Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Disya Diren
The Magic Roundabout Initiative
8
|
Posted - 2016.11.25 04:05:29 -
[1] - Quote
Hello, I recently acquired a FI typhoon, I did a light research into it and found that most fits lean on missile for damage.
I'm specc'ed on drones and projectiles so I was wondering if there was a fit good for L4 missions that leaned to using projectiles instead of missiles. or something that works with projectiles and drones. |
Anize Oramara
The Arch Dashing Dashers
789
|
Posted - 2016.11.25 07:42:14 -
[2] - Quote
The best drones for Lv4s tend to be mostly Sentry based and Missiles tend to work best with Sentries (combined with selectable damage etc.) Back when I ran a Fleet phoon for ratting that's how I had it fit.
That said You can try a mobile AC + AB (or maybe MWD) + Gecko build or T2 Ogres. You have some utility highs for remote reps for the drones as well. IIRC I armor tanked my fit but I was running against sansha so the resist profiles fit best for an armor tank.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.2
|
Caterpil
Alternative Dynamics
81
|
Posted - 2016.11.25 11:00:33 -
[3] - Quote
Here is what I used to use back in the day. Its a bit of a niche fit though.
[Typhoon Fleet Issue, Gist Nephilim]
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Large Micro Jump Drive Federation Navy Omnidirectional Tracking Link, Optimal Range Script X-Large Ancillary Shield Booster, Cap Booster 400
1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L Drone Link Augmentor I Drone Link Augmentor I
Large Ancillary Current Router II Large Ancillary Current Router II Large Ionic Field Projector I
Warrior II x5 Hobgoblin II x5 Hobgoblin II x5 Bouncer II x5
Zainou 'Gypsy' CPU Management EE-605 Zainou 'Deadeye' Trajectory Analysis TA-705 Zainou 'Gypsy' Long Range Targeting LT-805 Inherent Implants 'Lancer' Gunnery RF-905 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005
The fitting implant is necessary. The idea is to use the MJD to sit somewhere between 30km and 100km away from the enemies and blap them all as they approach. Set sentries on the frigs and cruisers, use artillery to kill the battleships and MJD further out if they get too close. Shield booster is for emergencies and ideally shouldn't need to be used. This isn't as efficient as a Rattlesnake or Machariel, but I found it fun to fly :P
1070 DPS Boosts 270.3 EHP/S (omni damage) if required Cap stable while booster is loaded Lasts 30s when booster is depleted
Total cost (excluding implants) ~ 1billion ISK |
Eli Apol
Definitely a nullsec alt
635
|
Posted - 2016.11.25 11:17:04 -
[4] - Quote
Sell the typhoon and buy a Tempest FI...orrr...get a Machariel and spend the week or so needed for Gallente BS 3 cuz the Mach will be a huge improvement over the navy hulls
but what would I know, I'm just a salvager
|
Disya Diren
The Magic Roundabout Initiative
8
|
Posted - 2016.11.25 14:18:25 -
[5] - Quote
Caterpil wrote:Here is what I used to use back in the day. Its a bit of a niche fit though.
[Typhoon Fleet Issue, Gist Nephilim]
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script Large Micro Jump Drive Federation Navy Omnidirectional Tracking Link, Optimal Range Script X-Large Ancillary Shield Booster, Cap Booster 400
1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L Drone Link Augmentor I Drone Link Augmentor I
Large Ancillary Current Router II Large Ancillary Current Router II Large Ionic Field Projector I
Warrior II x5 Hobgoblin II x5 Hobgoblin II x5 Bouncer II x5
Zainou 'Gypsy' CPU Management EE-605 Zainou 'Deadeye' Trajectory Analysis TA-705 Zainou 'Gypsy' Long Range Targeting LT-805 Inherent Implants 'Lancer' Gunnery RF-905 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005
The fitting implant is necessary. The idea is to use the MJD to sit somewhere between 30km and 100km away from the enemies and blap them all as they approach. Set sentries on the frigs and cruisers, use artillery to kill the battleships and MJD further out if they get too close. Shield booster is for emergencies and ideally shouldn't need to be used. This isn't as efficient as a Rattlesnake or Machariel, but I found it fun to fly :P
1070 DPS Boosts 270.3 EHP/S (omni damage) if required Cap stable while booster is loaded Lasts 30s when booster is depleted
Total cost (excluding implants) ~ 1billion ISK
Holy damn now I need to try it out, TY! ^^ |
Disya Diren
The Magic Roundabout Initiative
8
|
Posted - 2016.11.25 14:29:16 -
[6] - Quote
Thanks all for your input.
I didn't go for a machariel or a rattle because while they are amazing at dishing out damage and were amazing at mission efficiency, (Even found a rattle fit that supposedly could do the mission on it's own, the player playing there just to move it from gate to gate) they weren't ships that I personally liked to fly in. If I can't feel comfortable flying something I just can't bring myself to use it. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |