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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Atomic Virulent
Dark Matter Industrial
169
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Posted - 2016.12.08 01:00:18 -
[1] - Quote
I think CCP's decision-making staff needs to be reduced by 32%. |
Atomic Virulent
Dark Matter Industrial
169
|
Posted - 2016.12.08 01:12:28 -
[2] - Quote
nm Kain wrote:It's pretty clear that everyone is against the kind of nerf you are planning... CCP at it's finest. This is absolutely disgusting. 32% is far too much.
My drones currently mine 1340m3, with the nerf that's 911m3, times that by 5, thats 6700m3 to 4555m3. Way to go to kill the mining community. We spend billions, are sitting ducks for 5 minutes and this isn't good enough?
I swear. I feel like quitting.
That's how angry I am. And they announce this days after I plex my accounts. Seriously considering not plexing my accounts after christmas.
Yeah. Me and a load of people are not happy.
Imagine spending 7 months of skilling just to FLY an Orca and an Iteron V and then having CCP fck you over by making it possible to fly both in less than 2 weeks. This is only the tip of the iceberg for the many ways CCP has screwed me over.
This however is beyond even their Icelandic douchebaggery. I have 13 accts and spent the last month and a half investing through ISK and skills to put some industrial gears into motion... This may just send me over the cliff for the last time. |
Atomic Virulent
Dark Matter Industrial
169
|
Posted - 2016.12.08 01:24:11 -
[3] - Quote
Casandra Elise McIntire wrote:Callaghan wrote:Are you serious? This has literally been live for like 5 mins and you're already taking it away. Do you even want people to keep playing your game? Do you even care about all the people who spent time, money and effort. Injecting, building and farming there way into a ship that 1 month later they don't even want.
Is this CCPs new business model to get people to keep extracting and re injecting? 32% is such a huge Nerf to an already limited ship, I have a question for you. After running and developing Eve Online for 10+ Years how is it you can't balance this before you release it so you don't have to "fix" it one month after launch.
If the rorqual had released with 32% less yield at least we would have known it was a bad investment. Now we're all stuck with 10b plus investments, it's an absolute joke. Yes this is the new business model. CCP will start putting out revamps on unused, mostly untrained ships, buff them to high heavens and then once the skill injector markets calms back down, they will nerf them back to reasonably broken levels. Next I see Blops being given a ton of love. You know, cause small groups need better ability to fight the evil hordes. (Not cause Blops take a crap ton of training and the injector market will thrive even more.)
You are exactly right. There is no other explanation for it if you have objectively looked at the game over the last 3-4 years. This is how WoW works, League of Legends, HOTS... Buff old, unused classes/heroes, keeps players buying/subbing, nerf what works well.. rinse and repeat. If I hadn't been playing Eve the last 3 years simply off of PLEX I would have never logged in again. When my ISK runs out I may sell for a boat load of ISK or may simply just never return. Right now it looks like never returning is option A. |
Atomic Virulent
Dark Matter Industrial
169
|
Posted - 2016.12.08 01:27:32 -
[4] - Quote
Hans Bonderstadt wrote:It Seems That A Lot Of People Are Unhappy That They Might Have To Risk Something To Get Isk Now ?
Right, because the time investment of simply getting into a Rorqual is like 3 hrs right? And the time investment of properly fitting a Rorqual is.. even less, like 2 hrs right?
Oh, and they are going for less than Minmatar shuttles on the market too now.... right??
Maybe your idea of risk is Catalyst ganking a Retriever in a starter system? Probably. |
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