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Memphis Baas
2696
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Posted - 2017.01.06 22:54:11 -
[31] - Quote
There are little << and >> buttons on the sides of the HUD that retract and extend the buttons to the left or the right of the HUD. Try to find the << and press it. It's towards the bottom left of the HUD circle. |
Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
13
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Posted - 2017.01.06 22:56:56 -
[32] - Quote
Memphis Baas wrote:There are little << and >> buttons on the sides of the HUD that retract and extend the buttons to the left or the right of the HUD. Try to find the << and press it. It's towards the bottom left of the HUD circle.
BINGO!!!! That was the problem I couldnt see it for looking!! Thank you so much it was driving me crazy! |
Memphis Baas
2698
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Posted - 2017.01.06 23:03:11 -
[33] - Quote
You can also hit ESC and go into the Keyboard Shortcuts tab, and learn or set a keypress combination for the autopilot. I usually use ctrl-shift-a. That way I can turn on or off the autopilot even without the button.
Of course, most of the time I don't use autopilot because it leaves me open to attack, in high sec, as the autopilot flies my ship towards each gate the slow way. I usually just follow the yellow brick road, as it were, manually clicking on each yellow gate and ->> to it. |
Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
13
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Posted - 2017.01.06 23:04:20 -
[34] - Quote
Right so I now have a properly equipped ship and can continue my story arc and see how I get on. I will digest the contents of this thread and see how I get on. Thanks to everyone who helped me it is most kind of you all and I am grateful. Now I am ready to carry on.
Here is my fit as per all your suggestions:
[Incursus, Black-Hawk Ellecon's Incursus] Damage Control I Energized Adaptive Nano Membrane I Small Armor Repairer I Magnetic Field Stabilizer I
1MN Afterburner I Stasis Webifier I Cap Recharger I
Light Ion Blaster I Light Ion Blaster I Light Ion Blaster I
Hobgoblin I x1
Iridium Charge S x3000 Antimatter Charge S x3298
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Trasch Taranogas
State War Academy Caldari State
35
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Posted - 2017.01.06 23:14:49 -
[35] - Quote
Believe it or not. I managed most SoE Arc missions with Ibis.
Since I got mad for stupidly losing my Cormorant I continued with Ibis.
Fitted with:
1 x 150 mm Railgun I. with Spike S.
1 x Afterburner.
1 x F-90 Compact Sensor Booster. With Targeting Range Script.
1 x Magnetic Field Stabilizer.
Kiting, patience and stupid NPCs.
I miss my IS-7
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Tau Cabalander
Retirement Retreat Working Stiffs
6591
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Posted - 2017.01.06 23:45:21 -
[36] - Quote
Black-Hawk Ellecon wrote:I am flying an Incursus with two 125mm railguns firing antimatter s charges. Rails have poor tracking (they are a sniping weapon). Switch to blasters if you want to get in their face.
You want to be at around optimal + 1/4 falloff to optimal + 1/2 falloff.
If you want to orbit further for better tracking, switch to Uranium or Thorium. Note that the higher damage of antimatter is useless when you are not hitting!
A webifier also helps. |
Black-Hawk Ellecon
Federal Navy Academy Gallente Federation
14
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Posted - 2017.01.07 15:30:40 -
[37] - Quote
Just wanted to report back after a couple of missions to say that I can now engage and destroy enemy ships both close up and at a distance. The information in this thread has done the trick and my enjoyment of EVE is back! It was really frustrating but not now. |
Kazual Jayde
Virgin Plc Evictus.
7
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Posted - 2017.01.07 15:39:28 -
[38] - Quote
Right on!
You are more than likely to discover many more such frustrations during your time here, but there is almost always a solution.
Learning lessons the hard (and often expensive!) way seems to be a common bond among EVE players, glad to hear that you got this issue solved.
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Memphis Baas
2713
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Posted - 2017.01.07 16:29:17 -
[39] - Quote
Black-Hawk Ellecon wrote:Just wanted to report back after a couple of missions to say that I can now engage and destroy enemy ships both close up and at a distance. The information in this thread has done the trick and my enjoyment of EVE is back! It was really frustrating but not now.
So now that you got the basics, it's time to min/max!!!!
Each gun and module that you've fitted on your ship has variations. What you've fitted are the base "Tech1" modules, but there are pirate loot modules that have better stats but don't require extra skills that you can use to squeeze even more performance out of your ship. And often, they're as cheap as the base T1 modules (because they are common drops).
So what you want to do is right-click your modules and "show info", then switch to the "Variations" tab. That tab lists them in order of increased performance. And you can right-click each listing and "view market details" to see whether it's cheap or not. Only check the modules that between Tech I and Tech II quality, as you don't have the skills to unlock and use Tech II or the green "Officer" modules listed towards the bottom of the list.
Things that we usually try to upgrade:
- armor repairer: check if you can find a "vestment" or "carapace" version that are cheap. - afterburner: "compact" is easier to fit, "enduring" uses less capacitor - the guns: names and prices vary, but try to get whatever you can afford, more DPS than the base gun is always better. As per the rule with guns, get 3x of the exact same model, never mix gun models.
If you switch to Omega, more options are available for piling on extra bonuses to your ship stats.
- you can train for using rigs with your ships - you can unlock various Tech II modules (better performance than T1 and the meta drops above) - you can overheat your modules in emergency situations (Thermodynamics and Nanite-related skills) - you can train for using Tech 2 weapons and Tech 2 ammo (much better performance than T1). |
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