SurrenderMonkey
Space Llama Industries
2916
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Posted - 2016.12.15 20:56:33 -
[1] - Quote
Lady Ayeipsia wrote:I knew it would be a fight in TiDi. I also knew Otay be difficult to get there late, but it fit my currently limited playstyle as well. So... With bomber and permission from Baby Momma/It's complicated, to have the time off from parental duties for the start of the fight, I set off early.
By Monday I was in system, setting up various bookmarks. I could start flying away from The keepstar, read a few books to my daughter, bookmark after I was done to get several escape points and still be good. So by Wednesday I was ready to go.
By Saturday, I was in a good spot. I logged in early, made sure my graphic settings were low and the brackets were turned off. I earpped to grid. I was there when the fighting started and local peeled around 5300. Given other null battles I attended either in a real fleet or as a solo bomber just trying to cause problems, the M-O fight was impressive. Yes things were slow but things worked. I found warping to be far easier to get in place instead of flying while cloaked. I also learned how to time my bombing run in such TiDi. I launched a few from my bomber before being caught and killed... Well... I lost my ship but the pod escaped. I then warped to a safe in system and self destructed to get home easily. I figured I would miss the killmail as I Did not attack the keepstar directly.
Fast forward several hours, after making dinner and spending time with my daughter, I put her to bed. I was in Amarr, so grabbed a new bomber and headed over by way of Taisy. I figured at best I would die in the way, but at least I could say I tried. Luck and a lack of a my major camps made the trip quick. I managed to get back on grid (having a 12k km off keepstar was great!). I managed to drop 6 more bombs that evening, including one in the keepstar and a few after the dust had settled. I made the killmail, probably did little else in the actual battle and successfully bombed a rookie ship into oblivion which isn't much, but made me happy. I even made it back to Amarr in that 2nd bomber.
Over all, it was fun and what I expected. TiDi isn't pleasant but sure beats the previous sysyem. I got to drop bombs, which I enjoy, and had a decent evening. Plus I can say I was there.
Would I to it again.... May be. Depends on free time and if there would be a real fight next time. However considering there were so e 5300 people in one system, it was worth seeing at least once. Perhaps come next time I'll be back in a Corp and be able to be in comms for more fun but it worked for me in general.
Mostly agree with this.
The actual play was miserable, but we all knew it would be. Overall, it was still okay. Bullshit on comms while putting up holiday decorations, whatever. I would have enjoyed it more had I not been flying logi, as bomb-damage whack-a-mole in beyond-max-tidi is really aggravating.
It's probably not something I would opt into again, and wouldn't have opted into this time, were it not for the incessant MAX DUDES NEEDED!!11! pings from alliance and coalition leadership.
Hopefully at least some portion of this came down to the novelty of it being a first, and future engagements will be a little less zergy.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
2925
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Posted - 2016.12.16 20:07:49 -
[2] - Quote
Judaa K'Marr wrote:
It quite funny since damage caps were designed to prevent blobbing,
That's really not accurate.
The design intent of the damage cap is to allow there to actually be a "reasonable" fight length at a wide spread of scales.
Without it, you're left with either designing them to withstand the DPS of "the blob" - at which point, killing them with less-than-a-max-dudes blob becomes a huge chore, even not in TiDi - or allowing them to be killed in a reasonable time by a modest fleet, at which point a huge super blob could just alpha it off the field.
It's kind of silly to look at one huge "server first" clusterfuck that everyone wanted to pile onto and declare the damage cap a failure. In the average case, it's an improvement over grinding POS.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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