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Master Akira
Caldari
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Posted - 2007.04.12 16:18:00 -
[1]
Hi. Following some advice on another thread, I've decided to put together a Cormorant Destroyer exclusively for salvaging, and so far it has proved excelent for making additional money of my missions.
Please review it and suggest/comment/flame as you like.
Hi: 4x Salvager I 2x Tractor Beam I 2x 150mm Compressed Coil (Lead)
Med: 1x Named AB 1x Named SB 1x ???? 1x ????
Low: 1x Power Diagnostic Unit
The problem I have with this setup is that the capacitor drains quickly, and don't have much powergrid left. What can I fit in meds to make it better? Have in mind that I'm still a fairly new player, so maybe it's just a skills thing...
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Veritas Falx
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Posted - 2007.04.12 16:38:00 -
[2]
Don't go with the SB. I mean I it can target at 36KM and the most you can interact with somethine is 20KM. If you can't lock wrecks in that 16Km something is wrong. Why did you fit that gun? Did you run out of CPU or PG? If you did trying skilling up for fitting.
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Itsa ALT
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Posted - 2007.04.12 17:36:00 -
[3]
Salvager / looter
Moa
3x tractor beam 3x salvager
1x 10mn MWD 2x Cap Recharger II 1x Cap Battery II
4x Cargo Expander II
Warp into a belt, MWD to where the cans are then turn off the MWD and you can run all your tractor beams and salvagers full time. You got 657 of cargo so it will take a while to fill up.
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J'Mkarr Soban
Amarr Viziam
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Posted - 2007.04.12 17:44:00 -
[4]
Cyclone.
4x Salvager 4x Tractor
1x AB II 4x Cap Rechargers (or whatever the mid slot one is)
4x Cargo Expander
Mmm, tasty. It can permarun everything that runs, and I get a top speed of 340. Might try a MWD instead, but the AB gives me time to get all the loot, without bouncing around between cans.
-J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Master Akira
Caldari
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Posted - 2007.04.12 18:46:00 -
[5]
Edited by: Master Akira on 12/04/2007 18:42:45 Veritas: my mistake, it was a Shield Booster, not a Sensor Booster. The rails are there for belt ratting and some minimal protection. With that setup I still have some cpu/power left (not that much), but the cap goes down when many things are on, so maybe I'll put a Cap Booster or something...
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Ki Shodan
Gallente deep blue
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Posted - 2007.04.12 18:52:00 -
[6]
Yeah, Cap Booster would probably be the way to go with your setup, since the Cap Booster Charges are often drop, anyway. so would have a good use for them and freeing some cargo space. --
Evemail me, if my name is used as guarantor! |

J'Mkarr Soban
Amarr Viziam
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Posted - 2007.04.12 20:49:00 -
[7]
Originally by: Ki Shodan Yeah, Cap Booster would probably be the way to go with your setup, since the Cap Booster Charges are often drop, anyway. so would have a good use for them and freeing some cargo space.
You know, that is utter genius. I had never thought of that.
*hangs his head in shame*
-J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Sivlar Sylvannathas
Gallente Placid Reborn The Cyrene Initiative
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Posted - 2007.04.12 20:57:00 -
[8]
Loot/Salvage Exequror
2x Salvagers 2x Tractor Beams
1x 10MN MWD 2x Cap Recharger 1x Cargo Scanner
1x Cargo Bay Expander 1x I-Stab 1x Nanofiber Structure
2x Salvage Tackle Rigs http://www.placidreborn.net
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Per Bastet
Amarr B.O.O.M
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Posted - 2007.04.12 22:01:00 -
[9]
Edited by: Per Bastet on 12/04/2007 22:02:14 Edited by: Per Bastet on 12/04/2007 22:00:45 Copy and paste of quick fit to what I'm using for Salvage right now.
Saving up for Salvage Rigs by the way.
==[ BMV Salvager ]== (Coercer)
4x Salvager I 4x Small Tractor Beam I 1x Y-S8 Hydrocarbon I Afterburners 2x Expanded Cargohold II 2x Mark I Generator Refitting: Capacitor Power Relay
No Rigs
SHIP'S ATTRIBUTES : ~~~~~~~~~~~~~~~ Powergrid : 82.0 MW / 90.0 MW CPU : 190.4 tf / 200.0 tf Capacitor (regen) : 618.75 Energy (188.99sec) Max Cap Regen : 8.02 per sec (approx.) Max Cap Needed : 17.983 per sec Velocity : 1284.573 m/sec Signature : 83.0 m Target Range : 33000.0 m Scan Resolution : 603.75 mm ECCM Radar : 10.0 points Shield HP (regen) : 687.5 HP (500.0sec) Max Shield Regen : 3.44 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 40.0 % Shield Thermal : 20.0 % Armor HP : 938.4 Armor EM : 60.0 % Armor Explo : 20.0 % Armor Kinetic : 25.0 % Armor Thermal : 35.0 % Structure HP : 560.64 Drone Capacity : 0 Capacity : 487.0 Warp Max Distance : 585.4AU
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Ling Xiao
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Posted - 2007.04.12 22:55:00 -
[10]
Edited by: Ling Xiao on 12/04/2007 22:51:59 What's the point of fitting guns or a tank on it, if you want a dedicated salvage ship? Use this for your Cormorant:
4x Tractor 4x Salvager
1x 1MN MWD 3x Cap Recharger
1x Cargo Expander
Just finish the mission then switch ships and go and clean the place up. __________ If you think the game is rigged, why are you still playing? |

J'Mkarr Soban
Amarr Viziam
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Posted - 2007.04.12 23:05:00 -
[11]
Originally by: Ling Xiao Edited by: Ling Xiao on 12/04/2007 22:51:59 What's the point of fitting guns or a tank on it, if you want a dedicated salvage ship? Use this for your Cormorant:
4x Tractor 4x Salvager
1x 1MN MWD 3x Cap Recharger
1x Cargo Expander
Just finish the mission then switch ships and go and clean the place up.
Seconded. Plus, why use a dessie? Makes more sense to use a BC. It may seem like a waste, but I get 1km3 lewtspace. Makes the whole thing go that much quicker.
-J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Slayton Ford
Caldari Kudzu Collective
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Posted - 2007.04.12 23:23:00 -
[12]
Originally by: J'Mkarr Soban
Originally by: Ling Xiao Edited by: Ling Xiao on 12/04/2007 22:51:59 What's the point of fitting guns or a tank on it, if you want a dedicated salvage ship? Use this for your Cormorant:
4x Tractor 4x Salvager
1x 1MN MWD 3x Cap Recharger
1x Cargo Expander
Just finish the mission then switch ships and go and clean the place up.
Seconded. Plus, why use a dessie? Makes more sense to use a BC. It may seem like a waste, but I get 1km3 lewtspace. Makes the whole thing go that much quicker.
I get 800km3 from a Catalyst. Why use a dessie? There cheaper, faster, easier to get into a specific races. Almost all BS's handle like a slug compared to a Des.
I use a Des for mission loot/salvaging. For belts though I just run a tractor and salvg on a raven.
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Naylon
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Posted - 2007.04.13 02:16:00 -
[13]
I use a cat, nice ship to loot in.
[High] 4x Salvager 4x Tractor [Med] 1x1mn ab 1xCap recharger [Low] 3xCargo Expander
Even with basic t1 mods it still scoots around nicely and can hold 650m3 of stuff. If that's not enough then I just tug a can around with me until I've looted everything.
I did try using a mwd instead of the ab, but ran into cap issues with the salvagers, ab seems to work better.
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Master Akira
Caldari
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Posted - 2007.04.13 04:15:00 -
[14]
Well... I'm flying a Cormorant because...
Originally by: Master Akira Have in mind that I'm still a fairly new player, so maybe it's just a skills thing...
...I simply _can't_ fly anything better than a Cruiser yet. So this Destroyer is really cheap, decent cargo (450m3) and fittings and better, I can fly it 
The shield and the rails are there for belt ratting and protection, but I'm using it only for salvaging my own missions, so maybe I'll remove them and put the other two tractor beams...
And I put 2 named Capacitor Recharger on mids, now it's _a lot_ better on that...
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Walrus RGM
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Posted - 2007.04.13 06:55:00 -
[15]
Thorax with 2x Salvage Tackle and 1x Auxiliary Thruster rigs
I would fit 3x S.T rig, but it would be too sluggish for missions and lvl 3 comple. I wouldnt recommend rigging a Dest, since u would lose too much, unless u only salvage/loot with it.
2x tractor beams + 3x salvager
2x capacitor recharger + 1x 10mn AB/ 10mn MWD (I suppose u ppl know that after u deliver the mission u can come back using mwd, right? just bookmark a wreck)
5x cargohold expander (usually I only leave 3 on-line, if its a lot of loot, since there's 2x capacitor rechargers, only takes a min to put one more on line)
when running missions/complex it goes: 1x tractor + 2x salvager + 2x medium rails / 1x AB + 1x capacitor recharger + 1x tracking computer/ active armor tank (3 slots)+ t2 armor repairer + damage control
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agel blonde
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Posted - 2007.04.13 08:16:00 -
[16]
To the OP:
On the cormurant fit an AB(/MWD if it fits), cap recharger, small cap battery
Works really well i havent run outta cap when salvaging as i am usually warping to next belt before it runs out and that gives it a chance to recharge.
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Ap0ll0n
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Posted - 2007.05.08 07:31:00 -
[17]
Why all that crap?
I use 4 x tractor and 4 x salvager for high
1 x cold-gas arcjet thruster and an invulfield for medium.
1 x inertie stabilizer for low..
I use it over great distances with 4 tractors and the AB running, without cap problems. I even use all tractors, salvagers and the AB when going for new wrecks far away 
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Lucia Lonestarr
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Posted - 2007.06.09 22:25:00 -
[18]
ok please explain to me what I am missing. How are so many setups putting more than 1 low item in this ship? I would lover to add 4 cargo expanders, so how are others doing it?
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Sahriah BloodStone
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Posted - 2007.06.09 23:11:00 -
[19]
Maybe its just your skills, if you havnt already...download quickfit its realy really reaaaaallly good for figuring out ship fits etc.
My setup - Cormorant Highs: 4x tractor beam 4x salvager
Meds 1x Best named AB Cap recharges Lows: 1x Cargo expander
Reasoning: The high slots are a given, it makes quick work of wreaks. Forget using a MWD please unless your salvaging belts etc. Most missions take place in deadspace nowadays and MWD's dont work in there. An AB gives you the perfect speed...not to fast or slow and it does not chew cap.
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Shameless Avenger
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Posted - 2007.06.10 03:10:00 -
[20]
I have found I spend more time waiting for a free tractor than waiting for a free salvager. Now I'm using 5 tractor beams and 3 salvagers. It works better for me than the popular 4/4 setup. |

Lux Exterior
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Posted - 2007.06.10 10:10:00 -
[21]
Stabber.
3 x Salvager, 3 x Tractor Beam 1 x 10MN MWD, 2 x Large Peroxide Cap Battery 3 x T2 Cargo Expander
Can run the MWD like an afterburner (1.7 km/s) to get to distant wrecks and still have plenty of cap to salvage 'em.
Was gonna try a thrasher as well, but the smaller cargohold bummed me out. I think a coercer might get nearly as much cargohold with the extra lowslot but I'm sure it would have cap issues.
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.06.10 10:19:00 -
[22]
trained up to fly an eris Just for salvaging. love its higher base speed, which lets me snag more cans on the fly without using an AB which would actually have me leaving them behind in many occaisons.
plus, it has a spiffy headlight thinger.
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Talkie Toaster
Amarr
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Posted - 2007.06.10 11:04:00 -
[23]
i fitted 3 salvage rigs to my destroyer to boost my chances to 50% from like 20%. that means my salvagers work once every 2 times so i use a lot less cap. since doing it i havnt run out of cap yet. it also makes salvaging a lot faster than before :D
i use 4 salvagers, 4 tractors one AB and one cap rechargers with 3 local expanders to give me just under 830 cargo.
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Lux Exterior
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Posted - 2007.06.10 11:19:00 -
[24]
If it has speed then it has no cargo capacity and it definitely still has cap issues.
I agree that it is about the only use for an interdictor in empire, however IMO the Stabber is miles better and the training time is negligable by comparison.
Some people use BC's like the Cyclone but there just isn't enough extra cargo capacity to justify the massive speed/agility penalty.
Nope, the numbers speak for themselves, I defy anyone to come up with a better dedicated T1 salvager than the Stabber, and it's cheap, the only T2 stuff needed are the cargo expanders. There are some level 4 missions you simply cannot mop up in one go without an indy, and doing multiple runs is quicker than that!
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Tuea
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Posted - 2007.06.10 11:25:00 -
[25]
Originally by: Lux Exterior Stabber.
3 x Salvager, 3 x Tractor Beam 1 x 10MN MWD, 2 x Large Peroxide Cap Battery 3 x T2 Cargo Expander
Can run the MWD like an afterburner (1.7 km/s) to get to distant wrecks and still have plenty of cap to salvage 'em.
Was gonna try a thrasher as well, but the smaller cargohold bummed me out. I think a coercer might get nearly as much cargohold with the extra lowslot but I'm sure it would have cap issues.
i run a catalyst at the mo and it has bad cap issues with an mwd and all the salvage stuff, that stabber setup looks good i'm going to try it.
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Thoran Karlien
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Posted - 2007.06.10 11:37:00 -
[26]
Coercer Highs: 4 x Salvager 4 x Small Tractor Beam
Meds: 10MN Afterburner
Lows: 4 x Expanded Cargohold II
Some Cap problems, if you try to salvage/tractor/ab at the same time, but salvaging should be too fast to become a problem...
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Raspp
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Posted - 2007.06.10 12:02:00 -
[27]
Originally by: Sahriah BloodStone
Forget using a MWD please unless your salvaging belts etc. Most missions take place in deadspace nowadays and MWD's dont work in there. An AB gives you the perfect speed...not to fast or slow and it does not chew cap.
make bookmarks of each room, turn in your mission, no more dead space, mwd OK
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Ishma Nelass
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Posted - 2007.06.10 13:43:00 -
[28]
For deadspace:
Thrasher
4x Salvager I 4x Small Tractor Beam I
1x 10mn AB II 2x Eutectic Capacitor Charge Array
1x Beta Reactor Control: Diagnostics System 1x Cargo-Expander/Cap Power Relay
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Lux Exterior
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Posted - 2007.06.10 15:18:00 -
[29]
Read the above post, there is no deadspace!
You're wasting time, missioning is about efficiency, that's what we're discussing here.
What's the point of NOT fitting a MWD.
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Talder
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Posted - 2007.06.10 17:29:00 -
[30]
Originally by: Lux Exterior Read the above post, there is no deadspace!
You're wasting time, missioning is about efficiency, that's what we're discussing here.
What's the point of NOT fitting a MWD.
maybe cause 1) MWD reduces cap/cap recharge 2) with a MWD you are exceding the 500 m/s which the tractor beams pull at. So unless you're going to a wreck 80km away and have finished salvaging all the previous wrecks it's not very useful
sometimes you'll have to salvage a mission before you can finish it if you can't finish it in 2 hours e.g. GE
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Nice View
Gallente
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Posted - 2007.06.10 17:58:00 -
[31]
Brutix
High: 3x Tractor beam 4x Salvager
Med: 1x 10mn AB-II 3x what ever you want (shield tank?)
Low: 5x Expander-II
Rigs: 3x salvage tackle
Can salvage while mission is going on, have had several corp mates loose rigged destroyers since missions have the "respawn" feature added.
I have never lost a brutix, and moves fast enough and can take damage and with drones can kill web NPC's if needed.
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Wiggy69
5punkorp Betrayal Under Mayhem
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Posted - 2007.06.10 18:45:00 -
[32]
Originally by: Thoran Karlien Coercer Highs: 4 x Salvager 4 x Small Tractor Beam
Meds: 10MN Afterburner
Lows: 4 x Expanded Cargohold II
Some Cap problems, if you try to salvage/tractor/ab at the same time, but salvaging should be too fast to become a problem...
I started with this setup (with a 1mn Afterburner though). Try swapping an expander for a CPR, that should sort out your cap problems. -----
Wiggy's Bad Spelling and Grammar Complaints Department |

Viggen
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Posted - 2007.06.10 21:04:00 -
[33]
Maybe I missed it but I havent noticed anyone mention the hurricane yet.
Highs: 3/4 salvagers, 4/5 tractor beams.
Meds: MWD, 3 cap rechargers.
Lows: 6 cargo expanders.
With this I get 1km/s speed and 2040m3 cargo. Plenty for those lvl 4's with loads of loot, saves redocking to drop off loot and wasting time. Can be improved further with rigs.
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Gath Nihilus
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Posted - 2007.06.11 00:15:00 -
[34]
I use a hurricane as well.
High 4x tractor 4x salvager
Medium 1x Domination 10mn AB 3x Cap recharger2
Low 6x Expanded Cargohold 2
2040m3 cargo space. Will salvage any lvl 4 np.
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Svizac Marmotov
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Posted - 2007.10.11 21:17:00 -
[35]
Cormorant: 5xSalvagers 3xTractor Beams 1x1MN Afteburner 1xCap Battery 2xCap Rechargers 1xExpanded Cargohold
Works excellent, no cap issues(unless you run all the stuff at once for longer time), has 547m^3 cargohold. I preffer more salvagers since I carry a tractor beam on my mission ship which I use then to pull most of the wrecks together while still in mission. Sufficient cargohold for almost all lvl 3 missions. Gona try Rokh as salvage ship for lvl 4.
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Zeraphine Akarii
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Posted - 2007.10.13 15:54:00 -
[36]
I usually use a Cormorant for mission salvaging:
4 x Tractor Beam I 4 x Salvager I
1 x 1MN Afterburner II 3 x Cap Recharger II
1 x Capacitor Power Relay II
That leaves me with 450 m3, but I usually stuff everything in a can and pick it up with my Badger.
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Jack Jombardo
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Posted - 2007.10.13 20:00:00 -
[37]
Edited by: Jack Jombardo on 13/10/2007 20:03:10 Augoror
Quote: Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II Expanded Cargohold II
Cap Recharger II 10MN Afterburner II
Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I
1567 m3 cargospace, 430 m/s with good skills, cap stabel with AB running all the time.
sure, it is slow, but even in the biggest level 3 missions you never ever have to warp out for hauling. if you know, that you don't have to haul much scrap metal or construction block remove some CE2 and fitt nanos or whatever you like to speed your ship up.
but the largh cargo saves ALOT of time you normaly use for hauling or swaping to a transport ship espezialy if the mission isn't at the system where you tend to store your loot.
speed setup
Quote: Nanofiber Internal Structure II Nanofiber Internal Structure II Inertia Stabilizers II Overdrive Injector System II Expanded Cargohold II
Cap Recharger II 10MN Afterburner II
Small Tractor Beam I Small Tractor Beam I Salvager I Salvager I
474 m3, 727 m/s
MWD doesn't work at many mission-locations.
and don't know how you do it but I'm mostly outdone with 2 TB, 2 Salvagers, targeting and looting the cans . tryed it ones with a destroyer but then 50% of the time 2 salvager had been inactive becouse I can't "click" so fast (any hidden keybindings I don't know?).
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Panch0Villa
Caldari AFK
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Posted - 2007.10.13 20:03:00 -
[38]
I used a cormorant for the longest. Even got me a bpo. But now I want a catalyst bpo.
Salvalyst:
Catalyst Hi's: Salvager I Salvager I Salvager I Salvager I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Med's: 1MN MicroWarpdrive I Small Capacitor Booster I [4xCap Booster 75]
Lo's: Expanded Cargohold I Expanded Cargohold I Expanded Cargohold I
Gives me 647 m3 with expander I's, 826 m3 with Expander II's. I clear the mish, bm, and come back with the mwd. Swap the mwd for AB's if you use this during the mission. I do not however come back for more usually, unless there's good stuff. usually, I take everything in a can and start jettisoning the crappy stuff until i can fit it, unless there's a lot of good stuff. The BS modules always take up a lot of space but have good sell prices or min's. Metal Scraps otoh 
Also, consider skilling up Salvage IV or V, and just going 3 salvagers/5 tractors.
No more Cormies for me. You might need some skills to fit this though, electronics IV I think.
Re vera, potas bene. |

Darunia Goron
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Posted - 2007.10.15 23:04:00 -
[39]
I must be missing something, because every salvaging setup I see here includes tractor beams. When I try to use tractors, I get an error that I can only use them on items owned by me or my corp. Am I the only one who flies through belts picking up the random wrecks left behind by others? Or am I missing something in regards to the use of tractors?
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.16 01:29:00 -
[40]
Originally by: Darunia Goron I must be missing something, because every salvaging setup I see here includes tractor beams. When I try to use tractors, I get an error that I can only use them on items owned by me or my corp. Am I the only one who flies through belts picking up the random wrecks left behind by others? Or am I missing something in regards to the use of tractors?
people mostly use these ships to go through their own mission areas after they have finished or go through the belts they have ratted. So ractors are used. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

Brugar
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Posted - 2007.10.16 04:24:00 -
[41]
How many Salvagers do you use per wreck? Didn't someone figure out that 5 salvagers on a wreck gets you the best percent chance of getting salvage? Or does it only speed up the process of salvaging?
In other words, do you have the same percent chance of getting salvage from one salvager on a wreck compared to 4 or 5 on the wreck? Am I making sense?
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The Goddess
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Posted - 2007.10.16 09:34:00 -
[42]
On my destroyer, I fit 3 tractor beams, 5 salvagers. In the mids, MWD and cap recharge modules. In the lows, cargo expanders. I use 2 CCC rigs to combat the cap draining. I try to move and keep pulling 3 and salvaging 3 at the same time. I don't often run out of cap
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The Goddess
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Posted - 2007.10.16 09:36:00 -
[43]
Each salvager has the same chance of success. I run 5 on my setup, and usually put no more than 2 on one wreck. If it's the last one or 2 wrecks and I need to mwd to another location, I will load up more salvagers per wreck, but doing that a lot will drain your cap. The biggest benefit of the CCC rigs is that your cap will be back by the time you finish your mwd at the new group of wrecks.
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.10.19 08:18:00 -
[44]
Originally by: Zeraphine Akarii I usually use a Cormorant for mission salvaging:
4 x Tractor Beam I 4 x Salvager I
1 x 1MN Afterburner II 3 x Cap Recharger II
1 x Capacitor Power Relay II
I don't understand how everyone can run all 8 highs in their Cormorant. I put 3 tractor/3 salvage in, and my powergrid is pretty much shot.
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Panch0Villa
Caldari AFK
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Posted - 2007.10.20 00:07:00 -
[45]
Originally by: SheriffFruitfly
Originally by: Zeraphine Akarii I usually use a Cormorant for mission salvaging:
4 x Tractor Beam I 4 x Salvager I
1 x 1MN Afterburner II 3 x Cap Recharger II
1 x Capacitor Power Relay II
I don't understand how everyone can run all 8 highs in their Cormorant. I put 3 tractor/3 salvage in, and my powergrid is pretty much shot.
Sounds like you need to train up Engineering to IV or so. V is great. You might as well...
You can use cap recharging equipment, or you can use a Cap Booster. Most missions drop several cap charges, so I just use them for this purpose. It's those 75's and 50's that I just burn up while mwd'ing around.
I'd rather do that so I can use a cargo expander on my low(s) and haul more stuff out of there. ^^ Re vera, potas bene. |

Khwalik
Ghetto Kings
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Posted - 2007.10.20 00:46:00 -
[46]
Originally by: Thoran Karlien Coercer Highs: 4 x Salvager 4 x Small Tractor Beam
Meds: 10MN Afterburner
Lows: 4 x Expanded Cargohold II
Some Cap problems, if you try to salvage/tractor/ab at the same time, but salvaging should be too fast to become a problem...
I use same setup for dedicated mission salvager only difference is I added two salv tackle and a cargo rig. 900+ cargo is nice for most lvl 4.
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.10.20 01:06:00 -
[47]
Edited by: SheriffFruitfly on 20/10/2007 01:06:01
Originally by: Panch0Villa
Originally by: SheriffFruitfly I don't understand how everyone can run all 8 highs in their Cormorant. I put 3 tractor/3 salvage in, and my powergrid is pretty much shot.
Sounds like you need to train up Engineering to IV or so. V is great. You might as well...
I have Engineering V.
Originally by: Panch0Villa You can use cap recharging equipment, or you can use a Cap Booster. Most missions drop several cap charges, so I just use them for this purpose. It's those 75's and 50's that I just burn up while mwd'ing around.
If cap were my problem, I'd do that. But it isn't. Powergrid is.
Maybe there are other skills beside Eng. that I need to train up.
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Kersh Marelor
Amarr Lai Dai Innovations
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Posted - 2007.10.20 14:14:00 -
[48]
The ship I use for salvage - Omen Fitting: High - 2x Tractor Beams - 3x Salvager Meds - 2x Large Peroxide Cap Power Cell - 1x MWD I Lows - 5x Expanded Cargohold Rigs - 3x Salvage Tackler
The first thing: I use it after the mission ic completed. During it in every room I make a bookmark on the wreck, end the mission and then warp in in my omen to mwd all I want ;) Secondly I get over 1500 m^3 of cargo, so I can easily salvage any lvl4 by myself (save for Enemies Abound 4, Angel/Guristas XXX 6th room and some other needing a Proator to haul 30k Banes or whatnot ;) ). The other good thing is getting 800m/s on it so no room is too big. In the end it's 20min for the mission and 10-15 for the salvage. Being an Amarr spec pilot I also looked at Coercer for the job - but the trade off for additional one tractor beam and 2 salvagers is the loss of almost half the cargo space and a pretty unstable cap with all the high slots running.
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Swearingen
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Posted - 2007.10.20 15:14:00 -
[49]
Since I started, I used a Cormorant with 4/4 in highs (should be 2/6 with better salvage skills and rigs); AB and 2x eutectic cap recharger in mids and cargo expander in lows. I have declined to put rigs on a throwaway setup like this, mainly cuz it would be a pain to move a rigged destroyer around until I get a carrier.
The problem with a destroyer is cargo space. If you want to salvage BS wrecks in lvl 4 missions or in 0.0 space you need a better platform. I would look at the Hurricane if/when skills get there, but I still think the Exequror is the Heavy Salvage platform that many need. It could use more turrets, but with salvage 4, cruiser 3 and the setup below, it goes well and rarely runs out of room for a whole mission. The only time that I run out of space is when there is the possibility of metal scraps as salvage and/or there are battlestations with 30k torps to loot. I haven't used it to support ratting efforts yet, but I think it will be even better there. Can't wait to use it with cruiser 4 and 5 eventually...
Exequror fit:
highs: 1x salvager and 3x tractor beams; mids: 1x AB, 1x eutectic cap recharger; lows 3x cargo expander II; rigs: 3x salvager rigs cargo space: about 1610 m^3 at cruiser 3 and 3x T2 expanders
To those non-salvagers who ask why no MWD: almost all missions don't allow MWD to be used, so it would be useless except in ratting support. Also, it is not practical to go beyond about 300 m/s, because of the speed of tractor beams, but moreso because the flutter (lag-induced I assume) in distance right around max cargo transfer range when a wreck is being towed in to be looted then salvaged. Furthermore, the limiting factor in salvaging is not your travel speed, it is the time it takes to repeatedly scan a wreck for salvage. I rarely have a problem getting the the next wreck within 20k while any of my turrets are idle.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.20 15:16:00 -
[50]
Hurricane
other than that, I will add nothing to this thread. |

Optum Blaze
Gallente
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Posted - 2007.12.27 03:31:00 -
[51]
Originally by: Tek'a Rain trained up to fly an eris Just for salvaging. love its higher base speed, which lets me snag more cans on the fly without using an AB which would actually have me leaving them behind in many occaisons.
plus, it has a spiffy headlight thinger.
I was using an Eris to salvage level 4 missions but it nearly got blown to bits when an errant rat showed up in a room that was perviously cleared by my Ishtar. (Iris is the Indertictor or Tech 2 version of the Catalyst). It does do a better job then any destroyer but can also run into cap problems when running salvagers, tractors and AB constantly. So I tried out dozens of other ships and configurations and decided one ship truly beats all the others. It's a Harbinger (Ammar Battle Cruiser). Here is why:
Harbinger Salvager Setup:
Highs: 4x Salavager 4x Tractor (some people prefer 5 tractors, 3 salvagers)
Mids: 100MN AB II - Yes, a 100MN battle ship AB. This will get you to 800m/s when you need it and will not drain the cap in this setup, plus it will always work (unlike a MWD) 2x Cap Recharger II 1x Large Cap battery II
Lows: 6x Cargo Expander II's
Rigs: Don't bother with salvage tackle, it's a huge waste, cargo expanders are the only useful rig on this ship for slavage.
Cargo Bay: 1 Huge secure conatiner (ads 400m3 space = almost 2,000 m3 total)
Drone bay: 5x Hammerhead II
Obviolsy if you can not use tech 2 mods then substitute the best names equivelent you can afford. It will still be a very effective salavage ship.
This setup clears three rooms and about 50 or 60 wrecks from a level 4 mission in no time. Plus, it's stong enough to stand up if you get surprised by a rat. It can be used as a stand alone mission/salvage/loot ship for lower missions such as level 2 or 3 since the drones can do your damage. If you use it for that purpose then there are several possible rig setups depending on your skills.
With the rechargers and large cap battery you can run all 4 salvagers and tractors as well as the 100mn afterburner without running down your cap.. ever! I switch on the AB and leave it on and just slow down or speeed up using the speed control as I need to (the ship moves faster then your tractors can pull cans in so you have to slow down sometinmes to let the cans catch up).
Salvaging and Looting made easy.
Mids: 1x |

Agnez
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Posted - 2007.12.27 08:34:00 -
[52]
rupture
[High] 3x tractor beams 3x Salvager I
[Med] 1x 10mn Afterburner II 2x lse II
[Low] 6x Cargo expanders II
rigz 2x salvage tackler II
cargo space : 1010m3
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Kirtana Tawarion
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Posted - 2007.12.27 12:58:00 -
[53]
Originally by: SheriffFruitfly Edited by: SheriffFruitfly on 20/10/2007 01:06:01
Originally by: Panch0Villa
Originally by: SheriffFruitfly I don't understand how everyone can run all 8 highs in their Cormorant. I put 3 tractor/3 salvage in, and my powergrid is pretty much shot.
Sounds like you need to train up Engineering to IV or so. V is great. You might as well...
I have Engineering V.
Originally by: Panch0Villa You can use cap recharging equipment, or you can use a Cap Booster. Most missions drop several cap charges, so I just use them for this purpose. It's those 75's and 50's that I just burn up while mwd'ing around.
If cap were my problem, I'd do that. But it isn't. Powergrid is.
Maybe there are other skills beside Eng. that I need to train up.
I don't understand why you run out of powergrid. I have Engineering IV and no problem at all running this setup on my Cormorant:
4 salvagers / 4 tractors 1 cold gas AB / 3 named cap rechargers 1 cargo expander
What have you got in your mid/low slots?
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Stavro Mueller
2000 Corp
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Posted - 2007.12.27 15:14:00 -
[54]
8xSalvager
1xMWD
Rest = Cap Stuff
Stav.
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Rathawk
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Posted - 2007.12.29 17:46:00 -
[55]
I use a Hurricane (L4 mission looting/salvaging only) Highs: 3 Salvagers 5 Tractors Mids: MWD and AB, fill out the rest with cap rechargers Lows: Cargo expanders Rigs: none
All T1 items (I could upgrade to T2, if the need arises). I mostly use the AB while dragging wrecks around and salvaging them then switch to the MWD for moving between pockets of wrecks.
I orginally did a 4/4 setup in the high slots, but found that I couldn't keep all 4 of my salvagers going (one would always finish and go idle faster than I could bring another wreck into range for it).
I orginally did a similar setup on a Thrasher, but kept running out of cap.
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Mahnoob Dabayt
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Posted - 2007.12.29 19:59:00 -
[56]
Originally by: Darunia Goron I must be missing something, because every salvaging setup I see here includes tractor beams. When I try to use tractors, I get an error that I can only use them on items owned by me or my corp. Am I the only one who flies through belts picking up the random wrecks left behind by others? Or am I missing something in regards to the use of tractors?
Oh, for that sort of situation I acutaly fell in love with a Stabber. Because it's a new idea (to me) I'm still fiddling with the setup, other than the 6x Salvager I's. No need for anything in way of tank or guns as I'm not there to fight. I've kept both a MWD and AB (T2's) on it, as the MWD is just far too fast for anything closer than 30km. Again, horrible setup, but it's all in fun and I haven't bothered with the loot.
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Hans Angry
Caldari Pyrrhus Sicarii
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Posted - 2007.12.29 20:09:00 -
[57]
Edited by: Hans Angry on 29/12/2007 20:08:45 Rokh:
High: 4x Salvagers 4x Tractor Beams
Medium: 1x 100mn MWD II 4x Large Cap Battery II
Low: 5x Expanded Cargohold II Sig removed, lacks Eve-related content. And it was ten times too big :p If you would like further details please mail [email protected] - Cortes
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VariableK
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Posted - 2007.12.29 20:40:00 -
[58]
Originally by: Gath Nihilus I use a hurricane as well.
High 4x tractor 4x salvager
Medium 1x Domination 10mn AB 3x Cap recharger2
Low 6x Expanded Cargohold 2
2040m3 cargo space. Will salvage any lvl 4 np.
yeah i dont understand why more people dont use this setup.... however i would change 2 things
drop the AB for a MWD....since this wont be deadspace and for mods 2 salvage tackles (yes it does make a difference IMO) and 1 mod that increases velocity (forgot name)
this setup cleans out missions really nicely...the key is to pick a wreck centrally located to a lot of other wrecks as a bookmark before you go finish the mish...
warp in to that point and lock em down...i usually tractor/salvage everything in range then open all the cargo at once then move on...
easy as pie!
vk |

Ashen Angel
Minmatar Bad Dog Digging Empire Research
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Posted - 2007.12.30 00:51:00 -
[59]
The first is used mainly for clearing high sec and some low sec belts (pops the rats and loot, also used it for popping probed out site in high sec)
[Hurricane, Light Combat - Salvager] Expanded Cargohold II x6
10MN Afterburner II Large Shield Extender I x3
Assault Missile Launcher I x3 Small Tractor Beam I x3 Salvager I x2
Salvage Tackle I x3
Hammerhead I x2, Hobgoblin I x2
[Hurricane, Pure Salvager] Expanded Cargohold II x6
10MN Afterburner II Large Capacitor Battery I x3
Small Tractor Beam I x5 Salvager I x3
Salvage Tackle I x3
went with the afterburner for cap reasons, plus if I follow around someone in a mission a MWD is useless
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Nykole
Caldari Genesis Rising
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Posted - 2007.12.30 06:42:00 -
[60]
I use the below setup on my alt and can pretty much clean even the biggest L4 missions before the bonus rooms can be finsihed.
Max speed is about 440m/s and cargo is only 400m3 which for me is way plenty of space, because I'm not a looter, I'm mainly a salvager.
However, if I am looting the wrecks as well, I'll just drag a cargo can behind me and drop all the loot in it and bookmark each room's loot can until the missions is closed and then I'll grab a hauler to pick them all up. And yes, I do keep all faction and vaulable named items in ships cargo, I only leave the generic low isk loot in the cans just to be safe about cans floating in space.
Please note this setup does uses rigs and I do have L4 Salvage skills, and to be honest, those two make a HUGE difference.
Destroyer / Catalyst
-- hi ----------- 3x Salvager I 5x Small Tractor Beam I
-- mid ---------- 1x Barton Reactor Capacitor Recharger I 1x Cold-Gas I Arcjet Thrusters
-- lo ----------- 3x Local Power Plant Manager: Capacity Power Relay I
-- rigs --------- 3x Salvage Tackle I
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Stovetop Cookie
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Posted - 2007.12.30 06:45:00 -
[61]
Cormorant "Post-Mission Salvager"
High: 4x Salvager I 2x Tractor Beam
Med: 1x 10MN Afterburner*
Low: 1x Beta Reactor (+10%)
* The oversized afterburner is because Microwarps cannot be used in deadspace. I hit 884 m/s with the 10MN.
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Marco P
Really Nice And Laidback Corporation
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Posted - 2007.12.30 10:48:00 -
[62]
I currently use a thrasher for salvaging, but was trying to think of something a bit different.
So would a Typhoon make a good salvager 7/4/8 slot layout so in the lows can split between speed/agility stuff and expanded cargoholds. With a base of 625m3 this should give a decent hold and a not too bad speed, with MWD especially.
Will go and play the new Eve spin-off game - EFT and see what I get!
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Tidus Leonhart
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Posted - 2007.12.30 11:13:00 -
[63]
this is my setup for my rich mans salvager. i never have to make more than 1 trip, even on lvl4 missions. she is a little slow so she does need an AB/MWD but im happy with the 3700m3 cargo space that she has.
1x Apoc 
4x Salvagers 4x tractor beams
1x 100mw Afterburner ( now training for MWD) 3x Cap Recharger IIs
7x expanded cargo T2
3X Salvage rigs
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Ally Poo
Infiltrators
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Posted - 2007.12.30 11:39:00 -
[64]
golem 
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services The Acquisition
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Posted - 2007.12.30 12:51:00 -
[65]
Been using Coercer
5 x salvager, 3 x tractor 1 x AB 4 x cargo expander
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Lucian Stratos
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Posted - 2007.12.30 15:25:00 -
[66]
Originally by: Ling Xiao Edited by: Ling Xiao on 12/04/2007 22:51:59 What's the point of fitting guns or a tank on it, if you want a dedicated salvage ship? Use this for your Cormorant:
4x Tractor 4x Salvager
1x 1MN MWD 3x Cap Recharger
1x Cargo Expander
Just finish the mission then switch ships and go and clean the place up.
Agreed i have used this setup for a few months now and it is a great salvager when you can afford fit the rigs as well
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SheriffFruitfly
Caldari Science and Trade Institute
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Posted - 2007.12.30 15:45:00 -
[67]
I find the Cormorant essentially useless for looting/salvaging now that trinity doubled loot size.
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Okeanious
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Posted - 2008.03.01 04:31:00 -
[68]
Originally by: SheriffFruitfly I find the Cormorant essentially useless for looting/salvaging now that trinity doubled loot size.
What would you suggest as a reasonable alternative?
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Akuma Nei
State War Academy
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Posted - 2008.04.06 01:17:00 -
[69]
Originally by: SheriffFruitfly I find the Cormorant essentially useless for looting/salvaging now that trinity doubled loot size.
If your going for mainly salvage then you shouldn't have much of a problem... be selective on what you loot... and you will be just fine.
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Talenram
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Posted - 2008.04.06 01:59:00 -
[70]
Originally by: Okeanious
Originally by: SheriffFruitfly I find the Cormorant essentially useless for looting/salvaging now that trinity doubled loot size.
What would you suggest as a reasonable alternative?
I recently switched to the Catalyst for this very reason. The cap regen is a lot lower due to fewer mid slots, but with Expanded Cargohold II's in the low slots it has something like 950 m3 of cargo space.
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Toxygenous
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Posted - 2008.07.03 10:54:00 -
[71]
Okay, speakin of Cormy. What about this kinda setup?
[Cormorant, salvager] --low Warp Core Stabilizer I --med 1MN MicroWarpdrive I Magnetic Scattering Amplifier I Medium Supplemental Barrier Emitter I Medium Supplemental Barrier Emitter I --high Salvager I Salvager I Salvager I Salvager I Salvager I [empty high slot] [empty high slot] [empty high slot] --rigs [empty rig slot] [empty rig slot] [empty rig slot]
The pre-req's are: 1. it should be reasonably cheap 2. it should be able to escape when you get a party while salvaging in low-sec (yes, and deadspace there, too) 3. it should tank some dps while it's aligning toward jump
whuddaya think, guys? (yeah yeah, n00b's here :))
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2008.07.03 17:46:00 -
[72]
Originally by: Lux Exterior Stabber.
3 x Salvager, 3 x Tractor Beam 1 x 10MN MWD, 2 x Large Peroxide Cap Battery 3 x T2 Cargo Expander
Can run the MWD like an afterburner (1.7 km/s) to get to distant wrecks and still have plenty of cap to salvage 'em.
Stabber is also good for salvaging in belts in 0.0. Instead of the MWD, fit an AB and two shield extenders. If you're farming rats and have left the smaller ones alive, the Stabber is still fast enough and tough enough to salvage the big wrecks and get out with the loot.
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2008.07.03 17:46:00 -
[73]
For salvaging other people's missions, try an Executioner.
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.07.03 18:35:00 -
[74]
Originally by: Joe Starbreaker For salvaging other people's missions, try an Executioner.
"Joe is not only the idea theft President, he's also a client."

Tchell Dahhn's Executioner Salvager
Lows: Overdrive Injector II, Nanofiber Internal Structure II Mids: Small Shield Extender II, 1MN Afterburner II Highs: Salvager I, Salvager I Rigs: Salvage Tackle I, Salvage Tackle I, Salvage Tackle I
Train up the appropriate skills, and you too can salvage out of Mission Runner tractor beams!

We're Recruiting! |

Kzintee
Caldari Perkone
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Posted - 2008.07.03 19:15:00 -
[75]
Hurricane. 4x Tractors 4x Salvager
10MN MWD for longer travels 10MN AB for short runs 2x Cap recharger
7x Cargo Expander
3x Salvage Tackle
2000m3 cargo, sufficient to loot almost all lvl4 missions.
It's a matter of preference. When the mission has 4k m3 loot I don't want to fly to a station all the time to unload or to trawl a can behind me. The setup above costs around 70mil, though b/c of rigs.
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