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Thread Statistics | Show CCP posts - 0 post(s) |
Saul Goodman
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Posted - 2010.01.27 03:23:00 -
[121]
/signed
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Brian O'Blivion
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Posted - 2010.02.10 14:53:00 -
[122]
I can't belive this thread has been around for almost 3 years. Or rather, I can't belive that an 7 year old game still sports an interface that may have been ok in a single-player strategy game from before the days online gaming became widespread. Hell, even Ultima Online's original interface (i.e. not Razor or UOAssist) was better than Eve's, and UO's interface is so bad they allowed the use of UOAssist on the official servers!
Tbh Eve could do with a complete UI redesign, but at least the very sensible suggestion of adding keyboard shortcuts for all the commonly used actions would be a good start, and a very easy one to implement.
/signed and bumped
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Sumdumgoi
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Posted - 2010.02.12 18:13:00 -
[123]
I'd be happy with a "warp to" button.
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Sumdumgoi
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Posted - 2010.02.12 18:38:00 -
[124]
I'd be so happy with a "warp to" macro. just because I am lazy to aim my mouse over and click the button over and over and over and over again. day after day, month after month, year after year.
all the "selected item" buttons should be macros. I don't see how this will add to macro mining.
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textieltje
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Posted - 2010.03.01 14:55:00 -
[125]
Has anyone proposed a "Drop/release/remove all target locks"?
I'd so want that.
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el alasar
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Posted - 2010.03.01 16:44:00 -
[126]
Edited by: el alasar on 01/03/2010 16:45:17 Edited by: el alasar on 01/03/2010 16:44:40 Definite need for more shortcuts!
a) having a target selected
- lock on / unlock - open cargo - dock - warp to 0m - align to - orbit - approach - show information
b) target selection
- select closest target/enemy - select target/enemy closest to predefined range - select target/enemy farthest away - select target/enemy closest to current target
There are also some ways to prohibit/detect macros, e.g. by limiting the speed keys are pressed after each other...
normal keys/shortcuts interfering with chat?! how about a chat mode and combat mode? toggle e.g. with Enter?
Has anyone heard of a statement from CCP regarding this topic???
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Liam Jilad
Caldari Heathonian Omnibus Corporation
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Posted - 2010.03.23 03:49:00 -
[127]
/signed
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Atlanticar
Gallente Swarm Of Locusts Crimson Dragons
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Posted - 2010.04.18 19:46:00 -
[128]
/signed
Especially:
Quote: Selection Management: T - Select next Target. SHIFT + T - Select Previous Target. R - Select Closest Hostile Target. SHIFT + R - Select Furthest Hostile Target. E - Select Next Hostile Target SHIFT + E - Select Previous Hostile Target.
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Aviyara
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Posted - 2010.04.26 05:17:00 -
[129]
/signed
We have a hotkey for Undock but not a hotkey for Orbit. We have a hotkey for Accelerate but not a hotkey for Approach. We have a hotkey for Autopilot but not a hotkey for Warp To.
We can set hotkeys for all the things where speed doesn't make a difference, but wherever that extra second could save your ship or your pod, it's as if the hotkey choices leave it out intentionally.
Can we change this? |
Lukooone
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Posted - 2010.05.02 21:51:00 -
[130]
Edited by: Lukooone on 02/05/2010 21:54:14 /signed
Im new user to EVE and I really like the game with all my heart but when I realize that almost EVERYTHING is mouse/menu done I was heavily dissapointed.
I dont think I can stand this for a long time...
For gods sake : "approach", "orbit(predefined range)", "lock target","Unlock all targets" ...
IMO Its a must.
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Jerid Verges
Gallente The Society of Innovation The Last Stand
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Posted - 2010.05.02 22:59:00 -
[131]
Originally by: Meredith Midnight
So... you're saying that... "since its already simple in the first place, lets allow keybindings so that we can make the simple process simpler
The lack of keybindings and mouse-only interface is an incredibly aggravating flaw. It is not a matter of making "Simple" actions "Simpler" it is a matter of making them more streamlined. Mouse-only interfacing is INCREDIBLY clunky.
By the way. Your "we should not make Eve simpler!" arguement is failtastic and elitist at best.
Quote: and... there's macros already so we may as well just ignore how much easier binded keys will allow macroers to propogate since I obviously don't have a vested interest in those career paths"
Macroers already work plenty fine in the current game. You cannot make the game any easier for Macros. People like you underestimate how capable some macros can be programed.
Quote: Im sorry, the trivial benefits of what you want are vastly overshadowed by the exploit potential.
Your opinion is not fact.
/signed.
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Cedims
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Posted - 2010.05.26 00:58:00 -
[132]
Originally by: Cedims WOW has hardware devices MADE for it by third party manufacturers. Why can't we make EVE take advantage of this?
Razer Naga mouse (as a tangible example) is AWESOME! I've been using it for some time now... but not in EVE, because its "MMOG" buttons has no utility in EVE.
Hey hey hey, absolutely outstanding!!!
From Tyrannis patch notes: "It is now possible to assign numpad keys as shortcuts."
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Kreshin
BULK Incorperated Magellan Project
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Posted - 2010.06.05 21:47:00 -
[133]
Issues such as a serious lack of hotkeys do not hinder the macro users only hurt the legitimate player base.
Implement a full range of hotkeys into Eve and redo your prehistoric interface so we can move this game into the modern era and attract maintain more players.
Thanks.
----------- Kreshin
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gunnar aztek
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Posted - 2010.06.05 23:12:00 -
[134]
/signed ---- oRly? |
Dandi Warhole
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Posted - 2010.06.11 23:32:00 -
[135]
/sign (John Han**** style)
Even if it were out of the question to implement improved controls, is the code and design so limited that something like larger UI fonts can't be implemented? Visually impaired folk would benefit greatly from something as (seemingly) simple as this, and without much in the way of drawbacks.
Devs almost certainly pay no attention to these (IMO basic and crucial) issues of usability and efficiency. It's VERY difficult to think of anything that might excuse basic UI functionality and expanded HUD info being ignored for this long.
I believe EVE's source code was leaked and widespread via P2P not so long ago (which it seems CCP responded to by squelching any mention of it wherever they could), giving programmers of AFK resource-gathering apps virtually everything they needed, and others have already noted that basic harvesting/mining mouse macros are easily created even without API/source access.
CCP must have some sort of justification for the decision to leave the interface and controls as clumsy and backward as they've been for so long, and it's unfortunate that the requests and appeals of players aren't considered much, if at all. |
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