Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sunedyal Na'Shalorian
Armored Knights
0
|
Posted - 2016.11.21 22:29:52 -
[1] - Quote
Greetings all!
It's been literally years since I've played so I want to post here to get some advice from everyone who have been steady players.
I'm looking to move into the PVE Tank aspect from a Caldari point of view (shocking I know) and wanted to get just a general feel for everyone's opinions.
Feel free to be as specific or vague as you like. Post your favorite build, fit, etc.
Any input/advice is appreciated regardless of sarcasm level :)
Thank you in advance. |
Buoytender Bob
Ronin Exploration Mission and Mining
215
|
Posted - 2016.11.22 01:11:27 -
[2] - Quote
What, the "interesting" Osmium fits aren't good enough for ya?
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
|
Gee Shunziji
Shunz.Inc
7
|
Posted - 2016.11.22 01:30:03 -
[3] - Quote
You definitely should put gears that improve survival on your ship.
Was the vague level of sarcasm high enough ?
Jokes aside, i don't know... i just wanted to be silly.
'' Fool me once, shame on you. Fool me twice, Fuck you .. ''
-Period
|
Sunedyal Na'Shalorian
Armored Knights
1
|
Posted - 2016.11.22 01:39:07 -
[4] - Quote
both of these responses have gotten laughs out of me, so i really can't complain at all lol |
DeMichael Crimson
Republic University Minmatar Republic
57344
|
Posted - 2016.11.22 02:08:32 -
[5] - Quote
Hello and welcome back to Eve.
I usually fly Minmatar ships and I believe Caldari ships are basically the same, mostly going with shield tanks.
I've found with the small and medium hull class ships doing a speed / passive Shield fit (Extender) with active Resists module (Invulnerability) seems to work fairly good.
I mainly try to do an Omni Resist fit by first plugging the hole in the shield with one Anti-EM rig and then boost the resists with Invul Field and Damage Control modules. The other 2 rig slots are usually fit with Field Purger rigs to help increase the passive shield recharge rate. I also usually add a Power Diagnostic System module which not only helps increase Powergrid, it also increases Shield Recharge, Shield HP, Capacitor Recharge and Capacitor amount too.
Medium and large hull class ships already have a big signature radius so I usually go with active shield tank using Shield Booster with Shield Boost Amplifier modules. Again I plug the hole in the shield with one Anti-EM rig if needed and then boost the resists with Invul Field and Damage Control modules. The other 2 rig slots are usually fit with Capacitor Control Circuit rigs along with a Power Diagnostic System mod to help make the ships Cap stable.
I keep my ships moving with an Afterburner on all the time. Most of my fits are set up for up close combat to deal high damage much quicker.
For weapons Caldari ships use Missiles and Hybrid Turrets (Blasters for short-range and Railguns for long-range). I believe Hybrid Turrets use Capacitor to fire making it tough to have Caldari ships cap stable, especially with Active Shield Tanks. More than likely you'll probably have to fit a Capacitor Booster mod as well.
How you actually fit up ships depends a lot on your skill level and on your piloting tactics. It's no problem doing max fits when all of the Core Fitting skills are trained up. Since I've been playing this game for over 8 years and have over 160 mill skill points, I do bling fit ups on my ships, including the T1 Frigates. The general fitting guidelines that I posted above are still the same, just more expensive which gives the fit ups better ship stats.
For example, my original 8 year old Rifter Frigate (notice the rig size), basically it's retired now due to serving me very well in the past.
Along with having max fitting skills I also have Augmentation Implants which help increase my ship stats : http://eveboard.com/pilot/DeMichael_Crimson Implant slots #1 to #5 are all Attribute +5 Improved
Hardwired slots for ship needs : Slot #6 = Zainou 'Gnome' Shield Upgrades SU-605 Slot #7 = Zainou 'Gnome' Shield Management SM-705 Slot #8 = Poteque 'Prospector' Astrometric Rangefinding AR-806 Slot #9 = Zainou 'Gnome' Shield Operation SP-905 Slot #10 = Zainou 'Deadeye' Rapid Launch RL-1005
Here's some of my shield fits which can be used as a basic guide : Jaguar Faction/Deadspace Fit
Rupture Tech 2 Fit
Gnosis Tech 2 Fit
Hurricane Fleet Issue Tech 2 Arty Fit
Loki Faction/Deadspace Fit
Anyway, I suggest using the new 'Ghost Fitting' in-game and do some mock fit ups first before spending any ISK. There's nothing worse than needlessly spending ISK in an attempt to duplicate another players fit up. Normally I would suggest using EFT (Eve Fitting Tool) with your character skill level imported but it seems EFT hasn't been updated in the past few months.
May you have much success and lot's of good luck.
DMC[/quote]
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Zumbas Egdald
White Dragons
0
|
Posted - 2016.11.22 13:37:47 -
[6] - Quote
Hello. Also a returning player now as alpha, so I'm stuck with racial ships like the thrasher. Can someone help me on a good fit for this ship to do some decent pve or maybe pvp!?
Best regards |
Alasdan Helminthauge
HC - Krushaar Securities
2
|
Posted - 2016.11.22 14:18:41 -
[7] - Quote
Zumbas Egdald wrote:Hello. Also a returning player now as alpha, so I'm stuck with racial ships like the thrasher. Can someone help me on a good fit for this ship to do some decent pve or maybe pvp!?
Best regards
Fit it with 7 meta4 artillery, 3 damage amplifier (forgot its name lol), 1 damage rig and 1 fire rate rig. Then you have a nice ganking fit. |
Voxinian
137
|
Posted - 2016.11.22 15:52:32 -
[8] - Quote
Depends on what you fly of course. If you want a Caldari tank (litterally) then get a mid slot happy SNI and fill it up with either active shield boost and some invuls or a passive tank with hardeners. I suggest using the rig slots for omni resistance and top it of with an invul and then go crazy with shield boosters (and cap boost).
It's what you want your boat to be strong at, either dps or tank, or find a balance of both. |
Eli Apol
Definitely a nullsec alt
633
|
Posted - 2016.11.23 04:14:13 -
[9] - Quote
6x HAM and 4x ballistic control Tengus... all the dps of a battleship but with actually good application.
In highsec a lazy omnitank with relatively cheap mods (less than a couple hundred mil in potential loot drops)... in low/null generally keeping it as cheap as possible whilst meeting tank reqs for the specific sites I'm running.
Also the lesser spotted railgu is fun for blitzing L3s
but what would I know, I'm just a salvager
|
Sunedyal Na'Shalorian
Armored Knights
3
|
Posted - 2016.11.23 14:55:23 -
[10] - Quote
Thank you all for the responses! I had forgotten how helpful the Eve community actually is in comparison to other MMOs (until you jump into the wrong system, but then again, that would be my mistake for trespassing wouldn't it? ) |
|
Andrew Indy
Jedran Space Services
171
|
Posted - 2016.11.24 03:26:53 -
[11] - Quote
Sunedyal Na'Shalorian wrote: (until you jump into the wrong system, but then again, that would be my mistake for trespassing wouldn't it? )
Less about trespassing and more about just existing/Wrong place wrong time.
The best way to get really helpful info out on people in here is to give a few more specifics. What ships can you fly, what NPC race are you fighting ect.
|
Sunedyal Na'Shalorian
Armored Knights
3
|
Posted - 2016.11.30 01:03:07 -
[12] - Quote
Currently i'm specced deeply into shield tanking with missiles for offense (shocking being a caldari i know) primarily utilizing the Drake in a passive tank setup.
Currently, I don't have the SP for T2 just yet (soon though). Here's what I'm rocking:
5x Arbalest Heavy Missile Launchers 1x Experimental XT-2800 Heavy Assault Missile Launcher I 1x Small Tractor Beam 5MN Y-T8 Compact Microwarpdrive 2x Adaptive Invulnerability Field II 2x Large F-S9 Regolith Compact Shield Extender 1x Upgraded EM Ward Amplifier I 3x Ballistic Control System I 1x Damage Control 2x Medium Core Defense Field Purger I 1x Medium Warhead Calefaction Catalyst I
I'm running Level 3 Security missions with absolutely no issues what-so-ever with this setup, but as always, i'm more than happy to take any advice.
Currently, i'm skilling up in Gallente ships as well other abilities.
|
DeMichael Crimson
Republic University Minmatar Republic
57525
|
Posted - 2016.11.30 09:04:03 -
[13] - Quote
The Drake has always been a good ship, very dependable.
Caldari Battlecruiser bonuses (per skill level): 4% bonus to all shield resistances 10% bonus to kinetic Heavy Missile and Heavy Assault Missile damage (Scourge missiles = kinetic damage) Role Bonus: Can fit Warfare Link modules 25% bonus to Missile velocity
Arbalest Heavy Missile Launchers are definitely good, especially for long range combat. Running 5x HML's can't be split up into equal groups. Personally I'd go with 6x HML's split up into 2 or 3 equal groups. That way I could attack multiple targets at the same time (Frigates) or concentrate all groups with staggered activation on one major target (Battlecruiser). I guess you have the Experimental XT-2800 Heavy Assault Missile Launcher for NPC's that get too close.
I noticed you didn't list any Drones, I thought the Drake could field 5x Light Combat Drones to help eliminate pesky EWAR NPC's that get in too close.
Using a MicroWarpDrive will deplete the Capacitor quickly as well as greatly increase the ship's signature radius, thus making it easier to be hit by incoming DPS. If you're doing long range combat tactics with the HML's, you can replace the MWD with an Afterburner and still be able to keep range from the Rat Pack without quickly burning up Cap or increasing the ship's signature radius. That should make more Powergrid and CPU available to fit another HML.
Course I'm Minmatar. We believe in fitting as much firepower as we can on whatever we fly.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Andrew Indy
Jedran Space Services
174
|
Posted - 2016.12.01 01:07:44 -
[14] - Quote
Sunedyal Na'Shalorian wrote:Currently i'm specced deeply into shield tanking with missiles for offense (shocking being a caldari i know) primarily utilizing the Drake in a passive tank setup.
Currently, I don't have the SP for T2 just yet (soon though). Here's what I'm rocking:
I'm running Level 3 Security missions with absolutely no issues what-so-ever with this setup, but as always, i'm more than happy to take any advice.
Currently, i'm skilling up in Gallente ships as well other abilities.
Well straight off the bat, the Prop mod is not optimal. You will get much better results with a 10MN or 50MN versions. 5MN is for frigates and destroyers.
50MN for max speed but lots of cap use and makes you easier to hit. 10MN for less cap use and harder to hit.
With the launchers, its generally best to stick with all the same type. There are a few reason for this.
Range. Generally short Range weapons have better DPS but require more moving around, if you have half half you either have to move a lot anyway or you lose a good part of your DPS. Ammo. Less types to buy and carry around. Skills. Easier to train for 1 gun/missile type than 2.
Otherwise the fit looks pretty good. if you want more tank you can switch Invuls for Rat specific hardeners (swap the EM ward if not tanking EM) and add Shield relays.
|
Sunedyal Na'Shalorian
Armored Knights
5
|
Posted - 2016.12.08 19:31:29 -
[15] - Quote
You guys have been great with these responses, very helpful.
I recently reached my T2 missile goal and switched away from the heavy assault missile launcher (i was really just testing it out). Without knowing it, I took your advice and steering away from speccing into multiple weapons at once. I'm focusing right now on Heavy Missiles (with large heavy missiles already in the stovepipe).
I'm working LVL4s right now and i've noticed that my tanking isn't really where it should be for some of the missions. Naturally, there are those missions where it's just easier to pull them off in a battleship, but i'm rather fond of my little Drake so I find myself hesitant to do so.
I generally move around with a full inventory of T2 light scout drones (one from each faction) to utilize against those pesky frigates.
What are your thoughts on focusing on staying in the Drake for now for LVL4s or biting the bullet and investing the money for a well accoutered battleship?
I have a few weeks until my mastery III for a Raven hits, but wanted to get your thoughts on it. |
Sara Starbuck
Adamantine Creations
20
|
Posted - 2016.12.08 19:48:41 -
[16] - Quote
I would work on tech2 modules all over the place, and getting most of your supports to l4, shorter ones to 5. L4s are doable in battlecruiser but they tend to go pretty slow with the low dps, level3s are better investment of time if you dont have battleship or good tech2/3 cruiser. |
Andrew Indy
Jedran Space Services
177
|
Posted - 2016.12.09 03:36:39 -
[17] - Quote
Sunedyal Na'Shalorian wrote:
What are your thoughts on focusing on staying in the Drake for now for LVL4s or biting the bullet and investing the money for a well accoutered battleship?
In the end of the day whatever you like the most.
A well fit Drake can do almost all Lvl4s but you do ahve to drop a lot of DPS for tank (lots or shield relays + 10MN AB. A BS will be much faster and earn more ISK however they are a lot less fun to fly as they are much slower .
A Raven with Cruiser Missiles is a good target (Torps are not good) but take your time. |
Runcible Fork
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2016.12.10 23:19:09 -
[18] - Quote
My general rule is to fit just enough tank, then put the rest into damage and damage applications. At the moment, I'm using a Sleipnir for level 4 missions. The tank on that is a Medium Shield Booster, Shield Boost Amp and Invul Field in the mids and a Damage Control in the lows. All T2, no faction / deadspace stuff. The rest of the slots are used for Gyros / Tracking Enhancers / Tracking Computers and a Prop mod. The rigs are for damage and range as well. I only use faction on the damage mods.
I have a similarly fit Legion that has a MAR and two EANMs for tank, rest is damage. I have also used similar fittings on battleships. One repper and a couple of resists mods is generally all you need if you can get your dps close to or over 800+ (1000+ for BS). It saves a lot of ISK as well, you don't need deadspace shield boosters.
At the end of the day, it's your dps that earns the ISK. You only need enough tank to survive. |
Chainsaw Plankton
Deep Core Mining Inc. Caldari State
2335
|
Posted - 2016.12.11 01:39:59 -
[19] - Quote
running level 3s quickly should be more income than lv4s slowly, and in a drake lv4s are going to be slow pretty much no matter what you do. Try and work on your mission techniques while you continue to skill up. Things like aligning before you deal the final blow, approaching acceleration gates, being in the right spot to pick up the mission item. Also trigger management is important, sometimes you want to trigger early so if enemies spawn at long range they have some time to approach you or late so you don't get overwhelmed. This should result in faster mission completion times and put more money in your pocket. Also it should allow you to build up your standings so you can access level 4s and have some buffer standing to decline some extra missions or even fail a mission.
My ship is a concept barghest fit, I've played around with it only briefly and haven't flown it in a while but it was a bunch of fun. pressing f1 and watching ships 100km away melt is pretty nice. I typically don't like MJD ships as they typically sacrifice some damage to hit at 100km, or in the case of the raven delay damage thanks to missile flight time but the barghest doesn't have to sacrifice a thing to do it thanks to the mordus ship bonus.
You could fit a raven rather similarly although the barghest has a bunch of strengths that make it work rather well. This fit uses the MWD and MJD to avoid almost all incoming damage, and then has 1000+ dps that applies out to over 100km. With the huge velocity bonus on mordu hulls it applies almost instantly and missiles will connect before the next volley fires at distances over 100km. Also the barghest is a bit faster than the raven. This same fit works on a raven I'd just swap the signal amp for a sensor booster as the raven has +1 mid -1 low.
low slots: 4x damage mods, pretty standard for pve ships. signal amp is needed for lock range, extra scan res is nice and the sensor strength is a new bonus. MGE: furies don't hit so well, needs some application help MGE is pretty much the only lowslot item that helps there. Faction damage mods have an extra 2.5% damage bonus, there were some ships where this made a difference in kill time, not sure how many are worth fitting.
mids: pithum boosters are pretty cap efficient and are really cheap these days, used to help top off shields, and an invlun to help increase shield buffer. MWD/MJD give a ton of range control allowing you to avoid almost all damage. MGC to help out with the missile application, most conventional fits use a target painter here but at 100km that isn't always a good option, if I used missiles more often I'd probably test this out.
highs: cruise missiles, fury ammo for bs/bc, not completely sure on t1/faction/precision for other stuff, I usually use faction but I'm not a missile specialist.
rigs: hyperspatials help with warp speed which is pretty dang low on battleships. add ascendancy implants and it warps like a frigate. Makes the ship awesome for missions where you have to warp in and blap something (or a few somethings) and get out. A more conventional setup would have rigor/flare rigs to help with missile damage application.
[Barghest, hyperspeed] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Signal Amplifier II Missile Guidance Enhancer II
Pithum C-Type Medium Shield Booster Adaptive Invulnerability Field II 500MN Microwarpdrive II Large Micro Jump Drive Missile Guidance Computer II, Missile Precision Script Missile Guidance Computer II, Missile Precision Script
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile Cruise Missile Launcher II, Mjolnir Fury Cruise Missile [empty high slot] [empty high slot]
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II
Acolyte II x5 Hornet II x5 Hobgoblin II x5
@ChainsawPlankto
|
Sunedyal Na'Shalorian
Armored Knights
6
|
Posted - 2016.12.20 00:22:50 -
[20] - Quote
Just an update for you all: i'm in a faction raven and running quite ably with passive shield tanking.
Thank you all again for refreshing me on how not to fail at fitting and how to progress into tanking correctly.
Thank you! |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |