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SurrenderMonkey
Space Llama Industries
3023
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Posted - 2017.01.04 17:47:32 -
[1] - Quote
Looks like the real problem, here, is a lack of frilly pink underthings in the NES store.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3056
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Posted - 2017.01.09 23:29:48 -
[2] - Quote
Hakawai wrote: If you read the first reply to my post you'll have seen why I didn't take the trouble to carefully define "griefing".
The first thing an expert on self-justification does with an exact definition is to search Google for a definition that suits them better, and you're instantly involved in a stupid "dictionary war" which is a moderately effective way to derail a topic. I don't do that.
Instead you just make up whatever terms and definitions you like whole cloth, right?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3060
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Posted - 2017.01.10 07:02:34 -
[3] - Quote
Zoe Chu wrote: If I spend the money, time, and effort to train to fly a Hulk or Mackinaw and then get the ISK to buy and fit the ship and stay in high sec why should someone in a few million ISK desty be able to destroy my efforts in under 30 seconds?
So your position is that a little bit of training time and a completely mundane expenditure for a T2 ship should render one immune to their own idiocy?
Precisely how invincible should a supercap be in this design paradigm?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3062
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Posted - 2017.01.10 08:19:40 -
[4] - Quote
Salvos Rhoska wrote:Nothing you have said refutes the fact that what I have said, is a practical reality, not theoretical. You have merely corroborated those as a practical reality.
Other practical realities include spawning an infinite amount of tritanium via Rookie ship.
Alt recycling has pretty much always been an AG bogeyman.
Anyone with an IQ over room temperature who has actually considered it pretty rapidly realizes it's pointless. Sec status as a penalty is of no consequence to a gank alt, so there's ****-all reason to reset it.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3063
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Posted - 2017.01.10 08:32:04 -
[5] - Quote
Salvos Rhoska wrote:SurrenderMonkey wrote:Salvos Rhoska wrote:Nothing you have said refutes the fact that what I have said, is a practical reality, not theoretical. You have merely corroborated those as a practical reality.
Other practical realities include spawning an infinite amount of tritanium via Rookie ship. Correct.
So what you're really concerned with is that it's technically possible for a particularly stupid player to operate a gank-alt in a fashion that is less practical, less capable, and has no actual benefit over the status quo.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3063
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Posted - 2017.01.10 08:52:36 -
[6] - Quote
Salvos Rhoska wrote:SurrenderMonkey wrote:
So what you're really concerned with is that it's technically possible for a particularly stupid player to operate a gank-alt in a fashion that is less practical than, less capable than, and has no actual benefit over the status quo.
No. I was concerned with repudiating claims that it was theoretical, rather than real.
That's not where you started, though: https://forums.eveonline.com/default.aspx?g=posts&m=6787444#post6787444
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3069
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Posted - 2017.01.10 21:25:09 -
[7] - Quote
Zoe Chu wrote:Jonah Gravenstein wrote:Zoe Chu wrote:What are you smoking? EVE has had some growth overt the years but with the rise of suicide ganking it has seen a drastic fall off in players. I would love to see evidence of this, with actual numbers and graphs etc. If anything it's a rarer occurrence now than it was when the subs were climbing, back in those days you could suicide gank in what amounted to free battleships thanks to insurance. What has changed is the increased use of social media and propaganda to spread the word. You know it is impossible since CCP stopped releasing that information a few years ago. Another important point is how many accounts belong to the same person, no info is available on that either. I'd gladly show you if the info was available.
So you don't actually have any data or empirical evidence to support your claims at all, but you... what? Just know it in your heart?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3071
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Posted - 2017.01.11 03:18:38 -
[8] - Quote
Hakawai wrote:
Studies based on input from self-selected participants are not very useful. The only certain thing about the data is that it is affected more by the self-selection pattern than by whatever you're trying to understand.
(by the way Zoe Chu & Ima Wreckyou - not trying to directly agree or disagree with either of your posts, but this is partly intended to be a comment (of sorts) on both).
Here's a true story that might put the "perils of griefing" into perspective:
I like the segue from "whinging about a lack of scientific rigor" right into, "Meaningless n=1 anecdote."
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3076
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Posted - 2017.01.11 22:06:53 -
[9] - Quote
Teckos Pech wrote:
1. They were not griefers.
They were not griefers because LS is supposed to be dangerous.
I'm going to agree that they weren't griefers, but disagree with the, "Because LS is supposed to be dangerous" part.
They weren't griefers because PvP combat is a totally normal, every-day fact of life in Eve. With rare exception, griefing is almost always completely in the mind of the griefed.
Blowing up your ship in Eve is no more "Griefing" than putting hotels on Boardwalk and Park Place.
Unlike most games in the genre, Eve isn't a game where all of the players automatically win. Eve is a game where you sometimes just flat out lose. You're not the One True Hero (Just Like Everybody Else). You're just some guy.
It's pretty rare that I'm found in highsec, but I do enjoy farming the site runners during the periodic events (Purity of the Throne, etc.). They're often easily baited, and frequently fit with bling.
I don't taunt, tease, or verbally antagonize them. I do nothing, beyond either poaching the loot mob (forcing them to either leave the loot, or go suspect) or, failing that, stealing the loot myself and giving them an opportunity to engage. I'm pretty consistent in this manner.
Reactions vary wildly, though. I've had nice conversations with "victims".
I caught one guy in a site with a free kill right. He convoed me after and asked what happened and I explained it to him. He was totally cool with his loss and grateful for the info.
Another guy even tipped me 50 mil for the impromptu lesson in HS engagement mechanics and sig tanking.
I've had tons of "neutral" conversations when they're just not having it, but aren't upset because this is Eve and we're just temporary adversaries at the moment, like we're playing a board game or sitting across from each other at a poker table.
On the other end of the spectrum, a guy who normally lives in WH space and PvPs quite a bit lost his **** in local, screamed at me, went suspect, lost his confessor, war decced me, cussed some more, promised swift and fierce retribution against me and all my friends, and.... I never saw him again. vOv
Griefing.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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SurrenderMonkey
Space Llama Industries
3097
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Posted - 2017.01.17 20:57:23 -
[10] - Quote
Sonya Corvinus wrote:Salvos Rhoska wrote:Do you claim there is profit in killing noobs? Outside of rookie systems,people kill noobs for the same reason CODE ganks miners. Not my cup of tea (I've killed exactly one MTU in HS and never ganked anyone) but it's a valid playstyle. There's profit in enjoyment of your playstyle and having fun the way you want. EVE tells you you can be the villain. That was literally in their ads for a while. You saying there's no profit in killing noobs is like someone telling you there's no profit in missioning. Let people do what they enjoy. That's the point of a sandbox.
The entire complaint about newb-killing is a largely fictional contrivance. There are probably a few people, of the hundreds of thousands of people playing, who actually "kill newbs", specifically.
For most people, the fact that the guy they just killed was a newb simply isn't relevant information. How would one even know?
Character age? Could be a veteran's new alt. Could be packing a cyno. Could be skill injected. Could have a cargo full of plex. On the flip side, I've killed plenty of ancient characters who were clearly "noobs" in terms of play skill and mechanical understanding, but it's not like you would ever know they're a bit of a window-licker until you see their Omen was fit with a mixed tank and combination of railguns and small autocannons (because ehrmagerd it's point defense, just like real life phalanx systems on a warship!).
Hey, nobody shoot my alpha alt, he's a real newb!
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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