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MisterFalcon
Asgard. Exodus.
0
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Posted - 2011.12.26 17:04:00 -
[31] - Quote
Do the logs really show nothing? |

Muad 'dib
The Imperial Fedaykin
30
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Posted - 2011.12.26 17:18:00 -
[32] - Quote
Can you really battle in a battle badger? |

Dorian Wylde
Imperial Academy Amarr Empire
70
|
Posted - 2011.12.26 17:20:00 -
[33] - Quote
Ammzi wrote:Kill concord?
Head to yulai, already proven you can.
I'm guessing the OP is referring to in universe stuff, not gameplay stuff. |

stoicfaux
420
|
Posted - 2011.12.26 17:24:00 -
[34] - Quote
Is your clone really you, or is it a twin? So when you get podded do you actually die and a copy is created or is the copy really you?
You can tell me what is and isn't true when you pry the tinfoil from my cold, lifeless head.
|

Marlona Sky
Caldari Provisions Caldari State
211
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Posted - 2011.12.26 17:42:00 -
[35] - Quote
Muad 'dib wrote:Can you really battle in a battle badger?
Yup.
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ElQuirko
The Scope Gallente Federation
53
|
Posted - 2011.12.26 18:35:00 -
[36] - Quote
Marcus Harikari wrote:how many ibises does it take to bring down a POS?
You, my son, just earned a "Challenge accepted" and a businessmanly nod. |

Solstice Project
Cult of Personality
307
|
Posted - 2011.12.26 19:40:00 -
[37] - Quote
Avensys wrote:by far the most popular myth in EVE seems to be "passive align".
as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).
the common explanation is "a (velocity) vector of length 0 has no direction, stupid"
However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.
So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.
You all got it wrong.
As a dev said, sometime last year, there is no zero speed. You are never ever "not moving", even if the speedo'meter shows zero, it's actually still 0.000001 msec.
That's why you have a direction when you accelerate. Inappropriate signature removed. Spitfire |

Ifly Uwalk
Concentrated Evil Mining For Profit Alliance
79
|
Posted - 2011.12.26 19:49:00 -
[38] - Quote
"In space, noone can hear you scream."
Orly?
|

RubyPorto
Profoundly Disturbed RED.Legion
211
|
Posted - 2011.12.26 20:25:00 -
[39] - Quote
Avensys wrote:by far the most popular myth in EVE seems to be "passive align".
as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).
the common explanation is "a (velocity) vector of length 0 has no direction, stupid"
However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.
So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.
The Physics engine on the server sees your ship as a Vector. When it has length 0, it has no direction. Your Graphics/UI engine on your computer will determine what direction you want to accelerate to and tell the Physics engine that direction. Hitting the max speed button just has the graphics/UI engine tell the Physics engine that that's the way you want to go. Physics engine doesn't know where your ship model is pointing, Physics engine doesn't care. That's why Titans come out of warp sideways so often; the graphics engine hasn't finished aligning, but the Physics engine decided it was time to warp then time to land, and screw the graphics engine.
And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector. |

Fist1
Newb U
0
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Posted - 2011.12.26 21:30:00 -
[40] - Quote
Can you really slow boat it to Jove space without using jump gates. |

Solstice Project
Cult of Personality
307
|
Posted - 2011.12.26 21:46:00 -
[41] - Quote
RubyPorto wrote:And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector.
See my post above.
Inappropriate signature removed. Spitfire |

Solstice Project
Cult of Personality
307
|
Posted - 2011.12.26 21:47:00 -
[42] - Quote
Fist1 wrote:Can you really slow boat it to Jove space without using jump gates.
Somebody did that already and although he was there, he would have needed a session change to actually be there. Inappropriate signature removed. Spitfire |

Tippia
Sunshine and Lollipops
2161
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Posted - 2011.12.26 21:54:00 -
[43] - Quote
GǪoh, and let's not forget the downright silly amounts of chicken entrails sortilege some people are willing to engage in in futile attempts of at influencing the random number generator in the way it picks missions/spawns/drops/unlocks/whathaveyou. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Solstice Project
Cult of Personality
307
|
Posted - 2011.12.26 21:59:00 -
[44] - Quote
Tippia wrote:GǪoh, and let's not forget the downright silly amounts of chicken entrails sortilege some people are willing to engage in in futile attempts of at influencing the random number generator in the way it picks missions/spawns/drops/unlocks/whathaveyou.
You mean stuff like ...
"Hey when i center the camera exactly to the enemy ship, i only get wrecking hits !!!!!!"
?
Although i have to say that i have really tested this and for some odd reason i got several wrecking shots ... ... it didn't work a second time. lol Inappropriate signature removed. Spitfire |

Drew Solaert
University of Caille Gallente Federation
21
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Posted - 2011.12.26 22:08:00 -
[45] - Quote
If people actually undock in a Celestis. |

Michael Turate
The Bembridge Mining Company
27
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Posted - 2011.12.27 00:48:00 -
[46] - Quote
They would probably test out wooden dowel man first, I think the cheer geekiness would appeal to them and they would probably try to design a legal multi-boxing system that could perform even better. Somebody email em, I'd love to see that on the show and I don't think they'll be doing any more explosions for a while.............!
Dowel man |

RubyPorto
Profoundly Disturbed RED.Legion
212
|
Posted - 2011.12.27 02:30:00 -
[47] - Quote
Michael Turate wrote:They would probably test out wooden dowel man first, I think the cheer geekiness would appeal to them and they would probably try to design a legal multi-boxing system that could perform even better. Somebody email em, I'd love to see that on the show and I don't think they'll be doing any more explosions for a while.............! Dowel man
CCP ended up whitelisting software keyboard mouse broadcasting methods, so as far as I know he's currently doing HQ incursion sites with ISBoxer. |

Nyla Skin
Caldari Provisions Caldari State
45
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Posted - 2011.12.27 10:42:00 -
[48] - Quote
RubyPorto wrote:
And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector.
If you are moving vertically up (such as approaching a station from underneath), and stop your ship, your ship will lose its current heading 'up' and fall more or less level. So yes, the vectors direction changes when you set speed to zero. |

RubyPorto
Profoundly Disturbed RED.Legion
212
|
Posted - 2011.12.27 17:18:00 -
[49] - Quote
Nyla Skin wrote:RubyPorto wrote:
And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector.
If you are moving vertically up (such as approaching a station from underneath), and stop your ship, your ship will lose its current heading 'up' and fall more or less level. So yes, the vectors direction changes when you set speed to zero.
What you see on your screen != What the Physics engine is doing with your ship. (See: Warping sideways, etc.)
And that would actually be evidence to suggest that setting your speed to 0 sets your vector length to 0 as well. |

Morganta
Peripheral Madness The Midget Mafia
621
|
Posted - 2011.12.27 17:21:00 -
[50] - Quote
I can't believe nobody mentioning goonswarm fed owning the CSM and doing RMT
oh wait, you don't think they're myths do you? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

RubyPorto
Profoundly Disturbed RED.Legion
212
|
Posted - 2011.12.27 17:59:00 -
[51] - Quote
Morganta wrote:I can't believe nobody mentioning goonswarm fed owning the CSM and doing RMT
oh wait, you don't think they're myths do you?
It's like Lawyer jokes. Lawyers don't think they're funny, and nobody else thinks they're jokes. |

Estheria Quintessimo
Arimius Holding The Ancients.
12
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Posted - 2011.12.27 18:39:00 -
[52] - Quote
The myth busters would try to bust these myths:
- The Moons of planets are made from cheese
- Cloning is done by Storks
- Blond's can only use spaceships that have stickcontrol. |
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