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Matthias Ancaladron
Wrath of Angels
38
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Posted - 2016.12.25 07:20:30 -
[1] - Quote
That gives a 2% cap reduction for armor repairers the same way shield comp reduced cap use on shield boosters? Just curious. |
RavenPaine
RaVeN Alliance
1299
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Posted - 2016.12.25 18:07:16 -
[2] - Quote
I would guess it is because Armor ships start out with more base cap, than shield ships. An active shield tank gets into its cap much sooner than an armor ship. And, Armor ships have a little buffer of shield before you hit their main tank.
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Do Little
Virgin Plc Evictus.
650
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Posted - 2016.12.25 21:16:49 -
[3] - Quote
An active armor tank and active shield tank aren't intended to work the same way. The repair system skill reduces cycle time on the armor repair module so cap requirement actually increases! |
Tau Cabalander
Retirement Retreat Working Stiffs
6586
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Posted - 2016.12.28 07:17:47 -
[4] - Quote
Armor repair is more energy efficient than shield repair. |
Messenger Of Truth
Butlerian Crusade
80
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Posted - 2017.01.26 16:13:07 -
[5] - Quote
There are quite a few differences in the way that armour and shield tanks work (for example there is an armour module that reacts to the damage types you receive, but no equivalent for shields).
The game is more interesting when not every system is exactly the same as every other one (consider guns vs missiles vs drones) so lets keep it that way rather than call for each weapon type to be exactly the same as every other, and call for exact equality between armour and shield tanking.
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Lugh Crow-Slave
3893
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Posted - 2017.03.10 14:20:55 -
[6] - Quote
Because armor and shields are not the same
Shield boosters are much more cap intensive your "armor equivalent" is the layering skill
BLOPS Hauler
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Andrew Indy
Jedran Space Services
224
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Posted - 2017.03.13 06:41:30 -
[7] - Quote
Shield Compensation - Repair Systems Shield Operations and Armor Layering are the other skills that are not shared but they are pretty different
I personally see the skills are ways of fixing something.
Shields have a fast cycle and use too much cap - Cap Reduction Skill Armor have slow cycle and use less cap - Cycle Time Skill. |
Matthias Ancaladron
Wrath of Angels Solitaire.
182
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Posted - 2017.03.13 19:08:20 -
[8] - Quote
Andrew Indy wrote:Shield Compensation - Repair Systems Shield Operations and Armor Layering are the other skills that are not shared but they are pretty different
I personally see the skills are ways of fixing something.
Shields have a fast cycle and use too much cap - Cap Reduction Skill Armor have slow cycle and use less cap - Cycle Time Skill. Cycle time increases cap usage though.
How do these ancillary things work? I've seen them but never used one. |
Zhilia Mann
Tide Way Out Productions
2953
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Posted - 2017.03.13 21:30:12 -
[9] - Quote
Matthias Ancaladron wrote: How do these ancillary things work? I've seen them but never used one.
Hah. Depends whether you're talking about armor or shield.
Armor consumes nanite paste as ammo but also uses cap. When loaded, their boost is much larger.
Shield consumes cap boosters but don't require cap. Well, they can run without cap boosters, but if you try it they'll basically kill your cap in a single cycle.
Both have long reloads during which the module is of course inactive.
Good discussion here. |
Matthias Ancaladron
Wrath of Angels Solitaire.
182
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Posted - 2017.03.13 21:53:03 -
[10] - Quote
Zhilia Mann wrote:Matthias Ancaladron wrote: How do these ancillary things work? I've seen them but never used one.
Hah. Depends whether you're talking about armor or shield. Armor consumes nanite paste as ammo but also uses cap. When loaded, their boost is much larger. Shield consumes cap boosters but don't require cap. Well, they can run without cap boosters, but if you try it they'll basically kill your cap in a single cycle. Both have long reloads during which the module is of course inactive. Good discussion here. Hmm neither of those appeal to me then. Just noticed they increased the small ancil blueprints. I always liked getting them cause they're like 5m a pop. |
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Zeke Harthura
Templis Training Academy Templis CALSF
0
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Posted - 2017.03.14 18:55:55 -
[11] - Quote
don't be so quick to judge the ancillary reppers. there is a reason they are worth quite a bit. and they are very effective.. in pvp |
Skelee VI
Wraithguard. The Wraithguard.
62
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Posted - 2017.03.21 13:51:00 -
[12] - Quote
Real men speed tank |
Kathern Aurilen
233
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Posted - 2017.04.14 19:42:43 -
[13] - Quote
Skelee VI wrote:Real men speed tank I thought real men PvP without their pod
No cuts, no butts, no coconuts!
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Aluka 7th
209
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Posted - 2017.04.19 19:07:42 -
[14] - Quote
Amarr don't need to compensate for anything. |
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