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geewiz
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2007.04.12 09:37:00 -
[91]
Originally by: Noluck Ned Can someone please explain to me how it is that sometimes I cant see the enemies appear on overview( although some of my corp can) but the moment one of them pops his wreck appears even though I still cannot see any enemies?
I mean this shows that my client is recieving some information from the server but not all of it. And I am then able to move, align, warp off and back but never see anyone to shoot!
I have exactly the same problem mate. I've tried everything I can think of and it seems completely random, sometimes in big fights I see all the reds can pick them from overview when FC calls them no problems, other times I see 30-40% of reds and it's almost impossible to focus fire which if your enemy has a full overview can swing a whole fight.
And to OP /signed
I'd much rather be in a great fight and go down in flames shooting away than win a fight to lag monster as to me it is a hollow victory.
gee
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DANGEROUS
Omega Enterprises
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Posted - 2007.04.12 09:43:00 -
[92]
I support UTTERLY the concept that CCP should be working on making the game PLAYABLE AND NO MORE NEW CONTENT RUBBISH UNTIL WHAT WE HAVE WORKS.
Lag is ALSO a major reason for me being inactive and both my accounts cancelled at this time (although i have a long time left till they expire).
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mr bighelmet
EnTech Pax Familia
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Posted - 2007.04.12 09:43:00 -
[93]
Originally by: Cardassius
Originally by: Dahin
EDIT: and I jumped in last, it was prolly the fact that I had a better puter than the rest that got me to load first. I also noticed that every time someone warped or jumped into the gate there would be a "lagspike" of about 10-15 secs.
This is pure harddisk access ;)
I've change my cache folders to temp ramdisk and voila 95% less lag with fleet fights (warping in/out etc accesses your harddisk very often and when 50 ppl jump/warp in you load a ****load of data).
I'm not going to start complaining about using hard disk cache in the age of 1GB + computers and the fact that the client does not come with option to run the game in memory. I agree it create less lag i also know that it's not solving the problem, my cache is on ramdisk and even though it solve some of the problems it does not a big part of them. What does **** me is the fact that CCP seem to not take those issue into account when they develop new fetures, the game is worse then it was a year ago not better and that is the unacceptable fact. it's not that there is lag in 30V30 fight or in heavy trafic system, it's the fact that 8 months ago there was much less lag in the same senario then there is now, as most people that posted here said we want to look at the future and say it's going to be better not that it's going to be worse.
If i post something smart it represent my corp and alliance all other posts are my feeling/ideas only and do not represnt the rest |
Crellion
Art of War Cult of War
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Posted - 2007.04.12 09:51:00 -
[94]
You are all missing the point:
Thats precisely why they prepare walking around in station game. So that you can go do that when the lag in the actual game is too much.
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Chronos VIII
Amarr S.Y.N.D.R.O.M.E.
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Posted - 2007.04.12 09:55:00 -
[95]
Originally by: Sentar Manar You should try missions in Rens ugggg....
But as I like to come up with solutions here is what I think will take the Lag down a few notches.
#1: Remove Jove space from the servers. It exists as proven by Scanners however there is nothing there. Several hundred solar systems eating up space and adding to lag doing nothing. Remove ethem from the server untill they are ready for the players to use.
#2: ***** down on Macro miners. Just clean it up, less fake people less lag.
#3: Remove Jet cans in asteroid belts, if you live in empire many belts as you know become infested with empty anchored jet cans. Clean these about once a week (don't know if they do that or not).
#4: Remove unused stations. Stations that are used by no one to a few people can be removed in a multiple station system and the Agents moved elsewhere. I can think of lots of stations that can go.
#5: Last ad more Severs to share the load. We like extra content but lagged up its useless just add some more severs (yes I know its expensive) particularly before updates that have huge amounts of extra content that the server needs to deal with (e.g Wrecks.)
#6: Kick people from the server who idle more than 20 minutes!
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DeathGrip
Amarr Dirty Deeds Corp. Axiom Empire
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Posted - 2007.04.12 10:02:00 -
[96]
TBH I dont know whats up with CCP and the lag issue.
PVP is really weird atm. I have jumped into 10 hostiles and lagged out horrible, and then other times I have jumped into 40-50 hostiles, and nothing, plays smooth.
Anything over 40-50 vs 40-50 is end game atm. Your going to lag horrible, your going to have overview bugs, half the time you will lose your ship before you know its lost, and you will be locking a target that has been destroyed for 3min.
I recall with station ping pong we fought with 50-100 vs 50-100 and very little lag issues. I think POS's have probably destroyed this game lag wise, and a few other ways I don't care to discuss. Everyone said it was the BM's creating the lag, but that is not the case anymore.
What I think has caused the lag increase:
More people on server pretty much any time of the day now POS's If you recall when eve first started, guns hit anything, missles hit anying, moving or not. Well now there is a lot of calculations if your gun its, or how much damage that missle does. I think in fleet battles there is just way to much to calculate for any computer. But still dosnt explain why you can jump into a system and not see the hostiles on the gate with you. Nobody is shooting so kinda voids this point some.
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Darth Maule
Pitch Black Incorporated
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Posted - 2007.04.12 10:11:00 -
[97]
I have played in other mmo and it was usualy the same problem. When the game would first go live lag wasnt much of a issue. As content gets added it creates additional load on the servers,hence more lag.I have seen some decent mmo become so laggy they were almost impossible to play . Their Dev's were more intent on content than performance, when it is nice to have more content more ppl will stick around a good game if the performance dosent go down the drain.Just my thoughts on the matter. Darth Maule
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Liam Galagher
Savey
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Posted - 2007.04.12 10:22:00 -
[98]
Edited by: Liam Galagher on 12/04/2007 10:19:25
Originally by: Crellion You are all missing the point:
Thats precisely why they prepare walking around in station game. So that you can go do that when the lag in the actual game is too much.
lol, a good one!
maybe thats the way as crellion said, when 40% of the gamers will be busy snooping around inside the stations, the lag in space would finaly decrease...
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*** i¦ve got the finger on the button *** |
Valandril
Caldari Resurrection R i s e
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Posted - 2007.04.12 10:26:00 -
[99]
Originally by: Liam Galagher Edited by: Liam Galagher on 12/04/2007 10:19:25
Originally by: Crellion You are all missing the point:
Thats precisely why they prepare walking around in station game. So that you can go do that when the lag in the actual game is too much.
lol, a good one!
maybe thats the way as crellion said, when 40% of the gamers will be busy snooping around inside the stations, the lag in space would finaly decrease...
Lmao sooo true :P --- Alexandra Frigaro > These RISE guys have a better spawn rate than angels... |
The Dokter
0utbreak
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Posted - 2007.04.12 10:47:00 -
[100]
I think it is an overview and/or wreck isseu and maybe something to do with empire.
The worst lag so far I had when I was carebearing around in a cosmos system. The moment I warped in on a complex, my client froze up for more then a minute. The problem seems to get worse with more stuff on your overview (in this case more npc's and wrecks) and also with wrecks added to your overview. Because the day after, the complex wasn't done before, and my client loaded rather fast but still with some lag and when I did a mission in the same system with only 5 npc's there was no lag at all and everyhting was going fine. Thought it was maybe this complex but also missions with more then 10 npc's freezes up your client.
You also see that when you are jumping in on a gate camp in 0.0, the more stuff on your overview, the more lag it generates, especially with wrecks and cans lying around the gate. And the nasty part is that it doesn't stop with the "normal" jump in lag, but it stays for the rest of the battle.
Agree with the op, would love eve that would run normal up to 50 vs 50 or even 100 vs 100. After that small lag wouldn't be that big of a problem, because otherwise nobody would ever us that very nice walking in station feature
"It is a good idea to "shop around" before you settle on a doctor. He can kill you." |
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Caer Dallben
Die Apokalyptischen Reiter Dusk and Dawn
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Posted - 2007.04.12 10:50:00 -
[101]
signed
Lag is so unbearable , the average player just cant be bothered. And the new fleet system simply s*cks (canculations creating lag also?) A lot of ppl skilled those gang bonis ships that are now useless while moving due to lag. Imho at least let the "gang" have double so many members + bonis.
We fight the game mechanics anymore, not each other
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Pan Crastus
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Posted - 2007.04.12 10:55:00 -
[102]
Originally by: Crellion You are all missing the point:
Thats precisely why they prepare walking around in station game. So that you can go do that when the lag in the actual game is too much.
I can imagine some of the dialogues in stations now ...
A: how does it look outside? B: calm, but extremely laggy A: I'll stay in here and go fondle that CONCORDE blonde in the corner then ...
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.04.12 11:02:00 -
[103]
Was some odd lag in Citadel today (4/11) too, weird bacwards warps, modules that would not stop the reload bliking, capcitor going up while active tank was wide open, rats bouncing around in space. Derelik and Devoid seemed fine thoug. -AS |
hantwo
S.A.S Cruel Intentions
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Posted - 2007.04.12 11:05:00 -
[104]
Edited by: hantwo on 12/04/2007 11:02:17 i brought this up here http://oldforums.eveonline.com/?a=topic&threadID=496928
eve atm is a sad state of affairs
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Takahashi Arran
coracao ardente Triumvirate.
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Posted - 2007.04.12 11:13:00 -
[105]
I agree with all of the above- lag is ridiculous, by far the largest problem in eve- look at the people complaining here ccp this is not an alt moan this is a real serious problem that is crippling pvp combat throughout eve. Furthermore its an ongoing problem- during the last tournament lag was directly resposible for cora/sani losing a match when hardeners could not be activated. If you can't get it right 5v5 in controlled conditions then think how much worse it is in the real eve :(. I hope this is not going to become another thread like the amaar one and you'll have the prudence to reply before then.
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Ortu Konsinni
KIA Corp KIA Alliance
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Posted - 2007.04.12 11:24:00 -
[106]
To add to the sentiment of this topic, all I can do is confirm that my experience is the same. The fight from yesterday which Eddz brought up in the first post took place in two parts, pretty much. The first part was playable although still unjustifiably laggy, considering the number of ships involved. Playable nonetheless. The second part took place 15 to 20 minutes later and was an utter ****fest that leaves me wondering how any kills even took place. Ships I meant to lock actually showed up as lock a few minutes after I asked the game to lock them, and it seems I (somehow) got on a few killmails, but this isn't how things should be. Obviously. It is, for lack of a better word, STUPID, and indeed it used not to be like that. I've always been used to an amount of lag in fleet battles, but smaller skirmishes like the ones I've been involved in lately should not be unplayable, ever. --- High quality pics of ALL EVE ships! |
Darcuese
Destructive Influence Band of Brothers
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Posted - 2007.04.12 11:34:00 -
[107]
This is some new situations. You might call it lag or something else, but freezing expirianced by many different ppl all around with quality PC's is ,,,,,bad.
I miss those day knowing someone is shooting (even though i dont see them) but screen was acting normal at least.
Or those 2 - 3 min of late modules activation.
But this now, well, its just scare me. Every time i enter a combat im scared that my PC will blow in to my face me, myself and I ------> |
Fubear
Vogon Heavy Industries
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Posted - 2007.04.12 13:56:00 -
[108]
Were you using the new-and-improved-lag-reducing-skill-point-based fleet system that was supposed to revolutionize how we fight fleet battles? The one that reduces lag by locking up everyones client for several seconds whenever someone in the same fleet on the same grid tries to do anything.
Convert your fleet back into a gang and start chewing through your opposition while they are still trying to get their mouse to move to lock you! A real kick in the teeth for anyone who trained leadership skills.
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Alrione
Amarr
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Posted - 2007.04.12 14:13:00 -
[109]
Originally by: INZi with eve getting more and more developed your computer specs has to evolve with the game. i bet that 75% of lag reported here is due to your own computer specs beeing outdated.
ccp wants the game to develop graphiclly as well as functionlly (?) and im sure u guys wants that as well or do you still wanna be back to 3 yos again?
my "lag" decreased _alot_ when i upgraded my computer, and i meen _alot_
all moaning is sick
So, are you telling me that my pc, that runs almost any new game on highest settings (EG, I had Gothic 3, highest settings, when it just came out and everyone was whining about how much of lag they have) Is struggling to run 5 year old game engine? Sorry, but I believe you lost this argument. What it is, in my opinion, is that CCP keeps adding things, new features, graphic updates, to this old engine and it simply cannot cope. I am waiting for a new client and I hope that will improove situtaion with client side lag and hiccups. As for the server lag, I cannot say much since I havnt expirienced it in full "glory". --------------------------------
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Zabir Kal'Uragan
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Posted - 2007.04.12 14:35:00 -
[110]
I simply want to know from CCP when they plan on doing a major upgrade of the hardware.
If the reply is that the hardware is sufficient then when will the software be sufficient to run the game reliably throughout the empire and 0.0 for battles of say 5, 20, and 30 ships on each side on a moderate spec system without lag becoming a factor. By that I mean I dont mind the odd 2-3 sec slow down but when you suddenly go from smooth to complete system halt for 30-90 seconds, often losing conn or ship or both it's unplayable.
If the issue is software, instead of hiring 300 new content ppl, lets see the blogs about you hiring 100 new programmers with no job but to improve the system coding so that the game doesnt fall over every time someone undocks and decides to shoot someone.
I honestly think we're getting to the point now where the engines age is showing and I hope they fix things before my desire to continue playing is whittled away.
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Sieges
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Posted - 2007.04.12 14:50:00 -
[111]
Please do not focus on new content until all Bugs and Lag have been resolved. The lag is very frustrating.
We don't need Walking In Stations or "Heat" added to our guns. We want to be able to fight and warp into systems smoothly. We want the client to stop randomly freezing up for a few seconds. Focus on fixing these types of issues and you will keep your player base happy. -- 2ó |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.04.12 15:10:00 -
[112]
This has been the case for a while now, certainly down south. I think every op I've been on has been affected by lag, and we're not just talking about 300+ pilots in a system, I am talking about when there are 70-80 pilots in an engagement. To see that 20-pilot engagements are lagging out is just shocking.
What winds me up the most, is that 9/10 times "our logs show nothing". Whereas guys like this one can whine on the forums about a Raven lost during a mission and miraculously they get their ship back.
I think the only realistic solution we'll see is either a major rewrite of the code responsible for load balancing (passing a system onto a dedicated node dynamically), or CCP having to install 5000 or so nodes in London.
What I do the rest of the time - Vote for a Jita bypass! |
Gekha
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Posted - 2007.04.12 15:22:00 -
[113]
I had one of those screen freezes of 20-30 seconds with 2 (!) reds warping in. I was orbiting a gate in jump range with my ranis, my autopilot was set to the next system, but I was killed and podded even though I activated the auto when I saw them warping in. The system had a mere 4 ppl in it.
petition rejected, 100 million down the drain inclusive implants.
cheers ccp
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ARGH69
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Posted - 2007.04.12 15:59:00 -
[114]
why isn't anyone addressing the fact that ccp deployed their blade servers about a year ago?? there was supposed to be 3 times the server power and when the blade servres were deployed lag was greatly reduced, i remember. i take a 6 month break from the game to come to pre-blade server lag and the eve population has not trippled!! what is going on here? I WANT SOME ANSWERS AND I WANT THEM NOW!
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.04.12 16:02:00 -
[115]
Originally by: ARGH69 why isn't anyone addressing the fact that ccp deployed their blade servers about a year ago?? there was supposed to be 3 times the server power and when the blade servres were deployed lag was greatly reduced, i remember. i take a 6 month break from the game to come to pre-blade server lag and the eve population has not trippled!! what is going on here? I WANT SOME ANSWERS AND I WANT THEM NOW!
You have to bear in mind that of the 10k or so extra players we have online at any one time (when compared to this time last year), are concentrated mainly in empire.
What I do the rest of the time - Vote for a Jita bypass! |
cptblood
Exanimo Inc Triumvirate.
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Posted - 2007.04.12 16:23:00 -
[116]
Edited by: cptblood on 12/04/2007 16:19:49 I think some sort of response from ccp would be nice, If only to proove they actually read what the people of eve are thinking about.Also this might show they give a s**t about what their customers think.
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ARGH69
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Posted - 2007.04.12 16:39:00 -
[117]
no the average player count has remained about the same with the exception that *sometimes* it is higher at peak player count from last year.
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Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.12 16:56:00 -
[118]
There are two kinds of lag;
Loss of frames per second and unresponsive client.
Server lag that leads to targeting lag, module lag, ships jumping around the screen or just disappearing, that kinda stuff.
I've hardly ever had server lag, but what does get me killed too damn often is client lag and loss of FPS.
If I can run a latest generation game like Supreme Commander, with all settings on max, and get 30 frames per second when an army of 400 units smashes into an enemy base of 300 odd units and 150 structures, all with calculated trajectory weapons doing calculated damage, with awesome graphics and sophisticated models....
...How come I get lagged down to 5 frames a second when 50 tiny dots surrounded by white squares with a little red box's next to them warp in on me?! And that’s zoomed right out, God help me if I'm zoomed right in and they come in at 0km!
I know that all the different stuff in eve is handled by different departments and cells, but imho CCP should push ALL effort possible into rebuilding the graphics engine from scratch, offloading all the graphics stuff to the graphics card like it should be, and fixing the UI.
And Fixing the UI includes all the stuff that’s missing, like clear indication that I'm being warp scrammed, because lag combined with lack of UI indications plus losing a BS because one moment your warping and then **FPS FREEZE**..... **TIME PASSES**.... "speed : 0 m/s" and suddenly finding an interceptor and 20 fighter drones on your ass is Not Fun.
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Twoside
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.12 17:03:00 -
[119]
Originally by: KIAEddZ Loses I understand are being petitioned from both sides, but its not the losses we care about, we wanted that fight, we'd been waiting all night for it, is it just Khanid?
Mine got bounced, nothing to support the claim. Guess we're all seeing things.. or... it's not a bug, it's a feature! ;) |
Mistress Suffering
Einherjar Rising
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Posted - 2007.04.12 17:52:00 -
[120]
So what's the best path to escalate this effectively?
What does it take to make CCP understand that this is the serious sh*t ?
EVE should be getting better, not worse :( And truthfully, parts of it are, we just can't experience them as well now because the basic functionality is hosed.
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