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Nana Skalski
Taisaanat Kotei
23137
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Posted - 2016.12.30 11:15:52 -
[1] - Quote
Collision spheres for planets and moons at subwarp speed. Why isnt that a thing? I think it should be a thing. How hard it would be? Why your ship can go thru them all the times when you are not in warp? #Muhimmershun
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
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Danika Princip
GoonWaffe Goonswarm Federation
5127
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Posted - 2016.12.30 11:48:12 -
[2] - Quote
And your immersion won't be just as broken when you bounce off a planet? |
Nana Skalski
Taisaanat Kotei
23137
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Posted - 2016.12.30 12:01:58 -
[3] - Quote
Would be a little less broken.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Nevyn Auscent
Broke Sauce
3797
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Posted - 2016.12.30 13:27:35 -
[4] - Quote
Because planets are larger than a single grid, even with the super expanded grids they have added. The largest planets I believe would require 125 grids worth of size just to model the single collision sphere. They might be able to work out some nice tech trick to get around that issue of course, but making a neat tech trick takes more Dev time than simply using an existing solution. |
Cade Windstalker
682
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Posted - 2016.12.30 13:53:54 -
[5] - Quote
Pretty sure Nevyn has hit the nail on the head with this one.
To that I would add that it would be very very easy to attempt to warp inside a planet and then bounce off, flying a ridiculous distance away and being able to use that to safely log off or perform other tricks to avoid combat or getting caught, which wouldn't be great for the game or your immersion. |
Donnachadh
United Allegiance of Undesirables
1113
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Posted - 2016.12.30 14:08:46 -
[6] - Quote
If you want immersion then your idea is still useless because in real life your ship would not simply bounce off. In real life you have to maintain an orbit at a specific speed depending on distance from the planet or your ship is pulled into the gravity well which would pull you closer and closer to the surface ultimately ending in a crash with the surface where your ship and pod explode into a big fire ball, provided of course they survived the intense heat of an uncontrolled re-entry. This could very easily be handle in game by simply telling you that your ship was caught in the gravity well of the moon / planet and then exploding your ship and pod after giving you as few moments to try and warp off, which based on a random thing may or may not work.
In the end this is a game and our ships do not interact with planets in a way that is even close to reality, so I say why waste the time and effort with your idea. Instead I propose that you simply pretend that planets and moons are solid and that you cannot fly through them and then do not ever fly through them again. |
Nana Skalski
Taisaanat Kotei
23186
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Posted - 2016.12.30 21:31:30 -
[7] - Quote
Nevyn Auscent wrote:Because planets are larger than a single grid, even with the super expanded grids they have added. The largest planets I believe would require 125 grids worth of size just to model the single collision sphere. They might be able to work out some nice tech trick to get around that issue of course, but making a neat tech trick takes more Dev time than simply using an existing solution. Hmm, I havent thought about it earlier. Probably just there isnt such thing because it isnt feasible like return to a character select screen. Too much rewriting to just have a few bouncy spheres.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|
Iain Cariaba
3444
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Posted - 2016.12.30 22:07:12 -
[8] - Quote
Nana Skalski wrote:Nevyn Auscent wrote:Because planets are larger than a single grid, even with the super expanded grids they have added. The largest planets I believe would require 125 grids worth of size just to model the single collision sphere. They might be able to work out some nice tech trick to get around that issue of course, but making a neat tech trick takes more Dev time than simply using an existing solution. Hmm, I havent thought about it earlier. Probably just there isnt such thing because it isnt feasible like return to a character select screen. Too much rewriting to just have a few bouncy spheres. Things like warping inside planets would have to be adressed too with placing a warp exit point always around the planet, not inside. The warp exit point for a planet has always been outside the planet. If you're warping to a planet and landing inside it, that's a bug and should be reported.
Warp drive lore leads to the ship being removed slightly from the current dimension, creating the tunnel like effect you see that allows you to warp though matter.
Other than that, the only way to actually fly into a planet or moon is to slow burn from the warp in to the planet. Stop doing that, and you won't be flying into planets again.
EvE is hard. It's harder if you're stupid.
EvE is a PvP game. Stop pretending it isn't.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3003
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Posted - 2017.01.01 19:32:23 -
[9] - Quote
Iain Cariaba wrote:Nana Skalski wrote:Things like warping inside planets would have to be adressed too with placing a warp exit point always around the planet, not inside. The warp exit point for a planet has always been outside the planet. If you're warping to a planet and landing inside it, that's a bug and should be reported. I think Nana Skalski is referring to existing bookmarks inside of planets. To that I say, no problem allowing ships to warp to them. They would simply bounce out at high speed which would be hilarious.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Rain6637
NulzSec
34702
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Posted - 2017.01.01 20:45:36 -
[10] - Quote
Actually for my immersion I would prefer to fly through some type of atmosphere (or no atmosphere) toward a proper surface where I can land.
As for not being allowed to warp into a planet, we have a mechanic already where the server checks your landing coordinates and makes sure you're not in a spherical object (called a warp disruption bubble). It's shaped just like most planets omg!
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President of the Commissar Kate Fanclub
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Rain6637
NulzSec
34702
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Posted - 2017.01.01 20:49:20 -
[11] - Quote
I'm annoyed because I agree with the suggestion and we're asking for this in TYOOL 2016 for the sake of immersion. "Hey guys can we maybe make the planets more real somehow, at least where we can't fly straight through them tia"
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Rain6637
NulzSec
34702
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Posted - 2017.01.01 20:58:02 -
[12] - Quote
2017. **** this is going to happen for the next month
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Andlaust
0
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Posted - 2017.01.01 23:44:40 -
[13] - Quote
Reaver Glitterstim wrote:Iain Cariaba wrote:Nana Skalski wrote:Things like warping inside planets would have to be adressed too with placing a warp exit point always around the planet, not inside. The warp exit point for a planet has always been outside the planet. If you're warping to a planet and landing inside it, that's a bug and should be reported. I think Nana Skalski is referring to existing bookmarks inside of planets. To that I say, no problem allowing ships to warp to them. They would simply bounce out at high speed which would be hilarious. We used to do that with suns. Then we had people abusing them to make safes so far out that it was pretty much impossible to probe them down.
Be better just to have the system check to see if you're landing inside a celestial object, and explode you when you land.
Have you seen my soul?
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Nevyn Auscent
Broke Sauce
3803
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Posted - 2017.01.02 00:14:14 -
[14] - Quote
Rain6637 wrote:Actually for my immersion I would prefer to fly through some type of atmosphere (or no atmosphere) toward a proper surface where I can land.
As for not being allowed to warp into a planet, we have a mechanic already where the server checks your landing coordinates and makes sure you're not in a spherical object (called a warp disruption bubble). It's shaped just like most planets omg!
Make planets act like bubbles and call it a gravity well issue or something. Now they have some presence in the player's mind instead of being shiny christmas ornaments. Our ships are not capable of safe atmospheric flight. The plating of which they are made has a small habit of burning in an atmosphere from chemical reactions, and well, have you seen the aerodynamics of our ships, Air resistance would tear them apart. |
Rain6637
NulzSec
34708
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Posted - 2017.01.02 02:40:47 -
[15] - Quote
Returning through the atmosphere from orbit is a lot faster than terminal velocity, but our ships would probably have a controlled descent under power and not experience those problems anyway.
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PLEX: A Giffen good? (It's 1B?)
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Shu t'Me
Center for Advanced Studies Gallente Federation
0
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Posted - 2017.01.02 03:57:39 -
[16] - Quote
Rain6637 wrote:Returning through the atmosphere from orbit is a lot faster than terminal velocity, but our ships would probably have a controlled descent under power and not experience those problems anyway. And shielding.
If we can withstand the head of an antimatter explosion to our shields, we should be able to mitigate friction heat. |
Nevyn Auscent
Broke Sauce
3807
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Posted - 2017.01.02 04:07:58 -
[17] - Quote
It's nothing to do with friction heat. It's a CHEMICAL reaction. Go and read the lore, Tritanium combusts with oxygen, alloys aren't so bad but slowly burn. Our ships are designed for space only. |
Nana Skalski
Taisaanat Kotei
23476
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Posted - 2017.01.02 09:01:48 -
[18] - Quote
One time I had this thread where I wanted to have landing on planets, but in a form of jumping into a spot on surface, by jump generator on the orbit, ship would appear in the base of some sorts. This was only to dock on surface. This way we would had planetary landings without gravity physics implemented and without any delays.
About the ships combusting, why was there planetary flight demo on one fasfest then? Planet had no oxygen? Composition of atmosphere? I have seen more technical details retconned in history of gaming. Lets pretend some new research happened and now they use alloys that dont combust when touching oxygen atoms? Some groundbreaking thing would have to be added to a game, like maybe PI remake to justify that. But everyone, well mostly everyone, accepted the way PI is now.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|
Rain6637
NulzSec
34711
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Posted - 2017.01.02 09:17:09 -
[19] - Quote
I barely feel like playing the game why would I go and read the lore
here's an idea don't build spaceships out of materials that oxidize
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
NulzSec
34711
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Posted - 2017.01.02 09:24:21 -
[20] - Quote
welp it's true I read the lore and it says we can't have planetary gameplay, clear as day. So much for that.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
NulzSec
34711
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Posted - 2017.01.02 09:33:35 -
[21] - Quote
what gas is my ship floating in while I'm docked and staring at it from my observation deck and breathing air
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Nana Skalski
Taisaanat Kotei
23478
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Posted - 2017.01.02 09:35:55 -
[22] - Quote
Lets develop new technologies. Or if you are lazy, park a ship in station, use planetary landing vehicle? There is always a way. But all of it would need a serious justification from game mechanics standpoint.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|
Daugar Draaken
Mine 'N' Refine Goonswarm Federation
13
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Posted - 2017.01.02 11:29:30 -
[23] - Quote
Good idea, I am in favor. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3004
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Posted - 2017.01.02 16:41:56 -
[24] - Quote
Nana Skalski wrote:Lets pretend some new research happened and now they use alloys that dont combust when touching oxygen atoms? There are plenty of ships built for going to planets, but they don't have tritanium hulls. For that, they sacrifice combat durability. Capsuleer ships are knowingly built with tritanium because it makes excellent armor and hull plating.
Rain6637 wrote:what gas is my ship floating in while I'm docked and staring at it from my observation deck and breathing air Well it's probably not in oxygen. There's a shield between you and the ship. They also can pump breathable air through the passageways inside the ship, which is easy because they simply don't use tritanium to surface the hallways.
Rain, your posts are like raindrops. There's never only one of them.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Rain6637
NulzSec
34713
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Posted - 2017.01.02 17:22:08 -
[25] - Quote
a shield between it and the surroundings? whaaat that's crazy
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
NulzSec
34713
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Posted - 2017.01.02 17:23:15 -
[26] - Quote
what if all our ships had a shield?
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President of the Commissar Kate Fanclub
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
3004
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Posted - 2017.01.02 17:42:09 -
[27] - Quote
Rain6637 wrote:a shield between it and the surroundings? whaaat that's crazy Rain6637 wrote:what if all our ships had a shield? A 5x8 meter square takes a lot less energy to shield than it takes to completely keep air off a 50x80 meter ship. We're talking about orders of magnitude difference here.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Rain6637
NulzSec
34713
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Posted - 2017.01.02 17:53:59 -
[28] - Quote
How much energy compared to protecting the ship from ten torpedoes
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Nana Skalski
Taisaanat Kotei
23518
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Posted - 2017.01.02 18:17:13 -
[29] - Quote
Lets say all ships now would have to get a protective compound built in the structures, to tie oxygen in protective layers around damaged elements. And this agent would even strengthen the durability of the elements. What you say for that? I just made a bit of lore that revolutionized whole spaceship building industry, to make them atmospheric flight capable.
But with all seriousness now. We dont have a chance for this thing without any actual needs from the mechanics standpoint. CCP sees those topics and those little cogs inside their heads are not turning because there is no actual need for all of it. Hmpf.
PI lays unturned.
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
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Rain6637
NulzSec
34714
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Posted - 2017.01.02 18:26:27 -
[30] - Quote
you mean adjust the lore to allow for new gameplay? why I never
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President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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