Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fleshbits L'Splatter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2016.12.17 14:51:57 -
[1] - Quote
Everything I am reading explains how to get around gatecamps using a cloak. Well, noobs don't have a cloak. Are we expected to sit in highsec for months while our skills train and we save up for a cloaking ship?
What can we do to avoid camp deaths when trying to get to losec?
I saw a text article that seemed to claim we could get through a gate camp in a fast ship or a frigate and that we shouldn't die unless on autopilot. I sure couldn't. If that claim is true, is there a video somewhere that will hold a noob's hand through the process?
|
Mr Epeen
It's All About Me
10396
|
Posted - 2016.12.17 14:57:38 -
[2] - Quote
For a beginner, I'd say your best friend is agility. You need to be in warp before they can lock you.
So train up what skills you can to accomplish that, put in some agility mods and maybe a rig or two and see if you fare better. It won't work to pass a dedicated camper, but your odds of surviving the majority of them do go up a lot.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|
Solaris Ecladia
Mostly Sober The Bastard Cartel
222
|
Posted - 2016.12.17 15:04:24 -
[3] - Quote
Not sure how you die unless you're careless. I frequently burn my cyno alts through lowsec and nulsec in a noobship. I only die if I got a bubble and can't get out. |
Gradinger
Todmacher
10
|
Posted - 2016.12.17 15:05:20 -
[4] - Quote
there's several approaches to that and several tools you can use
as mentioned fit your ship for agility is one possibility also you can fit for speed to crash back to the gate if you should be tackled and there are warp stabs
also you can use intel, either through intel networks - and if there are none, you could start one.. or intel through the map (looking for people in space, kills etc)
|
Fleshbits L'Splatter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2016.12.17 15:12:27 -
[5] - Quote
Solaris Ecladia wrote:Not sure how you die unless you're careless. I frequently burn my cyno alts through lowsec and nulsec in a noobship. I only die if I got a bubble and can't get out.
Well, I die because I go "OH CRAP WHAT DO I DO?!" I'm a noob. I don't know what to do beyond watch the pretty lights make thier way through my shields and hull. I don't even know what the pretty lights are. Am I locked? Am I not locked? I dunno.
What do you do, what buttons do you press? That's why I kind of need a video, that goes slow and explains the his button presses, in a noob ship like a frigate, but all I can find is super fancy ships using cloak. |
Salvos Rhoska
1698
|
Posted - 2016.12.17 15:17:54 -
[6] - Quote
Without cloak, you need as high agility as possible to warp as quickly as possible before you are target locked by the gate camp. But even that will not be sufficient against some gate campers. Alternatively you can try to tank them whilst the gate guns fire on them, but this is unlikely to succeed cos the campers know their limits and you will have difficulty getting enough tank fitted. Or warp stabilisers. Or sufficient propulsion to burn back to the gate you entered through.
Remember to check the ingame map or dotlan website for recently destroyed ships/capsules which indicate gate camp activity there. Find other access points.
Without more information on why exactly you entered LS, I cant give more specific advice.
However yes, your conclusion is somewhat accurate. There is very little for you in LS as a new player.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Fleshbits L'Splatter
Royal Amarr Institute Amarr Empire
0
|
Posted - 2016.12.17 15:27:15 -
[7] - Quote
Salvos Rhoska wrote: Without more information on why exactly you entered LS, I cant give more specific advice.
I'm there to mine the more lucrative minerals, to do the exploration bit and hack for more expensive loot, and sometimes to but modules for my ship that are significantly cheaper (is it a trap?).
Trying to make a buck.
|
Rykuss
INFINITY-EDGE Axiom Vocation Alliance
181
|
Posted - 2016.12.17 15:37:48 -
[8] - Quote
Many times, the best defense against a gate camp is to simply avoid it to begin with. As mentioned already, the in-game map and Dotlan are two valuable tools for this. You look for players in space, number of jumps, ships and pods destroyed in the last hour. Ships and pods destroyed in 24 hours will give you a good indication on whether or not this system is frequently camped. Look at the killboards, you can search for a solar system which will show you the kills for that system. Look at the traffic and kills for other entry systems into the region you are trying to get into. Over time, you will see a pattern. Learning ship types is also important, you have about a minute to survey the camper's composition. Look around you for fast locking ships and those ships that may offer remote sebos to boost their tackle. It may be better to burn back to gate, meaning you align back to the gate you came from and cycle your prop mod (Micro-warpdrive) once, which is typically enough to get you back to gate. Then you jump through, leaving most of them behind with an aggression timer, meaning they can't follow. This won't always be true, of course, because one or two may jump through ahead of you but it is still better odds in your favor.
You, too, can be a Solid Gold dancer.
|
Beast of Revelations
Hedion University Amarr Empire
67
|
Posted - 2016.12.17 15:45:55 -
[9] - Quote
This is the best answer. I know because all my dealings are in low-sec or null sec.
Scout with a noob ship first. Guess what, it's FREE, and you have absolutely nothing to lose. So jump through the gate with a noob ship. If there is a gate camp, you die. No problem, now you know to look elsewhere. So get into another noob ship, and go to another system. BOOM - you die again. Rinse, repeat until you find an open gate to low-sec or null-sec or wherever you are trying to go. |
Maekchu
Gunpoint Diplomacy
525
|
Posted - 2016.12.17 15:46:23 -
[10] - Quote
As have been stated before, avoiding a gatecamp all together is the best way.
Use resources like Dotlan, to check what gates would have a high chance of a camp sitting there.
Besides that, I'd say make use of wormholes. If I don't have a specific system I want to go to, but just want to go to say some null sec space. It is extremely easy just to find some wormhole that will take you to some random nullsec system. |
|
Omnathious Deninard
Novis Initiis
3520
|
Posted - 2016.12.17 15:52:55 -
[11] - Quote
Fleshbits L'Splatter wrote:Salvos Rhoska wrote: Without more information on why exactly you entered LS, I cant give more specific advice.
I'm there to mine the more lucrative minerals, to do the exploration bit and hack for more expensive loot, and sometimes to but modules for my ship that are significantly cheaper (is it a trap?). Trying to make a buck. Go off the beaten path for the best chance of avoiding a gate camp. Many camps are on gates that are known to have high traffic which is why it is worth camping.
If you don't follow the rules, neither will I.
|
Alasdan Helminthauge
HC-Nightshade
37
|
Posted - 2016.12.17 15:56:24 -
[12] - Quote
Fleshbits L'Splatter wrote:and sometimes to but modules for my ship that are significantly cheaper (is it a trap?).
Yes, it is.
I think the best option is to choose your path more carefully. There're thousands of low-sec gates, so of course they can't always be camped. Actually, only a few of them are usually camped, like the Tama gate (it's almost camped 23/7). You should be able to know which gate is usually camped after some playing (maybe by losing some ships to the campers), and from the in-game map tool (see how many ships destroyed in the last hour) and out-game intel tools.
btw, cloak I is a very fast train and the T1 cloak is pretty cheap (less than 2 mil in Jita), but it probably won't save you from a good camp (if it's good enough, no ship can escape actually. even a 2-sec-aligning Yacht can be smart-bombed).
|
Geronimo McVain
EVE University Ivy League
264
|
Posted - 2016.12.17 16:28:27 -
[13] - Quote
Fleshbits L'Splatter wrote:Everything I am reading explains how to get around gatecamps using a cloak. Well, noobs don't have a cloak. Are we expected to sit in highsec for months while our skills train and we save up for a cloaking ship?
For cloaking 3 you just need a day and can do the MWD trick which will be sufficent in low
|
Expendable Unit
Science and Trade Institute Caldari State
20
|
Posted - 2016.12.17 16:32:37 -
[14] - Quote
Noobs win |
Bargain Benny
Deep Core Mining Inc. Caldari State
5
|
Posted - 2016.12.17 16:34:03 -
[15] - Quote
Geronimo McVain wrote:Fleshbits L'Splatter wrote:Everything I am reading explains how to get around gatecamps using a cloak. Well, noobs don't have a cloak. Are we expected to sit in highsec for months while our skills train and we save up for a cloaking ship?
For cloaking 3 you just need a day and can do the MWD trick which will be sufficent in low
This only works if OP is has Omega status. OP hasn't specified but I'm wondering if he's an Alpha player. |
Iain Cariaba
3385
|
Posted - 2016.12.17 16:35:06 -
[16] - Quote
Don't fly totally unfit ships. A MWD and some tanks would have let you crash the gate and try to run that way.
EvE is hard. It's harder if you're stupid.
EvE is a PvP game. Stop pretending it isn't.
Hello, Mr Carebear. Would you like some cheese with that whine?
|
Winter Archipelago
Autumn Industrial Enterprises
812
|
Posted - 2016.12.17 16:37:11 -
[17] - Quote
Geronimo McVain wrote: For cloaking 3 you just need a day and can do the MWD trick which will be sufficent in low
An Alpha char can't use cloaks at all, so that might be what they're referring to when they say they can't use one.
Fleshbits L'Splatter wrote: I'm there to mine the more lucrative minerals, to do the exploration bit and hack for more expensive loot, and sometimes to buy modules for my ship that are significantly cheaper (is it a trap?).
Trying to make a buck.
As crazy as it may sound, you'll probably end up making more from mining in highsec. The value of the best ore in Lowsec is only around 20-25% higher than the best ore in Highsec, but you're going to be in a much more dangerous position while mining in. The downtime from waiting and the need to transport it all will eat away any profits you have on it.
Check out Google for information related to ore and it's m3 value (all mining lasers work in volume, not raw quantities, so you want to focus on the best ISK for your m3 that you can get), then see where it's available. You can also give Mission Mining a try to have a more stable "private" belt than the usual atrophied "public" belts in highsec.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
Salvos Rhoska
1698
|
Posted - 2016.12.17 16:39:46 -
[18] - Quote
Fleshbits L'Splatter wrote:Salvos Rhoska wrote: Without more information on why exactly you entered LS, I cant give more specific advice.
I'm there to mine the more lucrative minerals, to do the exploration bit and hack for more expensive loot, and sometimes to buy modules for my ship that are significantly cheaper (is it a trap?). Trying to make a buck.
Ok then.
This is my recommendation: 1) Mining: -Forget about mining in LS unless you are in an LS corp. -Consider joining a new player friendly NS corp, and mining in their space. -WH corps are unlikely to recruit you, hut you can try. -If you do not do the above, consider mining Ice in HS. -Notable option is gas mining in WHs. Look into it.
2) Exploration: -Do not explore in LS u less you are in a LS corp. You will die in fire, and LS data/relic sites are not lucrative. -Explore in WHs or NS. (Or pass theough WHs into NS). -Fit ship accordingly, plan a route and suitable time to bypass gatecamps.
3) Buying cheaper modules from LS: -If the savings on that module cost less than your entire ship/fittings, then go for it. -They often are deliberate bait to lure you into LS. -If you are set on getting those modules, choose a ship and a fit that enables you as safely as possible to get in and out.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Neuntausend
Rens Nursing Home
1254
|
Posted - 2016.12.17 16:40:16 -
[19] - Quote
Fleshbits L'Splatter wrote:Everything I am reading explains how to get around gatecamps using a cloak. Well, noobs don't have a cloak. Are we expected to sit in highsec for months while our skills train and we save up for a cloaking ship?
What can we do to avoid camp deaths when trying to get to losec?
I saw a text article that seemed to claim we could get through a gate camp in a fast ship or a frigate and that we shouldn't die unless on autopilot. I sure couldn't. If that claim is true, is there a video somewhere that will hold a noob's hand through the process? Short Answer: You are expected to die. This is Eve after all.
Long answer: Well, if you are in Nullsec, alone in a ship without a cloak and you run into a gatecamp, you may just be out of luck. This does not happen only to newbies, but older players as well. Especially if I want my ship to be able to do something quickly and effectively, then I may not be able to fit a cloak, or an MWD/MJD, depending on the task and the ship. So I may get caught in a camp every now and then - those things just happen.
Lowsec is slightly different: There are no bubbles in low, so unless you are pointed, you can just warp off. So the only thing you need to make sure of is, that you don't get pointed. The easiest way to achieve this would be to get a fast frigate and put Inertial Stabilizers/Nanofiber Internal Structures/Carbonfiber Engine Housings/Low Friction Nozzle Joints in until you get an align time of less than 2 seconds. With that, you are *almost* uncatchable. The same thing works in nullsec as well, but only with an Interceptor, as those are immune to bubbles.
In any case, you need a ship fit for the task, and it may then not be very good at doing something other than crashing gatecamps. You may be able to counteract this by refitting once you have arrived at your destination, either at a station or using a mobile depot.
Even with the metod mentioned above, there is a form of gatecamp, that will still get you, and that is the Discocamp. A Discocamp is when a ship (typically a battleship) is already waiting for you to land on the gate with a full rack of smartbombs in its high slots. No matter if you are a veteran or a newbie, whether you have a cloak, MWD, Interceptor or CovOps, you will literally die in a fire once you land on grid.
That's why the best ship to not only avoid gatecamps in Eve is still the friendship. Just bring a scout along to check what's ahead of you, and you won't ever run into a camp. :) |
Rroff
Antagonistic Tendencies
1029
|
Posted - 2016.12.17 17:25:40 -
[20] - Quote
Unless they have an instalock tackle ship or similar you should be able to warp or MWD back to gate/out of range in a frig - while it isn't uncommon to find such a setup camping the main pipes its a lot less common on the side routes.
While time consuming its often possible to find a way into low via wormholes as well - in the past I've not had to spend all that long but I might have got a bit lucky. |
|
Fleshbits R'Sticky
State War Academy Caldari State
0
|
Posted - 2016.12.17 17:46:38 -
[21] - Quote
Bargain Benny wrote: Second, you can use the in-game map filters to impose a heatmap onto the map of the in-game star cluster that illustrates several statistics. Of particular interest are the "ships destroyed in the last hour", "pods destroyed in the last hour", "number of pilots in space", and "jumps in the last hour". You could also use the out-of-game website tool DOTLAN for this.
How many ships destroyed, pilots in space, and pods destroyed, in the last hour is the number that should cause worry? As a noob, I don't know if the system is just less traveled, or if the game is more dead in the wee hours in the morning, etc.
|
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3388
|
Posted - 2016.12.17 18:03:13 -
[22] - Quote
Fleshbits R'Sticky wrote:Bargain Benny wrote: Second, you can use the in-game map filters to impose a heatmap onto the map of the in-game star cluster that illustrates several statistics. Of particular interest are the "ships destroyed in the last hour", "pods destroyed in the last hour", "number of pilots in space", and "jumps in the last hour". You could also use the out-of-game website tool DOTLAN for this.
How many ships destroyed, pilots in space, and pods destroyed, in the last hour is the number that should cause worry? As a noob, I don't know if the system is just less traveled, or if the game is more dead in the wee hours in the morning, etc. Quick tip: Don't think of things temporally. There's a wax and wane to the server population throughout the day, but your wee hours of the morning may well be my prime time for ganking.
Also, as others suggested, stabs and agility. Fit an inertial stabilizer and if you can fit rigs a Medium Higgs Anchor I and a Medium Low Friction Nozzel Joints I and you will enter warp much, much faster.
Signatures should be used responsibly...
|
Lfod Shi
Lfod's Ratting and Salvage
352
|
Posted - 2016.12.17 18:54:38 -
[23] - Quote
As others have said, agility and warp stabilizers are very helpful. I rely on agility, but I've been doing this a while. Another key is to check the map before crossing into low. On the map control panel (under Statistics) take a look at: Average pilots in space, ships (and pods) destroyed in the last hour (and 24 hours), and Pilots Currently docked and active. This will give you a very good idea if there is a camp waiting or if a hostile force is sitting in a station waiting for something to happen.
Information can be more valuable than ship equipment. Also, if you're under attack, you've probably already lost. These guys like to gang up on you, hold you down, and beat you to a pulp. The best way to win the fight is to not be there in the first place.
GÖ¬ They'll always be bloodclaws to me GÖ½
|
Zacharyne Kimbyl
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.12.19 14:23:46 -
[24] - Quote
As a returning Alpha (forgotten most of what I learned 8 years ago), I think it's worth mentioning that there are times you simply can't do anything during the actual event.
The other day I appeared in a low-sec camp in a Venture, and within the first second of align I was targetted and alpha'd by a Gnosis with Howitzers. I think I heard the sound of my pod suffering a similar fate before the graphics of my ship exploding had even completed.
Just a heads-up that this sort of thing can happen, and I imagine it's quite disheartening to newbie players if they have no-to-little understanding of the mechanics at play. Think a little system research before hand is your only chance in this scenario.
Regardless, some good tips above. :) |
Tremaine Holden
Federal Navy Academy Gallente Federation
45
|
Posted - 2016.12.19 14:36:58 -
[25] - Quote
Plex up so you can do the MWD cloak trick.
Eve isn't about flying the biggest ship, or having the biggest guns. It's about finding something you love to do and doing it better. Gallente born. Guristas driven.
Gila "Amadeus"
Next in line: Rattlesnake
|
Francis Raven
ExDominion Evictus.
75
|
Posted - 2016.12.19 14:53:10 -
[26] - Quote
Fleshbits L'Splatter wrote:Salvos Rhoska wrote: Without more information on why exactly you entered LS, I cant give more specific advice.
I'm there to mine the more lucrative minerals, to do the exploration bit and hack for more expensive loot, and sometimes to buy modules for my ship that are significantly cheaper (is it a trap?). Trying to make a buck.
Join a nullsec alliance and mine the best ores there.
Alternatively, talk to the locals in lowsec and maybe just ask if you can mine alone? A lot of them would say sure. They're mostly there for the PVP vs other combat ships, not the miner ganking. (this is not always the case though)
ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |
|
Tuttomenui II
Aliastra Gallente Federation
381
|
Posted - 2016.12.19 19:24:42 -
[27] - Quote
After jumping you have a gate cloak for a bit. Use that time to look around. You need to look to see what direction your ship is pointing. Don't try to warp directly to the next way point or your destination. Warp to 100km to a celestial that your ship is pointing at and this will make sure of a shorter align time. |
nezroy
Nice Clan
41
|
Posted - 2016.12.19 21:16:58 -
[28] - Quote
Fleshbits R'Sticky wrote:
How many ships destroyed, pilots in space, and pods destroyed, in the last hour is the number that should cause worry? As a noob, I don't know if the system is just less traveled, or if the game is more dead in the wee hours in the morning, etc.
Basically, more than 0 ships/pods destroyed in the last hour is a warning sign.
I mean, you *may* be the unfortunate person that is the "first catch of the day", but generally odds are in your favor if you see 0 kills in the last hour.
Also note that a lot of high/low chokepoints can be avoided with only a few extra jumps. Look at your route and the high/low crossovers, then use the in-game map or a site like http://evemaps.dotlan.net/ to see if there is an alternate route. So many chokes have second or third entrances just one or two hops away that rarely get used/camped.
EDIT: Sometimes it's as simple as jumping into the exact same lowsec system but from an uncommon highsec gate one jump off the default route. That is often all you need to avoid the camp on the autopilot route's gate. |
Estuary Algaert
Petulant Luddite GmbH
38
|
Posted - 2016.12.19 21:39:57 -
[29] - Quote
Fleshbits L'Splatter wrote:Everything I am reading explains how to get around gatecamps using a cloak. Well, noobs don't have a cloak. Are we expected to sit in highsec for months while our skills train and we save up for a cloaking ship?
What can we do to avoid camp deaths when trying to get to losec?
I saw a text article that seemed to claim we could get through a gate camp in a fast ship or a frigate and that we shouldn't die unless on autopilot. I sure couldn't. If that claim is true, is there a video somewhere that will hold a noob's hand through the process?
As others have stated, the best way to get around a gate camp is to find another gate to get you were you want to go. And to use a fast align ship. A gate camp is a trap, traps are SUPPOSED to be a pain to get out of, you avoid traps.... now somebody do the Ackbar thing.
Even the MWD cloak tactic is not 100%. There may be clutter near the gate preventing the cloak from activating. Someone accustomed to the tactic might fly on an intercept path with your possible trajectories to de-cloak and ram you. Insta-locking ships might still lock you (hardware and internet lag dependent) thus canceling the cloak and keeping you exposed. Smartbomb camps ( haven't seen one is a while, assume they still happen) don't care if you are cloaked.
So, back to the first bit... avoid the trap.
Also, this is EvE, you will die.
Also Also, the people shooting you are people, talk to them, you never know, they may become your friends.
Also Also Also, friends does not always mean they won't shoot you anyway... this is EvE.
|
Chronixx Thiesant
Deep Sky Enterprises
0
|
Posted - 2016.12.20 10:50:54 -
[30] - Quote
Returning player here and I'm now on an alpha account for the moment. The fact that all cloaks are blocked from use on alphas does make it more difficult to avoid camps, so you can ignore the advice to get trained for a cloak. As an alpha you have basically two options:
1. Don't walk into the gate camp in the first place 2. Try to slip through the camp
Option 1 is by far the best but requires player knowledge of which systems are often camped, and even then without a scout it is not a guarantee. Looking at the filters on the map gives you good information to decide if the system is active or not, or even check a killboard for activity in the system.
Option 2 is where your fitting and piloting skills matter. It really depends on exactly what ships you find on the gate with you, but in general you want to get into warp as fast as possible, and to stay out of scram range of the ships on grid. Nanofiber internal structures can be fit in your low slots to improve align time without making it easier for enemies to lock you, unlike what happens with inertia stabilisers that blow up your sig-res.
As others have said though, you will lose ships, that's eve, don't fly what you can't afford to lose, and fly safe newbro o7
The case for AoE in EvE
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |