the career agents, you had to buy the skill book.
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Donnachadh
United Allegiance of Undesirables
1212
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Posted - 2017.04.05 12:31:54 -
[92] - Quote
Memphis Baas wrote:It's not going to make you feel any better, but the whole game is 80% PVP and 20% mining/industry/PVE. You have your numbers all messed up it is more like 60 / 40 in favor of PvE activities to make ISK so they can afford to go lose ships in PvP. |

Oraac Ensor
759
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Posted - 2017.04.05 15:17:24 -
[93] - Quote
Mama Carebear wrote:Oraac Ensor wrote:Vokan Narkar wrote:Trial accounts were able to fly industrial ships . . . Nope. Just logged in an old trial, about 1 Mio SP, it does have industrial trained. Old trials got 2 industrials from the career agents, you had to buy the skill book. Your old trial must pre-date the Red Moon Rising expansion (16 December 2005). Extract from relevant patch notes:Quote:In an effort to curb Trial account abuses, it is no longer be possible to train piloting skills other than [Race] Frigates, [Race] Cruisers, Destroyers and Spaceship Command on Trial accounts, nor will it be possible to pilot ships other than these classes on Trial accounts. Subscription accounts have no such limitation on training or piloting. The career agents did indeed give two industrials, just as they do now, but from RMR onwards they couldn't be trained or used without subscription. |

Vokan Narkar
New Eden Traders Aliance
8
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Posted - 2017.04.05 18:20:06 -
[94] - Quote
Oraac Ensor wrote:Mama Carebear wrote:Oraac Ensor wrote:Vokan Narkar wrote:Trial accounts were able to fly industrial ships . . . Nope. Just logged in an old trial, about 1 Mio SP, it does have industrial trained. Old trials got 2 industrials from the career agents, you had to buy the skill book. Your old trial must pre-date the Red Moon Rising expansion (16 December 2005). Extract from relevant patch notes: Quote:In an effort to curb Trial account abuses, it is no longer be possible to train piloting skills other than [Race] Frigates, [Race] Cruisers, Destroyers and Spaceship Command on Trial accounts, nor will it be possible to pilot ships other than these classes on Trial accounts. Subscription accounts have no such limitation on training or piloting. [Edit] Or the account must have been subscribed at some time. The career agents did indeed give two industrials, just as they do now, but from RMR onwards they couldn't be trained or used without subscription. I used to fly industrials on trial account around 2 months before Ascension came on a new account that was not subscribed. I could also post you the kill report as that character was killed by CODE. |

Oraac Ensor
759
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Posted - 2017.04.06 00:55:45 -
[95] - Quote
Vokan Narkar wrote:I used to fly industrials on trial account around 2 months before Ascension came and that account was never subscribed. I could also post you the kill report as that character was killed by CODE.
    
I have just discovered that the restriction was lifted in the Phoebe expansion on 4 November 2014.
That passed me by completely - profuse apologies to all concerned.
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Kathern Aurilen
226
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Posted - 2017.04.06 01:58:20 -
[96] - Quote
FQPW wrote:As a alpha clone player trying out EVE Online I seriously find that people like me that really enjoy mining are being left out. Combat players have a variety of frigates, destroyers and cruisers. Miners only get a Venture... At least give Alpha Clones access to Mining Barges. And I am not even talking about the skills for mining and industry which I could count on 2 hands. Compared to combat skills which are a lot it is just ridiculous.
Please improve the mining capabilities for Alpha Cloners. I think flying a venture is like flying ships up to cruisers, the bottom 3rd of the tier ships.
I almost see barges are like t2 and exumers are almost like a t2 Navy or t3 of mining ships.
No cuts, no butts, no coconuts!
Forum alt, unskilled in the ways of pewpew!
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Kathern Aurilen
226
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Posted - 2017.04.06 06:58:52 -
[97] - Quote
Oraac Ensor wrote:Mama Carebear wrote:Oraac Ensor wrote:Vokan Narkar wrote:Trial accounts were able to fly industrial ships . . . Nope. Just logged in an old trial, about 1 Mio SP, it does have industrial trained. Old trials got 2 industrials from the career agents, you had to buy the skill book. Your old trial must pre-date the Red Moon Rising expansion (16 December 2005). Extract from relevant patch notes: Quote:In an effort to curb Trial account abuses, it is no longer be possible to train piloting skills other than [Race] Frigates, [Race] Cruisers, Destroyers and Spaceship Command on Trial accounts, nor will it be possible to pilot ships other than these classes on Trial accounts. Subscription accounts have no such limitation on training or piloting. [Edit] Or the account must have been subscribed at some time. The career agents did indeed give two industrials, just as they do now, but from RMR onwards they couldn't be trained or used without subscription. I started in 2012 and I'm pretty sure I was racing a hurricane to the gate in an itaron 1 in my first trip to low sec following my first few missions getting into eve still under trial. I quit doing missions because I couldn't defend myself following these crazy missions.
No cuts, no butts, no coconuts!
Forum alt, unskilled in the ways of pewpew!
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Mama Carebear
Federal Navy Academy Gallente Federation
13
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Posted - 2017.04.06 14:58:58 -
[98] - Quote
You are right ;), Account was created in 2015
I do remember there was a time when Trials had to fit a destroyer (Gallente, Amarr pref) with cargo expanders and cargo rigs to get above 1000m-¦.
Well, I'm getting old...
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Kathern Aurilen
229
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Posted - 2017.04.12 17:59:26 -
[99] - Quote
Maekchu wrote:Neuntausend wrote:Maekchu wrote:Maybe you should look into ninja gas huffing. I don't think Alphas get the Gas Huffing skill, but I might be mistaken there. Checked. They can use the Gas Cloud Harvester I. It goes to 2 for an alpha, that's enough to fit a venture. I trained it up yesterday.
No cuts, no butts, no coconuts!
Forum alt, unskilled in the ways of pewpew!
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Lulu Lunette
Savage Moon Society
1428
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Posted - 2017.04.12 21:24:00 -
[100] - Quote
lel
@lunettelulu7
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walker Hanomaa
Salt fleet
7
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Posted - 2017.04.16 04:07:25 -
[101] - Quote
Oh looky here another "gib alpha clones more pls" thread Want more? sub easy as that. Dont like it well you have only lost $14.95USD so about 2 hours on minimal wages
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Krell Neilson
School of Applied Knowledge Caldari State
2
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Posted - 2017.04.16 11:32:22 -
[102] - Quote
Well all I can say is that I am quite happy as a Alpha Clone mining and I will stay that way until I plex. I don't care if it take 6 days, 6 weeks or 6 months even 6 years. Due to reason I will not go into I cannot afford to pay for access which is why I have only just started playing after watching YouTube videos for years.
Always hoped that they would do a free to play/try forever version now my wish has come true. |

Namaan
Brave Newbies Inc. Brave Collective
6
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Posted - 2017.04.17 23:45:45 -
[103] - Quote
With the birth of the Venture, frigate mining is the best it's ever been. I don't see any reason to complain, and I can't see CCP making a "Navy issue" Venture.
Now if CCP wants to make faction destroyers (And maybe haulers) that would be awesome. |

radkid10
The Scope Gallente Federation
48
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Posted - 2017.04.19 16:02:26 -
[104] - Quote
FQPW wrote:As a alpha clone player trying out EVE Online I seriously find that people like me that really enjoy mining are being left out. Combat players have a variety of frigates, destroyers and cruisers. Miners only get a Venture... At least give Alpha Clones access to Mining Barges. And I am not even talking about the skills for mining and industry which I could count on 2 hands. Compared to combat skills which are a lot it is just ridiculous.
Please improve the mining capabilities for Alpha Cloners.
sorry they're not going to give you access to mining barges it would make it a lot easier for gold farmers the Takeover the game
I personally hate how I cannot use the cloaking device on a Alpha
the reason why Alpha players cannot use it all the stupid people complaining in 0.0 about AFK cloakers
reasons why people cannot have anything nice people abusing a system or people bitching about one |

Redus Taw
Mercenary Coalition Training Academy Mercenary Academy
6
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Posted - 2017.04.24 09:21:40 -
[105] - Quote
OP I recommend you try to understand a few things. First, alpha clone state is to just give you a taste of a few aspects of Eve. Second, I no longer am omega and I finished all alpha clone training on this character and started an alt who's sole purpose right now is mining. Making 3 mil isk/hr as an alpha is pretty nice compared with the other things like exploration, trade, and PvE. Just have fun with what you've got and if you like Eve Online then go Omega. Good luck o7 |

Keno Skir
1555
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Posted - 2017.04.24 14:20:52 -
[106] - Quote
radkid10 wrote:FQPW wrote:As a alpha clone player trying out EVE Online I seriously find that people like me that really enjoy mining are being left out. Combat players have a variety of frigates, destroyers and cruisers. Miners only get a Venture... At least give Alpha Clones access to Mining Barges. And I am not even talking about the skills for mining and industry which I could count on 2 hands. Compared to combat skills which are a lot it is just ridiculous.
Please improve the mining capabilities for Alpha Cloners. sorry they're not going to give you access to mining barges it would make it a lot easier for gold farmers the Takeover the game I personally hate how I cannot use the cloaking device on a Alpha the reason why Alpha players cannot use it all the stupid people complaining in 0.0 about AFK cloakers reasons why people cannot have anything nice people abusing a system or people bitching about one
People who are wary of giving Alphas cloaking capability are not stupid, they merely understand the game and human nature more deeply than yourself. If AFK cloakers were free to play, every alliance would have one in EVERY SYSTEM. You shouldn't call someone stupid unless you understand what they're talking about 
Black Lanterns Blog <- Read my ramblings -.-
250,000 Bonus SP when you start an Alpha Clone HERE <---
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Chainsaw Plankton
FaDoyToy
2863
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Posted - 2017.04.24 14:45:13 -
[107] - Quote
I dunno it might be interesting to see alphas in an alpha mining barge that can get solo ganked by a single catalyst. Move all existing mining barges to lv2 requirement and let alphas train it to lv1
Although I kinda like the no mining barge alpha, as mining is a dark hole I wouldn't want to send any new player down, and only having venture access means they likely wont go that way.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Kaydren Orlenard
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.04.26 23:58:53 -
[108] - Quote
The restriction on Alpha Clones is there to make it convincing to sub. If Alpha Clone can fly mining barges then many industrialists would cease their sub and CCP would "lose" money.
Also EVE is heavily biased towards PvP and generally blowing things up, so it's not something strange that they put more limit on Alpha industrialists then Alpha PvP'ers.
Speaking of play-style orientation I'm with you. This game is way too focused on PvP and getting stuff blow up. It'd be tremendously beneficial if CCP can put more efforts on diversifying the aspects of the game. (Not a big fan of seeing efforts & time vanish into non-existence, but apparently CCP is a big fan of that). |

Vokan Narkar
New Eden Traders Aliance
14
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Posted - 2017.04.27 07:13:03 -
[109] - Quote
Definitely no to the barges on alpha.
However I do agree that mining is the most restricted activity on alpha clone. There is single ship for mining and that ship is given for free by career agents several times. It feels almost like a rookie ship yet thats all there is.
What alpha needs is another mining ship with slightly better bonuses or just greater cargo (so we can semi-afk mine for longer duration) for cost of 20milion +-. That would mean that those who like to mine can spent the money they make on improving their mining experiences. That would also mean much -¦higher risks against high-sec gankers.
Kaydren Orlenard wrote:The restriction on Alpha Clones is there to make it convincing to sub. If Alpha Clone can fly mining barges then many industrialists would cease their sub and CCP would "lose" money. Sure but it works both ways. If the alpha is too restricted players will leave annoyed and a potentional paid customer is lost.
I think that this happened to the majority of the players who started in early Ascension especially when many corps wer telling them - you cannot play on alpha wih us because of doctrine or because we consider alpha useless. |

Tsutomi Sakuma
KarmaFleet Goonswarm Federation
8
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Posted - 2017.04.27 09:01:38 -
[110] - Quote
Vokan Narkar wrote: (so we can semi-afk mine for longer duration)
Blasphemy! Can I sell you a mining permit? |
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Mara Rinn
Cosmic Goo Convertor
6095
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Posted - 2017.05.04 22:57:02 -
[111] - Quote
Akane Togenada wrote:It's almost as if CCP want to steer then Alphas into PvP ... I wonder if that might be because all studies that have ever been done on player retention shows that players who participate in PvP early on are most likely to stay in the game.
The phrase you're looking for is "survivor bias." :D
It's not that the people who join player corporations or engage in PVP stay around longer, it's that the people who are likely to stay around longer are the ones who seek out player corporations or PVP.
Why do people who join player corporations stay in the game longer? Is it because they're more socially oriented people who stay in the game because they like socialising? Is it because people who make friends in game don't want to leave them?
Why do people who participate in PVP stay around longer? What about the people who stick around for a long time then try PVP and quit?
Is there something we (CCP & the player community combined or separately) can do to help new players understand the game and seek out the social, competitive and political aspects that might interest them? The Alpha Clone state is one option: simply removing the cost of exploring the game world.
How do we help people discover the social opportunities, in a game whose main form of social interaction is trolling?
Day 0 Advice for New Players
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Mara Pahrdi
The Order of Anoyia
1606
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Posted - 2017.05.04 23:19:17 -
[112] - Quote
Sometimes I think, at mining frigate level 1 the venture should be, where the mining cruisers of old were before the rebalance, regarding yield and ore hold.
Remove standings and insurance.
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