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Kolpo
Zephyr Corp V.A.S.T.
0
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Posted - 2016.12.27 08:50:30 -
[1] - Quote
Shall my skills train faster if I subscribe?
There are still many alpha skill I want to train, I don't need access to the omega skills yet. But shall alpha skills faster if I subscribe? |
Tipa Riot
Federal Navy Academy Gallente Federation
3213
|
Posted - 2016.12.27 08:58:41 -
[2] - Quote
Subscribed accounts train with double speed, and all restrictions are removed of course (e.g. cross train other races' ships, PI, cloaking device)
I'm my own NPC alt.
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DeMichael Crimson
Republic University Minmatar Republic
58006
|
Posted - 2016.12.27 09:36:01 -
[3] - Quote
Barring the use of Attribute Implants, Neural Remaps and Skill Training Accelerators, I could have sworn Alpha and Omega Clones trained skills at the same speed.
Now I don't know what to think.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Do Little
Virgin Plc Evictus.
660
|
Posted - 2016.12.27 10:00:38 -
[4] - Quote
Open your character sheet -> Character tab -> Attributes tab. This will show your current attributes for training.
A base Omega clone will have Intelligence, Perception, Willpower and Memory at 20 and Charisma at 19.
Each skill uses 2 attributes - primary and secondary. You train (primary + 1/2 secondary) skill points per minute.
For most skills with baseline attributes this = 30 SP/minute or 1800 SP/hour. You can increase this to 2700 SP/hour with improved (+5) implants and an attribute remap.
Thus far I haven't been tempted to create an Alpha character but my understanding is the baseline rate for Alphas is 1/2 that - 900 SP/hour. Implants and remaps should work the same way. |
Keno Skir
1120
|
Posted - 2016.12.27 11:18:17 -
[5] - Quote
DeMichael Crimson wrote:Barring the use of Attribute Implants, Neural Remaps and Skill Training Accelerators, I could have sworn Alpha and Omega Clones trained skills at the same speed.
Now I don't know what to think.
DMC
Alphas train at 0.5 speed.
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
Including ISK Bonus & In Game Assistance - Piracy / Wormhole Space / Covops PvP
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ergherhdfgh
Imperial Academy Amarr Empire
1794
|
Posted - 2016.12.27 14:11:40 -
[6] - Quote
Keno Skir wrote:DeMichael Crimson wrote:Barring the use of Attribute Implants, Neural Remaps and Skill Training Accelerators, I could have sworn Alpha and Omega Clones trained skills at the same speed.
Now I don't know what to think.
DMC Alphas train at 0.5 speed. No Alphas train at 1x and Omegas train at 2x.
OP if you look just above your training Queue you will see a 1x multiplier all the way to the right and just above the progress bar. If you sub that number changes to 2x and all of your skills will train in half the time. |
Memphis Baas
2584
|
Posted - 2016.12.27 15:01:15 -
[7] - Quote
As it's been said above:
Omega trains 2x as fast as Alpha.
As a newbie (Alpha or Omega), in the beginning, you're training a whole bunch of different skills; you're training some ship skills, some weapon skills, some support skills (armor, shields, engineering, navigation, targeting, etc.), and you're also training various miscellaneous trading, social, industry, mining, etc. So the default attribute mapping of "all attributes equal" is actually a pretty good choice.
Once you get most of the skills injected into your character and trained to about 3 or so (this can take 3 months or so), you CAN min/max the training by splitting it into 2 plans:
1. Train support and industry skills. These mostly use Intelligence and Memory as their primary attributes, so if you remap your attributes to max int/mem, and stick to only support and industry skills, you can increase the training speed by 15% or so.
2. Train weapon and ship skills. Getting to T2 weapons takes a long time because they have high prerequisites, and getting to T2 ships also takes some time, but the ship prerequisites are mostly from the support skills above. In any case, weapon and ship skills mostly use Perception and Willpower as attributes, so you remap to Per/Wil and focus on those skills for a while.
The advantage of this plan is the 15% or so increase in training time; you gain a month or two per year. The disadvantage is that it forces you to stick to the plan even if you might need another skill right now, so it makes the game frustrating. You might see a cool ship or join a corp and they want you to fly a ship they need, and suddenly you find you're in the wrong plan and the OCD kicks in and you stop playing the game because of it.
The 3 bonus remaps that all characters get are there to help out with this plan. Even after you've trained the newbie skills, you'll still need to switch between Int/Mem and Per/Will mappings faster than once-a-year. So you have 3 remaps to do it with. After you've used them up, you have to wait a full year to switch from one mapping to the other, but by that time you're hopefully into training the long-term stuff, like the 1-skill-takes-27-days capital ship skills or weapons or prerequisites. |
DeMichael Crimson
Republic University Minmatar Republic
58010
|
Posted - 2016.12.27 16:03:01 -
[8] - Quote
Well, seems everyone is saying Omega Clones train skills twice as fast as Alpha Clones. Guess it's true.
I'm an Omega Clone account training Recon Ships 5 (Rank 6 skill) at 2250 SP's per hour with a full set of +5 Attribute Implants and Neural Remap set at :
Intelligence 27 Perception 25 Willpower 25 Memory 25 Charisma 22
My Alpha Clone account is training Mining Frigate 4 (Rank 2 skill) at 2160 SP's per hour with a full set of +4 Attribute Implants and Neural Remap set at :
Intelligence 26 Perception 24 Willpower 24 Memory 24 Charisma 21
Now I don't know what the basic training time is for each skill rank nor do I know how much time is cut off when using a full set of +5 Attribute Implants compared to using +4 Implants. All I see is my Alpha Clone training skills almost as fast as my Omega Clone.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Casandra Laur
KIRSTONE ALLIANCE
12
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Posted - 2016.12.27 16:09:10 -
[9] - Quote
Kolpo wrote:Shall my skills train faster if I subscribe?
There are still many alpha skill I want to train, I don't need access to the omega skills yet. But shall alpha skills faster if I subscribe?
All your skills will train faster if you subscribe.
Starting as an Alpha myself, skills were painstakingly slow. To get some specific skills trained to L4s it would have taken me 40 days to train them. So I subscribed. It will now only take 20 days to get to where I wanted to be at. Afterwards, I may go back to Alpha once again.
-Cassy |
Kolpo
Zephyr Corp V.A.S.T.
1
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Posted - 2016.12.27 16:35:10 -
[10] - Quote
Thanks for your answers, I just subbed and the time remaining for Hull upgrades IV halved. Did not knew how attributes influences leveling can be useful for later.
Now that I'm omega anyway might I upgrade to the gallente battlecruisers to get more surviability in t2 mission(I now sometimes have to go back to repair). Brutix or Myrmidon seem best, Talos would barely improve my surviability. |
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Keno Skir
1121
|
Posted - 2016.12.27 16:43:03 -
[11] - Quote
ergherhdfgh wrote:Keno Skir wrote:DeMichael Crimson wrote:Barring the use of Attribute Implants, Neural Remaps and Skill Training Accelerators, I could have sworn Alpha and Omega Clones trained skills at the same speed.
Now I don't know what to think.
DMC Alphas train at 0.5 speed. No Alphas train at 1x and Omegas train at 2x. OP if you look just above your training Queue you will see a 1x multiplier all the way to the right and just above the progress bar. If you sub that number changes to 2x and all of your skills will train in half the time.
Not even a little bit, you need to check your facts.
When Alpha expansion hit they created a new training rate which was / is 50% that of a standard subscribed character. Alpha clones received the NEW 50% SLOWER TRAINING SPEED. The existing subbed members retained exactly the same training speed they had before.
Since Alphas are new, and have been assigned a new half speed training rate created just for Alphas which is half that of a subbed player i put it to you that Alphas indeed train at HALF SPEED regardless what CCP have chosen to write above the skill queue to make Alphas feel better about subscribing.
I train at the same rate i always have, an Alpha clone trains half the speed of me. Ergo, i train at normal speed and the new guys train at Half of that speed.
I hope that's clear enough
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
Including ISK Bonus & In Game Assistance - Piracy / Wormhole Space / Covops PvP
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Do Little
Virgin Plc Evictus.
665
|
Posted - 2016.12.27 17:37:02 -
[12] - Quote
DeMichael Crimson wrote:Well, seems everyone is saying Omega Clones train skills twice as fast as Alpha Clones. Guess it's true.
My Alpha Clone account is training Mining Frigate 4 (Rank 2 skill) at 2160 SP's per hour with a full set of +4 Attribute Implants and Neural Remap set at :
Intelligence 26 Perception 24 Willpower 24 Memory 24 Charisma 21
Now I don't know what the basic training time is for each skill rank nor do I know how much time is cut off when using a full set of +5 Attribute Implants compared to using +4 Implants. All I see is my Alpha Clone training skills almost as fast as my Omega Clone.
DMC
Alpha clones can only train cybernetics 3 - they cannot fit +4 implants. This is likely a lapsed Omega account and you may have discovered a bug! |
ergherhdfgh
Imperial Academy Amarr Empire
1796
|
Posted - 2016.12.27 20:55:59 -
[13] - Quote
Keno Skir wrote:ergherhdfgh wrote:Keno Skir wrote:DeMichael Crimson wrote:Barring the use of Attribute Implants, Neural Remaps and Skill Training Accelerators, I could have sworn Alpha and Omega Clones trained skills at the same speed.
Now I don't know what to think.
DMC Alphas train at 0.5 speed. No Alphas train at 1x and Omegas train at 2x. OP if you look just above your training Queue you will see a 1x multiplier all the way to the right and just above the progress bar. If you sub that number changes to 2x and all of your skills will train in half the time. Not even a little bit, you need to check your facts. When Alpha expansion hit they created a new training rate which was / is 50% that of a standard subscribed character. Alpha clones received the NEW 50% SLOWER TRAINING SPEED. The existing subbed members retained exactly the same training speed they had before. Since Alphas are new, and have been assigned a new half speed training rate created just for Alphas which is half that of a subbed player i put it to you that Alphas indeed train at HALF SPEED regardless what CCP have chosen to write above the skill queue to make Alphas feel better about subscribing. I train at the same rate i always have, an Alpha clone trains half the speed of me. Ergo, i train at normal speed and the new guys train at Half of that speed. I hope that's clear enough This is the NC Q&A. What you and I consider "normal" from our long history of playing this game is irrelevant. Now CCP shows alphas as having a 1x base training rate and omegas as having a 2x base training rate. Nowhere in the game that I have found does it show a 1/2, 50%, nor 0.5x training multiplier. Whatever CCP does behind the scenes or what you and I are used to does nothing to help new players understand the new mechanics.
So while it may be true that in the background CCP does a 0.5x multiplier on alpha clones, what we all see in game is that alphas have 1x and omegas have 2x. Regardless of if CCP does a 0.5x multiplier on everyone first and then doubles omegas or if they leave omegas alone and only do the 0.5x on alphas the training time will wind up the same. So these multipliers become a matter of semantics to a point and I choose to go with the information clearly available in game which is what I felt was the least confusing for new players.
Your perspective is no more or less correct or valid than mine however I feel my way of expressing it is less confusing for new players. I concede that is only my opinion however the "1x" and "2x" that I posted about is information that is clearly displayed in game so I fail to understand where you get off telling me that I "need to check my facts" when my "facts" are clearly factual as can be checked by anyone who has the ability to log into the game on both an alpha and omega account. |
ergherhdfgh
Imperial Academy Amarr Empire
1796
|
Posted - 2016.12.27 21:07:17 -
[14] - Quote
Kolpo wrote:Thanks for your answers, I just subbed and the time remaining for Hull upgrades IV halved. Did not knew how attributes influences leveling can be useful for later.
Now that I'm omega anyway might I upgrade to the gallente battlecruisers to get more surviability in t2 mission(I now sometimes have to go back to repair). Brutix or Myrmidon seem best, Talos would barely improve my surviability. You say "t2" missions I think you meant level 2?
If you are having problems with survivability in level 2 missions in a cruiser then I am going to suggest that your issues have more to do with fit or piloting or both.
Yes a BC will improve your survivability in level 2 missions as well as increase your DPS and since they use the same medium weapons as a cruiser I would say it's not a bad choice. However I am going to recommend that regardless of what you choose to fly into level 2 missions I am going to advise that you play around with your fits and piloting a bit to get a better feel for the mechanics of the game.
For example...
Recently I started flying a Punisher into low level anoms so that I can better advise alphas on what they can expect. I started off by fitting T2 everything and first using beams. Then I switched up to pulses. Now I am back on beams and am going to start dropping some tank for more DPS and range. After I get that worked out I'll drop the T2 mods in favor of stuff that alphas can use. Once I get that worked out I'll use the same fit on an alpha character and maybe have to start the process all over.
My point here is go ahead and do whatever makes it easier for you or improves your ability to have positive isk flowage. Just keep in mind that at some point you'll want to experiment with something more challenging to get a better feel for the game. |
Kolpo
Zephyr Corp V.A.S.T.
1
|
Posted - 2016.12.27 21:53:42 -
[15] - Quote
ergherhdfgh wrote:
If you are having problems with survivability in level 2 missions in a cruiser then I am going to suggest that your issues have more to do with fit or piloting or both.
Yes their is a lot to learn, just recently discovered that you get less damage when you orbit a target rather then just standing still. But I love the depth of this game :) |
Memphis Baas
2589
|
Posted - 2016.12.27 22:16:55 -
[16] - Quote
Speed and size affect damage. This is explained in-character by saying that it's similar to how a small fast ship can "dodge" the big battleship guns so they just splash in the water and do minimal damage, unless a direct hit happens. This was coded by CCP specifically to allow small (newbie) ships to survive against big, high-dps (veteran) battleships, up to a point, depending on how good you are at maneuvers.
EVE University guide. Formulas.
If you're in a small fast ship (frigate), it's important to have at least an afterburner going (extra speed), and to not stand still or fly directly towards or away from an enemy (keep your transversal velocity up). The term we use for this type of defense is "signature tanking" or "speed tanking".
Destroyers are frigates (in terms of toughness) but with a significantly bigger size; thus they have a rather large weakness to cruisers / bigger ships. There are level 2 missions where you can survive in a frigate but will die in a destroyer, because of this.
Cruisers are big and bulky, compared to frigates, so you need to rely on an actual tank (armor or shields) with damage resistance modules (hardeners or resistance amplifiers). But still, a cruiser can get some benefit from not standing still, when facing bigger ships (battleships or capital ships).
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Memphis Baas
2591
|
Posted - 2016.12.27 23:05:50 -
[17] - Quote
DeMichael Crimson wrote:All I see is my Alpha Clone training skills almost as fast as my Omega Clone.
CCP's changed the skills interface and are trying to hide the actual points. You can hover over the skill in the character sheet (NOT in the queue) to see the points, but you no longer see the per level points, just the total points required to max out the skill, so it's hard to figure out exactly where you are with a skill by comparing the progress bar with the actual points.
However, if I remember correctly, the points for a rank 1 skill are as follows:
Level 1: 250 points. Level 2: 1414. Level 3: 8000. Level 4: 45255. Level 5: 256000.
So, training the one single square that Alphas are allowed for the skill Advanced Weapon Upgrades, if I add it to the queue, says it will take 1 hr 45 minutes = 105 minutes. It's a rank 6 skill, so 250 x 6 = 1500 points. Training 1500 points in 105 minutes = 14.3 points/min.
My attributes are 19, 19 on that character. An Omega would get 19 + 9.5 = 28.5 points per minute. An Omega with those attributes would train that skill in 53 minutes.
You should recheck the math for your alpha vs. omega, but queue up a skill where you're starting from the beginning of a level and training it a full level. Because CCP is trying to obscure the actual points if you're partially trained. You can just add it to the end of the queue, so you get an estimated time, and it doesn't have to match your current attribute mappings, because you just reduce it to points per minute to compare.
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Matthias Ancaladron
Wrath of Angels
42
|
Posted - 2016.12.28 15:06:50 -
[18] - Quote
I yes if you subscribe you get the normal training speed that trial accounts and regular accounts yes to have. They slowed it down when they made alphas to artificially limit how fast a character makes maxes out there alpha skills to provide an illusion of an in depth free to play experience.
Only it's just a small number of skills that take way to long to train. |
Keno Skir
1122
|
Posted - 2016.12.28 18:32:47 -
[19] - Quote
ergherhdfgh wrote:Your perspective is no more or less correct or valid than mine however I feel my way of expressing it is less confusing for new players. I concede that is only my opinion however the "1x" and "2x" that I posted about is information that is clearly displayed in game so I fail to understand where you get off telling me that I "need to check my facts" when my "facts" are clearly factual as can be checked by anyone who has the ability to log into the game on both an alpha and omega account.
With respect, my perspective is quite simply correct.
If a car manufacturer make a car that does 50mph, then later they design and build a 2nd car that does 25mph, the first car is not suddenly twice as fast. Now the car manufacturer might advertise that the first car is somehow now the "executive model" that goes twice as fast by adding the context of the new slower car as evidence, but in terms of reality the old car goes at 1.0 speed compared to before the new slower car was made.
Saying Car 1 now does 2.0 speed and car 2 does 1.0 speed does not mean car 1 drives at "double speed", the company are just choosing to pretend the context lays with the new car when in fact it lays with the existing control subject (the original car). This is in complete opposition to normal logical pr
I see where you're coming from saying it's easier for new players to understand, because the whole concept is purely designed to make new players feel less powerless / restricted. But it is none the less incorrect by the rules of logic, which are not open to interpretation thank god.
It's a small thing that isn't really worth this back and forth tbh, but it's a niggle a lot of us felt when the little white lies started popping up in the Alpha campaign :)
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
Including ISK Bonus & In Game Assistance - Piracy / Wormhole Space / Covops PvP
|
Izchadie
Federal Navy Academy Gallente Federation
14
|
Posted - 2016.12.29 01:38:40 -
[20] - Quote
Keep in mind if you watch EVEMon, it does not recognize alphas or omegas, so it will show the full SP/hour.
For example, one of my ex omegas is still showind 2700 sp/h, but I know it's 1350. The huge training time on x1 skills is prove enough for me (10 days or something).
New alphas can't get to 1350, because they can only plug +3 implants, but if they were omegas with +5s they still work....at 50% |
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Major Trant
Mass Collapse It Must Be Jelly Cause Jam Don't Shake
1556
|
Posted - 2016.12.29 11:13:16 -
[21] - Quote
Keno Skir wrote:ergherhdfgh wrote:Keno Skir wrote:DeMichael Crimson wrote:Barring the use of Attribute Implants, Neural Remaps and Skill Training Accelerators, I could have sworn Alpha and Omega Clones trained skills at the same speed.
Now I don't know what to think.
DMC Alphas train at 0.5 speed. No Alphas train at 1x and Omegas train at 2x. OP if you look just above your training Queue you will see a 1x multiplier all the way to the right and just above the progress bar. If you sub that number changes to 2x and all of your skills will train in half the time. Not even a little bit, you need to check your facts. When Alpha expansion hit they created a new training rate which was / is 50% that of a standard subscribed character. Alpha clones received the NEW 50% SLOWER TRAINING SPEED. The existing subbed members retained exactly the same training speed they had before. Since Alphas are new, and have been assigned a new half speed training rate created just for Alphas which is half that of a subbed player i put it to you that Alphas indeed train at HALF SPEED regardless what CCP have chosen to write above the skill queue to make Alphas feel better about subscribing. I train at the same rate i always have, an Alpha clone trains half the speed of me. Ergo, i train at normal speed and the new guys train at Half of that speed. I hope that's clear enough Whether Alphas train at half the speed of Omegas, or Omegas train at double the speed of Alphas. It's the same thing!
CCP choose to present this as the latter and it is no big deal, grand lie or anything, just a half full glass view of things. ergherhdfgh choosing to explain the situation as it is presented in game is quite reasonable and the NCQ&A forum is not the place to be having a hissy fit over semantics. |
ergherhdfgh
Imperial Academy Amarr Empire
1804
|
Posted - 2016.12.29 12:13:45 -
[22] - Quote
https://www.google.com/#q=fact+definition
Keno Skir wrote:
With respect, my perspective is quite simply correct.
If a car manufacturer make a car that does 50mph, then later they design and build a 2nd car that does 25mph, the first car is not suddenly twice as fast.
50 mph is twice as fast as 25 mph this is just factual. Yes it is also factually true that 25 mph is half as fast as 50 mph. Both of those statements are factually true. The car manufacturer saying that the 50 mph car is twice as fast is them stating a fact.
Keno Skir wrote: Now the car manufacturer might advertise that the first car is somehow now the "executive model" that goes twice as fast by adding the context of the new slower car as evidence, but in terms of reality the old car goes at 1.0 speed compared to before the new slower car was made.
Saying Car 1 now does 2.0 speed and car 2 does 1.0 speed does not mean car 1 drives at "double speed", the company are just choosing to pretend the context lays with the new car when in fact it lays with the existing control subject (the original car). This is in complete opposition to normal logical pr
Training speed in this game is an arbitrary number that CCP made up within the context of their own game. It's not temperature or voltage or some other existing, agreed upon quantification. CCP can choose to express that number however they like. You may not like it but that does not change the fact that CCP has the ability to put numbers on the UI and neither you nor I have the ability to make those changes. We can only play within the sandbox that CCP creates. We do not have the ability to adjust the structure of the sandbox.
So I chose to keep it simple and deal with the numbers available to new players. I chose to speak within the reference of what is currently available. You are choosing to confuse things by talking to new players in historical terms which does them no good.
Keno Skir wrote: I see where you're coming from saying it's easier for new players to understand, because the whole concept is purely designed to make new players feel less powerless / restricted. But it is none the less incorrect by the rules of logic, which are not open to interpretation thank god.
It's a small thing that isn't really worth this back and forth tbh, but it's a niggle a lot of us felt when the little white lies started popping up in the Alpha campaign :)
Apparently the rules of logic are open to interpretation because right here you are calling my factual statement "incorrect" and by implication calling your opinion logically and factually true.
While this may be a "glass half full" and "glass half empty" argument in which both of those statements are true and neither is incorrect and it is all up to interpretation. However what is not up for interpretation nor opinion is the manner in which CCP chose to express those numbers visually in game.
Alphas train at 1x speed as stated by the in game UI and Omegas train at 2x speed. You can choose to view alphas as training at half the speed that Omegas do, if that makes things easier for you but unless you can convince CCP to change the in game UI to express it that way, you are only confusing things for new players and making things more complicated for them then they need to be.
I respect your opinion and your viewpoint and your right to both of them. I however draw a line when you start calling your opinion fact. Glass half full or half empty the in game UI still says 1x and 2x. Any claim to the contrary is factually and provably false.
While I understand your knee-jerk reaction to the Orwellian double speak that we are all subject to in pop culture now-a-days and also the frustration with the propaganda / marketing takeover of our language and revisionist history that is endemic of todays pop-culture world. However here in the context of this game it is a product sold by CCP and we can choose or not choose to be consumers of it but we can not force them to run their for profit company in a manner in which we choose.
If you want to fight the "1984" style "Big Brother" take-over of our world I suggest you keep that fight in the public realm and in the context of things that are publicly agreed upon. In other words you are not going to have much luck convincing Ford or Chevy to start shipping all of it's US sold cars with kph as the prominent speed on the speedometer. You'd be much better off starting a public movement and getting petitions signed to change the road signs to kph. At that point Chevy and Ford would have to fall in line to meet the current "norm". |
Selene Dukat
Space Ants Army of New Eden
15
|
Posted - 2017.01.05 20:43:59 -
[23] - Quote
Keno Skir wrote:ergherhdfgh wrote:Your perspective is no more or less correct or valid than mine however I feel my way of expressing it is less confusing for new players. I concede that is only my opinion however the "1x" and "2x" that I posted about is information that is clearly displayed in game so I fail to understand where you get off telling me that I "need to check my facts" when my "facts" are clearly factual as can be checked by anyone who has the ability to log into the game on both an alpha and omega account. With respect, my perspective is quite simply correct. If a car manufacturer make a car that does 50mph, then later they design and build a 2nd car that does 25mph, the first car is not suddenly twice as fast. Now the car manufacturer might advertise that the first car is somehow now the "executive model" that goes twice as fast by adding the context of the new slower car as evidence, but in terms of reality the old car goes at 1.0 speed compared to before the new slower car was made. Saying Car 1 now does 2.0 speed and car 2 does 1.0 speed does not mean car 1 drives at "double speed", the company are just choosing to pretend the context lays with the new car when in fact it lays with the existing control subject (the original car). This is in complete opposition to normal logical pr I see where you're coming from saying it's easier for new players to understand, because the whole concept is purely designed to make new players feel less powerless / restricted. But it is none the less incorrect by the rules of logic, which are not open to interpretation thank god. It's a small thing that isn't really worth this back and forth tbh, but it's a niggle a lot of us felt when the little white lies started popping up in the Alpha campaign :)
Hey pop quiz - when you open your Omega training Queue, what does it say on the right hand side if the Training Queue Header bar?
Oh yeah. 2x. Not 1x.
I understand the butthurt point you are making - boo hoo we long term omegas didn't train faster after the introduction of alphas, so emo-rage at the fact that its called 2x.
But guess what, this is a new player Q&A forum. New players. Telling new players that its 0.5 for alphas and 1 for omega is unhelpful, inconsistent with the game mechanics, not an accurate reflection of anything they will see in game. If you are an alpha you train at x speed. If you are an omega you train at x*2 speed. That's what's helpful when answering a question for NEW PLAYERS.
Now go back to yelling at kids to get of your eve lawn, like I do. Or, yell at some clouds for a while - that always helps me.
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